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NERF Hisec?

First post
Author
Cassandra Aurilien
Imperial Academy
Amarr Empire
#361 - 2014-04-19 02:29:29 UTC
Divine Entervention wrote:
Jonah Gravenstein wrote:
Divine Entervention wrote:


Which is why you keep the maximum potential profit low. So even if "veterans" want to go to ultra sec and "abuse" ultra sec, they're still being given less profit compared to if they were performing more valuable actions elsewhere.
I can absolutely guarantee that we'd find ways of making huge profits from ultrasec, and we'd be doing it in a risk free environment, which renders the risk/reward equation invalid.

Everytime CCP change anything about the game, someone figures out a way to profit from it, Eve is a game of unintended mechanics and consequences. CCP know this and are usually quite impressed with the unintended things we do with new stuff.


I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.


Oh, those posting in this thread want to balance it. Their view of the situation is that to make it balanced, it cannot exist. Simple as that, really. CCP attempts to removed unbalanced pieces of game play, when they find them.

Many pages ago, the general opinion of the dissenters was that to make this balanced - no resources can leave. No missions, no rats, no belts, no market.
Jonah Gravenstein
Machiavellian Space Bastards
#362 - 2014-04-19 02:29:49 UTC
Divine Entervention wrote:
I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.
Every time CCP have changed something core to the game, somebody has figured out how to make Scrooge McDuck levels of isk from the change. It is absolutely guaranteed that someone would figure out how to cash in on a change such as ultrasec; probably one of the Goon think-tanks because they're really very good at stuff like that, some of them are employed in the real world to do very similar things.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Divine Entervention
Doomheim
#363 - 2014-04-19 02:32:29 UTC
Jonah Gravenstein wrote:
Divine Entervention wrote:
I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.
Every time CCP have changed something core to the game, somebody has figured out how to make Scrooge McDuck levels of isk from the change. It is absolutely guaranteed that someone would figure out how to cash in on a change such as ultrasec; probably one of the Goon think-tanks because they're really very good at stuff like that, some of them are employed in the real world to do very similar things.


By your logic, no change should ever be allowed because someone somewhere will figure out how to abuse it.

Hear that CCP, stop developing EvE.
Divine Entervention
Doomheim
#364 - 2014-04-19 02:34:12 UTC  |  Edited by: Divine Entervention
Cassandra Aurilien wrote:
Divine Entervention wrote:
Jonah Gravenstein wrote:
Divine Entervention wrote:


Which is why you keep the maximum potential profit low. So even if "veterans" want to go to ultra sec and "abuse" ultra sec, they're still being given less profit compared to if they were performing more valuable actions elsewhere.
I can absolutely guarantee that we'd find ways of making huge profits from ultrasec, and we'd be doing it in a risk free environment, which renders the risk/reward equation invalid.

Everytime CCP change anything about the game, someone figures out a way to profit from it, Eve is a game of unintended mechanics and consequences. CCP know this and are usually quite impressed with the unintended things we do with new stuff.


I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.


Oh, those posting in this thread want to balance it. Their view of the situation is that to make it balanced, it cannot exist. Simple as that, really. CCP attempts to removed unbalanced pieces of game play, when they find them.

Many pages ago, the general opinion of the dissenters was that to make this balanced - no resources can leave. No missions, no rats, no belts, no market.


Yea there have been alot of voiced opinions of people who've said it can't exist without an actual reason behind it. When I've challenged their reasons and offered counters to their arguments, it usually breaks down into insinuating that I'm trying to shape the game to my desired play style, which isn't the case at all, and is in fact them reflecting their own propagation of ulterior motives onto me.
Divine Entervention
Doomheim
#365 - 2014-04-19 02:35:22 UTC
Scipio Artelius wrote:
Divine Entervention wrote:
But considering that "everything is PvP", PvP still exists even in Ultra-Sec. If you're going to consider mining "pvp" because it has an influence, then the mining happening in ultra-sec is still "pvp" because it's influenceable by players activity.

Yep, so that would need to be nerfed too. No mining in ultra-sec.

Also, it makes no logical sense that the Empires would provide this super safe zone for capsuleers but still allow known pirate faction npcs to roam around unchecked. The Empires would hunt them down just as strongly as they would hunt down a player that tried to agress another player. Nerf npc rats too. No NPCs in ultra-sec.

About the only thing would be a station to play market games. Ultra-sec would be such a small part of the market, that all other systems could more greatly affect the prices in ultra-sec than the reverse. No problem with that.


In your opinion
Cassandra Aurilien
Imperial Academy
Amarr Empire
#366 - 2014-04-19 02:37:04 UTC
Divine Entervention wrote:
Scipio Artelius wrote:
Divine Entervention wrote:
But considering that "everything is PvP", PvP still exists even in Ultra-Sec. If you're going to consider mining "pvp" because it has an influence, then the mining happening in ultra-sec is still "pvp" because it's influenceable by players activity.

Yep, so that would need to be nerfed too. No mining in ultra-sec.

Also, it makes no logical sense that the Empires would provide this super safe zone for capsuleers but still allow known pirate faction npcs to roam around unchecked. The Empires would hunt them down just as strongly as they would hunt down a player that tried to agress another player. Nerf npc rats too. No NPCs in ultra-sec.

About the only thing would be a station to play market games. Ultra-sec would be such a small part of the market, that all other systems could more greatly affect the prices in ultra-sec than the reverse. No problem with that.


In your opinion


Also in game design. It's why there are no belt rats in 1.0, for instance.
Jonah Gravenstein
Machiavellian Space Bastards
#367 - 2014-04-19 02:37:47 UTC  |  Edited by: Jonah Gravenstein
Divine Entervention wrote:
Jonah Gravenstein wrote:
Divine Entervention wrote:
I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.
Every time CCP have changed something core to the game, somebody has figured out how to make Scrooge McDuck levels of isk from the change. It is absolutely guaranteed that someone would figure out how to cash in on a change such as ultrasec; probably one of the Goon think-tanks because they're really very good at stuff like that, some of them are employed in the real world to do very similar things.


By your logic, no change should ever be allowed because someone somewhere will figure out how to abuse it.

Hear that CCP, stop developing EvE.
Stop twisting my words.

I have no problems with people exploiting changes to the game to make huge amounts of isk, what I do have a problem is people such as yourself suggesting that CCP break Eve to suit them; without thinking of the consequences.

There are plenty of other MMOs for people such as yourself, Eve is unique in the MMO world, please stop trying to turn it into *insert generic MMO title of choice* in space.

Ask yourself this, how would Ultrasec benefit Eve?

As far as I, and many others, can see it won't, which is as good a reason as any not to implement it.

I'm fairly convinced that you play the forums more than you play the game, the argument clinic springs to mind when dealing with you and your toxic sidekicks

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cassandra Aurilien
Imperial Academy
Amarr Empire
#368 - 2014-04-19 02:42:21 UTC
Divine Entervention wrote:


Yea there have been alot of voiced opinions of people who've said it can't exist without an actual reason behind it. When I've challenged their reasons and offered counters to their arguments, it usually breaks down into insinuating that I'm trying to shape the game to my desired play style, which isn't the case at all, and is in fact them reflecting their own propagation of ulterior motives onto me.



Most of those posters stated that this idea runs in clear opposition to the core tenets of gameplay, hence their opposition.

I might believe that EVE lacks sufficient Tetris related game play. I would not blame people for not detailing their reasons for opposition to a suggestion that all missions include more falling blocks.
Divine Entervention
Doomheim
#369 - 2014-04-19 02:44:02 UTC
Cassandra Aurilien wrote:
Divine Entervention wrote:
Scipio Artelius wrote:
Divine Entervention wrote:
But considering that "everything is PvP", PvP still exists even in Ultra-Sec. If you're going to consider mining "pvp" because it has an influence, then the mining happening in ultra-sec is still "pvp" because it's influenceable by players activity.

Yep, so that would need to be nerfed too. No mining in ultra-sec.

Also, it makes no logical sense that the Empires would provide this super safe zone for capsuleers but still allow known pirate faction npcs to roam around unchecked. The Empires would hunt them down just as strongly as they would hunt down a player that tried to agress another player. Nerf npc rats too. No NPCs in ultra-sec.

About the only thing would be a station to play market games. Ultra-sec would be such a small part of the market, that all other systems could more greatly affect the prices in ultra-sec than the reverse. No problem with that.


In your opinion


Also in game design. It's why there are no belt rats in 1.0, for instance.


Which belt rats could be introduced into 1.0 in ultra-sec systems.
Divine Entervention
Doomheim
#370 - 2014-04-19 02:44:50 UTC
Cassandra Aurilien wrote:
Divine Entervention wrote:


Yea there have been alot of voiced opinions of people who've said it can't exist without an actual reason behind it. When I've challenged their reasons and offered counters to their arguments, it usually breaks down into insinuating that I'm trying to shape the game to my desired play style, which isn't the case at all, and is in fact them reflecting their own propagation of ulterior motives onto me.



Most of those posters stated that this idea runs in clear opposition to the core tenets of gameplay, hence their opposition.

I might believe that EVE lacks sufficient Tetris related game play. I would not blame people for not detailing their reasons for opposition to a suggestion that all missions include more falling blocks.


which is their opinion of course, an opinion they're allowed to have and share.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#371 - 2014-04-19 02:47:14 UTC
Divine Entervention wrote:
Cassandra Aurilien wrote:
Divine Entervention wrote:
Scipio Artelius wrote:
Divine Entervention wrote:
But considering that "everything is PvP", PvP still exists even in Ultra-Sec. If you're going to consider mining "pvp" because it has an influence, then the mining happening in ultra-sec is still "pvp" because it's influenceable by players activity.

Yep, so that would need to be nerfed too. No mining in ultra-sec.

Also, it makes no logical sense that the Empires would provide this super safe zone for capsuleers but still allow known pirate faction npcs to roam around unchecked. The Empires would hunt them down just as strongly as they would hunt down a player that tried to agress another player. Nerf npc rats too. No NPCs in ultra-sec.

About the only thing would be a station to play market games. Ultra-sec would be such a small part of the market, that all other systems could more greatly affect the prices in ultra-sec than the reverse. No problem with that.


In your opinion


Also in game design. It's why there are no belt rats in 1.0, for instance.


Which belt rats could be introduced into 1.0 in ultra-sec systems.


So... In the existing safest systems, CCP determined that belt rats should not exist, as it would be too much in the way of player rewards... But in the safer systems that you wish to create, you would add them in. That is unbalanced.

There is a reason that lower true sec systems are considered more valuable. Rats are not a negative game play element (a penalty), they are a reward.
Divine Entervention
Doomheim
#372 - 2014-04-19 02:54:21 UTC
Jonah Gravenstein wrote:
Divine Entervention wrote:
Jonah Gravenstein wrote:
Divine Entervention wrote:
I don't think you can guarantee it. Especially because it hasn't even been introduced yet, which is why an attempt at a discussion to figure out a way to balance the implementation is being derailed by people who have no desire to participate in the purposed discussion, yet are still taking the time out of their day to post in a thread they don't actually want to talk about.
Every time CCP have changed something core to the game, somebody has figured out how to make Scrooge McDuck levels of isk from the change. It is absolutely guaranteed that someone would figure out how to cash in on a change such as ultrasec; probably one of the Goon think-tanks because they're really very good at stuff like that, some of them are employed in the real world to do very similar things.


By your logic, no change should ever be allowed because someone somewhere will figure out how to abuse it.

Hear that CCP, stop developing EvE.
Stop twisting my words.

I have no problems with people exploiting changes to the game to make huge amounts of isk, what I do have a problem is people such as yourself suggesting that CCP break Eve to suit them.

There are plenty of other MMOs for people such as yourself, Eve is unique in the MMO world, please stop trying to turn it into *insert generic MMO title of choice* in space.

Ask yourself this, how would Ultrasec benefit Eve?

As far as I, and many others, can see it won't, which is as good a reason as any not to implement it.

I'm fairly convinced that you play the forums more than you play the game, the argument clinic springs to mind when dealing with you and your toxic sidekicks


It's not twisting your words. You stated that a reason Ultra-Sec should not be introduced is because veteran players would figure out a way to abuse and exploit it, in which I replied that if you're going to use that as a reason to decline Ultra-Sec, then that same logic has to be applied to every proposed implementation of the game. Potential for abuse should be taken into consideration and a plan developed on how to counter the potentials for abuse if it is implemented. If you're going to state that "Ultra-Sec" cannot be implemented because of potential abuse by veterans, then that reason needs to apply to every suggestion meaning "no more development" because someone somewhere might abuse it.

Also, I've never stated a desire to change EvE into any other MMO, that is a conclusion you are reaching on your own.

If Ultra-Sec were introduced, I could see it being beneficial to EvE in providing a firm launch pad for initially tentative players to experience some of the core aspects EvE has to offer before deciding to make the leap into the rest of the game world, providing a boost to the overall number of people who subscribe and pay money to CCP, money that could be used to further develop EvE. Further develop EvE as long as they choose not to subscribe to your logic of not introducing anymore content or game changes because they're afraid someone somewhere might abuse/exploit it.

It's also my opinion that many of you who are disagreeing with the potential introduction of a "Ultra-Sec" because it might create a tentative temporary population of people who get to experience EvE without your ability to blow up their space ships, which blowing up someone's space ship being a big deal to you and some others, being the defining reason why people other than yourself should not be allowed to experience what eve has to offer without your nefarious intentions.

I find it amusing that you're labeling me as toxic, when I've made no toxic comments, and simply have disagreed with you respectfully, while you choose to insult me. I think your actions are a bit hypocritical, considering your performing the action you are labeling me of doing.
Divine Entervention
Doomheim
#373 - 2014-04-19 02:58:03 UTC
Cassandra Aurilien wrote:



Then change the belt rats in ultra-sec to not drop any loot other than the occasional scrap of metal, and make them salvage for the lowest quality salvageables.

There are changes that could be made to keep Ultra Sec in balance that also provide it's residents with something to do like PvE, Mining, and exploration.
Hasikan Miallok
Republic University
Minmatar Republic
#374 - 2014-04-19 03:00:05 UTC
The real issue is there are too many new players being attracted to EVE that don't have the "right stuff" for a long learning curve sandbox that requires team play and quit again when they cannot be awesome solo within 6 months like other games :D

Hisec does not help because:
- new players should be teaming up with other new players and forming new corps, highsec encourages them to stay in NPC corps while whining about how none of the "awesome big player corps" will take them
- new players should be finding a niche and working towards it, highsec instead encourages an obsession with battleships for no other reason then they are the biggest ships allowed in highsec and whine about how it takes too long to get a battleship
- the politics behind EVE is based around SOV and bluesec entities with some minor influence by the bigger "noob" hisec entities like BNI and EVE Uni. New Order have some influence but they are more talk than actually effective. Highsec encourages new players to ignore the politics altogether and focus on personal achievements.

Baasically Highsec encourages new players to adopt an "I want to be cool and awesome pay attention to me while I solo about like a badass" attitude that gets old quick ... then they quit.

On the otherhand highsec is necessary for many of the reasons outlined above.

The solution? Stop seeding new players in highsec. Spawn them in lowsec or nullsec schools instead.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#375 - 2014-04-19 03:12:49 UTC
Divine Entervention wrote:
Cassandra Aurilien wrote:



Then change the belt rats in ultra-sec to not drop any loot other than the occasional scrap of metal, and make them salvage for the lowest quality salvageables.

There are changes that could be made to keep Ultra Sec in balance that also provide it's residents with something to do like PvE, Mining, and exploration.


Balance is risk vs reward. If you are 100% safe from player action, the reward should be either 0%, or close enough to make no difference.

Now, if this was a PVE based game... For balance, belt rats in high-sec should be able to kill a mining barge with little effort. They should warp scramble, call in reinforcement, and be able to take on a player ship in a 1 on 1. You should require a roughly equivalent force to be able to complete a mission. A level 1 mission should require a team of player frigates working together to stand a chance of completion.

There is a reason that the balance in EVE treats mostly NPC's as fodder, hardly fit to grace our guns. The reason is that our natural competition & natural prey is each other, not NPC's. That is the gameplay balance that CCP chose, and it's what permeates just about every crevice of EVE.

In short - EVE PVE is balanced to be demigod vs. laughable cannon fodder. There are a few exceptions to that, but that's the general gist of things.
Lady Areola Fappington
#376 - 2014-04-19 03:19:08 UTC
Hasikan Miallok wrote:
The real issue is there are too many new players being attracted to EVE that don't have the "right stuff" for a long learning curve sandbox that requires team play and quit again when they cannot be awesome solo within 6 months like other games :D

Hisec does not help because:
- new players should be teaming up with other new players and forming new corps, highsec encourages them to stay in NPC corps while whining about how none of the "awesome big player corps" will take them
- new players should be finding a niche and working towards it, highsec instead encourages an obsession with battleships for no other reason then they are the biggest ships allowed in highsec and whine about how it takes too long to get a battleship
- the politics behind EVE is based around SOV and bluesec entities with some minor influence by the bigger "noob" hisec entities like BNI and EVE Uni. New Order have some influence but they are more talk than actually effective. Highsec encourages new players to ignore the politics altogether and focus on personal achievements.

Baasically Highsec encourages new players to adopt an "I want to be cool and awesome pay attention to me while I solo about like a badass" attitude that gets old quick ... then they quit.

On the otherhand highsec is necessary for many of the reasons outlined above.

The solution? Stop seeding new players in highsec. Spawn them in lowsec or nullsec schools instead.



I think I love you. Marry me!

You pretty much hit the nail on the head though. CCP is really falling behind the NPE in explaining exactly what real EVE is. They've taken the "typical" MMOG new player training route, which does jack-all to teach the actual aspects of the EVE universe. Also, Rookie Help and newbie corp chat, with it's toxic "never go to lowsec" forever members.

I'd like to see CCP organize off the cuff fleets, based in the newbie corps. Nothing advertised, "big fleet story stuff". Use the ISD newbie team, throw together some fleets, drag them out into low/null for roams. Teach the newguys what EVE really is about, rather than "Go mine/mission, get blown up, throw a fit and quit".

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Divine Entervention
Doomheim
#377 - 2014-04-19 03:21:23 UTC  |  Edited by: Divine Entervention
Cassandra Aurilien wrote:
Divine Entervention wrote:
Cassandra Aurilien wrote:



Then change the belt rats in ultra-sec to not drop any loot other than the occasional scrap of metal, and make them salvage for the lowest quality salvageables.

There are changes that could be made to keep Ultra Sec in balance that also provide it's residents with something to do like PvE, Mining, and exploration.


Balance is risk vs reward. If you are 100% safe from player action, the reward should be either 0%, or close enough to make no difference.

Now, if this was a PVE based game... For balance, belt rats in high-sec should be able to kill a mining barge with little effort. They should warp scramble, call in reinforcement, and be able to take on a player ship in a 1 on 1. You should require a roughly equivalent force to be able to complete a mission. A level 1 mission should require a team of player frigates working together to stand a chance of completion.

There is a reason that the balance in EVE treats mostly NPC's as fodder, hardly fit to grace our guns. The reason is that our natural competition & natural prey is each other, not NPC's. That is the gameplay balance that CCP chose, and it's what permeates just about every crevice of EVE.

In short - EVE PVE is balanced to be demigod vs. laughable cannon fodder. There are a few exceptions to that, but that's the general gist of things.


Opinion

Opinion

Opinion

Opinion

None of which address the fact that an Ultra-Sec with mining, PvE, and exploration could be introduced without having an actual catastrophic impact other than some people arguing the ideology of a place existing where they're not allowed to shoot someone else's ships.

Where Player and Player interaction could still exist because asteroids being a finite resource, there would be competition to accurately time their respawn and go out and mine them, competition between miners organizing mining efforts to strip the rocks bare before others. Competition in noticing, locating, and hacking out exploration sites (with low rewards of course) before others, and ship limitations imposed upon low level missions for people wishing to do PvE missions. Not to mention the form of PvP many refer to as "station trading".

I've explained countless times now how it could be introduced and balanced and the only real argument anyone provides is "but i wont be able to shot ships". OK well, while you're allowed to have that be the primary motivator of your opposition of the idea, ultimately it's your opinion. Hopefully you can accept the reality that your opinions are merely opinions. Which I don't see why explaining how your opinion is an opinion could be interpreted as insulting, since it is in reality an opinion. Being confronted with reality shouldn't be insulting, IMO.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#378 - 2014-04-19 03:31:19 UTC
Divine Entervention wrote:
For the purpose of this discussion, yea, remove bumping within ultra sec. Make it so ships pass through each other.

No undocking then.

Better nerf stations too. No stations so there can be no bumping on the undock.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#379 - 2014-04-19 03:32:48 UTC
Divine Entervention wrote:


Opinion

Opinion

Opinion

Opinion

None of which address the fact that an Ultra-Sec with mining, PvE, and exploration could be introduced without having an actual catastrophic impact other than some people arguing the ideology of a place existing where they're not allowed to shoot someone else's ships.

Where Player and Player interaction could still exist because asteroids being a finite resource, there would be competition to accurately time their respawn and go out and mine them, competition between miners organizing mining efforts to strip the rocks bare before others. Competition in noticing, locating, and hacking out exploration sites (with low rewards of course) before others, and ship limitations imposed upon low level missions for people wishing to do PvE missions. Not to mention the form of PvP many refer to as "station trading".


Yes. Opinion. Also common factor in PVE based space games.

X series - NPC's equivalent to players in capability.
STO - NPC's equivalent or stronger to players in capability.
Elite series- NPC's equivalent or stronger to players in capability.

Even 4x's - Star ruler, Sword of the Stars, Galactic Civilizations, MOO series, just to name a few - NPC's operate under rules similar or equivalent to the player.

EVE - NPC's are slightly more intelligent than a carrot. Their battleships are incapable of using drones, giving them no defense against small ships. They have hit points and firepower mostly equivalent to about 10% of a player ship.

If you look at the specs, a player frigate often has more firepower & EHP than a level 4 pirate battleship - and the pirate battleship is incapable of using those tools which a player battleship would use against a player. My Mach puts out more firepower than 12 drone battleships in a level 4 mission, for instance.

The entire play balance treats NPC's as next to meaningless. What inference would any reasonable person draw from that, in terms of the intent of EVE?


Divine Entervention
Doomheim
#380 - 2014-04-19 03:32:58 UTC
Scipio Artelius wrote:
Divine Entervention wrote:
For the purpose of this discussion, yea, remove bumping within ultra sec. Make it so ships pass through each other.

No undocking then.

Better nerf stations too. No stations so there can be no bumping on the undock.


why no undocking because no bumping?

Why no stations because people can't be bumped?