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Motivation for HS war decs

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2014-04-16 16:52:32 UTC
Also, with the vast majority of attackers using guerrilla tactics, it is hard to strike back. Deccing corps rarely have a POS or ppl who mine and mission. there are no soft targets to attack, mostly only combat ready PvP pilots with a bat phone on hand.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#22 - 2014-04-16 17:02:42 UTC
Daichi Yamato wrote:
as most ppl who dnt like PvP are more driven by isks, mad isks for PvP'ing will probably make them undock. but they'd have to make more returns doing PvP with as little risk as they do there other activities.

The threat of neutral RR is exactly why 77ppl dnt attack u three. because even if they could get those 77ppl together in frigs, it could be tanked by a single legion with multiple RR support and command links. They have no way of knowing whether u have it or not.

The PvP has no goals to it. The dec lasts a week, pretty much no matter what. there is no achievement in the defenders fighting back and for a lot of ppl (including myself) goals are the incentive to PvP. i rarely PvP for 'good times' even though i enjoy it. I PvP when theres an agenda.

the first issue is un workable, the second is as good as its going to get and everyone has their ideas on how to fix the last issue.


I'm trying to look at approaching it from the third issue, reasons to undock, goals for wars. I'd like to stay away from isk as it would be far too easy to farm.

But as you said in the first issue, it needs to be worthwhile for people to actually engage in the activity.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Mike Voidstar
Voidstar Free Flight Foundation
#23 - 2014-04-16 17:02:59 UTC
The answer is to give indy more ways to spend time and effort on assets that cannot be moved, with appropriate reward for the investment risked.

A POS is pretty trivial once you have the standings, and other than time lost on current jobs dont cost much to reform the Corp and put it back up.

Even if you cannot get the specialized indy toon to fight, making it feasible and logical to hire mercs to support your interests would be a better situation than the current near zero cost of just ducking the dec.
Noxisia Arkana
Deadspace Knights
#24 - 2014-04-16 17:04:37 UTC
I agree with Daichi. It seems to me like the tools for making war decs worthwhile are POCOS and POS's and either defending or abandoning player run functions. Hard to farm. Incentivises defense (or POS tear-down freeing up a moon). Gives the attackers something to do if they like structure bashing.

If there was something valuable that player groups could use along the lines of the newer mobile structures (i.e. not a lot of HPs so the bash isn't rediculous) but provide players with a benefit while in space - they would be another tool to drive conflict.

But let's be honest. If Marmite war decs me, I know I'm going to run into a gang of 4-10 folk; with backup not too many systems away. I'm going to be dealing with some nullsec vets, newbies, and a couple WH players on my side. Going up against a specailized HS war-dec corp is not that enjoyable. I don't spend time studying the aggression mechanics of HS, play station games, etc. None of that stuff is a lot of fun to me.

I'd rather launch a couple bombs in W-space.
Tengu Grib
Caldari Provisions
Caldari State
#25 - 2014-04-16 17:05:50 UTC
Daichi Yamato wrote:
Also, with the vast majority of attackers using guerrilla tactics, it is hard to strike back. Deccing corps rarely have a POS or ppl who mine and mission. there are no soft targets to attack, mostly only combat ready PvP pilots with a bat phone on hand.


A very fine point. I myself have no assets at risk and if worst came to worst, I'm fully prepared to sell this character, grab a new one and start over. However I would like to see changes to wars that would discourage me from doing that.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-04-16 17:14:15 UTC
i worry making it reward related mean that it can be exploited. Corp A decs their alt Corp B, they shoot their lifeless alts anf get rewards.

Leaning towards a cost punishment basis, though my worry there is that these immovable assets become more of a liability like a rorqual and no one uses them.

Providing a way for the defenders to prematurely end a dec would be desirable. A vulnerable structure that the attackers MUST preserve for the war dec to complete its full term. ive been playing with that idea for a while.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#27 - 2014-04-16 17:39:00 UTC
Daichi Yamato wrote:
i worry making it reward related mean that it can be exploited. Corp A decs their alt Corp B, they shoot their lifeless alts anf get rewards.


Yeah this would definitely be an issue, but if the rewards were based on the value of the assets destroyed, but were less valuable than said assets, it would essentially mitigate costs. Thought he insurance payouts would have to be factored in as well to ensure that the two combined don't make war profitable.

Daichi Yamato wrote:
Leaning towards a cost punishment basis, though my worry there is that these immovable assets become more of a liability like a rorqual and no one uses them.


My issue with that is why would anyone go to war? To take out pos' and assets sure, but if I'm at risk of loosing things besides ships and pods I'm going to need a damn good reason to go to war. I feel that structure would discourage wars rather than encourage them.

Daichi Yamato wrote:
Providing a way for the defenders to prematurely end a dec would be desirable. A vulnerable structure that the attackers MUST preserve for the war dec to complete its full term. ive been playing with that idea for a while.


This is a pretty cool idea actually. A war HQ of sorts. Course, nothing would stop me from anchoring it in the middle of nowhere on the far side of the galaxy with gate camps littering the path to it. Unless there were a reason it had to be closer than that.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Xe'Cara'eos
A Big Enough Lever
#28 - 2014-04-16 17:39:19 UTC
Daichi Yamato wrote:
i worry making it reward related mean that it can be exploited. Corp A decs their alt Corp B, they shoot their lifeless alts anf get rewards.

Leaning towards a cost punishment basis, though my worry there is that these immovable assets become more of a liability like a rorqual and no one uses them.

Providing a way for the defenders to prematurely end a dec would be desirable. A vulnerable structure that the attackers MUST preserve for the war dec to complete its full term. ive been playing with that idea for a while.


that idea has a certain amount of merit..... ending the war early means that people can get back to their isk farming....... which isn't too exploitable, since they'd be doing it if they didn't get decced - it would have to prevent the attackers from redeccing until the old war was finished....... Code could get messy about here.....

if it's feasable - then do it....
it'd prevent people wardeccing purely to grief if the attackers also had something to lose - ofc as soon as the war goes mutual - this structure would no longer be needed...

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Xe'Cara'eos
A Big Enough Lever
#29 - 2014-04-16 17:40:36 UTC
Tengu Grib wrote:
Daichi Yamato wrote:
i worry making it reward related mean that it can be exploited. Corp A decs their alt Corp B, they shoot their lifeless alts anf get rewards.


Yeah this would definitely be an issue, but if the rewards were based on the value of the assets destroyed, but were less valuable than said assets, it would essentially mitigate costs. Thought he insurance payouts would have to be factored in as well to ensure that the two combined don't make war profitable.

Daichi Yamato wrote:
Leaning towards a cost punishment basis, though my worry there is that these immovable assets become more of a liability like a rorqual and no one uses them.


My issue with that is why would anyone go to war? To take out pos' and assets sure, but if I'm at risk of loosing things besides ships and pods I'm going to need a damn good reason to go to war. I feel that structure would discourage wars rather than encourage them.

Daichi Yamato wrote:
Providing a way for the defenders to prematurely end a dec would be desirable. A vulnerable structure that the attackers MUST preserve for the war dec to complete its full term. ive been playing with that idea for a while.


This is a pretty cool idea actually. A war HQ of sorts. Course, nothing would stop me from anchoring it in the middle of nowhere on the far side of the galaxy with gate camps littering the path to it. Unless there were a reason it had to be closer than that.


the decced corp can state the region it must be in? but no more - and the HQ must be erected before the war can go live?
should the defender be forced to put up their own HQ? or is that subject to too much abuse?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Tengu Grib
Caldari Provisions
Caldari State
#30 - 2014-04-16 17:47:48 UTC
Xe'Cara'eos wrote:


the decced corp can state the region it must be in? but no more - and the HQ must be erected before the war can go live?
should the defender be forced to put up their own HQ? or is that subject to too much abuse?


Or the war only applies if you have an HQ in the region? takes an hour or so to online? Forcing the defender to put down an HQ would be awful. "Um, I don't want a war, how about I just don't put one down."

It would provide a reason to undock though, "Common guys, lets blitz the HQ so we can get back to mining." "Damn we lost that fleet, but we almost had it, let's try again."

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2014-04-16 17:55:57 UTC  |  Edited by: Daichi Yamato
the cost punishment i was talking about was on teh defender side. basically, make them fight or make them lose even more isk. which is quite mean.

the structure the aggressors would need to preserve i havent finished rounding off all the loose ends, but the general principal is as follows:

in order to make out going decs, a corp must anchor at least one of these structures first. the structures cost to run, but can be activated and deactivated (remotely) when not being used (when ur not in an outgoing dec). This cost to run replaces a large portion of war dec fees. There is no limits to how many decs u can make per structure, u only need one.

I havent decided if having multiple structures per corp should be a thing. it makes the dec harder to end, but it prevents it being easy to end. The location of the structure's should be easily determinable, or revealed. They must be anchored in hi-sec.

shooting the structure is like a small POS bash. probably no mods/turrets. more than likely a reinforce timer

Destroying the structure invalidates the war just as if it had run out. the war ends 24 hours later. The aggressiing corp that loses their structure cannot dec any corp they were decced with at the time it was lost, for a period of time after the dec would have normally expires...or something.

Pro's
- the initiative is no longer with the attackers alone
- defenders can end decs quickly if they are proactive
- Mercs have an objective. something where payment can be made by defenders upon its destruction. rather than mercs being a scam thing, or lazy people.
- Decs become meaningful?

Cons/issues/stuff i havent figured out
- attackers dec with multiples corps and corp hop
- how does an alliance with multiple corps with such structures work?
- limitations on how many structures u can have and how far apart can they be?

and other things ppl will come up with

edit, i probably would not put a requirement on defenders for such a structure. the attackers have a reason for deccing them, so they have their own objectives.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#32 - 2014-04-16 18:05:39 UTC
Daichi Yamato wrote:
the cost punishment i was talking about was on teh defender side. basically, make them fight or make them lose even more isk. which is quite mean.



I misunderstood that part. But I feel like that would just come across as mean rather than producing incentive.

The rest I like.

The benefit for being proactive would be to end the war sooner, which is beneficial for the defender, though I could still see a lot of groups just sitting back and waiting for the war to expire. I guess you can't get everyone to fight though.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Xe'Cara'eos
A Big Enough Lever
#33 - 2014-04-16 18:05:58 UTC
Tengu Grib wrote:
Xe'Cara'eos wrote:


the decced corp can state the region it must be in? but no more - and the HQ must be erected before the war can go live?
should the defender be forced to put up their own HQ? or is that subject to too much abuse?


Or the war only applies if you have an HQ in the region? takes an hour or so to online? Forcing the defender to put down an HQ would be awful. "Um, I don't want a war, how about I just don't put one down."

It would provide a reason to undock though, "Common guys, lets blitz the HQ so we can get back to mining." "Damn we lost that fleet, but we almost had it, let's try again."


exactly - which is why it must be in a region of the defender's choosing - so they can fleet up and have a go with relative ease
however it must cover all of HS or the defenders will simply move to a different region
and that's kinda what I was thinking regarding the defenders putting one down

also - there should maybe be a 48 hour from dec to live - 24 hrs to choose a region - if you don't choose a region within that time, the attackers can choose it....
then 24 hrs for the attackers to online their war HQ, and if they don't - the war doesn't go live until 24 hrs after they do?

I suppose it should also have an HP that scales with the size of the defending corp....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2014-04-16 18:14:48 UTC
i dnt like the idea of having to choose region.

the attackers put one up if they feel they will make outgoing decs in the future. and as long as its up and active, they can make out going decs. seeing as its existence and active state is a requirement to make the dec, its location is already established before the defenders know whats coming.

if the attackers put it in a remote location, they will have just as hard a time defending it whilst at the same time attacking their targets, as the defenders will have attacking it whilst at the same time evading the aggressors. The attackers will find it wasier to defend if they are close to it, and they also will probably want to be close to their targets at the same time.

Hiring mercs has a lot of potential to put aggressors on the back foot. to such a point, aggressors should also be allowed to bring in allies.

as a further note, all allies should have structures before they can join the dec. it should also be a requirement for making decs mutual. then u cant get trapped by the zerg overmind, u just destroy their stuff and end the dec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#35 - 2014-04-16 18:18:25 UTC
Xe'Cara'eos wrote:
Tengu Grib wrote:
Xe'Cara'eos wrote:


the decced corp can state the region it must be in? but no more - and the HQ must be erected before the war can go live?
should the defender be forced to put up their own HQ? or is that subject to too much abuse?


Or the war only applies if you have an HQ in the region? takes an hour or so to online? Forcing the defender to put down an HQ would be awful. "Um, I don't want a war, how about I just don't put one down."

It would provide a reason to undock though, "Common guys, lets blitz the HQ so we can get back to mining." "Damn we lost that fleet, but we almost had it, let's try again."


exactly - which is why it must be in a region of the defender's choosing - so they can fleet up and have a go with relative ease
however it must cover all of HS or the defenders will simply move to a different region
and that's kinda what I was thinking regarding the defenders putting one down

also - there should maybe be a 48 hour from dec to live - 24 hrs to choose a region - if you don't choose a region within that time, the attackers can choose it....
then 24 hrs for the attackers to online their war HQ, and if they don't - the war doesn't go live until 24 hrs after they do?

I suppose it should also have an HP that scales with the size of the defending corp....



What if it has to be anchored in the same region as the targets HQ corp office?

The timers idea isn't bad either, means if you are going against a dead corp (taking out an offline tower for instance) You're not totally hooped.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-04-16 18:24:57 UTC
ive thought about HP scaling but im not sure.

on one hand, a dec against a large corp becomes hilariously shortened when a large corp can turn up and practically alpha the the structure.

On the other, a small corp has a hard time sitting and bashing forever.

So the HP would better scale with the size of the target. but then what stops players manipulating that by joining and leaving corps.

The HP would probably need to be static, and instead various sizes and/or amounts of structures for initiating decs against corps of various sizes. Then once the dec is initatied, the objective is set.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#37 - 2014-04-16 18:27:57 UTC
Part of the problem is that there are no carrots for fighting, you are correct.

But an equally large part of the problem is that there is no stick for not fighting. Highsec corps tend to not have assets in space to the degree that nullsec or wormhole corps do, and for more than a few of them they can just dissolve and reform, rinse and repeat. Incursion runners especially use this exploit.

There have to be penalties for getting around the wardecs. The recent dev blog, that will highly incentivize (damn near mandate, honestly) the use of POS in highsec is a good start. This way they will have assets they have to defend.

A second measure would be generating killrights against people who drop corp during a war. That way they have an incentive to not use the dissolve/reform exploit, because they will be killed anyway.

Such a thing would have to come, also, with a rebalancing of the pricing structure, which happens to be really rather prohibitive to small (or new, which is the worst part) wardec corps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2014-04-16 18:32:59 UTC
oh and of course, there is the question: How long does a dec last now that its paid for with an active structure? what other than the destruction of this structure ends the dec?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tengu Grib
Caldari Provisions
Caldari State
#39 - 2014-04-16 18:43:26 UTC
Kaarous Aldurald wrote:
Part of the problem is that there are no carrots for fighting, you are correct.

But an equally large part of the problem is that there is no stick for not fighting. Highsec corps tend to not have assets in space to the degree that nullsec or wormhole corps do, and for more than a few of them they can just dissolve and reform, rinse and repeat. Incursion runners especially use this exploit.

There have to be penalties for getting around the wardecs. The recent dev blog, that will highly incentivize (damn near mandate, honestly) the use of POS in highsec is a good start. This way they will have assets they have to defend.

A second measure would be generating killrights against people who drop corp during a war. That way they have an incentive to not use the dissolve/reform exploit, because they will be killed anyway.

Such a thing would have to come, also, with a rebalancing of the pricing structure, which happens to be really rather prohibitive to small (or new, which is the worst part) wardec corps.


Personally I'm more interested in the carrot aspect right now. I think the stick for indy's will come from their anchored assets, which as you mentioned, a huge number of indy corps will soon have.

It doesn't do anything to Incursion runners or missioners though, as they have no reason to want a POS or poco's, so that is an issue.

Killrights isn't a bad idea, but it would have to be only available to the corp that was at war with you, otherwise dropping corp during a war would be idiotic. I've heard mention before as well about having the war stick with the individual for the remainder of the week or for 24 hours after they drop corp. I don't really like either of those solutions as they will mostly just make people not log on till it expires, which isn't fun for anyone.

What I'm really trying to go for here would be something that even a smaller and newer corp would say "Oh sweet we got wardec'd! Let's go guys! Everyone hop in your cruisers!" Not sure how feasible that is without being game breaking though.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kaarous Aldurald
Black Hydra Consortium.
#40 - 2014-04-16 18:57:33 UTC
Actually, the killrights would be generated to the wardeccing corp because otherwise, a neutral alt can get rid of them easily.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.