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Motivation for HS war decs

Author
Tengu Grib
Caldari Provisions
Caldari State
#1 - 2014-04-15 16:51:15 UTC
The biggest downfall of wars in high sec is a lack of reason to fight. For the defender, unless you have anchored assets in space, the best possible response to a war is to simply never undock. Hell, better yet, don't even log in. Your opponent will see you as a boring bunch of cowardly no-good carebears, hate you for it, and never bother dec'ing you again. Which is actually a plus for you. Also, your war history will show that you simply do not take losses during wars, and that tells future corps that fighting you is boring as hell.
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

This clearly shows that there is something horribly wrong with the war dec system as it stands. I'm not talking about the mechanics of declaring and maintaining wars here, just what happens while a war is active.

The solution to the issues noted above would need to provide people with a reason to undock during a war, and not just avoid combat.

I had a random thought, and would like feedback on it.

What if killing legal war targets generated in-corp LP (or something similar)? The basic idea is to reward pilots for undocking and fighting war targets with some tangible reward that is directly tied to their corporation membership. Oh sure, freighter pilots would likely still drop corp, but there isn't a very good chance of them undocking in a Domi to fight you now is there?

The reward would ideally be directly related to the value of the target destroyed. What I would really like to see, would be some sort of lesser reward for dying in a war. Give people a reason to undock even against overwhelming, or at least uncertain, odds. I would like to see this go both ways, so even the people declaring war would be getting rewards (beyond just loot drops and tears). I would even be fine with the defenders receiving double the rewards that the attacker is getting.

Any thoughts?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Frostys Virpio
State War Academy
Caldari State
#2 - 2014-04-15 16:54:15 UTC
Tengu Grib wrote:
The biggest downfall of wars in high sec is a lack of reason to fight. For the defender, unless you have anchored assets in space, the best possible response to a war is to simply never undock. Hell, better yet, don't even log in. Your opponent will see you as a boring bunch of cowardly no-good carebears, hate you for it, and never bother dec'ing you again. Which is actually a plus for you. Also, your war history will show that you simply do not take losses during wars, and that tells future corps that fighting you is boring as hell.
Another powerfully irritating exploit (and yes I'm calling it an exploit) is to simply dissolve your corporation and form a new one, or have everyone drop corp to NPC and rejoin after the war.

This clearly shows that there is something horribly wrong with the war dec system as it stands. I'm not talking about the mechanics of declaring and maintaining wars here, just what happens while a war is active.

The solution to the issues noted above would need to provide people with a reason to undock during a war, and not just avoid combat.

I had a random thought, and would like feedback on it.

What if killing legal war targets generated in-corp LP (or something similar)? The basic idea is to reward pilots for undocking and fighting war targets with some tangible reward that is directly tied to their corporation membership. Oh sure, freighter pilots would likely still drop corp, but there isn't a very good chance of them undocking in a Domi to fight you now is there?

The reward would ideally be directly related to the value of the target destroyed. What I would really like to see, would be some sort of lesser reward for dying in a war. Give people a reason to undock even against overwhelming, or at least uncertain, odds. I would like to see this go both ways, so even the people declaring war would be getting rewards (beyond just loot drops and tears). I would even be fine with the defenders receiving double the rewards that the attacker is getting.

Any thoughts?


You think people will risk X in value for the potential of gaining Y where Y is smaller than X? Do you see them risking the same X to continue their daily activity earning them Z right now? Why would they do it for Y if they don't for Z?
Tengu Grib
Caldari Provisions
Caldari State
#3 - 2014-04-15 16:57:38 UTC
Right, excellent point. I was actually thinking of the possibility of the rewards available from killing war targets being somehow unique or different. Not game breaking, but otherwise difficult to obtain. Perhaps something along the lines of re-skin bpc's for ships. Ideally the rewards would not compensate you beyond the cost of your ships, because that would be broken, but they should be sufficient to make taking the losses worth while.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Protector X
State War Academy
Caldari State
#4 - 2014-04-15 19:30:26 UTC
Have to agree in regard to the war system. There just is really no reason for defenders to fight. When war was cheap, keeping a war active for long periods of time against small no name corps gave sometimes sufficient reason for corps to attempt getting the monkey off your back. With war cost now keeping a war going for 3-6months is way to expsensive for low member corps fighting other low member corps. I use to think there should be some incentive some other mechanics in place other than open shooting rights in space.

Perhaps fighting over corporate wallets, or fighting over shares, or the winning corporation getting a small percentage of the taxes implied on the losing corps members. There may have to be other things put in place with wars to accurate validate a "victor". War should be about conquest, not griefing. Being able to hide in stations shouldnt be a means to avoiding the consequences of war, just what those consequences should be... Well..... I gave my opinions.
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-04-15 20:01:29 UTC
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=336555

I tried to suggest a fix that gives defenders something to defend and attackers need to put up something to risk.
I still think it is a good idea or at least the germ of one.
OP take a look.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=336555

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Tengu Grib
Caldari Provisions
Caldari State
#6 - 2014-04-15 20:33:31 UTC
Protector X wrote:
Have to agree in regard to the war system. There just is really no reason for defenders to fight. When war was cheap, keeping a war active for long periods of time against small no name corps gave sometimes sufficient reason for corps to attempt getting the monkey off your back. With war cost now keeping a war going for 3-6months is way to expsensive for low member corps fighting other low member corps. I use to think there should be some incentive some other mechanics in place other than open shooting rights in space.

Perhaps fighting over corporate wallets, or fighting over shares, or the winning corporation getting a small percentage of the taxes implied on the losing corps members. There may have to be other things put in place with wars to accurate validate a "victor". War should be about conquest, not griefing. Being able to hide in stations shouldnt be a means to avoiding the consequences of war, just what those consequences should be... Well..... I gave my opinions.

I don't disagree with anything you said, but I'm more interested in focusing on ways to get the defender to undock at all, I'm not even concerned about validating a victory. What worries me about a couple of the suggestions you made is that they would very quickly turn into a method for the powerful to crush and destroy the weak, rather than a method to encourage the weak to fight back, however hopelessly.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

I'm So Pretty
Doomheim
#7 - 2014-04-15 20:50:31 UTC  |  Edited by: I'm So Pretty
The #1 reason carebears do not fight in wars is because the people wardeccing them treat them like they are sub-human. They look down on them, taunt them and put themselves on a pedestal above them.

Until the mercs/ganker community learns to show respect to all players irrespective of their career choice, carebears will continue to do everything in their power to avoid interaction with such players. They will group all merc and gank corps into this category. No amount of monetary incentive is going to change this. They just don't want to play video games with them.

My old industrial corp was wardecced by 6 seperate entities over time. 5 of them were mercs; we never undocked once to fight them. The 6th was an industrial corp that didn't like our presence in their area. We undocked and fought them several times with a smile on our faces.

Considering you're an enforcer for CODE., do you really question why carebears refuse to play video games with you?
Tengu Grib
Caldari Provisions
Caldari State
#8 - 2014-04-15 21:00:01 UTC
I'm So Pretty wrote:
The #1 reason carebears do not fight in wars is because the people wardeccing them treat them like they are sub-human. They look down on them, taunt them and put themselves on a pedestal above them.

Until the mercs/ganker community learns to show respect to all players irrespective of their career choice, carebears will continue to do everything in their power to avoid interaction with such players. They will group all merc and gank corps into this category. No amount of monetary incentive is going to change this. They just don't want to play video games with them.

My old industrial corp was wardecced by 6 seperate entities over time. 5 of them were mercs; we never undocked once to fight them. The 6th was an industrial corp that didn't like our presence in their area. We undocked and fought them several times with a smile on our faces.

Considering you're an enforcer for CODE., do you really question why carebears refuse to play video games with you?



I KNOW why carebears refuse to fight me, it is because they have no incentive to fight. I assure you, I am nothing but cordial with my war targets, offering friendly banter in local, GF's after a fight, and even friendly mails afterwards.

There are no people that I find 'sub-human' as you insinuate and although I do find bot-aspirants to be abhorrent I am convinced they can be saved from their greed and brought into the 'real' universe of Eve.

I have often been faced with vulgarities and hostility in local from the targets of my wardecs, and find their behaviour appalling. However what is worse is when those same vulgar braggarts themselves refuse to back up their smack talk and refuse to engage in combat.

I do not disrespect those who chose PVE activities as their means of income, to each his own, but I do not hold in high regard those who refuse to defend themselves.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

ShakeThatMoneyMaker
Uniscape
#9 - 2014-04-15 21:11:19 UTC
There is 1 reason people does not try to defend during Empire wars.

NEUTRAL REPPERS.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-04-15 21:28:06 UTC
-new player who doesnt really know the game starts his own corp and invites other new and oblivious players. It has no assets in space

-An aggressive corp decs the new corp but really just wants to target the players for easy kills

-The new corp stays docked or breaks down. the aggressive corp gets no kills and has a boring week

-in the end, no one wins. Why? because they are both doing it wrong.

If u are a newish player and u and arent an experienced and knowledgeable eve player, and i mean very experienced and knowledgeable in multiple aspects of eve, including combat, then perhaps u shouldnt be starting ur own corp and leading other players. When u start ur corp, ask urself, if my corp gets war decced, will i tell my entire corp to dock up or log off for a week? because if the answer is 'Yes' then dnt start the corp. particularly if u feel u or ur members would be having a bad game experience while ur absent during those 7 days.

Instead of starting a new corp, why dont u join a larger, more organised and experienced corp that can teach u about the game. Eve uni, brave newbies, test and the likes. No one is going anywhere when the blind lead the blind.

TL:DR - if u dnt like sitting in station for 7 days, dnt be part of a corp that does it everytime its decced.

Likewise, if ur an aggressive corp, perhaps also a little new, looking to flex ur PvP muscles, dont war dec anyone just for the sake of getting kills. that is not the best use of a war dec. Wardecs are against corps, not characters, so when they leave the corp, thats tough **** (though ill say right here, dropping to NPC corp is ok. Swapping to another player corp to avoid a dec is not so ok). What u should use a war dec for is to attack a players assets or their playstyle.

Want to destroy their POS or POCO? use a war dec. Want to keep them docked up for a week to break corp moral or stop them mining and missioning? use a war dec.

want to get some kills on ur killboard and practice PvP? i highly recommend Duels; FW sites or roaming low sec, WH's and Null for ppl doing exploration

TL:DR - use the right tool for the job.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zan Shiro
Doomheim
#11 - 2014-04-15 23:59:37 UTC
Empire war deccers can you know....dec a corp that will actually fight back. When you dec a small, if not 1 man corp, they should not be surprised they get no action.


And as I mentioned in another thread, when a war dec has everyone leave corp excpet for place holder alt....gratz, you won the war. This is how corps and alliances die in eve. yay empire, they are now like the pro's of 0.0. Most major alliances have fallen at some point in their life. Many corps have as well. Some to the point they don't/can't even use thier old name, we knew IT was BOB part II as an example. Lose the smash them to pieces idea. Its did we force failscade on them? yes. Move on.
Xe'Cara'eos
A Big Enough Lever
#12 - 2014-04-16 00:18:24 UTC
the reason I wouldn't fight a HS war is neutral reppers - fix that without me gaining the aggro of a 20 man fleet every time I go for the logi and I'd definitely consider fighting, even solo (though maybe not in expensive ships then)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Tengu Grib
Caldari Provisions
Caldari State
#13 - 2014-04-16 00:21:01 UTC
Daichi Yamato wrote:


TL:DR - if u dnt like sitting in station for 7 days, dnt be part of a corp that does it everytime its decced.



TL:DR - use the right tool for the job.


I don't disagree with you on any of those points, but it avoids the topic, I'm trying to put forward an idea on how to get smaller corps engaged in warfare in a way that turns "Hey we've been wardec'd" from "everyone dock up for a week" to "lets go brawl in some frigates and have a blast." While anyone with pvp experience will see a war dec as a great time for some fun, less pvp oriented players will see it as something to avoid, regardless of if it's an experienced 200 merc alliance, or a 1 man 3 day old dec corp.

Providing incentive to fight for people who do not have anchored structures would benefit everyone.

It should be noted that there were three events which led me to want to write this post. In chronological order

1) we dec'd a corp and kill 4 orca's across the span of three weeks. They never bothered to mount any meaningful resistance. That may partly be due to lack of know how for fitting pvp ships, I have no idea.

2) I had a discussion with Psychotic Monk about the state of corporations in Eve and what needs to change with them.

3) My corp which only shows 3 active members on the killboards went up against a 77 man alliance. I have yet to see any of them undock. (though I came back from lunch to see one of them had been asking in local if I wanted to fight, I hope to see him again as I would love to fight.)

So yeah, I'm trying to suggest a means to encourage people to engage in warfare they wouldn't otherwise have.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#14 - 2014-04-16 00:48:43 UTC
Xe'Cara'eos wrote:
the reason I wouldn't fight a HS war is neutral reppers - fix that without me gaining the aggro of a 20 man fleet every time I go for the logi and I'd definitely consider fighting, even solo (though maybe not in expensive ships then)

I would have no problem with neutrals no longer being able to rep. Especially if it would mean more people being willing to fight. Until that changes though, can I recommend that you make use of it yourself? ;)

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kasife Vynneve
Aliastra
Gallente Federation
#15 - 2014-04-16 01:46:36 UTC
I'm sure you do offer GFs after a one sided battle where you hit a helpless industrial. Flown by someone who has no experience or even interest in PvP. My limited experience with high sec wars has been the moment the defender decides to form up a small fleet to actually fight the the attacker suddenly gets cold feet till they can pick on lone targets or come back overwhelming numbers.

ShakeThatMoneyMaker
Uniscape
#16 - 2014-04-16 04:54:22 UTC
The discussion falls back on the structure of Empire Corps.

There is a reason for corps being Empire based: The time investment scheme.

Living in 0.0 requires a relatively high amount of time invested in EVE, due to CTA's, roam defenses and so on.
Living in low-sec requires at least some grouping and utilization of scouts, and what not.
Living in Empire allows for a wide array of things to do, without being reliant on someone else or your own time invested.

Those who have time to invest, frequently leave Empire and join adventures in WH, Low and Null.
This leaves most corporations in Empire with 1-2 alts of the person whom is elsewhere, and those that are mains simply don't have the time to sit around waiting for targets to come along.

The 2-3 or maybe 4-5 times a week they login, its for mails, chats, market orders and maybe a bit of production.
They have no reason to undock, with or without a wardec.

So in what way are you going to convince a 10 year old production char, with +5 implants and a clone cost that would make most newbie scream in horror, come out to fight for a cause that will have no effect on this players ability to keep doing what he/she is doing?

The ultimate reply to neutral reppers, is the neutral haulers. So goods can be moved, and with the right skills, goods can be sold anywhere within the same region.

Regarding the side not that people should join bigger corporations, is that bigger corporations has a bigger footprint (seen in local/chats/forums) and therefor gets war decs much more frequently.
Adrie Atticus
Caldari Provisions
Caldari State
#17 - 2014-04-16 09:52:24 UTC
ShakeThatMoneyMaker wrote:
There is 1 reason people does not try to defend during Empire wars.

NEUTRAL REPPERS.


Make neutral repping trigger criminal flag if both parties are fighting in a mutual war -> problem solved.
Frostys Virpio
State War Academy
Caldari State
#18 - 2014-04-16 12:38:41 UTC
Tengu Grib wrote:
Daichi Yamato wrote:


TL:DR - if u dnt like sitting in station for 7 days, dnt be part of a corp that does it everytime its decced.



TL:DR - use the right tool for the job.


I don't disagree with you on any of those points, but it avoids the topic, I'm trying to put forward an idea on how to get smaller corps engaged in warfare in a way that turns "Hey we've been wardec'd" from "everyone dock up for a week" to "lets go brawl in some frigates and have a blast." While anyone with pvp experience will see a war dec as a great time for some fun, less pvp oriented players will see it as something to avoid, regardless of if it's an experienced 200 merc alliance, or a 1 man 3 day old dec corp.

Providing incentive to fight for people who do not have anchored structures would benefit everyone.

It should be noted that there were three events which led me to want to write this post. In chronological order

1) we dec'd a corp and kill 4 orca's across the span of three weeks. They never bothered to mount any meaningful resistance. That may partly be due to lack of know how for fitting pvp ships, I have no idea.

2) I had a discussion with Psychotic Monk about the state of corporations in Eve and what needs to change with them.

3) My corp which only shows 3 active members on the killboards went up against a 77 man alliance. I have yet to see any of them undock. (though I came back from lunch to see one of them had been asking in local if I wanted to fight, I hope to see him again as I would love to fight.)

So yeah, I'm trying to suggest a means to encourage people to engage in warfare they wouldn't otherwise have.


It's funny how you seem to think people will change their playstyle just because they revived a notification mail from CONCORD.

It's simple to know exactly what will happen if you put any kind of reward to "defending yourself" in a war dec. Either it will be worthwhile and farmed or worthless and ignored.
Tengu Grib
Caldari Provisions
Caldari State
#19 - 2014-04-16 16:26:32 UTC
Frostys Virpio wrote:


It's funny how you seem to think people will change their playstyle just because they revived a notification mail from CONCORD.

It's simple to know exactly what will happen if you put any kind of reward to "defending yourself" in a war dec. Either it will be worthwhile and farmed or worthless and ignored.


Yeah the farming bit is a concern. RVB for instance would be reaping massive benefits from such a change.

After reading the latest news regarding POS changes though, it looks to me like every industrial corp will want a POS and a lot of smaller corps will be able to get one, where before they could not. This could actually produce the effect of increased defensive activities during wars as more corps will have assets to defend.

We'll see though.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-04-16 16:44:31 UTC
as most ppl who dnt like PvP are more driven by isks, mad isks for PvP'ing will probably make them undock. but they'd have to make more returns doing PvP with as little risk as they do there other activities.

The threat of neutral RR is exactly why 77ppl dnt attack u three. because even if they could get those 77ppl together in frigs, it could be tanked by a single legion with multiple RR support and command links. They have no way of knowing whether u have it or not.

The PvP has no goals to it. The dec lasts a week, pretty much no matter what. there is no achievement in the defenders fighting back and for a lot of ppl (including myself) goals are the incentive to PvP. i rarely PvP for 'good times' even though i enjoy it. I PvP when theres an agenda.

the first issue is un workable, the second is as good as its going to get and everyone has their ideas on how to fix the last issue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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