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Crime & Punishment

 
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New form of wardec: VENDETTA

Author
Mike Adoulin
Happys Happy Hamster Hunting Club
#1 - 2014-04-15 15:37:12 UTC
So, I was remembering the days when dropping corp to avoid wardecs was considered an exploit.

Ah, memories.

As most of the posters in C&P are aware, it's easy.....too easy....to avoid wardecs.

Not to mention the outright silliness of being immune from hisec wardecs by staying in an NPC corp.

So...I began drinking heavily, and then it came to me in a flash.

What if you could wardec individuals, regardless of what corp they are in?

A new form of wardec, called Vendetta?

Proposal: Anyone can 'Declare a vendetta' vs anyone else for 50 million ISK per week. Both parties in a Vendetta can attack each other anywhere in hisec. Their corpmates (if any) are NOT included in the Vendetta. Dropping/joining corps does NOT shed a Vendetta.

This would include players in NPC corps.

This would be in addition to normal wardecs. IE, someone wardecs my corp, I drop corp, they can't attack me (without getting CONCORDed anyway). If someone also declared a Vendetta against me, that person could attack me (and vice versa) regardless of my corp status.

CAVEAT: Trial accounts cannot declare a Vendetta nor can they be Vendetta'd.

IMO this would add a further element of risk to hisec, and help deal with the whole wardec avoidance exploit (and yes IMO its an exploit).

End of proposal.


*turns on hardeners and gets thermal resist to 99%*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Voyager Arran
Brutor Tribe
Minmatar Republic
#2 - 2014-04-15 15:53:54 UTC
RIP every Freighter, Orca, and Mission Runner in Hisec.


EDIT: obviously I approve.
Tengu Grib
Caldari Provisions
Caldari State
#3 - 2014-04-15 16:36:37 UTC
That's a pretty cool idea. I suspect CCP would prefer to coddle their new members for longer than you are proposing, and I am willing to bet that 0.0 logistics teams will hate this idea (goon npc freighters, I'm looking at you).

It is a pretty cool idea though.

Being able to go after a single individual would be pretty awesome, but imo it would still end up with the ol' "well I guess I just don't undock for 7 days."

This (or something similar) combined with a reason to actually fight in wars would be a good combination.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Leto Thule
Caldari Provisions
Caldari State
#4 - 2014-04-15 18:08:54 UTC
Fantastic idea on all fronts.

Want to intercept nullsec supply lines? Check.

Want to pop that mouthy NPC doucher? Check.

Want to bounty hunt? Check.

A great idea. You should have it moved to the right sub-forum so that it could get some attention.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#5 - 2014-04-15 20:19:31 UTC
I may get flamed for this seeing as this is C&P, but my god this is a terrible idea. I'm all for making it harder to escape wardecs and providing incentives to fight back, but the only purpose of this is to target a specific player for any reason you can dream of. This is insanely abusable, and strongly favors veterans over newer players. Finally, this completely breaks security on any sort of high sec operations due to the ability to single out specific players in a fleets while not beign threatened by the rest of the corp. Consider dropping this sort of targeted wardec being levied against the logis in an incurison fleet. They would bring danger to the entire fleet and have to defend themselves solo in a logisitcs ship. You could use this to shut down player's access to their primary profession.

I sincerely hope you are trolling.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Mike Adoulin
Happys Happy Hamster Hunting Club
#6 - 2014-04-15 21:52:33 UTC
Never said it was perfect...and yeah, I'm well aware it could be abused by Certain Types of Players.

*looks at Goons*

Ahem.

Anyway.......this is why I threw it out here. Let you guys chew on it and maybe come up with some ways to make not so abusable.

Maybe make it so you can only Vendetta players within +/- 10% of your skill point total, or within +/- 90 days of your characters age.

Being this is a variant of the dec mechanics, they are going to get a 24 hour warning period, so it isn't like you can do this and start blazing away 10 seconds later.....

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

March rabbit
Aliastra
Gallente Federation
#7 - 2014-04-15 22:20:26 UTC
Mike Adoulin wrote:
Never said it was perfect...and yeah, I'm well aware it could be abused by Certain Types of Players.

*looks at Goons*

not a goon here.

however i would use this feature like there is no tomorrow....

The Mittani: "the inappropriate drunked joke"

Moonlit Raid
Doomheim
#8 - 2014-04-15 22:39:36 UTC
Sounds like **** to me. Don't get me wrong I'd be all up in it. I can see it already though. Resist fit vindicators with 20 logistics in tow.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Karl Jerr
Herzack Unit
#9 - 2014-04-15 22:53:04 UTC
With such game system there should not even need of High-Sec in fact; it's faster, and more logical in this case to transform all high-sec systems into low-sec ones than to have something that can follow a player until no end or until he/she unsub.
Sabriz Adoudel
Move along there is nothing here
#10 - 2014-04-15 23:05:22 UTC
This is a very solid idea in need of a little polishing.

I support the New Order and CODE. alliance. www.minerbumping.com

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#11 - 2014-04-15 23:39:42 UTC  |  Edited by: BeBopAReBop RhubarbPie
Mike Adoulin wrote:
Never said it was perfect...and yeah, I'm well aware it could be abused by Certain Types of Players.

*looks at Goons*

Ahem.

Anyway.......this is why I threw it out here. Let you guys chew on it and maybe come up with some ways to make not so abusable.

Maybe make it so you can only Vendetta players within +/- 10% of your skill point total, or within +/- 90 days of your characters age.

Being this is a variant of the dec mechanics, they are going to get a 24 hour warning period, so it isn't like you can do this and start blazing away 10 seconds later.....

Eh, I really don't like sp totals or age as a restriction. I was thinking making it ONLY target-able at characters in NPC corps. When they join a corp the vendetta would be turned into a wardec for the remaining period. If a player drops corp during nay wardec, they would have a vendetta for the remaining period of the dec. If this happened I would like to see an increase in corp wardec costs to make it actually be safer to be in a corp than solo. Obviously there needs to be a minimum character age before being targeted by such a mechanic.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Amyclas Amatin
SUNDERING
Goonswarm Federation
#12 - 2014-04-15 23:55:26 UTC
Suppose instead of having Vendettas, penalties for dodging decs were actually enforced. Or make it such that the corporate stasis time for members leaving the corp during a wardec is longer. Make the act of joining and leaving a corp more serious and committed.

Maybe all players could be given a 1 week "Probation" period when they join a corp to allow them to leave if it's not suitable for them, after which they may not leave the corp without going through 1 week of corporate stasis. Joining a corp would be like choosing a family, and not something done lightly. All CEOs should also be unable to close a corporation without a 1 week closing time. Enforce this and decs become effectively undodgable without excessive isolation and harassment of individual players. Players can still sit in npc corps and pay npc taxes if they really want to. We could further penalize npc corp squatting by imposing additional taxes/penalties on all refining, contract costs and market transactions.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Winchester Steele
#13 - 2014-04-16 00:50:46 UTC
Make your vendetta be the penalty for dropping corp during a wardec. You leave corp you are stuck in a vendetta for 7 days with the aggressors corp.

Just a thought.

...

Mike Adoulin
Happys Happy Hamster Hunting Club
#14 - 2014-04-16 02:44:05 UTC
BeBopAReBop RhubarbPie wrote:
Eh, I really don't like sp totals or age as a restriction. I was thinking making it ONLY target-able at characters in NPC corps. When they join a corp the vendetta would be turned into a wardec for the remaining period. If a player drops corp during nay wardec, they would have a vendetta for the remaining period of the dec. If this happened I would like to see an increase in corp wardec costs to make it actually be safer to be in a corp than solo. Obviously there needs to be a minimum character age before being targeted by such a mechanic.



That's a damn good idea, that.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Mike Adoulin
Happys Happy Hamster Hunting Club
#15 - 2014-04-16 02:47:44 UTC
Amyclas Amatin wrote:
Suppose instead of having Vendettas, penalties for dodging decs were actually enforced.


Unfortunately there are no penalties for dodging decs anymore, CCP no longer considers it an exploit.




Amyclas Amatin wrote:
All CEOs should also be unable to close a corporation without a 1 week closing time. Enforce this and decs become effectively undodgable without excessive isolation and harassment of individual players. Players can still sit in npc corps and pay npc taxes if they really want to. We could further penalize npc corp squatting by imposing additional taxes/penalties on all refining, contract costs and market transactions.


That's a pretty good idea too.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Tarojan
Tarojan Corporation
#16 - 2014-04-16 06:04:34 UTC
I think Mr Rhubarb said it best when he pointed out how easy this would be to abuse. Look I get it, you want to kill people who annoy you. Over and over. I want their friends to be able to help them so they dont just say "oh well I'll go level my panda for a week" because thats bad for the game!

Why don't we all just agree that getting rid of concord and letting us all shoot each other without being headshotted is a far better system? and campaign for that instead? Vote for me for CSM10.

Will gank for food

Pubbie Spy
Caldari Provisions
Caldari State
#17 - 2014-04-16 09:56:37 UTC
This is a good idea.
Caerfinon
Caldari Provisions
Caldari State
#18 - 2014-04-16 10:42:30 UTC
As long as there is a counterweight to it, something like all members of the vendetta target's corp (NPC or not) have the ability to activate kill rights on the person who issued the vendetta at any time during the duration of the vendetta. Consequences for actions are necessary.

Cheers C.

@Caerfinon - Twitter

Cavalira
Habemus
#19 - 2014-04-16 10:53:07 UTC
Why don't you just move to low/nullsec?
IIshira
School of Applied Knowledge
Caldari State
#20 - 2014-04-16 11:41:32 UTC
I don't see this happening especially now with CCP being harsh with players that target other players for harassment. Currently corp on corp war is not targeted at specific players and allows the weaklings some form of escape. The last thing CCP wants is an unsub because that player was unable to play for weeks or months due to something he said on teamspeak caused another person to hold a grudge.

This being said I don't see much use for it with the exception of some kind of personal grudge. Most highsec war I've seen is about catching idiots that think their safe running missions or mining. Targeting a corporation of carebears will most likely yield a few that think this resulting in easy kill mails.

Normally with my highsec pilots during a war if it's a corp that will actually fight rather than station/ Orca/ logi games I'll go play. Other than that I'll stay docked and play on my other pilots. I've pissed off people in RL (And the other way around) because of stuff said in teamspeak so I can see this being used as a form of personal harassment. I would just move to nullsec but I can see this would cause some to unsub after a few months. Like it or not some want to play this game in highsec so they won't choose this option.
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