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Player Features and Ideas Discussion

 
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Tracking Formula visualized in Tactical Overlay

Author
Nao Asukai
Asukai Ordnance Works
#61 - 2014-05-09 05:37:24 UTC
This is good
Too bad it'll never happen.
Arya Regnar
Darwins Right Hand
#62 - 2014-05-09 11:09:10 UTC
"Will this make botting easier?"

EvE-Mail me if you need anything.

monkfish2345
School of Applied Knowledge
Caldari State
#63 - 2014-05-09 11:55:54 UTC
Arya Regnar wrote:
"Will this make botting easier?"


no, if you were to use a bot to calculate things such as the best target to shoot at, it could quite easily use the raw transversal numbers which would be far more accurate than the visualisation.

Personally I really like this idea. Worth noting that it is doing far more than just giving tracking data. as you also have optimal, falloff, trajectory, transversal etc. i think it would be a nice addition, and maybe get more people using the tactical overlap which right now see very little use that i am aware of.
Stealth General
Vision Inc
Hole Control
#64 - 2014-05-09 19:41:41 UTC
+1

like the graphics ;)
Arya Regnar
Darwins Right Hand
#65 - 2014-05-10 00:19:31 UTC
Mehh to be honest I just don't like the idea of being shown everything, the only thing I'd like to have is arrow pointers on tactical overlay that would show direction of someones movement. Zooming in is hard when you are maneuvering.

I don't like everything overly simplified, it takes the skill of it out. If green shoot if not don't. Yeah I know UI already shows radians, I use it.

-1

EvE-Mail me if you need anything.

AA10
Deep Core Mining Inc.
Caldari State
#66 - 2014-05-10 03:35:31 UTC
+1
Darin Vanar
Federal Navy Academy
Gallente Federation
#67 - 2014-05-10 04:28:29 UTC
+1

If the Tactical Overlay could show a graphic like you posted in the first link, that would be really helpful.

We're people, not NASA computers, after all.
Linkxsc162534
Silent Scourge
#68 - 2014-05-10 05:22:43 UTC
Me likes, and I don't even fly turreted ships.


Darin Vanar wrote:
+1

If the Tactical Overlay could show a graphic like you posted in the first link, that would be really helpful.

We're people, not NASA computers, after all.

^ after a year of intensive KSP playing, I honestly wonder if I'm not. huehue
Schmata Bastanold
In Boobiez We Trust
#69 - 2014-05-13 07:47:53 UTC
Arya Regnar wrote:
Mehh to be honest I just don't like the idea of being shown everything, the only thing I'd like to have is arrow pointers on tactical overlay that would show direction of someones movement. Zooming in is hard when you are maneuvering.

I don't like everything overly simplified, it takes the skill of it out. If green shoot if not don't. Yeah I know UI already shows radians, I use it.

-1


Yes, god forbid UI could be made into something more game-like and less excel-like.

Invalid signature format

Meiyang Lee
Game Instrument Applications
#70 - 2014-05-13 08:13:59 UTC
Great idea OP, wholeheartedly supported. Big smile
Rain6637
GoonWaffe
Goonswarm Federation
#71 - 2014-06-25 22:30:21 UTC
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#72 - 2014-06-25 22:38:41 UTC
+1, nice work on the mockups as well.
Valkin Mordirc
#73 - 2014-06-25 22:49:26 UTC
This is a wonderful idea, and would help the new player experience a lot, when it comes to understanding how tracking works. I'm surprised Fozzie hasn't posted on this, see as he went full on hard for the NPE last fanfest. So, I'm lovin' it. +1
#DeleteTheWeak
Rain6637
GoonWaffe
Goonswarm Federation
#74 - 2014-06-25 23:17:14 UTC  |  Edited by: Rain6637
o7 o7 thanks guys.

I'm working on a "walkthrough" of the turret damage formula, and it's a handful... and included is a cleaner mock-up that is uncanny--it really looks like it could / should be part of the client.

as for why it hasn't been commented on, I have a suspicion, but for me to share it would be impolite. it could just be that the mockup needs to look more.... 'psh' before it clicks
Saisin
Chao3's Rogue Operatives Corp
#75 - 2014-06-26 05:32:23 UTC
Great work and idea..
+1

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Hakaari Inkuran
State War Academy
Caldari State
#76 - 2014-06-26 15:34:27 UTC  |  Edited by: Hakaari Inkuran
I actually think the way this currently is proposed, would confuse new players even more. It would be information overload.

Unless it is disabled until the new player activates it via one of the options under the gameplay tab, and is offered a tutorial to explain the cone and where to activate it.
Rain6637
GoonWaffe
Goonswarm Federation
#77 - 2014-06-27 00:24:09 UTC  |  Edited by: Rain6637
Grezh
Hextrix Enterprise
#78 - 2014-06-27 21:54:56 UTC
This would be wonderful for when you want to pvp and not second guess yourself on if your turrets will hit a target or not so i fully support an upgrade to the tactical overlay. It would be even better if it was segmented so that the velocity and direction is always visible but the tracking cone was toggled for a quick check.
Gully Alex Foyle
The Scope
Gallente Federation
#79 - 2014-07-21 12:53:24 UTC
Bump for an awesome idea and mock-up, so maybe some other dudes/dudettes get a chance to read it.

Worst case they might learn something about tracking.

+1, Rain.

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Yishna Strone
We Aim To MisBehave
Kenshin Shogunate.
#80 - 2014-07-21 13:00:36 UTC
This looks awesome!
Would love to see this in the game.