These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Tracking Formula visualized in Tactical Overlay

Author
Gully Alex Foyle
The Scope
Gallente Federation
#21 - 2014-04-16 19:16:25 UTC
+1 excellent

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2014-04-16 22:23:43 UTC
Xe'Cara'eos
A Big Enough Lever
#23 - 2014-04-16 22:25:58 UTC
it's be nice wednesday :D
seriously - once in a while something genius comes along - that'd be brilliant - maybe once every couple of months - and the forum just seems to band together to declare something amazing - bet those are the threads that CCP doesn't bother to read....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rain6637
GoonWaffe
Goonswarm Federation
#24 - 2014-04-17 04:00:40 UTC
Surely you mean some other thread...

How'm I supposed to follow that

Lol

o7 o7
Gothikia
Le Goobers
#25 - 2014-04-17 09:39:04 UTC
Holy crap, a good thread in F&I. LIKE

<3 Gothie

Xe'Cara'eos
A Big Enough Lever
#26 - 2014-04-17 11:30:07 UTC
that's a good point - did I even like the OP?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Egravant Alduin
Ascendance Rising
Ascendance..
#27 - 2014-04-17 11:36:38 UTC
+1 great idea and graphics of yours.Agree in all aspects that the game must be more simple and then new players will come.A game should be simple and fun and not have to read unlimited guides be good at maths etc.

I really like especially the cross that indicates if you will hit good or bad something.

Feel the wrath of the GECKO!

Koz Katral
Collapsed Out
Pandemic Legion
#28 - 2014-04-17 11:47:55 UTC
This would be a fantastic idea and I would really like to see the devs run with it

- Makes the tactical overlay more visually appealing and gives newer players more incentive to use it
- Makes it feel like flying your ship is more reactive and piloting decisions have impact (obviously we know they do, but this would give a more HUD combat style feel to the tactical overlay that really rewards manual piloting)
- Draws back the curtain surrounding tracking mechanics and helps new aspiring pvper's without having to understand all the numbers behind the scenes.


Make it so!
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#29 - 2014-04-17 12:10:57 UTC
+1 here. Love it!

Wormholes worst badass | Checkout my Wormhole blog

Sabriz Adoudel
Move along there is nothing here
#30 - 2014-04-17 12:20:42 UTC
Rain6637 wrote:
came to features & ideas expecting to get murdered Big smile


You need to post worse ideas then.

Seriously I support this and I'm one of the few people that can do these calculations in my head within a second.

It doesn't generalise for missiles sadly.

I support the New Order and CODE. alliance. www.minerbumping.com

Nolen Cadmar
Caldari Provisions
Caldari State
#31 - 2014-04-17 12:37:21 UTC
Rain6637 wrote:
came to features & ideas expecting to get murdered Big smile

You only get murdered if your idea sucks. On the contrary, this one is excellent.Lol

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Nolen Cadmar
Caldari Provisions
Caldari State
#32 - 2014-04-17 12:41:21 UTC
Sabriz Adoudel wrote:

It doesn't generalise for missiles sadly.

I'm sure the there could be something made for missiles. Could have the plus for ship size, then maybe a circle showing explosion radius. You'd want the circle to be less than or equal in size as the Plus.

Not sure how you'd do the velocity part. Could make a Plus for ship, then "smear" the Plus to make a cylinder. The faster it's moving, the bigger the "smear." Then there could be a circle representing explosion velocity. "Smear" starts at center of circle. You'd want the "smear" to be entirely contained in the circle.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

TAckermassacker
School of Applied Knowledge
Caldari State
#33 - 2014-04-17 12:43:54 UTC
Rain6637 wrote:


This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.


hi
afaik the main problem on your propose is that signature of a target is not given for the client.
you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.

without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
Miles Forrester
Eire Engineers
#34 - 2014-04-17 13:20:27 UTC
TAckermassacker wrote:
Rain6637 wrote:


This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.


hi
afaik the main problem on your propose is that signature of a target is not given for the client.
you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.

without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.


Possibly a ships' base signature radius can be used. Some inaccuracy would have to be assumed in the case of shield rigs, extenders, MWD's or skirmish boosts (or anything else that influences signature radius for that matter).

However the size of the plus shape would remain the same (instead of increasing when a MWD is used) because of the data limitation on the client.
Mike Voidstar
Voidstar Free Flight Foundation
#35 - 2014-04-17 13:25:16 UTC
Obviously we cant know exactly what the client knows... But I would bet signiture is communicated at some point. Even if not ship types are known and it could be calculated off base signiture for ship type, even though it would be misleading, with shield ships often being bigger, and some things like warfare links shrinking it.

As a suggestion on the graphic, place the red cross inside a yellow circle with a tail, with the size of the circle representing sig radius. Almost what you have now, but the cross represents ship type like it does now, and your heading indicator also shows signiture. I am also one that would reverse the arrow.... Seems more natural to me that the cross be the 'front' with the tail fallin off in its wake.
Koz Katral
Collapsed Out
Pandemic Legion
#36 - 2014-04-17 13:29:03 UTC
TAckermassacker wrote:
Rain6637 wrote:


This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.


hi
afaik the main problem on your propose is that signature of a target is not given for the client.
you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.

without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.



There actually is a column for signiture size.
Jallukola
#37 - 2014-04-17 15:04:49 UTC
This looks and seems awesome, and I support it!

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Keith Planck
Hi-Sec Huggers
#38 - 2014-04-17 19:59:57 UTC  |  Edited by: Keith Planck
bumping this thread, my idea for a much less distracting and easier to see visualization

http://i.imgur.com/af2to1z.png (the % and words wont actually show up)

cutting down the formula to a % with a small visualizer
Xe'Cara'eos
A Big Enough Lever
#39 - 2014-04-17 22:12:23 UTC
no offense keith - but I prefer the OP's idea - at least for new weapons/ships - it still makes you think a little, but doesn't leave you completely clueless, whereas I feel yours dumbs things down too much

and regarding sig rad:
I think the graphics would have to show base sig rad for that ship - maybe adding the bloom for a MWD if the ship suddenly quadruples it's base speed..... admittedly - this would then give wrong information for a few edge cases like oversized AB ships, but I think that's a reasonable tradeoff - someone's gimped their fit enough to put on that oversized AB - it now provides misinformation direct to the player too!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Shen Loong
Doomheim
#40 - 2014-04-17 23:09:12 UTC  |  Edited by: Shen Loong
HTC NecoSino wrote:
TheMercenaryKing wrote:
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.


That requires thought, this is a split-second recognition

And this is why I actually don't like this idea.

It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best.

This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.