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Tracking Formula visualized in Tactical Overlay

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2014-04-14 16:19:02 UTC  |  Edited by: Rain6637
There is a thread on Reddit about what aspect of the game is scaring off new players. That the game is difficult to comprehend is a repeating comment. One redditor mentioned the lack of turret information in the UI, and something clicked.

This is a suggestion for how to visualize the tracking formula (the one players have worked out unofficially, anyway)

Tracking Formula visualization in Tactical Overlay

The components of the tracking formula cone are relative to the components of the tracking formula.

how the arrow can represent the tracking situation from good to bad

This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.

The most basic purpose of the visualization is showing how well the left side of the expression is reconciled against the right side, which affects the damage applied to a target.

The tip of the target's heading arrow, whether inside or outside the cone, is relative and can be affected by its speed, its signature, and change after boosting the turret's tracking with a tracking computer, applying a web, or a target painter...

The tracking formula is simple, but the numbers in overview are a lot to take in... I think this is much easier to interpret .

in a perfect scenario you could prioritize the overview by the column containing this "smart" target cross. (more overview tabs, plz)



I forgot to add the example of the heading arrow touching the edge of the cone when the expression is balanced 1:1 (and the target's heading is tangential to your ship).
Nolen Cadmar
Caldari Provisions
Caldari State
#2 - 2014-04-14 18:10:36 UTC
That would make an interesting addition. Are those graphics yours? If so, excellent job. Going to save them for explanatory uses in the future.

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Commissar Kate
Kesukka
#3 - 2014-04-14 19:16:40 UTC
Easier UI and game mechanics explanations is always welcome.
Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2014-04-15 01:40:48 UTC
Keith Planck
Hi-Sec Huggers
#5 - 2014-04-15 01:54:58 UTC
a visual indicator for tracking is something eve has needed for a LONG long time
Rain6637
GoonWaffe
Goonswarm Federation
#6 - 2014-04-15 10:30:37 UTC  |  Edited by: Rain6637
bumping with an update to the original post

o7 o7



missiles could receive some love with a direction arrow and trailing bubble/sphere that engulfs the target icon based on the sig/speed of the target vs the missile's explosion V (or such and so forth)

maybe a .5 radian cone with a hypothetical turret tracking of .5 radians... with a cone segment for flight time, and capable of providing the same velocity info to the player, with a trailing bubble/sphere to indicate likelihood of damage
Chris Slayter
Perdition
#7 - 2014-04-15 15:18:36 UTC
Looks really promising and would make a great addition to the tactical overlay. Hopefully CCP will notice your efforts. *thumbsup*
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#8 - 2014-04-15 15:31:41 UTC
Heading indicator would also be nice for FCs who need to see who's not aligned.

+1
HTC NecoSino
Suddenly Carebears
#9 - 2014-04-15 15:37:30 UTC
Nerd.... <3

+1'd
Alundil
Rolled Out
#10 - 2014-04-15 16:11:02 UTC
+1 bump because this is a really good idea and presentation.

I'm right behind you

Anariasis
The Tuskers
The Tuskers Co.
#11 - 2014-04-15 16:49:40 UTC
Like it! Want it!
Should only display when you have the tactical overview on and only for the selected target.
Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2014-04-16 09:38:07 UTC
I messed up a bit with that scale of 0 - 1 - ∞

I meant the result of

0.5 ^ ( [ angular V/tracking ] * [ sig res/sig rad ] )^2

perfectly still the result is 1

as the situation gets worse it approaches 0

the proper scale would be (from ideal to worst) 1 - .5 - 0

sorry about that
Humang
Sudden Buggery
Sending Thots And Players
#13 - 2014-04-16 09:43:29 UTC
+ Supported

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Xe'Cara'eos
A Big Enough Lever
#14 - 2014-04-16 10:12:12 UTC  |  Edited by: Xe'Cara'eos
I don't like your choice of a yellow triangle for heading arrow - to me it seems they should be heading away from that - maybe just use a standard arrow for it - and as long as these can be turned off when one is experienced enough (but keeping the tactical overlay) that would be lovely, I'd probably even use it no relatively new ships - so make it a button on the HUD

edit - also +1 for excellent mockups - they look almost good enough to put into use

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rain6637
GoonWaffe
Goonswarm Federation
#15 - 2014-04-16 10:23:26 UTC  |  Edited by: Rain6637
ty sirs for the reception o7

the colors were picked mostly for contrast and clarity... they can / should be changed to look more EVE. (as for the arrow, i just sorta went with itLol )

I've updated the links in the OP, and just to clarify again the *fixed* links with some added info are here:
1
2
3
Noxisia Arkana
Deadspace Knights
#16 - 2014-04-16 16:44:54 UTC
Very good idea. Anything to make this game more accessable. +1
Rahh Serves
Doomheim
#17 - 2014-04-16 16:47:37 UTC
+1
TheMercenaryKing
Collapsed Out
Pandemic Legion
#18 - 2014-04-16 17:05:28 UTC
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.
Xe'Cara'eos
A Big Enough Lever
#19 - 2014-04-16 17:44:06 UTC
maybe aura should link to these?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

HTC NecoSino
Suddenly Carebears
#20 - 2014-04-16 19:07:43 UTC
TheMercenaryKing wrote:
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.


That requires thought, this is a split-second recognition
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