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[Kronos] Pirate Faction Battleships

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motie one
Secret Passage
#1621 - 2014-04-30 15:59:30 UTC
afkalt wrote:
Yes, I ditched the drones from the CNR - weren't worth the hassle, but that was because they lacked the pain a TFIs can provide. I can and do abuse those on a regular basis. And it couldnt fit a DLA any more.

I still like the idea of the current rattlesnake, however its the current ... I'm loathe to use the word "shortcomings"...being discussed wouldnt be resolved by anything currently suggested without creating the potential for an utterly broken ship. I mean, even in this incarnation as was posted, it can get truckload of DPS out and have a huge EHP, whilst it's not head and shoulders above other pirate ships, I dont think it'd take much to make it a crazy machine.

Personally I think it's not in a bad way, but I dont mind a bit of micromanagement for good effect. I like things that reward and aggressive, engaged player - which is why I'm such a fan of the fleet typhoon, you really get out what you put into it.



No a bit of micromanagement, is not a problem.
The Rattlesnake does have a current customer base that enjoys the passive nature of the shield management, so I am a little concerned that it is now the poster child of the extreme micromanagement club.
Not going to post details explaining all the ways, that have not been posted 100 times already, I don't want to encourage the "disruptive" elements

To my mind, keeping to the Guristas theme of superdrones, the Gila drones would work very well here, similar or slightly more dps to those than the sentries, to take account of the time to target, and oveall real dps remains in relation to current proposal.

It is when trying to shoehorn sentries in on this significantly changed ship that the complexeties rear their head.

Keep to the original superdrone concept and it becomes a well rounded ship with two weapons systems whilst keeping management from becoming micromanagement.

motie one
Secret Passage
#1622 - 2014-04-30 16:06:01 UTC  |  Edited by: motie one
Riot Girl wrote:
I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out.


Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really!Shocked
Sort of has no longer any reason to exist it seems. What? just a less well done, CN scorpion with awkward sentries now.
But we can hope I Guess
Mike Voidstar
Voidstar Free Flight Foundation
#1623 - 2014-04-30 16:25:03 UTC  |  Edited by: Mike Voidstar
motie one wrote:
Riot Girl wrote:
I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out.


Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really!Shocked
Sort of has no longer any reason to exist it seems. What? just a less well done, CN scorpion with awkward sentries now.
But we can hope I Guess


That was why I kept harping on getting it the full value of the superdrone bonus compared to the lower hulls. There are many ships that combine drones and another weapon. Those are all balanced, Rattlesnake wont be at the break even point on large drones.

The missiles are not so strong that the drones needed nerfed, in fact you have to downgrade the missles to get full value of its unique missile bonus and regain the flexibility lost to drones. The Superdrone concept is a nerf without the added performance seen on the lower hulls.
motie one
Secret Passage
#1624 - 2014-04-30 16:53:00 UTC
Mike Voidstar wrote:
motie one wrote:
Riot Girl wrote:
I've kind of changed my mind about it now. I'm still not convinced it's going to be a great ship or as OP as I feel it deserves to be, but I'm kind of eager to try it out.


Well if it stays the same, after all the comparisons with the navy scorpion I had a good look at that. Oh! Really!Shocked
Sort of has no longer any reason to exist it seems. What? just a less well done, CN scorpion with awkward sentries now.
But we can hope I Guess


That was why I kept harping on getting it the full value of the superdrone bonus compared to the lower hulls. There are many ships that combine drones and another weapon. Those are all balanced, Rattlesnake wont be at the break even point on large drones.

The missiles are not so strong that the drones needed nerfed, in fact you have to downgrade the missles to get full value of its unique missile bonus and regain the flexibility lost to drones. The Superdrone concept is a nerf without the added performance seen on the lower hulls.



We are in complete agreement.

CCP rise We need decent super drones, Please make it happen Even if you have to drop sentries to do it.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1625 - 2014-04-30 18:17:25 UTC
Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting.

I am currently away, traveling through time and will be returning last week.

motie one
Secret Passage
#1626 - 2014-04-30 18:58:42 UTC
Arthur Aihaken wrote:
Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting.


While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well.

The sentry bonus works.... Not at all,

Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone. First choice 5 Gila Superdrones, Second choice A pair of Gheckos. I have some concerns how they will deal with the small end of things but go for it, Worth trying and bonus speed or tracking of them if it shows up an issue.

afkalt
Republic Military School
Minmatar Republic
#1627 - 2014-04-30 19:10:09 UTC  |  Edited by: afkalt
motie one wrote:

The Rattlesnake does have a current customer base that enjoys the passive nature of the shield management, so I am a little concerned that it is now the poster child of the extreme micromanagement club.
Not going to post details explaining all the ways, that have not been posted 100 times already, I don't want to encourage the "disruptive" elements


This is true. I guess it can still be fit as such, but seems so wasteful.

As a side note, I just dusted off a fleet typhoon and oh god they're hilarious. Stuff just melts.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1628 - 2014-04-30 19:21:37 UTC  |  Edited by: Tyberius Franklin
Arthur Aihaken wrote:
Drop the Rattlesnake sentry drone bonus, give it 100mbit bandwidth and let it run a pair of Geckos with the 275% heavy drone bonus. That would be interesting.
What are the stats on the Gecko? I'm not in front of a client but the only place I can find them doesn't seem to instil confidence in them being much of anything special.

Edit: Nevermind, found the thread on it. Data I was looking at is either old or wrong.

Edit 2: Apparently I've missed a great deal of semi confirmed speculation recently. I have failed in keeping up with the greater goings on around here.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1629 - 2014-04-30 19:28:37 UTC  |  Edited by: Arthur Aihaken
motie one wrote:
While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well. The sentry bonus works.... Not at all,

Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone.

I couldn't agree more. If you want to run a mission stationary we already have Marauders for that...

Tyberius Franklin wrote:
Apparently I've missed a great deal of semi confirmed speculation recently. I have failed in keeping up with the greater goings on around here.

Rumour has it we're getting a Mordu Caldari-Minmatar line of Pirate ships with new hulls. We'll know for sure in a few days, but I'm really pinning my hopes on this finally being realized...

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1630 - 2014-04-30 19:35:07 UTC  |  Edited by: Tyberius Franklin
Arthur Aihaken wrote:
motie one wrote:
While I think the Gila Medium super drones scale better, some use at all ends of the spectrum, The Gecko idea could work equally well. The sentry bonus works.... Not at all,

Supersentries give absolutely no benefit or interest at all. I have nothing against keeping them If someone needs a security blanket and to stop any complaints, but a better alternative is ANY form of mobile super drone.

I couldn't agree more. If you want to run a mission stationary we already have Marauders for that...

I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. And that begs the question, why not use any other missile boat, marauder or not?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1631 - 2014-04-30 19:38:16 UTC  |  Edited by: Arthur Aihaken
Tyberius Franklin wrote:
I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. At that point it begs the question, why not use any other missile boat, marauder or not?

I assume we're still referring to the Rattlesnake? I would almost rather see the shield resistance dropped in favour of the return of missile velocity (and applied to all missiles). Because you're absolutely right - the new Rattlesnake is somewhat bland as either a missile or drone platform.

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1632 - 2014-04-30 19:46:39 UTC
Arthur Aihaken wrote:
Tyberius Franklin wrote:
I'm not really convinced that a lackluster missile ship at range makes a good PvE boat. At long ranges the heavy bonus is very situational and risky for your drones even with the speed buffs and superdrone bonuses. At that point, unless I'm in something that has the ability to close range like a Mach or TFI, a good portion of my targets will be primarily engaged with missiles. At that point it begs the question, why not use any other missile boat, marauder or not?

I assume we're still referring to the Rattlesnake? I would almost rather see the shield resistance dropped in favour of the return of missile velocity (and applied to all missiles). Because you're absolutely right - the new Rattlesnake is somewhat bland as either a missile or drone platform.

Yes, this is on the RS, It's basically why I'm against removing the sentry bonus. As it it props up what the missile side is lacking with supplemental DPS. Potentially annoying to micromanage supplemental DPS, but bonused supplemental DPS, defining it from the Fleet Phoon, and partially making up for the 0.5 difference in effective launchers from raven-kind ships and their missile centric bonuses (alongside the advantages of having your fit revolve around a single weapon's system without neglecting bonuses).
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1633 - 2014-04-30 19:58:35 UTC
Tyberius Franklin wrote:
Yes, this is on the RS, It's basically why I'm against removing the sentry bonus. As it it props up what the missile side is lacking with supplemental DPS. Potentially annoying to micromanage supplemental DPS, but bonused supplemental DPS, defining it from the Fleet Phoon, and partially making up for the 0.5 difference in effective launchers from raven-kind ships and their missile centric bonuses (alongside the advantages of having your fit revolve around a single weapon's system without neglecting bonuses).

For me sentry drones hold zero excitement. Maybe it's due to the horrible drone interface, maybe it's because it essentially relegates you to standing still - or perhaps it's a combination thereof.

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1634 - 2014-04-30 20:02:54 UTC
Arthur Aihaken wrote:
For me sentry drones hold zero excitement. Maybe it's due to the horrible drone interface, maybe it's because it essentially relegates you to standing still - or perhaps it's a combination thereof.
I can see them not being particularly exciting, but at the same time, without them it's just a 3rd tier missile boat at range. But I suppose it would in a way be fitting as the Gila has similarly been pigeonholed into one kind of drone and the use cases that come along with it.
Reaver Glitterstim
The Scope
Gallente Federation
#1635 - 2014-04-30 20:02:58 UTC
I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.

Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

KaDa en Bauldry
Aliastra
Gallente Federation
#1636 - 2014-04-30 20:39:47 UTC
Reaver Glitterstim wrote:
I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.

Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage.
The "Amarr drones suck" doesn't quite hold to sentries (assuming the rats have EM as primary resist hole, if not I swap to whatever primary/secondary is).

My Garde IIs have an optimal of 39.somewhat with 2 fed omnis , that's fair enough, and over half a minute for Ogre IIs to cross without nav mods, unless I'm mistaken..
Inside 50km (and outside 6-7 km) I use my Gardes against orbiting Battleships (apart from Angels), and they pop smaller rats admirably if you have a starting range advantage (LMJD), before most of them have time to start orbiting..

...
But I do agree, sentries in general are a bit meh, if I'm going to sit still anyways, might as well do it in an EWAR-immune Marauder.
They also LMJD around faster.

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1637 - 2014-04-30 21:52:05 UTC
Reaver Glitterstim wrote:
I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.

Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage.


Fit your gardes to a dominix or ishtar and add 2 omnis.

Forget the rattlesnake. It's doomed.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Reaver Glitterstim
The Scope
Gallente Federation
#1638 - 2014-04-30 21:57:09 UTC  |  Edited by: Reaver Glitterstim
I think the main reason people use sentries is because heavy attack drones are complete and utter shít. They should have a significant range to balance out their slowness. I think heavy attack drones should have something like a 10-20km range, so while they may take a bit of time to get to a group of targets, they won't have that lag between targets once they get there because once they finish off one target, they will already be in range of the next one. But with their tiny range I feel like I get more net DPS against battleships with medium drones just because they spend so much more time shooting.

I think of heavy attack drones had 10-20km range, gardes had about a 50% range boost and or a 50% tracking boost, and the Amarr/Minmatar drone discrepancy were fixed, then large drones would all of a sudden be great, and smaller drones would suddenly become well balanced. Then we can stop allowing cruisers to field 5 large drones and leave that job to the battleship drone boats. They wont need 5 after the fix I suggested, 4 will be plenty for an Ishtar or Myrmidon and the Vexor can do with 3 like it used to have.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1639 - 2014-04-30 21:59:10 UTC
Reaver Glitterstim wrote:
I think the main reason people use sentries is because heavy attack drones are complete and utter shít. They should have a significant range to balance out their slowness. I think heavy attack drones should have something like a 10-20km range, so while they may take a bit of time to get to a group of targets, they won't have that lag between targets once they get there because once they finish off one target, they will already be in range of the next one. But with their tiny range I feel like I get more net DPS against battleships with medium drones just because they spend so much more time shooting.

I think of heavy attack drones had 10-20km range, gardes had about a 50% range boost and a 50% tracking boost, and the Amarr/Minmatar drone discrepancy were fixed, then large drones would all of a sudden be great, and smaller drones would suddenly become well balanced. Then we can stop allowing cruisers to field 5 large drones and leave that job to the battleship drone boats. They wont need 5 after the fix I suggested, 4 will be plenty for an Ishtar or Myrmidon and the Vexor can do with 3 like it used to have.


All they need is to be faster.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Reaver Glitterstim
The Scope
Gallente Federation
#1640 - 2014-04-30 22:04:38 UTC
Mournful Conciousness wrote:
All they need is to be faster.

That would work too, but I like the idea of giving them a bit of range.

Putting Gardes on a dominix to improve their range and tracking isn't a fix to their bad range and tracking. I can also put curators on a dominix to get more range and tracking on them as well.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."