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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Sgt Ocker
What Corp is it
#1541 - 2014-04-28 22:50:35 UTC
Mournful Conciousness wrote:
Tyberius Franklin wrote:
Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable.


I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough.

A vindicator is much more deadly than a navy mega
a bhaalgorn is much more deadly than a navy geddon (at least at close quarters)
a machariel is much more deadly than... anything else at range.
a rattlesnake could be a little better than... a navy domi

It needs to a be much more deadly than a navy domi or navy raven.

I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is:

machariel - I can't catch it or get away from its damage projection.
vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate.
bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC.
nightmare - it's a bit slippery for a battleship (meh...)
rattlesnake - oh look, a nice bauble to hang on my killboard!


Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler

Quote:
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1542 - 2014-04-28 22:54:45 UTC
Sgt Ocker wrote:
Mournful Conciousness wrote:
Tyberius Franklin wrote:
Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable.


I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough.

A vindicator is much more deadly than a navy mega
a bhaalgorn is much more deadly than a navy geddon (at least at close quarters)
a machariel is much more deadly than... anything else at range.
a rattlesnake could be a little better than... a navy domi

It needs to a be much more deadly than a navy domi or navy raven.

I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is:

machariel - I can't catch it or get away from its damage projection.
vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate.
bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC.
nightmare - it's a bit slippery for a battleship (meh...)
rattlesnake - oh look, a nice bauble to hang on my killboard!


Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler

Quote:
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)


Except that one cruiser fitted with a web, an afterburner and one local repper defeats this ship single-handed.

Scram the rattlesnake, web the idiot super-drone and engage afterburners, thus keeping missile damage low and the drone well out of range.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sgt Ocker
What Corp is it
#1543 - 2014-04-28 23:10:47 UTC
Mournful Conciousness wrote:
Sgt Ocker wrote:
Mournful Conciousness wrote:
Tyberius Franklin wrote:
Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable.


I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough.

A vindicator is much more deadly than a navy mega
a bhaalgorn is much more deadly than a navy geddon (at least at close quarters)
a machariel is much more deadly than... anything else at range.
a rattlesnake could be a little better than... a navy domi

It needs to a be much more deadly than a navy domi or navy raven.

I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is:

machariel - I can't catch it or get away from its damage projection.
vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate.
bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC.
nightmare - it's a bit slippery for a battleship (meh...)
rattlesnake - oh look, a nice bauble to hang on my killboard!


Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler

Quote:
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)


Except that one cruiser fitted with a web, an afterburner and one local repper defeats this ship single-handed.

Scram the rattlesnake, web the idiot super-drone and engage afterburners, thus keeping missile damage low and the drone well out of range.

AB Cruiser would be fairly easy prey to RHML, Navy Missile combo (with bonus to reload time) - Even webbed the gecko is still going as fast if not faster than most AB Cruisers (60% web slows it to around 1,200m/s with new drone mechanics) and as drones take shortest route to target it will be constantly heading straight at you, not trying to orbit until it is in range.
In Web / Scram range, Snake would have the advantage.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

motie one
Secret Passage
#1544 - 2014-04-28 23:25:28 UTC  |  Edited by: motie one
Sgt Ocker wrote:
Mournful Conciousness wrote:
Tyberius Franklin wrote:
Backtracking a bit to the N-Domi vs RS comparison, if torps were made worthwhile, that would tip the raw DPS in a viable fit towards the RS assuming rage torps got some damage application help to make them more widely viable.


I agree with you, "balance tipped" between a navy ship and a pirate ship i would argue is not enough.

A vindicator is much more deadly than a navy mega
a bhaalgorn is much more deadly than a navy geddon (at least at close quarters)
a machariel is much more deadly than... anything else at range.
a rattlesnake could be a little better than... a navy domi

It needs to a be much more deadly than a navy domi or navy raven.

I argue that for this reason it needs something more than mere dps. Dps can be easily countered with logistics. What makes the other ships special is:

machariel - I can't catch it or get away from its damage projection.
vindicator - if it get within 18km of me (OH navy webs), I will leave this fight either in victory ort in a pod. Evasion is not possible. I am not safe in a HAC or frigate.
bhaalgorn - it it gets within 30km of me I can't move, shoot or light up my hardeners or DC.
nightmare - it's a bit slippery for a battleship (meh...)
rattlesnake - oh look, a nice bauble to hang on my killboard!


Throw a few Gecko's in the Drone Bay and you have a nice short to mid range Brawler

Quote:
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity ( maybe not required with Gecko)

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 200(-200) (Space for 4 Geckos)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)


So one Gecko launched at a time? Hmm why not, the mobility offered by this concept appeals, I would be happy with 5 Gila medium superdrones as well as an alternative. Did you slip in a bonus to RHML? Lol
Onictus
Federal Navy Academy
Gallente Federation
#1545 - 2014-04-29 00:04:25 UTC
Everyone is bitching about their PvE ships.

However, the less is more effective drone thing is kinda huge when you can only assist 50 drones at a time.
stoicfaux
#1546 - 2014-04-29 00:11:37 UTC
Onictus wrote:
Everyone is bitching about their PvE ships.

However, the less is more effective drone thing is kinda huge when you can only assist 50 drones at a time.

Unless, of course, CCP implements a point system, where super-drones count as more than one drone towards a 50 point assist limit.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#1547 - 2014-04-29 04:11:24 UTC
Guys & Gals

I get it, sometimes we just want to say everything that we are thinking. This may work with that special guy or girl when you confess your feelings, however, this does not do well in a forum setting. Please refrain from trolling, or ranting. Most of you know personal attacks are prohibited. Keep on topic so the post can live on.

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Riot Girl
You'll Cowards Don't Even Smoke Crack
#1548 - 2014-04-29 05:49:10 UTC
RS looks underwhelming.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#1549 - 2014-04-29 06:23:14 UTC  |  Edited by: Riot Girl
I was kinda hoping the drone bonuses would be applied to every ship.
i.e
Worm bonuses stay as is
Gila keeps current bonus + Worm bonus (still limited to 2 drones)
RS gets same bonuses + Gila + Worm (still uses 2 drones)

This would have made the Guristas line far more attractive and versatile. I don't understand why it's okay for Vindicator to be OP 'because it's a pirate ship', yet RS, the worst of the bunch, seems more like it's getting a nerf.

When the new Worm was announced, I was pretty excited about Guristas changes, but now it seems Worm is the only one that's going to be useful.

Glad I decided to train Ishtar instead of RS.
Barton Breau
University of Caille
Gallente Federation
#1550 - 2014-04-29 07:12:29 UTC
tl;dr

worm - more drone bonus than before
gila - more drone bonus than before
rattler - same drone bonus as before ==> sad
Riot Girl
You'll Cowards Don't Even Smoke Crack
#1551 - 2014-04-29 10:01:31 UTC  |  Edited by: Riot Girl
Sintiar Loffwagea wrote:
RS damage is totally beast . 7.5 drone effective and 5 launcher with 50% damage Pirate in EFT i test that RS can 800+dps with Garde and 650+ with Bouncer and 600+ dps from cruise missiles with faction ammo.

And no damage application bonuses, so in reality, you're doing no damage at all unless you fit the ship to optimise one weapon system, which brings us back to the days of split weapons system problems. To be honest, I'd happily lose a damage bonus to one of the weapons systems if it meant it could get an application bonus instead.
afkalt
Republic Military School
Minmatar Republic
#1552 - 2014-04-29 10:23:37 UTC
The damage application is ok, needs three rigs and two painters but it's worth it.

I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.


It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle Smile
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1553 - 2014-04-29 10:29:59 UTC
afkalt wrote:
The damage application is ok, needs three rigs and two painters but it's worth it.

I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.


It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle Smile


It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet.

Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards.

The rattlesnake remains about as desirable as a navy domi. That is to say, not very.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Riot Girl
You'll Cowards Don't Even Smoke Crack
#1554 - 2014-04-29 10:39:08 UTC  |  Edited by: Riot Girl
Mournful Conciousness wrote:
The rattlesnake remains about as desirable as a navy domi. That is to say, not very.

Pretty much. The only reason many of the navy BSes exist is because CCP wanted to get rid of split weapons systems, but some players whined about losing their old BSes, so CCP rebranded them as navy boats and now they are rarely used at all. I don't understand why CCP is forcing RS into a split weapon setup when one of the main points of the tiericide was to put a stop to that.
motie one
Secret Passage
#1555 - 2014-04-29 10:48:58 UTC  |  Edited by: motie one
Mournful Conciousness wrote:
afkalt wrote:
The damage application is ok, needs three rigs and two painters but it's worth it.

I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.


It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle Smile


It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet.

Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards.

The rattlesnake remains about as desirable as a navy domi. That is to say, not very.


That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably.

Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls.

Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size.

Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks.

Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably

Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now.

Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment.

Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles.

In short a great opportunity here, will it be missed?

If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming.

Suicide fit, Max OMG Paper DPS notwithstanding.

So get it right, and get it right now.

Or it will wait for 3 more years for it's next chance.

Please.
Entity
X-Factor Industries
Synthetic Existence
#1556 - 2014-04-29 14:20:00 UTC
So when are the unique battleships getting some love?

Not like anyone is actually going to fly them, but ... you know :P

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1557 - 2014-04-29 14:34:08 UTC  |  Edited by: epicurus ataraxia
motie one wrote:
Mournful Conciousness wrote:
afkalt wrote:
The damage application is ok, needs three rigs and two painters but it's worth it.

I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.


It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle Smile


It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet.

Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards.

The rattlesnake remains about as desirable as a navy domi. That is to say, not very.


That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably.

Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls.

Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size.

Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks.

Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably

Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now.

Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment.

Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles.

In short a great opportunity here, will it be missed?

If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming.

Suicide fit, Max OMG Paper DPS notwithstanding.

So get it right, and get it right now.

Or it will wait for 3 more years for it's next chance.

Please.


Bringing it back on topic, I like the Motie idea, sentries are just not working here, I fully understand the wish to keep people happy by retaining sentries, but it does seem that to do so rather critical compromises are being made.
There is no need to remove them as such, keep what he has done if it keeps the peace, and give the ship Gila type medium superdrones, same bonuses, with the 50Mbps bandwidth. Then people will choose to use those and not the sentries or heavies (which are just not working anyway) DLA ceases to be an issue, unbonused lights become largely meaningless as an issue as the mediums will still make at least some grazing hits. All issues resolved and the ship is then consistent with the story, and desireable.
Normal fitting consequences and compromises then apply.

So highly recommended.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mike Voidstar
Voidstar Free Flight Foundation
#1558 - 2014-04-29 14:48:53 UTC
With actual superdrones a possibility, assuming the thing gets affected by the superdrone buff as well to put something approaching the DPS and HP of 10+ drones in space, breaking even on heavies and sentries makes more sense. Sentries especially will always have a role on certain battlefields.

It needs to be pretty resistant to Ecm and such, as there is just one and no mods or skills to improve that aspect.
Priestess Lin
Darkfall Corp
#1559 - 2014-04-29 14:57:06 UTC  |  Edited by: Priestess Lin
epicurus ataraxia wrote:
motie one wrote:
Mournful Conciousness wrote:
afkalt wrote:
The damage application is ok, needs three rigs and two painters but it's worth it.

I think a lot of people forget that even before damage application bonuses things like CNRs were still hellishly effective fitted as such. For PvE anyway, PvP no amount of bonus really takes away the need for web/painter support ships.


It's interesting that folks aren't swayed by it, especially after a 1300 DPS, 177k EHP brawler fit was posted. That's quite a scary thing to drop on you. Superheavy, facemelting tackle Smile


It's reasonably dangerous 1 on 1, but it's by no means a ship to strike terror into the heart of an opposing fleet.

Compare that with the appearance of say, a bhaalgorn which can only manage 1000dps (when fitted with guns at all) and 150k ehp but comes with capacitor-melting neutralisers. Once your hardeners have been turned off and you can't operate your scram, the bhaal holds all the cards.

The rattlesnake remains about as desirable as a navy domi. That is to say, not very.


That is such a shame, the superdrone concept held promise, The worm, just nice, the Gila, mediums will be excellent, less overall power, but the gains in mobility are a game changer, little concerned at damage application against small targets especially as ALL missiles lose range bonus, (unless you have forgotten HAMs and Heavies were also bonused CCPRise?) but medium superdrones will probably still work well, probably.

Now the rattlesnake, superdrones are just not scaling, we seem to get the downsides without the benefits, any individual point can be argued into oblivion, but the point is not to have a ship that does nothing more than give forum ammunition to trolls.

Stopping the superdrone size at medium would have merit, gila type medium superdrones on the rattlesnake with four or five of them to take account of ship size.

Gecko drones? Very nice but one massive heavy drone without the support of an effective smaller drone option sort of sucks.

Single or Double gecko option with 4/5 medium Gila Class superdrones, would work quite well, not great for frig killing, but with Gila class Valkyries, one would hit often enough with High Raw DPS, that most would die quickly enough, probably

Now sentries, they are now only an "if you hate missiles "option, If you go for missiles as your primary weapon system the PVE passive recharge tank option, that suits it so well, goes by the board, your drone control range is shot to hell, so gardes and new curators are really the only truly effective option, one may as well use heavies, if they were any good, so if sentries are causing this ship not to have the other options, then drop sentries, they are suboptimal now.

Trying to fit this offering, for balanced sentries and missiles, just don't, that way lies disappointment.

Medium superdrones and missiles however, could work quite well, with players balancing damage mods according to their skills and play-styles.

In short a great opportunity here, will it be missed?

If things do not get changed before SiSi, it certainly would not be so completely rebalanced once it hits there. Only the probably but unproven in combat points should be being tested, not the whole ship. Particularly as it is so spectacularly unbalanced and simultaneously underwhelming.

Suicide fit, Max OMG Paper DPS notwithstanding.

So get it right, and get it right now.

Or it will wait for 3 more years for it's next chance.

Please.


Bringing it back on topic, I like the Motie idea, sentries are just not working here, I fully understand the wish to keep people happy by retaining sentries, but it does seem that to do so rather critical compromises are being made.
There is no need to remove them as such, keep what he has done if it keeps the peace, and give the ship Gila type medium superdrones, same bonuses, with the 50Mbps bandwidth. Then people will use those and not the sentries or heavies (which are just not working anyway) DLA ceases to be an issue, unbonused lights become largely meaningless as an issue as the mediums will still make at least some grazing hits. All issues resolved and the ship is then consistent with the story, and desireable.
Normal fitting consequences and compromises then apply.

So highly recommended.


The Rattlesnake is desirable in what it does, much less so with these changes. It only needed a bit more DPS, really. Personally, I don't like the super drone idea, not on these ships. One of the most appealing things about the Rattlesnake was its 400m3 drone bay and versatility. I don't understand why it had to be nerfed so severely to gain some DPS. Even its primary damage source has been swapped around. The bonused drones are a life saver when you are being jammed.

Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles. Not 50% more, of course, but these bonuses need necessarily be one or the other. Perhaps the RS just needed another low/mid/high slot instead to give its dual-dps systems more umph.

The nerfs seem greater than the buffs on this already least popular pirate faction battleship. Ugh

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

afkalt
Republic Military School
Minmatar Republic
#1560 - 2014-04-29 15:16:23 UTC  |  Edited by: afkalt
Priestess Lin wrote:
Many people underestimate the benefits of he missile velocity bonus as well. It is rare for a ship to have range on its torpedos it and does indeed increase DPS significantly when sniping from afar with cruise missiles.



Could you please explain, setting defenders and failed volley counts aside as they represent luck/pilot error, how a 400 DPS weapon gets more damage if we decrease the travel time? If we turned 400DPS missiles into guns overnight, would the DPS be the same? Given guns are instant.

Do you think that a pilot suffers higher missile DPS incoming if he burns at the target and less if he burns away? Both of these directly affect delivery time of the damage. Flying out of range not withstanding.