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[Kronos] Pirate Faction Battleships

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1481 - 2014-04-28 08:02:11 UTC
Arthur Aihaken wrote:
Tyberius Franklin wrote:
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

I actually liked Mournful's original suggestion to overhaul the Rattlesnake as an ECM platform, but I guess the Rattlesnake will end up being a 'mixed bag of snakes' (pun intended). The Nightmare gets a well-needed buff, the Bhaalgorn is going to be an absolute terror and the Vindicator remains unchanged. I think the scan resolution and agility nerf to the Machariel is unnecessary and we still have a lot of unrealized potential with the Nestor.

Putting my personal feelings aside as an RS owner and PvE'er, I still don't quite see the draw of an ECM pirate vessel. Does it become the ultimate small-medium gang blue baller? If so is that really a good thing? If not, why use it over a more agile Caldari recon or, if really desired in a BS package, a scorpion?

Maybe it's just my hatred of ECM talking.
motie one
Secret Passage
#1482 - 2014-04-28 08:19:35 UTC  |  Edited by: motie one
Tyberius Franklin wrote:
Mournful Conciousness wrote:
I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?"
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

Perhaps the issue is that the proposed change doesn't separate the 2 well enough?


You may have actually hit the nail on the head here.
I have been following all of the insanity here. And wondering why have the drones become so out of balance here?

Sure the ship has gained real benefits at some levels, but the drone side? Just why? What on earth were CCP thinking?

Then I got it! Their original plan was there in front of us all along. And it was a good one.

Look at the Gila, losing the DLA due to the extra launcher no longer matters, because it has become a much closer range ship due to medium superdrones.

Look at the Gila, bonus to rapids makes it a close in brawler due to medium superdrones.

Look at the Gila,loss of bonus to lights, and mediums are now superdrones, light attackers less of a problem due to medium superdrones.

Look at rattlesnake, less of a problem due to medium superdrones ... Hey wait? What?

The rattlesnake was clearly going to come with medium superdrones, but it was backed out of at the last minute.

We really must be careful what we wish for, because getting our sentries has simply turned this ship into a poor apology of what it could be..

There is a solution ccp rise. Implement your original plan.

Drop the heavies altogether, and put in the Gilas four bonused MEDIUM superdrones.

However, If someone really wants to use 2 super sentries, or heavies leave that in as a choice, but as they are on this ship now why would anyone bother? But those who have an attachment to them can continue to use their choice.

We can see that The superdrone concept ONLY works with mediums, trying to shoehorn super sentries in is just not working, all the disadvantages, no advantage. I know that the rattlesnake changing it's focus from sentries to medium superdrones will be a real culture shock, but the ship has left them behind either way. Less useful sentries than currently, or give the medium superdrone a good chance. Although there is a disagreement about how much worse than currently drones are on the rattlesnake, absolutely no one is saying " wow! how much better drones are! "

So TL; DR

Be Brave, Let rattlesnake gain the Medium superdrones, and make it worth buying and using. 4 medium superdrones as an option to completely replace heavies and sentries is the ideal level. That is a Rattlesnake worth having.

They would suit the nestor Too, so there would be both an armor and shield based medium superdrone platform.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1483 - 2014-04-28 08:44:57 UTC  |  Edited by: Mournful Conciousness
Tyberius Franklin wrote:
Arthur Aihaken wrote:
Tyberius Franklin wrote:
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

I actually liked Mournful's original suggestion to overhaul the Rattlesnake as an ECM platform, but I guess the Rattlesnake will end up being a 'mixed bag of snakes' (pun intended). The Nightmare gets a well-needed buff, the Bhaalgorn is going to be an absolute terror and the Vindicator remains unchanged. I think the scan resolution and agility nerf to the Machariel is unnecessary and we still have a lot of unrealized potential with the Nestor.

Putting my personal feelings aside as an RS owner and PvE'er, I still don't quite see the draw of an ECM pirate vessel. Does it become the ultimate small-medium gang blue baller? If so is that really a good thing? If not, why use it over a more agile Caldari recon or, if really desired in a BS package, a scorpion?

Maybe it's just my hatred of ECM talking.


My thinking here originates in the idea that when a pirate ship appears on field (yes, in a skirmish), the tide should turn in favour of the pirate-bringer.

An ECM-strength-bonus rattlesnake would present a real problem to opponents in the same way that a bhaalgorn or vindicator presents a real problem. It would be able to shut down 4 attackers (say) while bringing (say) 1000dps of hurt and (say) 150k EHP. This would make it absolutely strategically valuable to an outnumbered but better equipped force. Remeber that the scorpion's ecm bonus is for range, not strength. This is far less useful in any by the most contrived fight.

You can do the same with a falcon of course, except that it cannot bring any hurt and it is *extremely* vulnerable to sentry drones.

Therefore, the ECM rattlesnake would be an excellent asset in PVP... as it should be. Pirates are not carebears by nature.

Tyberius Franklin wrote:
Mournful Conciousness wrote:
I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?"
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

Perhaps the issue is that the proposed change doesn't separate the 2 well enough?


The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1484 - 2014-04-28 09:07:11 UTC
The thing about an ECM bonus is that the temptation is strong to simply jam a full rack of ECM on and bring it in at range. Okay, the DPS projection is impressive, but you're essentially using in exactly the same way a Scorpion. So an ECM Rattlesnake, while useful, wouldn't really offer anything new.

Unless... You restrict the ECM bonus to a limited number of modules, and make it more powerful to compensate. This prevents the RS from being able to fit a full rack of ECM, encouraging the fitting of a tank and use at close range. Actually, I wouldn't even restrain it to ECM, I'd have it with bonuses to all ewar types.

Of course, this won't happen, because the philosophy of Guristas has already been decided and won't be changed, despite the well-founded concerns about it not offering anything fundamentally different to other ships, in the way that the Nos of Bloods, the web of Serpentis and the mobility of Angels do. But it might be able to find a place on the Mordu ships - it'd certainly be better than a simple painter strength bonus that some salivating bears have been throwing about.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1485 - 2014-04-28 09:17:39 UTC
Mournful Conciousness wrote:

Tyberius Franklin wrote:
Mournful Conciousness wrote:
I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?"
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

Perhaps the issue is that the proposed change doesn't separate the 2 well enough?


The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed.
Ak, ok. I hadn't realized you meant the N-Domi, and yes, that does provide somewhat of an issue still. At the same time the price difference isn't as great and there is greater distinction now (though to questionable effect). Overall though, making that comparison I can see how one would find the proposed lacking.

That being said I'm still not sold on the idea of what it should be able to do as you proposed. I won't go on too much about it besides to say that a Bhaal would be hard pressed to have the same offensive, defensive and utility presence on the field of battle if not finding it impossible, the Vindi lagging well behind, and the Mach and NM need not even apply. It also seems to turn any situation with one into either an ECM arms race or retreat scenario, which doesn't make much of a dynamic battlefield.

Maybe if toned down considerably.
afkalt
Republic Military School
Minmatar Republic
#1486 - 2014-04-28 09:22:17 UTC  |  Edited by: afkalt
Massive ewar drone boosts (hull baked) could achieve it, whilst limiting range and keeping DPS sane/trade off in place.

You know, have it launch little miniature falcons.

Note - not to replace the existing drone bonuses, just on top.

They could limit it to heavy for the rattlesnake and cascade it down the Gurista tree too, if the wanted to keep the flavour- worm light, gila medium.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1487 - 2014-04-28 09:58:31 UTC
Tyberius Franklin wrote:
Mournful Conciousness wrote:

Tyberius Franklin wrote:
Mournful Conciousness wrote:
I guess the question is not "what can the rs do well?" It's "what can the rs do so well that it justifies the extra cost over a Dominix?"
Regarding this question, it seems the goal is to remove it from direct comparison with a Domi. The 2 don't seem to me as being intended to fill the same role, not in the same way one might compare a Mega with a Vindi or a Tempest with a Mach.

Perhaps the issue is that the proposed change doesn't separate the 2 well enough?


The rattlesnake never did compete directly by the post 2013 domi. It competes directly with the navy dominix, by which in many ways it is outperformed.
Ak, ok. I hadn't realized you meant the N-Domi, and yes, that does provide somewhat of an issue still. At the same time the price difference isn't as great and there is greater distinction now (though to questionable effect). Overall though, making that comparison I can see how one would find the proposed lacking.

That being said I'm still not sold on the idea of what it should be able to do as you proposed. I won't go on too much about it besides to say that a Bhaal would be hard pressed to have the same offensive, defensive and utility presence on the field of battle if not finding it impossible, the Vindi lagging well behind, and the Mach and NM need not even apply. It also seems to turn any situation with one into either an ECM arms race or retreat scenario, which doesn't make much of a dynamic battlefield.

Maybe if toned down considerably.


afkalt wrote:


There is a great deal of hysteria about ECM. It's certainly a force multiplier in small skirmishes, but it's in no way a game-changer. I like the idea of the ECM drone bonus rather than the ECM module strength bonus. That makes sense.

Perhaps a bonus also to ECM burst? You can only fit one of those on the ship anyway, and it would encourage the ship into brawls.

But for god's sake, the drone bay needs to be restored to 400m3 and proper drones please. The idea of drones becoming massively strong just because they are mounted in a given hull is just ridiculous.

Imagine the design conversation at the guristas shipyards:

scientist: sir! we've discovered a way to make our drones hit harder and survive longer!
admiral: well done! With 5 new superdrones I will crush our enemies!
scientist: well, there's a small catch...
admiral: go on...
scientist: we had to rip out 60% of the drone bays and drone control computers so you'll only be able to fly 2 of them
admiral: someone execute this idiot for wasting my time! When you've done that, strap his family members to these new idiot drones.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sgt Ocker
What Corp is it
#1488 - 2014-04-28 10:18:51 UTC  |  Edited by: Sgt Ocker
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances
20% bonus to MWD, AB velocity

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)

A Snake built to skirmish;
RHML bonus = 21 sec reload at lvl 5
MWD, AB bonus give it speed to move about
Reduction in Drone bonus, Sentries removed, Activation bonus for Heavy drones = They do less Dps but apply it better to targets, especially faster moving targets are able to be engaged.
Slot layout changes allows fitting Web, Scram, MWD - AB and tank, reduces drone Dps via less DDA's.
PG cut so dual XLASB is extra hard to fit without ANC's (no OP tanking)
max velocity increase to help with skirmish role.
+10 to scan res to lock targets a bit faster
Signature radius - still the size of a barn - more so with MWD.

I know it will never happen but as a short to mid range skirmisher, I think it could work.

Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kaarous Aldurald
Black Hydra Consortium.
#1489 - 2014-04-28 10:25:26 UTC
Sgt Ocker wrote:

Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?


I think it has 4 hull bonuses and 2 role bonuses.

That would require every other pirate ship to be rebalanced with such as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vaju Enki
Secular Wisdom
#1490 - 2014-04-28 10:35:00 UTC
The new Rattlesnake shouldn't be able to use sentry drones.

The Tears Must Flow

Sgt Ocker
What Corp is it
#1491 - 2014-04-28 10:41:10 UTC  |  Edited by: Sgt Ocker
Kaarous Aldurald wrote:
Sgt Ocker wrote:

Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?


I think it has 4 hull bonuses and 2 role bonuses.

That would require every other pirate ship to be rebalanced with such as well.

Could role then into 3, I wrote it out separately so the changes were more easily seen.
And if you really want to split hairs - still only has 19 fitting slots and no specialized bonus - web, neut. Is still slower than an AB fit NM at lvl 5 and has a sig radius the size of a carrier.
The extra bonus could be a "thing" for Snake, where now it really doesn't have 1.
If it really bothers you - remove the 4% shield bonus

Not all Pirate ships are the same now - some have 20 slots some have 19. Some have bonus to a Pvp role, some REALLY DON'T.
The "drone boats get 1 less slot" doesn't really apply here - NM, Bhaal, aren't drone boats.

I hope that satisfies your need to have everything the same?
In a place where, not everything is the same.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mike Voidstar
Voidstar Free Flight Foundation
#1492 - 2014-04-28 12:02:43 UTC
The only real problem I have with the superdrone bonus is that I paid good skillpoints to be able to put 5 of the things in space. Its certainly not a huge deal, given the increase in performance on the lower hulls, but it absolutely blows chunks on the 'snake. That bonus needs scaled to the battleship class properly, and simply breaking even does not do it.

Lots of people seem to not like it on the basis of 'it's different, change is bad'. Few decent arguments have been made against it. All that truely lacks is finding that balance point where the lost flexibility meets improved performance, and a true overhaul on drones as a weapon system to bring them fully into the light as a primary weapon system.

The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.

I dont know the basis of tech in the EVE universe, but much of it seems to be based on control of nanites (aka Space Magic). If my drones get tougher and hut harder, go further and faster, and improve in all manner of ways that should simply be a matter of hardware performance from skills alone, I see no reason why the launching ship should not be able to improve that further with specialized control systems.
Kaarous Aldurald
Black Hydra Consortium.
#1493 - 2014-04-28 12:20:30 UTC
Mike Voidstar wrote:

The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.


I really want to say something like "Flexibility, boo hoo!", because that complaint has been used so often and so incorrectly in this thread that it has lost all meaning (what most of them have really meant is "overpowered", by the way), but instead I will say this.

Have you actually *thought* about the repercussions of having ECM super drones with that kind of EHP on the field? I'm honestly surprised they even gave it to sentries, considering that you basically can't bomb them anymore.

The super drone bonus is quite clearly intended to ignore logi and ewar drones. That's the sacrifice for having two dps bonused weapon systems(something that no other line of ships has). It's a tradeoff.

For the people who don't like that, there are still other droneboats. I honestly cannot imagine what role you would rely on something as expensive as a pirate battleship to do with logi or ewar drones that you can't just do with a Vexor.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

motie one
Secret Passage
#1494 - 2014-04-28 12:58:11 UTC
Sgt Ocker wrote:
RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
7.5% bonus to reload of RHML

Caldari Battleship Bonus:
4% bonus to all shield resistances
20% bonus to MWD, AB velocity

Role Bonus:
200% bonus to heavy drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
+50% bonus to Heavy Drone Activation Proximity

Slot layout: 6H, 8M, 5L; 0 turrets, 5 launchers(+1)
Fittings: 9500 (-500) PWG, 750 (+40) CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 120 (+26) / .120 -8 / 99300000 / 17.9s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 110 (+10) / 7
Sensor strength: 30
Signature radius: 450(-10)

A Snake built to skirmish;
RHML bonus = 21 sec reload at lvl 5
MWD, AB bonus give it speed to move about
Reduction in Drone bonus, Sentries removed, Activation bonus for Heavy drones = They do less Dps but apply it better to targets, especially faster moving targets are able to be engaged.
Slot layout changes allows fitting Web, Scram, MWD - AB and tank, reduces drone Dps via less DDA's.
PG cut so dual XLASB is extra hard to fit without ANC's (no OP tanking)
max velocity increase to help with skirmish role.
+10 to scan res to lock targets a bit faster
Signature radius - still the size of a barn - more so with MWD.

I know it will never happen but as a short to mid range skirmisher, I think it could work.

Many have argued the benefits or lack thereof of the new Snake for the last 40 odd pages.. What do you think of this as a concept?


Typing and reading on a phone so forgive me if I have missed anything. Am I correct that what is suggested is actually a flight of 4 gila medium super drones ? Or the same as in practice? If so great idea. Probably was the original plan.

Trying to change it to sentries and heavies at the last minute has created all the issues.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1495 - 2014-04-28 13:07:34 UTC
Kaarous Aldurald wrote:
...


It seems to me that you are happier to engage in ad-hominem style debate while attempting to deny doing so.

Perhaps this is because my concerns are so vapid and assinine that it is beneath you to engage in a fruitful discussion about the rattlesnake?

However, please i beg you, allow yourself the luxury of educating a mere donkey-brained player such as myself.

Join me in a thought experiment for a moment. Let's suppose that all pirate ships ought to be in their own way equally desirable. Note that I have not said that they should be equal, or even equally powerful. Merely equally desirable. i.e. over a large number of conflicts one ought to be able to conceive a plan where each of them would fulfill a useful role better than all others, and indeed all other 'lesser' battleships.

Surely this ought to be the reason for aspiring to own an expensive, rare and powerful pirate ship?

I think we can all see the usefulness of the vindicator, bhaalgorn and machariel - these successes are well recorded.

As I have said, the nightmare may or may not be useful - time will tell as I, with my humble intelligence, do not presume to have modelled all uses of it in practice.

For me the rattlesnake is easier, it seems to me to have less rare and equally desirable peers. It seems to me to fall short of expressing the essence of a pirate ship.

Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?

As for your assertions about me being 'butthurt' (my, my you do seem to have something of a fixation on my derriere), I am not 'butthurt', or raging, or about to quit. I am merely once again, sadly disappointed.

For me the lore is a part of why I play the game. It's important to me as it gives context to my efforts to perform well. The more the designers trample on the lore, the less enjoyable my game is.

Is my view and concern not as important as, say, yours?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Kaarous Aldurald
Black Hydra Consortium.
#1496 - 2014-04-28 13:15:10 UTC
Mournful Conciousness wrote:

Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?


A Vindicator and a Rattlesnake are entirely different animals, first of all. For what I want a Vindi to do, I would not select a Rattlesnake in it's place. In fact they're for basically opposite thing.

What are you even asking for, by the way? Is there some way you want the ship to be, or are you just here to moan about how the super drone concept doesn't fit your perception of the lore?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1497 - 2014-04-28 13:55:17 UTC
Kaarous Aldurald wrote:
Mournful Conciousness wrote:

Now it may be that I am in error. Please enlighten me as to why, for example, I (or you) will want to select a rattlesnake over a vindicator, or even a Navy Dominix for example?


A Vindicator and a Rattlesnake are entirely different animals, first of all. For what I want a Vindi to do, I would not select a Rattlesnake in it's place. In fact they're for basically opposite thing.

What are you even asking for, by the way? Is there some way you want the ship to be, or are you just here to moan about how the super drone concept doesn't fit your perception of the lore?


Since you did not see fit to address any of my questions, I will ask you again, this time more simply:

"Please give me an example of when I ought to prefer bringing a new rattlesnake to a fight than, say, a navy dominix?"

I am going to give you the benefit of the doubt and assume that you did not mean that a rattlesnake is "for basically the opposite thing" as a vindicator. A vindicator is for slowing down ships and dealing lots of damage to them. Surely a rattlesnake is not for doing the opposite, i.e. speeding ships up and healing them?

Did I miss some new logistics feature of the rattlesnake that would redeem it?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1498 - 2014-04-28 14:14:36 UTC
Oh lord!

This thread is fun.


Just to stay on topic.

Rattlesnake is great
Nightmare is great
Vindi is great
Mach is great

Roll out the changes.
Mike Voidstar
Voidstar Free Flight Foundation
#1499 - 2014-04-28 14:18:57 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

The lack of attention on drone balance itself is much of why this is so controversial. The fact that the superdrone bonus completely ignores all of the logistic and combat utility drones makes this glaringly obvious. Those drones are part of the package, and the combat utility should have been addressed with the direct combat drones, or else the loss of flexibility is actually worse than estimated now because eventually someone will get around to making those drones worth putting in space.


I really want to say something like "Flexibility, boo hoo!", because that complaint has been used so often and so incorrectly in this thread that it has lost all meaning (what most of them have really meant is "overpowered", by the way), but instead I will say this.

Have you actually *thought* about the repercussions of having ECM super drones with that kind of EHP on the field? I'm honestly surprised they even gave it to sentries, considering that you basically can't bomb them anymore.

The super drone bonus is quite clearly intended to ignore logi and ewar drones. That's the sacrifice for having two dps bonused weapon systems(something that no other line of ships has). It's a tradeoff.

For the people who don't like that, there are still other droneboats. I honestly cannot imagine what role you would rely on something as expensive as a pirate battleship to do with logi or ewar drones that you can't just do with a Vexor.


On the contrary, I have thought about it.

My arguments fome from a couple of key assumptions:

1: Drones as a weapon are balanced seperately from their impact on a given hull, just like all other weapon systems.

This means that the idea of a ship laujching light drones regardless of its size is an intended and balanced function of the system, and the reduction or loss of that ability is a loss in the balance of the system as a whole.

2: The use of Logistics and Combat Utility drones are an intended use of drones as a whole, and that each type should be viable and valuable.

This means the loss or reduction of this ability reduces the overall balance of drones as a whole. If the point of the Gurista superdrone bonus is to focus drones on hull class appropriate drone combat, then that should include combat utility drones, which are supposed to be used in combat.

It also points to the need for balance of the combat utility drones. I do not consider ECM to be unbalanced, though I can think of some changes I would make to it (Passive targeters keeping their bonus slots locked, warp tackle not working while ECM is active). Neither do I consider the other ewar used by combat utility drones any more or less balanced in comparison, thiugh the combat utility drones themselves need a lot of love. If ECM drones are a problem *that* should be addressed, not the use of the entire class of drones as a whole.

3: The universal drone bonus given to every other drone focused ship in the game other than Gallente frigates is balanced for the system as a whole.

This means that on a ship where that bonus is circumvented, yet the price in mod slot is paid then the ship should be properly compensated for the reduction of the use of its drone system. Given the way the Superdrone concept was applied to the lighter hulls, CCP seems to agree, and have set the compensation at a 60% increase in performance. The loss in flexibility is partly handled by the launcher bonus, but the nature of missles does not allow for on the fly adjustments the way drones do, so while less compensation in the superdrone bonus might be appropriate, breakijg even still isnt balanced.

This happens at the frigate level too, where the Universal drone bonus excludes dps but keeps the HP bonus and includes tracking instead. The Superdrone bonus on the Worm is hardly a bonus at all for total HP in space, but DPS went up 60%. The Worm also loses less flexibility than the heavier hulls, as it could never have mounted heavier missile systems anyway. It losses less, yet gains more in the superdrone concept.... Clearly the Rattlesnakes bonus needs adjusting to bring it in line.

It seems that the general consensus is that the damage of 8 large drones should be the cap allowable to the system, at least in this case where a second weapon system can come into play at near full strength of both. If so, then the HP bonus should be applied at the full 60% level the other Superdrones get, to properly compensate the losses in flexibility and added vunerability to disruption.

I am fine with it not including combat utility, but its just one more thing the superdrone bonus is costing the ship without compensation due to the improperly applied bonus because some people think drones are stronger than they are due to the contrived uses lately pulled off by an alliance that enjoys ruining the game for others.
Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#1500 - 2014-04-28 14:24:42 UTC
Spugg Galdon wrote:
Oh lord!

This thread is fun.

Just to stay on topic.

Rattlesnake is great
Nightmare is great
Vindi is great
Mach is great

Roll out the changes.

No.

Rattlesnake is ok, but cleary not as great as these other pirate ships.

Now, why not?