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[Kronos] Pirate Faction Battleships

First post First post First post
Author
CCP Rise
C C P
C C P Alliance
#121 - 2014-04-14 15:04:24 UTC
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.

@ccp_rise

Marc Callan
Center for Advanced Studies
Gallente Federation
#122 - 2014-04-14 15:05:05 UTC
From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.

Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Hannott Thanos
Squadron 15
#123 - 2014-04-14 15:06:15 UTC
windowsbutton - calc - "2 + 275%, enter = 7,5"

How hard was that?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

a newbie
Kenbishi Heavy Industries Inc.
#124 - 2014-04-14 15:06:25 UTC
Johann Rascali wrote:
a newbie wrote:
but at 275% for 2 drones, your getting 4-3/4 drones which is less than the base effective 5 drones it could deploy more.

Funny you mention that directly below an argument detailing it as being 7.5 effective drones.

Obviously the Nightmare idea is popular as Gist X-Type 100MN ABs have already been practically swept off the market; really glad I nabbed one for 105mil before the madness.


Already edited the post, I had just read it.

...um.. fire?

Mira Taras
IonTek LLC
#125 - 2014-04-14 15:06:29 UTC
The nightmare looks fantastic. But i am not that fond of the 2 drone style on the guristas ship line. Really need to test that out.Pirate
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#126 - 2014-04-14 15:06:34 UTC
Marc Callan wrote:
From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.

Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well...


missile velocity is not just a range bonus. but yes, it was pretty useless on 4 launchers. just like hybrid tracking bonuses are useless on drone ships.
Arthur Aihaken
CODE.d
#127 - 2014-04-14 15:06:46 UTC
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.

6 turrets, 37.5% ROF, one less high - one more mid… (hint, hint)
Thanks for the confirmation on the warp speed.

I am currently away, traveling through time and will be returning last week.

aeoluse
The Capitalist Protectorate
Mad Scientists
#128 - 2014-04-14 15:08:02 UTC
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.



Could you confirm what the effective drones of the Rattlesnake is now?
Vinyl 41
AdVictis
#129 - 2014-04-14 15:09:10 UTC
Arthur Aihaken wrote:
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.

6 turrets, 37.5% ROF, one less high - one more mid… (hint, hint)
Thanks for the confirmation on the warp speed.

1 more low for armor mach ^_^
Hannott Thanos
Squadron 15
#130 - 2014-04-14 15:10:26 UTC
aeoluse wrote:
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.



Could you confirm what the effective drones of the Rattlesnake is now?


Hannott Thanos wrote:
windowsbutton - calc - "2 + 275%, enter = 7,5"

How hard was that?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Harvey James
The Sengoku Legacy
#131 - 2014-04-14 15:10:37 UTC
Arthur Aihaken wrote:
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.

6 turrets, 37.5% ROF, one less high - one more mid… (hint, hint)
Thanks for the confirmation on the warp speed.


well considering ISIS says angel ships are shield tanked its amazing it has 7 lows and only 5 mids ...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arthur Aihaken
CODE.d
#132 - 2014-04-14 15:10:48 UTC  |  Edited by: Arthur Aihaken
Vinyl 41 wrote:
1 more low for armor mach ^_^

I'm not opposed to another low, either (another nano for shield mach)… although I'd still prefer another mid.

I am currently away, traveling through time and will be returning last week.

Little Blackjack
Money Savers Inc
#133 - 2014-04-14 15:11:20 UTC
CCP Rise wrote:
Finally we get to the battleships!

NIGHTMARE

Amarr Battleship Bonus:
7.5% bonus to Large Energy Turret tracking speed

Caldari Battleship Bonus:
30% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Large Energy Turret damage (was 100% energy turret damage)

Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
Fittings: 14500 PWG, 710 CPU
Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
Sensor strength: 28
Signature radius: 370(-30)

=========================


FInally!!! 25% DPS plus for NM. Well done with +1L!
I might test the AB even though Im used to play this as POS for cap reasons.

But honestly, dont really care for AB Bonus. DPS bonus was a must. THX.

Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#134 - 2014-04-14 15:11:53 UTC
Arthur Aihaken wrote:
CCP Rise wrote:
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.

The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.

6 turrets, 37.5% ROF, one less high - one more mid… (hint, hint)
Thanks for the confirmation on the warp speed.


5 mids is already a good amount for a flexible armour bs.
Dinsdale Pirannha
Pirannha Corp
#135 - 2014-04-14 15:12:20 UTC
AleAlejandro wrote:
Straight up buff to the NM <3


Shield incursion runners are dancing in the streets.
Armour incursion runners are now looking at dumping any laser boat but the Nightmare.
Ralph King-Griffin
New Eden Tech Support
#136 - 2014-04-14 15:14:50 UTC
Dinsdale Pirannha wrote:
AleAlejandro wrote:
Straight up buff to the NM <3


Shield incursion runners are dancing in the streets.
Armour incursion runners are now looking at dumping any laser boat but the Nightmare.

I can't tell, are you pleased or not?
Little Blackjack
Money Savers Inc
#137 - 2014-04-14 15:14:52 UTC
Harvey James wrote:
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??


U got +1L.. use tracking enhancer.
Harvey James
The Sengoku Legacy
#138 - 2014-04-14 15:15:05 UTC
on NM .. perhaps reduce its mass aswell as improve its agility and increase base speed .. then you could lower the AB bonus and the NM could get a 13sec align time..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#139 - 2014-04-14 15:18:06 UTC
CCP Rise wrote:
Finally we get to the battleships!


========================================================================================

VINDICATOR

Gallente Battleship Bonus:
7.5% bonus to Large Hybrid Turret tracking speed

Minmatar Battleship Bonus:
10% bonus to Large Hybrid Turret falloff

Role Bonus:
37.5% bonus to Large Hybrid Turret damage


Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
Fittings: 17500 PWG, 630 CPU
Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
Sensor strength: 28
Signature radius: 400

========================================================================================

MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
10% bonus to Large Projectile Turret damage

Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration


Slot layout: 7H, 6M, 7L; 6 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)




The bold and underlined stuff are things, that i would like to see changed:

I think, a web bonus on the vindicator is useless and too powerfull in pvp. With minmatar BS 5, you can get -90% speed from the webs, that allows you to easly track frigs with the tracking bonus. So, my suggestion is to replace it with a falloff bonus, like the vigilant and the daredevil has.

I find(and some other peoples too), that the turrets on the machariel needs symmetrie:

So remove one turret and one hi-slot, add one med slot and increase the damage bonus from the minnmatar Bs skill to 10% This means, that the number of effective turrets goes from 11.6666 to 12, but that is just an increase of about 2.75%.
But anyways, nice changes and thank you for not nerfing the machariel.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Cassandra Aurilien
Imperial Academy
Amarr Empire
#140 - 2014-04-14 15:18:39 UTC
Little Blackjack wrote:
CCP Rise wrote:
Finally we get to the battleships!

NIGHTMARE

Amarr Battleship Bonus:
7.5% bonus to Large Energy Turret tracking speed

Caldari Battleship Bonus:
30% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Large Energy Turret damage (was 100% energy turret damage)

Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
Fittings: 14500 PWG, 710 CPU
Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
Sensor strength: 28
Signature radius: 370(-30)

=========================


FInally!!! 25% DPS plus for NM. Well done with +1L!
I might test the AB even though Im used to play this as POS for cap reasons.

But honestly, dont really care for AB Bonus. DPS bonus was a must. THX.

Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol


The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10)