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[Kronos] Pirate Faction Battleships

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Author
CCP Rise
C C P
C C P Alliance
#581 - 2014-04-16 10:58:47 UTC
Pertuabo Enkidgan wrote:
CCP Rise wrote:
Speaking of Angel ships, I looked into making the Mach turrets symmetrical and unfortunately it isn't going to happen. It would be almost impossible to avoid having a significant impact on balance for the ship and we don't feel that an aesthetic concern like this justifies making a change. Sorry Cry

Shooting with the Machariel now is going to feel like walking with one shoe on.


I'd like to think it will be more like doing awesome roundhouse kicks with one shoe on.

@ccp_rise

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#582 - 2014-04-16 11:06:12 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
Instead of a 5th launcher on the Rattlesnake, what about a 7th low slot or 8th mid slot instead?

It would be much nicer with a damage bonus rather than an extra launcher, losing that drone link hurts. Sort of defeats the buff.

And quoting comment earlier :-


" makes you slowboat 20-30km after a mjd until you can engage with drones "


Hopefully there's something with the new fittings that are promised for the summer that can allow this to be worked around? Otherwise it could be an issue. It would be a shame if the extra launcher gets unused/not fitted, as then the ship overall will have been nerfed, not buffed. The rattlesnake really didn't need nerfing.

Plus 25km drone range bonus in the stats to replace missile velocity bonus would fix that nicely.
It will allow the ship to operate at 100km with all highs used (1dla and 5 launchers) and wardens. Rather than with only 50% of it's capabilities.

There is one EvE. Many people. Many lifestyles. WE are EvE

Vinyl 41
AdVictis
#583 - 2014-04-16 11:17:24 UTC
CCP Rise wrote:
I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.

i can partialy agree with this but there still remains the problem of the homogenization of the angel ships with t2 minmatar ship line are there any plan on creating a bigger difference between those and if yes would that be a good time to look again into the mach turret layout ?
Ambassador Spock
Doomheim
#584 - 2014-04-16 11:25:24 UTC
CCP Rise, I'm curious about the rationale behind the agility nerf on the Mach. I'm not really displeased with any of the changes, in fact, I look forward to flying all of these ships post change. I'm just wondering why the Mach needed one of the things that made it unique and fun to fly nerfed?

As a side note, you'll be happy to know that I fly the Mach and I'm really not bothered that it has 7 guns, not 6 or 8...

 --  - Ambassador Spock

"Vulcans never bluff."

Dan Rae
The Scope
Gallente Federation
#585 - 2014-04-16 11:41:02 UTC
Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that?
Klarion Sythis
Caldari Provisions
Caldari State
#586 - 2014-04-16 11:43:03 UTC
Dan Rae wrote:
Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that?

As with all of the other Gurista ships, it's only meant to field a couple of highly bonused drones, not a full flight.
Arthur Aihaken
CODE.d
#587 - 2014-04-16 11:43:35 UTC
Pertuabo Enkidgan wrote:
Shooting with the Machariel now is going to feel like walking with one shoe on.

It's now in good company with the Rattlesnake (5 launchers; it won't be symmetrical, either). Maybe we can get the Vindicator down to 7 launchers (with a utility high) and a +50% damage bonus instead…

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#588 - 2014-04-16 11:45:00 UTC  |  Edited by: epicurus ataraxia
Dan Rae wrote:
Rattlesnake changes dont make any sense? Massive buff to sentries and heavies, except the RS can no longer field a flight of either? What's up with that?



Rattlesnake full flight is now 2 superdrones, the damage is the same as before and much much tougher to kill.
It gets an extra launcher in exchange for losing up to 25km off your drone control range (launcher takes the place of a drone link augmentor) and a missile damage bonus too! Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly.

But apparently, if nothing changes it is a medium range cruise missile sentry boat?Shocked

So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise.

It can work, sort of, but is that the plan?

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#589 - 2014-04-16 11:58:18 UTC
Is there an outside possibility of getting a 6th launcher on the Rattlesnake so we have the option of running it as a dedicated missile platform?

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#590 - 2014-04-16 12:06:27 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
Is there an outside possibility of getting a 6th launcher on the Rattlesnake so we have the option of running it as a dedicated missile platform?



That would be a real shame, the character of the ship is really nice,
Previously the drone damage and application was acceptable, a little less so after the omni changes, but still sort of bearable, but it needed a buff to make it comparable with other ships of it's class.

2 drones or 5 for same damage? Why not? No problem with that.
Lights and mediums becoming unbonused?? Oops well we can work around it I guess.
Losing 25km of drone range in order to use missiles? Ah, well there's your problem!
Missile bonus or use drones?? Hmm the choice leaves one with less than before it seems.

Initially very excited, after looking deeper, not so much.
We will need to run the numbers in depth, but it is beginning to seem as if one is better off fitting for missile damage and application and almost ignoring the drones altogether. But does that not leave us no better off than before?

If so, your idea makes sense, Pity, the Rattlesnake had character.

There is one EvE. Many people. Many lifestyles. WE are EvE

Daniel Plain
Doomheim
#591 - 2014-04-16 12:08:26 UTC
dear CCP Rise, if you are reading this, could you please comment on the following:

Daniel Plain wrote:
i agree with the criticism of role bonuses versus battleship skill bonuses. it's kind of silly that a paladin with Marauders IV deals less dps than a nightmare with Caldari and Gallente Battleship I (disregarding the range bonuses ofc.). in my opinion there is nothing wrong with splitting the bonuses into one basic part and one scaling part and have the pirate ship hulls get three or even four scaling bonuses total.

I should buy an Ishtar.

Arthur Aihaken
CODE.d
#592 - 2014-04-16 12:08:37 UTC
epicurus ataraxia wrote:
That would be a real shame, the character of the ship is really nice…

Not really. It's a hybrid platform anyway...

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#593 - 2014-04-16 12:14:45 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
epicurus ataraxia wrote:
That would be a real shame, the character of the ship is really nice…

Not really. It's a hybrid platform anyway...

Hybrid is character too.Big smile

Edit: your sixth launcher idea, the more I think about it is an option, if the 25km drone range was added in then people could fit it as a hybrid, a strictly drone boat with some improved missile damage, or a missile boat with supporting drones, let the player decide.

Might be nasty fitted as a torpedo boat though.

There is one EvE. Many people. Many lifestyles. WE are EvE

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#594 - 2014-04-16 12:18:11 UTC
epicurus ataraxia wrote:

Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly.

But apparently, if nothing changes it is a medium range cruise missile sentry boat?Shocked

So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise.

So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates?
Last Wolf
Umbra Wing
#595 - 2014-04-16 12:19:46 UTC
why are people complaining about losing drone control range? If you need the second DLA more than 25% more missile damage then only fit 4 launchers. You still get 50% More missile dps than you currently do.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#596 - 2014-04-16 12:22:34 UTC  |  Edited by: epicurus ataraxia
Morukk Nuamzzar wrote:
epicurus ataraxia wrote:

Frigates are an issue as Lights and mediums are unbonused so you best kill them at range, quickly.

But apparently, if nothing changes it is a medium range cruise missile sentry boat?Shocked

So Mjd would be needed purely for escape i guess. As if a few frigates gets through you are pretty borked otherwise.

So what are you saying, that 5 unbonused light drones are suddenly unable to deal with a few frigates?


No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.

Of course you can kill them eventually, but it's Not exactly improving gameplay is it?

There is one EvE. Many people. Many lifestyles. WE are EvE

War Kitten
Panda McLegion
#597 - 2014-04-16 12:24:37 UTC
CCP Rise wrote:
I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.


Oh come on, live a little. What's a balance change without one slightly OP ship?

Besides, you nerfed it a little and it's new role bonus is only moderately useful. Let it live a little with 6 turrets, adjusted damage bonus to the same DPS, 2 utilities and call it a day.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#598 - 2014-04-16 12:25:16 UTC  |  Edited by: epicurus ataraxia
Last Wolf wrote:
why are people complaining about losing drone control range? If you need the second DLA more than 25% more missile damage then only fit 4 launchers. You still get 50% More missile dps than you currently do.


Possibly because it is a hybrid drone ship?
Sure we can fit for missile damage and adapt, by ignoring the drones.
But let's be honest, CCP rise is looking to see where we want this ship to go, missile or drone or hybrid, and if we do not point out what we see is missing then we deserve all we get.

So great passive shield tank missile boat? Or great passive shield tank drone boat, or meh hybrid. (Only due to loss of drone range, great hybrid otherwise with lots of choices to be made in fittings.)

There is one EvE. Many people. Many lifestyles. WE are EvE

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#599 - 2014-04-16 12:38:35 UTC
epicurus ataraxia wrote:

No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.

Of course you can kill them eventually, but it's Not exactly improving gameplay is it?

There are only a few missions I can remember where frigates are 100km off or more anyway so how's that a problem? Besides, why wouldn't you jump somewhat earlier thus keeping your range the whole time?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#600 - 2014-04-16 12:49:03 UTC  |  Edited by: epicurus ataraxia
Morukk Nuamzzar wrote:
epicurus ataraxia wrote:

No what I am saying is that you have 25km less range and time to shoot them in and if you fail, it is harder and takes longer to kill them, If you are overwhelmed and you MJD away, then you have to wait for 25*10 seconds (over two minutes) burning towards them , before you can reengage them with your sentries.

Of course you can kill them eventually, but it's Not exactly improving gameplay is it?

There are only a few missions I can remember where frigates are 100km off or more anyway so how's that a problem? Besides, why wouldn't you jump somewhat earlier thus keeping your range the whole time?


It is more an issue that if you use the MJD you are out of range more often than not with the loss of control range.
The frigate issue can be dealt with, not a big problem, but certainly a negative point in the overall balance of the ship, the real issue is that the character of the ship is significantly altered, that is not automatically a problem, but it is something to take into account, and the buff to missiles, directly effects it's abilities as a drone boat, and if all is taken into account, if you take advantage of the missile buff, you lose drone capability, if you do not, you lose capability. So the rattlesnake needed a buff to make it comparable, it is less of a buff than appeared initially.

If 25 Km drone control range was built into the bonuses, then the rattlesnake will gain the missile buff and will only have lost the ability to field 7.5 effective lights or mediums, and the loss of tracking and range in the new omnidirectional links,the cap use of the omnis is dealable with.

That is perfectly acceptable and will then be the overall buff that was needed.

There is one EvE. Many people. Many lifestyles. WE are EvE