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[Kronos] Pirate Faction Battleships

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Myrthiis
Boon Odd Ducks Bath Toys
#541 - 2014-04-15 21:13:02 UTC  |  Edited by: Myrthiis
"Cassandra Aurilien " wrote:
You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#542 - 2014-04-15 21:31:32 UTC
Myrthiis wrote:
Quote:
Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.

With arties being alpha weapons why should they have an advantage in both burst and sustained combat?


It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 .
Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here ....

So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ?
No, alpha is not something you trade against reload time. CYCLE time is long to keep high alpha from translating into insane DPS. Alpha is about taking targets off the field in single volleys if coordinated correctly while per your own numbers an NM fleet needs double the numbers to do the same for any particular target. This principle doesn't necessarily translate to all incursions, but then the ships shouldn't be balanced purely around that.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#543 - 2014-04-15 21:36:36 UTC
Myrthiis wrote:
"Cassandra Aurilien " wrote:
You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .


I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo.

885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.)

Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.
Myrthiis
Boon Odd Ducks Bath Toys
#544 - 2014-04-15 21:39:38 UTC
Tyberius Franklin wrote:
Myrthiis wrote:
Quote:
Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.

With arties being alpha weapons why should they have an advantage in both burst and sustained combat?


It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 .
Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here ....

So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ?
No, alpha is not something you trade against reload time. CYCLE time is long to keep high alpha from translating into insane DPS. Alpha is about taking targets off the field in single volleys if coordinated correctly while per your own numbers an NM fleet needs double the numbers to do the same for any particular target. This principle doesn't necessarily translate to all incursions, but then the ships shouldn't be balanced purely around that.

Alpha philosophy and arties has always been more punch but longer reload ,this has been translated as a mean to remove target in one hit by fleet doctrine but in pratice it doesnt exist any bs or higher who is able to warp out in less than 6.67s .
So no sir u wont need twice as much ships to kill a ships u ll need two volley that u can fire in less time than mach need to reload giving u a better effiency on the field.
And thats why alpha doctrine isnt anymore really used :(
Myrthiis
Boon Odd Ducks Bath Toys
#545 - 2014-04-15 21:49:14 UTC
Cassandra Aurilien wrote:
Myrthiis wrote:
"Cassandra Aurilien " wrote:
You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .


I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo.

885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.)

Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.


I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#546 - 2014-04-15 21:53:46 UTC
Myrthiis wrote:
Alpha philosophy and arties has always been more punch but longer reload ,this has been translated as a mean to remove target in one hit by fleet doctrine but in pratice it doesnt exist any bs or higher who is able to warp out in less than 6.67s .
So no sir u wont need twice as much ships to kill a ships u ll need two volley that u can fire in less time than mach need to reload giving u a better effiency on the field.
And thats why alpha doctrine isnt anymore really used :(
Actually no, the point of volley fighting is to deny repair/RR any time to become a factor. The reason it's become less relied on as a specific strategy is that fleet sized that have any need to use that strategy have grown to the size that every weapon is an alpha weapon, thus marginalizing alpha weapons to a sweet spot of sorts. with similar DPS it steps on the toes of other weapons.

But still that doesn't explain why an alpha based, falloff dependent weapon should perform better or even similarly to a more DPS/optimal focused weapons system at long range.
Patri Andari
Thukker Tribe Antiquities Importer
#547 - 2014-04-15 21:55:41 UTC  |  Edited by: Patri Andari
In each case the bonus to Gurista ships states "bonus to kinetic and thermal missile damage" without refering to heavy, heavy assault, etc.

Does this mean that each ship will have bonuses that apply to all missiles that do said damage?

To state more clearly, can we expect the damage bonus on the RS to also apply when firing thermal and kinetic missiles from RHML and RLML?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Cassandra Aurilien
Imperial Academy
Amarr Empire
#548 - 2014-04-15 21:59:11 UTC
Myrthiis wrote:
Cassandra Aurilien wrote:
Myrthiis wrote:
"Cassandra Aurilien " wrote:
You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .


I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo.

885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.)

Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.


I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against


I fly both. Before, I rarely had reason to use the NM. Now, there will be times I'll pull the NM out of the hangar, and times I'll pull the Mach out. I don't see the changes as that imbalanced, especially as no one used the NM for anything outside of PVE. It's been a shame, really.
chaosgrimm
Synth Tech
#549 - 2014-04-15 22:20:48 UTC
Myrthiis wrote:


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .


To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.

If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
Little Dragon Khamez
Guardians of the Underworld
#550 - 2014-04-15 22:44:57 UTC
Does anyone else have a problem with the gallente bonus on the rattle snake, are the gallente now masters of missile tech. I hate this blurring of racial lines in eve.

Some of us like the lore to be respected. Plus it looks like bad balance as only two drones, we all know why though.

Dumbing down of Eve Online will result in it's destruction...

Rendiff
The Scope
Gallente Federation
#551 - 2014-04-15 22:55:59 UTC
I need a Rattlesnake
Exglint
Viziam
Amarr Empire
#552 - 2014-04-16 00:08:46 UTC
Morukk Nuamzzar wrote:
Fabulous Rod wrote:

While Rattlesnake loses more things than it gains and gets gimped on top of it all. 5 drones are better than 2.

Just give us an extra mid slot on the Rattlesnake and the current 400m3 drone bay on a BATTLESHIP we trained for and you won't be shitting on your customers.

What, you know that buy order in 4-4 is like 150 million higher than it used to be?



Which means it is a knee jerk reaction or we took 10 steps in the right direction and still have 3 miles to cover. Either way the RS still does not measure up to the other pirate BSs in use or price. When that price reaches 800+ mill I will start to consider it as "Measuring up" to the other pirate BSs.
Myrthiis
Boon Odd Ducks Bath Toys
#553 - 2014-04-16 00:09:07 UTC  |  Edited by: Myrthiis
chaosgrimm wrote:
Myrthiis wrote:


Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .


To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.

If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone


No in fact it is the total opposite . By removing 1H/1T and giving us a 37.5 % damage bonus u don't change anything in term of damage a +20 dps increase is quite even noticeable .
But by doing so u remove the huge constraint on the grid of the mach allowing fellow mach pilots to plugs in something else in slot 1 t0 6 ,and those who come to mind are halo,snake ,nomad or even ascendency .Those strenghening the vibe of a BS based on speed , agility and low sig radius .
There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for.
Xequecal
Ministry of War
Amarr Empire
#554 - 2014-04-16 00:59:55 UTC
Myrthiis wrote:
But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop Evil and the time is now .


I hate to break this to you, but beam lasers have exactly the same problem. You have to resort to navy/pirate/T2 ships to use beams on a BS hull. The fitting costs for Tachyons are just too high for them to be viable on standard battleships.

Honestly, they really need to address the fitting issue of railguns vs. artillery and beam lasers, and the progression of standard -> navy -> pirate. Right now, it's ridiculous. The balance is completely screwed up, from the T1 ones up to the navy and pirate ones. Take the Megathron in comparison to the Apoc and Tempest, which are the other two attack battleships with turrets. The Megathron can fit two plates, MWD, and a full rack of 425s with no fitting mods. That leaves it with a potential 8-slot tank. You fit a magstab to more than make up for the lost gun, and you still have a 7-slot tank. Meanwhile, the Apoc needs two fitting mods on 7 low slots to fit Tachyons, while the Tempest needs one fitting mod on 6 low slots to fit artillery, leaving them both with 5-slot tanks. This makes the Megathron vastly superior to its counterparts at basically everything to the point where the Apoc and Tempest are just jokes, as it has two extra fitting slots.

Now, go up to navy ships. The TFI and Navy Apoc get increased fittings. Because of the extra PG and CPU, the Navy Apoc only needs one fitting mod to use Tachyons, and the TFI doesn't need any fitting mods. They both also get +1 low slot, so they both essentially get +2 fitting slots from the upgrade and can fit 7-slot tanks. The Navy Mega gets.....a utility high and 50mbit worth of drones. It still has a 7-slot tank. It also got increased fittings, but has no real way to use them. A regular Megathron has 2000 PG left over after fitting rails, two plates, injector, and MWD. The Navy Mega has absolutely no way to use the extra fittings it's been given. So we go from T1 ships where the Megathron is absurdly overpowered to navy ships where they're relatively balanced.

Now, lets go up to the pirate ships. The Nightmare gets yet another fitting slot added, and because it has even more generous fitting stats on 4 turrets, it needs no fitting mods at all for Tachyons. It's now at +3 effective fitting slots over its T1 laser-using counterpart because it doesn't need the two extra RCUs that the Apoc does and it has one extra low/med slot. The Mach actually LOSES a slot compared to the TFI because it needs an RCU again.

Basically, long range weapon balance on battleships is really messed up and needs a complete overhaul.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#555 - 2014-04-16 01:14:05 UTC
Xequecal wrote:
Myrthiis wrote:
But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop Evil and the time is now .


I hate to break this to you, but beam lasers have exactly the same problem. You have to resort to navy/pirate/T2 ships to use beams on a BS hull. The fitting costs for Tachyons are just too high for them to be viable on standard battleships.

Honestly, they really need to address the fitting issue of railguns vs. artillery and beam lasers, and the progression of standard -> navy -> pirate. Right now, it's ridiculous. The balance is completely screwed up, from the T1 ones up to the navy and pirate ones. Take the Megathron in comparison to the Apoc and Tempest, which are the other two attack battleships with turrets. The Megathron can fit two plates, MWD, and a full rack of 425s with no fitting mods. That leaves it with a potential 8-slot tank. You fit a magstab to more than make up for the lost gun, and you still have a 7-slot tank. Meanwhile, the Apoc needs two fitting mods on 7 low slots to fit Tachyons, while the Tempest needs one fitting mod on 6 low slots to fit artillery, leaving them both with 5-slot tanks. This makes the Megathron vastly superior to its counterparts at basically everything to the point where the Apoc and Tempest are just jokes, as it has two extra fitting slots.

Now, go up to navy ships. The TFI and Navy Apoc get increased fittings. Because of the extra PG and CPU, the Navy Apoc only needs one fitting mod to use Tachyons, and the TFI doesn't need any fitting mods. They both also get +1 low slot, so they both essentially get +2 fitting slots from the upgrade and can fit 7-slot tanks. The Navy Mega gets.....a utility high and 50mbit worth of drones. It still has a 7-slot tank. It also got increased fittings, but has no real way to use them. A regular Megathron has 2000 PG left over after fitting rails, two plates, injector, and MWD. The Navy Mega has absolutely no way to use the extra fittings it's been given. So we go from T1 ships where the Megathron is absurdly overpowered to navy ships where they're relatively balanced.

Now, lets go up to the pirate ships. The Nightmare gets yet another fitting slot added, and because it has even more generous fitting stats on 4 turrets, it needs no fitting mods at all for Tachyons. It's now at +3 effective fitting slots over its T1 laser-using counterpart because it doesn't need the two extra RCUs that the Apoc does and it has one extra low/med slot. The Mach actually LOSES a slot compared to the TFI because it needs an RCU again.

Basically, long range weapon balance on battleships is really messed up and needs a complete overhaul.

Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage...
Arthur Aihaken
CODE.d
#556 - 2014-04-16 01:17:57 UTC
Little Dragon Khamez wrote:
Does anyone else have a problem with the gallente bonus on the rattle snake, are the gallente now masters of missile tech. I hate this blurring of racial lines in eve.

Less every time someone mentions it… Lol

I am currently away, traveling through time and will be returning last week.

Myrthiis
Boon Odd Ducks Bath Toys
#557 - 2014-04-16 01:20:29 UTC
i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frustating as it ll once again reduce the number of hull capable to sustain snipper fitt .Evil
chaosgrimm
Synth Tech
#558 - 2014-04-16 01:26:55 UTC
Myrthiis wrote:
chaosgrimm wrote:


To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.

If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone


No in fact it is the total opposite .

you beg to differ:
Myrthiis wrote:

...
it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM .


Myrthiis wrote:

There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for.


How is the Mach much different from other's hulls in the minmatar lines that cant fit 1400s without fitting modules / implants? If you want to argue that 1400s use too much powergrid, it should be in a thread about large artillery.

If you just to get your grid solely through implants that's up to you.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#559 - 2014-04-16 01:33:33 UTC
Myrthiis wrote:
i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frustating as it ll once again reduce the number of hull capable to sustain snipper fitt .Evil

Maybe they'll redo arty and missiles together. Big smile
Xequecal
Ministry of War
Amarr Empire
#560 - 2014-04-16 01:35:09 UTC
Tyberius Franklin wrote:
Maybe I'm way off base here, but given the performance of Tachs I have trouble thinking of a good time to use 425mm rails if the 2 were equally easy to fit. I guess a counter argument is being locked to EM as a large component of damage...


Performance of tachs agains rails? They do 15% more damage, but have 10% less optimal and 20% less falloff. Go down one ammo type with your railguns and you have the same range and damage as the lasers but without the cap use and fitting cost.