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[Kronos] Pirate Faction Battleships

First post First post First post
Author
MeBiatch
GRR GOONS
#441 - 2014-04-15 04:50:57 UTC
Arthur Aihaken wrote:
MeBiatch wrote:
this is the snake I would like to see:

Yes, we'd all like another second role bonus for our Pirate battleships… Roll


BHAALGORN
Role Bonus:
100% bonus to Large Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

MACHARIEL
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration

NESTOR
Role Bonus:
50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers
-----------------------------------------------------------------------------------------------------------------------------------------

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Fabulous Rod
Darkfall Corp
#442 - 2014-04-15 04:51:11 UTC
Arthur Aihaken wrote:
Rattlesnake tears are priceless...


It was pretty funny when you declared putting me on his block list as if anyone cared, yet didn't. I guess you are a man-child of foolish words and not actions. Lol
Fabulous Rod
Darkfall Corp
#443 - 2014-04-15 05:02:48 UTC  |  Edited by: Fabulous Rod
Additional mid slot allows target painter and greater brawling capabilities. We trained a Rattlesnake for versatility, not specialization, and this should make everyone happy.

========================================================================================

RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to drone damage and hitpoints

Caldari Battleship Bonus:
5% bonus to all shield resistances

Role Bonus:
50% bonus to Cruise missile and Torpedo max velocity


Slot layout: 6H, 8M(+1), 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 13000(+250) / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)

========================================================================================


Please create new ships with super drones, that is an excellent idea. The Rattlesnake just takes too long to train for and you will be hurting your customers unnecessarily.
Arthur Aihaken
CODE.d
#444 - 2014-04-15 05:02:48 UTC  |  Edited by: Arthur Aihaken
MeBiatch wrote:
BHAALGORN
Role Bonus:
100% bonus to Large Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

MACHARIEL
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration

OK, you got me there - although it's really more of an attribute change than a role bonus (at least for the Machariel).

I am currently away, traveling through time and will be returning last week.

Little Blackjack
Money Savers Inc
#445 - 2014-04-15 05:44:14 UTC  |  Edited by: Little Blackjack
Sniper Smith wrote:
CCP Rise :

Can you address how the AB speed bonus works on the NM Hull ? As in, are we looking at a Core X NM doing over 1000m/s, ~150m/s faster than a MWD ? Or am I calculating this wrong ?

Don't get me wrong, if my AB NM goes faster than my current MWD NM, I'm not gonna cry lol.. Just seems a little odd. (and I couldn't be bothered scanning the whole of the frig/cruiser threads to see if it was addressed there..)


Fully fitted ded AB, the NM will do (incl. imp set) a max of around 1500 m/s Shocked with AB lasting some 7 mins and more and heat for like 3 mins.

Add boosters for lower sig size (-11% eg) or 31% tracking and off you go. Gankers might have a hard time, hitting nightmares in the future with artis.. lol! Twisted
Lucine Delacourt
The Covenant of Blood
#446 - 2014-04-15 05:52:20 UTC
stoicfaux wrote:
Bertrand Butler wrote:
Quote:
Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls.


Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you.

Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)

With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.

So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.

Meh. =/



The one DLA complaining is ridiculous. They have drone control range rigs for a reason. Just 1 and a DLA is fine for most PvE.
Exglint
Viziam
Amarr Empire
#447 - 2014-04-15 06:00:11 UTC
Arthur Aihaken wrote:
MeBiatch wrote:
this is the snake I would like to see:

Yes, we'd all like another second role bonus for our Pirate battleships… Roll



Just sayin, Nestor has 5
Arthur Aihaken
CODE.d
#448 - 2014-04-15 06:37:28 UTC
Exglint wrote:
Just sayin, Nestor has 5

And yet, people still aren't racing out to buy it...

I am currently away, traveling through time and will be returning last week.

Tauranon
Weeesearch
CAStabouts
#449 - 2014-04-15 06:40:14 UTC
stoicfaux wrote:
Bertrand Butler wrote:
Quote:
Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls.


Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you.

Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)

With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.

So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.

Meh. =/


The rattlesnake is better at sleepers, L5s, and high end deds than the TFI. It is now probably better at gurista ratting too, because thats a kind of difficult task where all-gank battleships get beat down on particular spawns, where its tank bonus actually kinda shines. It doesn't bug me if its only nearly as fast as a TFI at level 4 yawns.

SubStandard Rin
School of Applied Knowledge
Caldari State
#450 - 2014-04-15 06:53:16 UTC
all i just wrote just disapeared and the save draft didn't work ... oh well....

TL;DR version.

Rattlesnake suggestions:

1# Add +25m3 drone bay
2# Remove 1x Missile launcher
3# Add more drone damage bonus to offset 2#
4# Add a EWAR drone bonus to the hulls for the correct size like EC-900 for the RS, EC-600 for the Gila and EC-300 for the Worm to offset the EWAR utility drop the hulls have had.


Longer version.

+25m3 drone bay :
Basicly with the change we lose some flexibility we had before this is in my oppion something worth adressing.
Sure you could use Moblile depot and switch out drones but honestly that feels just chuncky. extra dronebay only adds versitility not extra dps.
Before if you downgraded 1 heavy/sentry set you could replace it with

2 medium and 1 light set or 1 medium and 3x light sets
now if you reduce 1 heavy/sentry set you can replace it with
1 medium or 2 light sets


50/50 damage application:
I never liked split damage types, Missiles/Drones .... it always feels chunky leaning one way or another will make it better.
on the RS it never had any fitting issues so adding an extra launcher is not going to do any changes on the fittings.
but it will mess up your lowslots making them almost mandatory to be all damage enhancer modules
pointing it one way ot the other and your not that hurt if you decided to cut your dps shorter with using one module less of one type. Besides splitting weapon types will always be a new player issue due to longer skill queues


EWAR drones:
With thoes changes the Gurista line gets weaker Ewar drones the other ships of its class.... is this intended???
add a bonus to Ewar drones of the correct size for each ship either as Galente bonus or as Role bonus to solve this matter.


Valleria Darkmoon
Imperial Academy
Amarr Empire
#451 - 2014-04-15 06:58:20 UTC  |  Edited by: Valleria Darkmoon
@CCP Rise

Any chance you can list the warp speed of the Machariel (and Cynabal) in AU/s so we can get an idea of how it stacks up against other warp speeds? I'm assuming these ships have faster warp speed than normal for their size but don't bend the rules of the warp acceleration/deceleration formula otherwise, correct?

Reality has an almost infinite capacity to resist oversimplification.

Cheekything
Aliastra
Gallente Federation
#452 - 2014-04-15 07:03:12 UTC
I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.

But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.

Maybe increase the range a bit for for sniping.

Arthur Aihaken
CODE.d
#453 - 2014-04-15 07:03:23 UTC
Valleria Darkmoon wrote:
@CCP Rise

Any chance you can list the warp speed of the Mach in AU/s so we can get an idea of how it stacks up against other warp speeds? I'm Assuming these ships have faster warp speed than normal for their class but don't bend the rules of the formula otherwise, correct?

(Same goes for the Cynabal if possible)

3.0 AU/s is confirmed for the Machariel.

I am currently away, traveling through time and will be returning last week.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#454 - 2014-04-15 07:31:44 UTC
Cheekything wrote:
I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.

But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.

Maybe increase the range a bit for for sniping.



aahahahah what the hell is this guy even talking about
Naomi Anthar
#455 - 2014-04-15 07:56:03 UTC
scorchlikeshiswhiskey wrote:
Arthur Aihaken wrote:
I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus.

I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve?



I'm getting tired of this - as we speak you got rattle with effective 7,5 launcher. As we speak you got access to Raven Navy issue (yeah there is nothing like CNR - whatever it is) , Typhoon Fleet Issue . Not even speaking of base Missile BS. Also let's not forget Golem - and even when they will add caldari/minmatar pirate race - don't expect anything better than Golem. Because that would be disgusting. And against game /balance design.

You got ship you are asking for already in many versions. What the hell people really expect ...

And wait a moment - who told you Raven Navy is peak of Missile DPS ? That is Typhoon Fleet Issue.
Naomi Anthar
#456 - 2014-04-15 07:59:00 UTC
Viribus wrote:
Cheekything wrote:
I still think the Vindicator needs some separation from the Megathron Navy Issue in terms of roles they both seem to fit the same job but the Navy Mega at the current moment does it a bit better.

But it's nice to see the range has been made better that helps it being more useful for PVP and not just PVE.

Maybe increase the range a bit for for sniping.



aahahahah what the hell is this guy even talking about


He clearly belongs to actually not that small (as we can see in Vigilant/daredevil balance passes) group of people who think serpentis ships are garbage and get owned by t1 basic hulls.

They won't give up until DD will have 500% small hybrid damage bonus - because 200% clearly does not make it good.
With Vigilant something to get like 15 effective turrets. And with Vindi ... yeah serpentis clearly underpowered unless you can break 2000 dps barrier with it.
chaosgrimm
Synth Tech
#457 - 2014-04-15 08:17:42 UTC  |  Edited by: chaosgrimm
Vinyl 41 wrote:
if you keep asking for some unique features to angels we might get trolled by CCP doing smt like making angels into caldari - matar hybrid with bonuses to missles and projectiles similar to navy Phoon Twisted - imagine that uproar

Personally I wouldn't care, just so long as it doesn't step on the toes of the tfi.

It needs a change. There was quite a bit of discussion going on the Marauder rebal concerning vargur and mach similarities. CCP ytterbium made a post specifically addressing it. Here's the snippet:
CCP Ytterbium wrote:

regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

What's happening... Mach stays relatively untouched + gains warp speed greater than the vargurs...

Well played CCP
Arthur Aihaken
CODE.d
#458 - 2014-04-15 08:25:05 UTC  |  Edited by: Arthur Aihaken
Naomi Anthar wrote:
And wait a moment - who told you Raven Navy is peak of Missile DPS ? That is Typhoon Fleet Issue.

I don't believe I said it did…

chaosgrimm wrote:
What's happening... Mach stays relatively untouched + gains warp speed greater than the vargurs...
Well played CCP

What part of "tuning changes" doesn't apply? Less agility, less align time, greater signature and less scan resolution. If that isn't the very definition of "tuning" I'm not sure what is...

I am currently away, traveling through time and will be returning last week.

chaosgrimm
Synth Tech
#459 - 2014-04-15 08:37:00 UTC
Arthur Aihaken wrote:

chaosgrimm wrote:
What's happening... Mach stays relatively untouched + gains warp speed greater than the vargurs...
Well played CCP

What part of "tuning changes" doesn't apply? Less agility, less align time, greater signature and less scan resolution. If that isn't the very definition of "tuning" I'm not sure what is...

It's the context. Complaints on mach v vargur weren't about the signature, etc
Arthur Aihaken
CODE.d
#460 - 2014-04-15 08:39:53 UTC
chaosgrimm wrote:
It's the context. Complaints on mach v vargur weren't about the signature, etc

What does this have to do with the Machariel? Vargurs were already rebalanced and are considered one of (if not the) best Marauders. If you're suggesting that the Machariel needs to be further nerfed to continue to justify your Vargur's existence, then I suspect you won't have much of a following...

I am currently away, traveling through time and will be returning last week.