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Player Features and Ideas Discussion

 
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[Kronos] Pirate Faction Battleships

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Author
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#421 - 2014-04-15 01:52:39 UTC  |  Edited by: Arthur Aihaken
Viribus wrote:
I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.

I think most are just ecstatic the Machariel didn't get hit with the whiffle bat...

I am currently away, traveling through time and will be returning last week.

stoicfaux
#422 - 2014-04-15 02:11:53 UTC
Bertrand Butler wrote:
Quote:
Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls.


Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you.

Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)

With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.

So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.

Meh. =/

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#423 - 2014-04-15 02:19:38 UTC
I'm not really onboard with the rattlesnake gallente BS bonus.

It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.

That way you don't make it one of the most accessible droneboats in the game for free.

The Guns of Knowledge 

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#424 - 2014-04-15 02:21:32 UTC
Sushi Nardieu wrote:
I'm not really onboard with the rattlesnake gallente BS bonus.

This has been explained ad infinitum… let it go.

I am currently away, traveling through time and will be returning last week.

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#425 - 2014-04-15 02:22:17 UTC
Arthur Aihaken wrote:
Sushi Nardieu wrote:
I'm not really onboard with the rattlesnake gallente BS bonus.

This has been explained ad infinitum… let it go.


I've read it. I am expressing my concern to influence change. Learn to community.

The Guns of Knowledge 

Kaarous Aldurald
Black Hydra Consortium.
#426 - 2014-04-15 02:22:26 UTC
stoicfaux wrote:
Bertrand Butler wrote:
Quote:
Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls.


Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you.

Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)

With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.

So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.

Meh. =/


My enthusiasm is not based on running L4s. Wormhole usage, for example, is significantly buffed. Idk about null, I haven't ratted in null in literally 5 years.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#427 - 2014-04-15 02:24:46 UTC
Sushi Nardieu wrote:
I'm not really onboard with the rattlesnake gallente BS bonus.

It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.

That way you don't make it one of the most accessible droneboats in the game for free.


Whichever way they change it, something weird is getting stuck in there for free.

Either 50% missile damage, 20% resists, or the drone bonus. They made their choice.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#428 - 2014-04-15 02:30:30 UTC
Sushi Nardieu wrote:
I've read it. I am expressing my concern to influence change. Learn to community.

Keep up the good fight then, 'cause it ain't changing.

I am currently away, traveling through time and will be returning last week.

MeBiatch
GRR GOONS
#429 - 2014-04-15 02:35:45 UTC
this is the snake I would like to see:

RATTLESNAKE

Gallente Battleship Bonus:
10% drone damage and hitpoints

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
50% bonus to missile velocity
225% bonus to heavy and sentry drone damage and hitpoints


Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75) / 200(-200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)

what this would do is with either 2 sentries or 2 heavies you would have 9.75 drones (vs the 7.5) you have now
you regain the velocity bonus so that torps and heavies go far.

plus by making the standard drone bonus stay you get 7.5 drones for small and medium.


personally this feels allot more like the snake should be.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#430 - 2014-04-15 03:06:22 UTC
MeBiatch wrote:
this is the snake I would like to see:

Yes, we'd all like another second role bonus for our Pirate battleships… Roll

I am currently away, traveling through time and will be returning last week.

Myrthiis
Boon Odd Ducks Bath Toys
#431 - 2014-04-15 03:33:54 UTC
MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage

Role Bonus:
37.5% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration


Slot layout: 7H, 6M, 7L; 6turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)



U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition.
And yes turret simmetry is something i care about :)
Nevyn Auscent
Broke Sauce
#432 - 2014-04-15 03:41:35 UTC
Myrthiis wrote:

U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition.
And yes turret simmetry is something i care about :)

The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#433 - 2014-04-15 03:52:59 UTC
Man I wish CCP would make EoM Pirate faction ships

some kind of caldari/amarr/gallente blend

sheild tank Missile ships or something, seems like EoM NPCs are shield tanked missile ships I don't know where this would fit.

Maybe Shield tanked Missile ships with a shield boost bonus and missile damage or something.
Myrthiis
Boon Odd Ducks Bath Toys
#434 - 2014-04-15 03:56:31 UTC  |  Edited by: Myrthiis
Quote:
The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up

Plz compare what it is comparable ...sure we have one more high and that come with a PG and cpu cost where the NM has a 150 % large turret damage bonus . I don't ask for nothing else except fairness between two ships who competete for the same spot ...If u fail to understand this i cant do much ...
chaosgrimm
Synth Tech
#435 - 2014-04-15 04:08:56 UTC  |  Edited by: chaosgrimm
Viribus wrote:
I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.

Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships


Just spitballing:
* Tracking instead of f/o + lower sig, better agility/speed.
* heat bonuses
* AB/MWD cap reductions
* ewar drone effectiveness
* drone RoF
* Weapon signature resolution.
* nos / nuet resistance
* web resistance
* festival launcher bonus xD
Vinyl 41
AdVictis
#436 - 2014-04-15 04:32:19 UTC
if you keep asking for some unique features to angels we might get trolled by CCP doing smt like making angels into caldari - matar hybrid with bonuses to missles and projectiles similar to navy Phoon Twisted - imagine that uproar
Fabulous Rod
Darkfall Corp
#437 - 2014-04-15 04:33:29 UTC  |  Edited by: Fabulous Rod
The more I think about it, the more the greatly reduced drone bay makes the Rattlesnake feel very limited. I won't even be able to fit salvage drones. I picked that ship for its large drone bay and now we are getting **** on because we got compromised on an utterly horrible idea turned into just a bad idea.

There is no good reason to remove anything from the rattlesnake. Rattlesnake users are just being screwed over unnecessarily.. There is no reason to remove the missile velocity bonus either. Why can't the Rattlesnake remain the versatile ship we trained for?

The overlap argument seems pretty weak since the only commonality between Guristas and Gallente is the use of drones. Everything else about Guristas is typical of Caldari.

The super drone idea is great but please don't ruin Guristas with it. Why not create new ships so you don't have to screw over a bunch of people with these drastic changes?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#438 - 2014-04-15 04:36:43 UTC
Evolve or die.

I am currently away, traveling through time and will be returning last week.

Fabulous Rod
Darkfall Corp
#439 - 2014-04-15 04:39:22 UTC  |  Edited by: Fabulous Rod
Arthur Aihaken wrote:
Evolve or die.


Get a life. This thread isn't about your personal opinions on everything.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#440 - 2014-04-15 04:45:55 UTC
Rattlesnake tears are priceless...

I am currently away, traveling through time and will be returning last week.