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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#221 - 2014-04-14 16:29:25 UTC
So new battleship thread, many posts and not a single damn post on the frigates for ages.

so in other words the macherial is still unchanged and is no even better at hunting down highsec freighters and keeping them heavily bumped.

as well as station bumping carriers. and bumping hell anything else in the ******* game still. thx for the years ago mention that this needed changing and did nothing about it.

"we want to get rid of 90% webs cuz there to strong and encourage solo pvp" cool so people will still make vindicator videos of themselves killing scrubs. mean while the rest of us who did it in paladins and kronos's will have to deal with it.

Amarr Militia Representative - A jar of nitro

Last Wolf
Umbra Wing
#222 - 2014-04-14 16:31:04 UTC
Rattlesnake + remote rep + super sentries = The ship can now DRONE TANK! (at least in PVE). =D

This ship seriously needs to put on TQ before someone gets the bright idea to nerf it back down to its current form.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Mr Ignitious
Lifeline Industries
#223 - 2014-04-14 16:34:17 UTC
Sintiar Loffwagea wrote:


7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)


But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars.

People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****.
baltec1
Bat Country
Pandemic Horde
#224 - 2014-04-14 16:34:23 UTC
I am happy with this vindi although a little upset CCP did not allow a capital jump drive to be fitted.
Harvey James
The Sengoku Legacy
#225 - 2014-04-14 16:35:38 UTC
CCP Rise wrote:
Cross-posting a couple answers from reddit because some folks may have not seen otherwise:

Quote:
[–]popgalveston Minmatar 13 points 1 hour ago
Please stop it with missile bonuses benefitting from Gallente skills.....


[–]CCP_Rise CCP Employee 1 point 61 milliseconds ago
I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want.
It's also not like Gallente never use missiles. Until recently all the Roden ships used them.

Quote:
[–]Walican132 Blood Raiders 8 points 1 hour ago
I wonder the logic behind the snake getting bonuses sentries instead of just heavy. Either way rattlesnake fleet will break the drone assist cap so that's a small victory.


[–]CCP_Rise CCP Employee 1 point 138 milliseconds ago
We considered a heavy only focus for the ship but as other commentors have said, it would have hurt the ship's current applications severely and we didn't want that. Also, because of the tracking and optimal bonuses for drones on Gallente ships there's still plenty of room for the Rattlesnake to have Sentrys without treading too heavily on the Dominix.


i disagree .. i think you could easily add the missile bonus to the caldari skill .. why not have 2? SOE got tons of role bonuses
then split some of the drone HP/damage to gal skill..

on rattle.. well again i think that's wrong having sentries bonused at least to the same degree as heavies .. maybe a smaller bonus if you have too have it on..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Joker Dronemaster
Aliastra
Gallente Federation
#226 - 2014-04-14 16:37:39 UTC
CCP Rise wrote:
Cross-posting a couple answers from reddit because some folks may have not seen otherwise:


[–]CCP_Rise CCP Employee 1 point 61 milliseconds ago
I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want.
It's also not like Gallente never use missiles. Until recently all the Roden ships used them.


Except the launchers carry more weight than the drones do in terms of DPS. Look at the top of the page for my edit, and please tell me i did my math wrong. I mean really.... I actually hope I'm wrong on this one.
Jherik
The Scope
Gallente Federation
#227 - 2014-04-14 16:38:57 UTC
thank you CCP for allowing us to still have a reliable shield tanked sentry platform. I was worried
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#228 - 2014-04-14 16:40:27 UTC
I know that the Dronebonus on the RS is "only" 275% so Sentries don´t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat.
Harvey James
The Sengoku Legacy
#229 - 2014-04-14 16:42:06 UTC
Gosti Kahanid wrote:
I know that the Dronebonus on the RS is "only" 275% so Sentries don´t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat.


i would go for 150% sentries ... 225% heavies

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sentenced 1989
#230 - 2014-04-14 16:42:41 UTC
Please, for the love of god, now that you are re balancing it, either put 6 or put 8 guns on machariel, I mean, really, make it even.

Also, special effect channel just to turn of clouds so I can see all the other effects on my machariel and don't have to suffer from cloud fps lag :)
Lloyd Roses
Artificial Memories
#231 - 2014-04-14 16:42:48 UTC
Machariel-nerf was feared by many. Turns out the biggest nerf was a 3% bigger sigradius, BUT warpspeed 8)

WELL DONE :D


And how many EHP does an augmented Ogre have if launched by a rattler?
Jherik
The Scope
Gallente Federation
#232 - 2014-04-14 16:44:08 UTC
MeBiatch wrote:
hmm looks like PL just got a new "cat"

lets call them snake cats...

with the way drone assist works now.

50 drones is 25 guys which is loads better then 10 guys.

so here are the fittings i am thinking of:

high (6):
5 x cruise missile laucher II

1 x DLA

mid(7):
MJD
sensor booster
2 x Omni II
invul II
2 large shield extender II

lows(6):
DCU II
3 DDA II
2 BCU II (if it fits if not one and then a PDU II)

rigs:
1 em rig
1 shield extender rig
1 sentry drone rig

Drones:
3 x garde II
3 x Bouncer II
5 x warrior II

not sure what all the stats are going to be but it looks like solid damage and solid EHP.
that and have a few carriers around with extra drones will make this a pretty powerfull fleet ship.


im sure you just threw it together but god that fit is terrible
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#233 - 2014-04-14 16:45:16 UTC
Harvey James wrote:

i would go for 150% sentries ... 225% heavies


when you see bonuses like this, like the different bonuses to projectiles and missiles on the fleet issue minmatar ships, don't you ask yourself "why don't they just make these weapons equally good instead?"
Xequecal
Ministry of War
Amarr Empire
#234 - 2014-04-14 16:46:47 UTC
Joker Dronemaster wrote:
CCP Rise wrote:
Cross-posting a couple answers from reddit because some folks may have not seen otherwise:


[–]CCP_Rise CCP Employee 1 point 61 milliseconds ago
I wish there was a way to avoid it but there really isn't. If we put the drone damage bonus on the Gallente skill and put missile damage in the role bonus (as it was before) it would mean people were basically required to have level 5 of the Gallente skill to use the ship, which we don't want.
It's also not like Gallente never use missiles. Until recently all the Roden ships used them.


Except the launchers carry more weight than the drones do in terms of DPS. Look at the top of the page for my edit, and please tell me i did my math wrong. I mean really.... I actually hope I'm wrong on this one.


That's not really the point. If you have Gal BS IV on the current version you have100% of drone DPS and 93.33% of max missile DPS. If they put a +55%/level drone bonus on the Gal BS skill and made the missile bonus a role bonus, at Gal BS IV you'd have 100% of max missile DPS but 85.33% of max drone DPS.

5 cruises with CN Scourge do 390 DPS with no damage mods, 2 Garde II with 375% damage do 421 DPS. Swapping the role bonus with the missile bonus means you lose almost three times as much raw DPS from missing a skill rank.
Ranger 1
Ranger Corp
Vae. Victis.
#235 - 2014-04-14 16:46:54 UTC
Fabulous Rod wrote:
Aken Thrawn wrote:
I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.

I could cope with the drone changes but the drone bay reduction simply kills the ship for me.

With all the time it takes to skill up for a BS you should be careful when you mess with it.

Who's using Rattlesnake now? Do you have a player profile for who flies that ship?

Keep that profile in mind when you work on the new specs, please.



I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries.

The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse.

I like how he said this with a straight face.

Excellent self control.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rabbit P
Nuwa Foundation
Fraternity.
#236 - 2014-04-14 16:47:15 UTC
can rise please confirm the warp speed increase for dramiel is 50% or not
as now is 5AU/s , with 50% bonus will be 7.5. which is higher then those T2 frigates and very close to interceptors/covops.
Last Wolf
Umbra Wing
#237 - 2014-04-14 16:49:01 UTC  |  Edited by: Last Wolf
Kitty Bear wrote:
Last Wolf wrote:

Rattle is still Missile + Drones..... But even better at the missiles part, and still the same at the drone part. I don't get why people are complaining other than they just want something to complain about.


but who ever bought and flew a rattlesnake primarily for it's missile capabilities


list everything that the rattlesnake is losing in this change
list everything that the rattlesnake is gaining in this change

the first list dwarfs the second list



Loses ability to field 5 heavy ewar drones. Might be more relevant when/if ewar drones are changed to not suck.
Loses 33% damage/hp on light/medium drones. No one uses medium drones. Not much difference between ~130 and ~90 dps when using lights tbh.....
Loses 33% range on missiles. Cruise's are never used at their un-bonused max range, although I agree is kinda hurts torps, especially javelin. Thankfully torps are so horrible 90% of rattles use cruise anyways.

Gains nearly 90% more missile dps. This buff alone is worth the rest of its losses.
Gains 3 flights of heavy + 2 flights of lights VS 3 flights of heavy + 1 flight of lights. Scratch that, Bad at maths today.
Gains ability to perma RR HALF of its drones using one high slot.
Gains cheaper drone costs. 60% cheaper to fill its hold than before and 60% cheaper to abandon a flight of drones.

I'm not seeing this "Dwarfing" you are talking about. Rattle loses very minor things and gains HUGE amounts of important ones.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#238 - 2014-04-14 16:51:43 UTC
Harvey James wrote:
Gosti Kahanid wrote:
I know that the Dronebonus on the RS is "only" 275% so Sentries don´t get any stronger as they already are. But how about (if even possible) split the Rolebonus to 275% for sentries and 300% to 400% for heavies? They are still slow (though faster then now because of the Drone change), but this would also encourage to use the Rattlesnake for great Damage with Torps ans Heavies in close combat.


i would go for 150% sentries ... 225% heavies


I think thats to extreme on the Sentry-side, and at least 275% are necessary to confince players to use heavy drones
Angsty Teenager
Broski North
#239 - 2014-04-14 16:52:15 UTC
Hahahah

>nerfs the cynabal
>unironically buffs the mach

How out of touch are you Rise? I mean seriously. Neither need a nerf, I'm glad you didn't nerf the mach, but I hope you understand that the cynabal is significantly more in need of a fix than than the mach. The mach has it's role and no other BS fills it. The cynabal has it's role, and it's filled better currently by the vaga/cerb/ishtar/any t1 cruiser with long range guns.

Seriously...

MeBiatch
GRR GOONS
#240 - 2014-04-14 16:53:44 UTC
Jherik wrote:

im sure you just threw it together but god that fit is terrible


umm yup off the top of my head...

what would you change?

unless you mean it would cause terror for those who saw it come at them?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.