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Rorqual in Highsec

Author
ShahFluffers
Ice Fire Warriors
#41 - 2014-04-15 19:10:03 UTC
Tengu Grib wrote:
ShahFluffers wrote:
Nope. Still a capital and has all the strengths of one (million or so EHP, reps thousand of hp, remote reps thousands of hp, jump drive, cargohold big enough for general hauling, cheaper than a jump freighter, etc).

Don't forget the somewhat terrifying pvp fits available. Heavy Neuts, capital local rep, heavy drones = one bad a** mother f******. At least for highsec folks anyways.


[Rorqual, Neutral Reps on Undock!!]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II

EM Ward Field II
Thermic Dissipation Field II
Kinetic Deflection Field II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Capital Shield Booster I

Capital Remote Shield Booster I
Capital Remote Shield Booster I
Capital Remote Shield Booster I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I


Stats (with level 5 skills)
- has ~1.4 MILLION effective hitpoints
- can self repair ~4800 hp/sec (or ~6000 hp/sec overheating)
- has a capacitor capacity of ~75000
- capacitor power lasts...
---- around 7 to 9 minutes with just the shield booster on.
---- around 5 to 7 minutes with the shield booster and neuts on.
---- around 2.9 minutes with just the remote reps on.
---- around 1.5 to 1.9 minutes with everything on.
- can remote repair about 900 damage per second (or 4500 hp every 5 seconds)... more if overloaded.


For reference... 2 Scimitars using the combined power of 6 large remote reps and 2 mediums can only repair ~535 hp/sec... and each ship has ~30 to 40 thousand EHP and ~1800 capacitor power.
Which would be easier to kill in 60 seconds?


Now if you want to get cheeky and ban all capital mods in high-sec (which directly affects POS operators because they use capital weapons for their large arrays)...

[Rorqual, NoCapitalMod-TinkerTank]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

EM Ward Field II
Thermic Dissipation Field II
Kinetic Deflection Field II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Tracking Speed Script

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Capital Core Defense Field Extender I
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I

Garde II x5
Berserker II x5
Warrior II x5

Stats (with level 5 skills):
- has ~1.6 MILLION effective hitpoints
- has a capacitor capacity of ~68000
- capacitor power lasts...
---- about 7 minutes with just the remote reps on
---- about 4 minutes with everything on.
---- a little over an hour with just the remote reps on and receiving 2 large cap transfers
---- more than 8 minutes with everything on and receiving 2 large cap transfers
- has a native passive defense of ~180 damage per second.
- with a sister Rorqual using the same setup (or two Basilisks each giving a single cap transfer and 2 remote reps), both ships can repair each other for a tank of 1400 to 1800+ dps.
- can deal about 850 damage per second using Garde IIs... 760 dps using Berserker IIs... or ~230 dps using Warrior IIs.


Now please note... all these setups are JUST using level 5 skills... try adding in implants, boosters, and warfare links. The numbers you get will quickly become scary.

"The Rorqual isn't a combat ship"... "It won't affect warfare very much"... "it'll mostly be used by industrialists"...

A Rorqual in high-sec will be the single greatest combat multiplier and fleet ship anyone can get. It's a BEAST relative to everything else that currently exists in high-sec.
Exglint
Viziam
Amarr Empire
#42 - 2014-04-16 00:14:35 UTC
ShahFluffers wrote:
Tengu Grib wrote:
ShahFluffers wrote:
Nope. Still a capital and has all the strengths of one (million or so EHP, reps thousand of hp, remote reps thousands of hp, jump drive, cargohold big enough for general hauling, cheaper than a jump freighter, etc).

Don't forget the somewhat terrifying pvp fits available. Heavy Neuts, capital local rep, heavy drones = one bad a** mother f******. At least for highsec folks anyways.


[Rorqual, Neutral Reps on Undock!!]


[Rorqual, NoCapitalMod-TinkerTank]



All I see with these two fits is isk. Aside from the fact they would be something to hunt for in high sec and taunted into fighting your large fleet, the moment you lose your drones it becomes just a matter of time till it expands into a glorious ball of heated metal that will be seen from any nearby planet. Aside from all that I would really enjoy seeing the price tag rise from the current 2 bill-ish to a likely 6 bill-ish because demand would go through the roof in one day.
ShahFluffers
Ice Fire Warriors
#43 - 2014-04-16 00:57:06 UTC
Exglint wrote:
ShahFluffers wrote:
Tengu Grib wrote:
ShahFluffers wrote:
Nope. Still a capital and has all the strengths of one (million or so EHP, reps thousand of hp, remote reps thousands of hp, jump drive, cargohold big enough for general hauling, cheaper than a jump freighter, etc).

Don't forget the somewhat terrifying pvp fits available. Heavy Neuts, capital local rep, heavy drones = one bad a** mother f******. At least for highsec folks anyways.


[Rorqual, Neutral Reps on Undock!!]


[Rorqual, NoCapitalMod-TinkerTank]



All I see with these two fits is isk. Aside from the fact they would be something to hunt for in high sec and taunted into fighting your large fleet, the moment you lose your drones it becomes just a matter of time till it expands into a glorious ball of heated metal that will be seen from any nearby planet. Aside from all that I would really enjoy seeing the price tag rise from the current 2 bill-ish to a likely 6 bill-ish because demand would go through the roof in one day.

Remember what capital and supercapital ships taught everyone? If something gives a significant enough of an advantage then cost will fail to be a limiting factor.

And you would not use these kinds of ships outside of an undock... not without significant support at least... unless you are a moron.

And assuming that capital mods would not be banned, if you get enough of these ships RRing each other (let's say... 20+) then...
- you will be able to pull off fleets that are repping well past 18,000 damage per second
- with sentry dps well into the tens of thousands...
- and each ship having 1+ million effective hitpoints.
- with the ability to modify their fits or resupply their drones on fly (because they can all use their refitting service with each other).

Without capital mods you are still dealing with a ship that can act as a massive tinker-tank anchor to "normal" logi and RR battleships.

Google "Slowcat setup" if you wish to know more.


Regardless of where you go in EVE... raw numbers become the defining aspects of large scale warfare.
Sure, you'll kill quite a few idiot industry people at first (both their Rorqs and with your Rorq)... but then large groups will begin to use them as I have described above... and high-sec will QQ in a way that makes Hulkageddon and Burn Jita look like mild unhappiness.
Hopelesshobo
Hoboland
#44 - 2014-04-16 17:52:48 UTC
Exglint wrote:
the moment you lose your drones it becomes just a matter of time till it expands into a glorious ball of heated metal that will be seen from any nearby planet.


Doesn't a rorqual have a fitting service? So you just fly 2 of them together all the time and you have a cargobay full of drones.

Lowering the average to make you look better since 2012.

Exglint
Viziam
Amarr Empire
#45 - 2014-04-16 19:26:43 UTC
Hopelesshobo wrote:
Exglint wrote:
the moment you lose your drones it becomes just a matter of time till it expands into a glorious ball of heated metal that will be seen from any nearby planet.


Doesn't a rorqual have a fitting service? So you just fly 2 of them together all the time and you have a cargobay full of drones.


You're now assuming that two people want to waste a lot of money. On top of that people by nature are creative and smart. To defeat that refitting I could use two frigs with mwd's. Bump them out of refitting range and done, their base speed is 60 m/s so bump them 10km from each other and it would take them a year to get close enough to start their damage loop again.

I still don't see the problem with letting them into high sec, if drones were such an issue wouldn't you see more fleets of Domi's, Istar's, Arma's, etc. sitting outside station with an Orca doing it now? That drone scenario is even cheaper than two Rorqual's and causes more damage.

It's funny how everyone will grab onto any reason they can imagine to keep Rorquals out of high sec rather than use that imagination finding ways to stop them IF they decide to do one of those scenarios.
ShahFluffers
Ice Fire Warriors
#46 - 2014-04-16 20:08:48 UTC  |  Edited by: ShahFluffers
Exglint wrote:
You're now assuming that two people want to waste a lot of money.

Assuming? Refresh my memory on how many supercapitals there currently are. And how many officer-grade mods they all have.

Also... do you know how many "random" people in low-sec have carriers and dreds? A lot. A Rorqual isn't that expensive. It just has limited uses compared to the other options available (which changes if Rorquals are able to get into high-sec... then they become the best option available for that area).

Exglint wrote:
On top of that people by nature are creative and smart. To defeat that refitting I could use two frigs with mwd's. Bump them out of refitting range and done, their base speed is 60 m/s so bump them 10km from each other and it would take them a year to get close enough to start their damage loop again.

Your ignorance of capitals is showing. It requires a fast battleship to bump a capital in any significant way (their mass is immense). Frigates just bounce off.

Exglint wrote:
I still don't see the problem with letting them into high sec, if drones were such an issue wouldn't you see more fleets of Domi's, Istar's, Arma's, etc. sitting outside station with an Orca doing it now? That drone scenario is even cheaper than two Rorqual's and causes more damage.

*sigh* You missed the point. It isn't JUST the drones that are the problem... or JUST the tank... or JUST the massive EHP buffer... or JUST the cargo space... or JUST the remote repping power... it's everything combined into one convenient package.

No other ship has that all-in-one capability in high-sec. And the reason it works in low-sec and null-sec is because you risk getting dogpiled by every neutral and/or cyno-alt when using those capabilities in any fashion. There is no such risk in high-sec.

Exglint wrote:
It's funny how everyone will grab onto any reason they can imagine to keep Rorquals out of high sec rather than use that imagination finding ways to stop them IF they decide to do one of those scenarios.

Against a solo Rorqual with no support... 5 or 6 battleships with neuts. But you have to get it to leave the undock of a station first otherwise it will just use it's EHP buffer to outlast you and redock.
Now... technically you CAN counter this with enough DPS... but we're talking 20+ gank-Battleships or Attack-Battlecruisers to kill it in 30 seconds or less (because that's how much time you realistically have if you plan to enter system and warp to your bait on the station).

Against a single Rorqual with heavy support behind it... it wouldn't be much different than the old Triage Carrier tactics that my alliance used to pull. Bring lots of neuts, ewar and support. If the enemy using the Rorq did not bring enough of his/her own heavy support and/or can't maintain his/her capacitor then it will go down hard.
However, if the Rorqual pilot has competent friends and played his/her cards right... there are few things you can do but cut your losses and run.

And against a fleet of Rorqual pilots in a "Slowcat setup"... well... you can't bring in Dreadnoughts to counter it... Ewar of any kind won't really affect a setup designed to more or less completely resist it... you can't bump these ships with anything less than a nano-fit battleship (and if they are bumped they can just adapt their setup on the fly and jump the guy flying away into low-sec)... so your only realistic options are to bring in a bigger Rorqual fleet or run.
Draconus Lofwyr
The Scope
Gallente Federation
#47 - 2014-04-16 20:23:00 UTC  |  Edited by: Draconus Lofwyr
Rowells wrote:
Draconus Lofwyr wrote:
Rowells wrote:
Agondray wrote:
im for letting the rorqual come into high sec instead of having to do the pos module. just limit it from using capital remote reps in empire, and its not like the thing has fighters or a threatening weapon system.

I wouldn't be so sure. Full skills it has as much damage from normal drones as a carrier.



i would love to see the fitting on that as the rorqual can not use a DCU to augment its 5 drone max capacity.

20% drone damage bonus per lvl. lvl V gets you 10 effective drones, same as a carrier with lvl V as well except with actual drone count rather than damage bonus



there are many ships with a 10% bonus to drone dps and damage, the ishtar has that, AND it can use 5 heavy or sentry drones, and it has more low slots for drone damage mods. so i would have no issue on changing the bonus to drones to say make it during core deployment, and then bumping it to something between 30-50% since it runs fuel and move the fleet boosting bonus to non deployed mode as well as give it the suspect flag like the bastion mode does for marauders.

The max i was able to get a rorqual up to with all lvl 5 skills was 1025ish DPS, hardly an uber powerhouse. a carrier with fighters is much higher. a couple of ishtars could far out dps a single rorqual.
As for its tank, it wont be suicide gankable, oh boohoo, guess you have to work out some other way of getting at the tasty loot contained therein. Tho, honestly, they said the same about the orca when it was released, the gankers just got more creative. and since CCP has no problem with isboxer it seems, its still in the perview of a solo suicide ganker. so, you have your counter.
Nikk Narrel
Moonlit Bonsai
#48 - 2014-04-16 20:25:23 UTC
What I am hearing, overall, is that Rorquals are useless in many cases.

So many points of this, in fact, that finding a unique and valued role for them currently presents a challenge.
It seems to amount to this, they represent too much risk which overshadows their possible value.

Sure, they can compress ore, and boost, and even have clone vats.
But, they are horribly unfit for use outside of a POS, due to details that are well enough known to accept as common knowledge.

Now, for high sec, they might have the reverse impact.

Isn't there some valid middle ground where these fit into actual play, rather than a "Wouldn't it be nice if..." scenario?
ShahFluffers
Ice Fire Warriors
#49 - 2014-04-16 20:29:23 UTC
There is... buff the Rorqual so it behaves and has stats similar to a carrier... but with the "extra" industrial emphasis on it. Bringing it into high-sec would require the hull itself to be nerfed so it can't be used to the overwhelming advantage of larger, richer, entities.
admiral root
Red Galaxy
#50 - 2014-04-16 21:13:19 UTC
+1 for suicide ganked rorquals \o/

No, your rights end in optimal+2*falloff

Rowells
Pator Tech School
Minmatar Republic
#51 - 2014-04-16 21:25:11 UTC
Draconus Lofwyr wrote:
there are many ships with a 10% bonus to drone dps and damage, the ishtar has that, AND it can use 5 heavy or sentry drones, and it has more low slots for drone damage mods. so i would have no issue on changing the bonus to drones to say make it during core deployment, and then bumping it to something between 30-50% since it runs fuel and move the fleet boosting bonus to non deployed mode as well as give it the suspect flag like the bastion mode does for marauders. The max i was able to get a rorqual up to with all lvl 5 skills was 1025ish DPS, hardly an uber powerhouse. a carrier with fighters is much higher. a couple of ishtars could far out dps a single rorqual.

I don't think you are seeing the whole picture. It is not any single thing that makes capitals in highsec a bad thing, it is all of them combined. Capital tank, Capital remote reps and cap transfers, capital self-reps, capital tank, decent drone dps, all of those things combined in the relative saftey of highsec will make them terrible gameplay for anyone who doesnt have their own rorqs and rorq gangs.

Also, turning drones into a indy core bonus would kill their drone use in dangerous space where they currently live, which already very limited. Imho, indy core needs to die.

Draconus Lofwyr wrote:
As for its tank, it wont be suicide gankable, oh boohoo, guess you have to work out some other way of getting at the tasty loot contained therein. Tho, honestly, they said the same about the orca when it was released, the gankers just got more creative. and since CCP has no problem with isboxer it seems, its still in the perview of a solo suicide ganker. so, you have your counter.

You have heavily under estimated the tanking capabilites of the rorqual.

In this example we are going to use tornado because anything else just wont put out enough dps in time to kill it without concord showing up and ending the gank.

1 tornado 12,000 volley damage and approx 60mil cost (the damage is rounded up using best T2 mods abvailable and the cost is lowballed based on T1 fits)

A: Rorqual with only shield tank (no rigs, no lowslot mods)
1mil ehp
B: Rorqual with DCII, 2x bulkheads, shield booster, hardeners, and 3 cargo rigs (reduces armor)
1.8mil ehp
C: Rorqual fit for nothing but tank: T2 shield extender rigs, no shield booster, same fitting as above otherwise
2.5mil ehp

lets do some simple math to figure out how much it is going to cost to gank each one shall we?

A: 1,000,000/12,000 = 83 x 60,000,000 = 5,000,000,000 (5 billion)

B: 1,800,000/12,000 = 150 x 60,000,000 = 9,000,000,000 (9 Billion)

C: 2,500,000/12,000 = 208 x 60,000,000 = 12,480,000 (12.48 Billion)

All of that just to kill a 2.5 billion isk ship

Any capital ship that can git capital mods is going to be nigh on untouchable in highsec.

Like I said before, the rorqual is not the ship to be doing this. It belongs in dangerous space.

The ship you need to be asking for buffs to cargo and other things for highsec use is the orca.
ShahFluffers
Ice Fire Warriors
#52 - 2014-04-16 21:25:43 UTC  |  Edited by: ShahFluffers
edit: beaten to it.
Nikk Narrel
Moonlit Bonsai
#53 - 2014-04-16 21:32:35 UTC
Rowells wrote:
Like I said before, the rorqual is not the ship to be doing this. It belongs in dangerous space.

The ship you need to be asking for buffs to cargo and other things for highsec use is the orca.

I would specify it to belong in a space we don't have in EVE.

Concord makes it overpowered in high sec.
Other capital ships make it underpowered everywhere else.

Where can we send this, enough to justify it's existence, which has neither Concord nor other capital ships?
Rowells
Pator Tech School
Minmatar Republic
#54 - 2014-04-16 21:34:56 UTC
Nikk Narrel wrote:
Rowells wrote:
Like I said before, the rorqual is not the ship to be doing this. It belongs in dangerous space.

The ship you need to be asking for buffs to cargo and other things for highsec use is the orca.

I would specify it to belong in a space we don't have in EVE.

Concord makes it overpowered in high sec.
Other capital ships make it underpowered everywhere else.

Where can we send this, enough to justify it's existence, which has neither Concord nor other capital ships?

rorq itself needs a makeover anyway (which sadly might not be this summer), but I can imagine after years of problems piling up it might give the devs a good idea on how to fit it into a nice spot. Hopefully
Exglint
Viziam
Amarr Empire
#55 - 2014-04-16 22:17:59 UTC
Rowells wrote:

lets do some simple math to figure out how much it is going to cost to gank each one shall we?

A: 1,000,000/12,000 = 83 x 60,000,000 = 5,000,000,000 (5 billion)

B: 1,800,000/12,000 = 150 x 60,000,000 = 9,000,000,000 (9 Billion)

C: 2,500,000/12,000 = 208 x 60,000,000 = 12,480,000 (12.48 Billion)

All of that just to kill a 2.5 billion isk ship

Any capital ship that can git capital mods is going to be nigh on untouchable in highsec.


First, you are assuming Concord wouldn't stick their nose into that fight and add to the damage the Rorqual is taking. Second, you are also assuming that ship would stay 2.5 bill IF it were allowed into high sec (it won't I promise you). Third, CCP could always make capital mods like the bomb launcher and make it unusable in highsec.

To whoever it was that said I don't know about capital ships. You're right I don't fly capitals because they are boring and bullet magnets. I wasn't saying use those ships specifically, but you need to see the idea I was trying to put across. There are ways to combat certain ships with strategies creatively thought up by the players. Nothing in eve is immortal except for the capsuleers.
ShahFluffers
Ice Fire Warriors
#56 - 2014-04-16 22:50:37 UTC
Exglint wrote:
First, you are assuming Concord wouldn't stick their nose into that fight and add to the damage the Rorqual is taking. Second, you are also assuming that ship would stay 2.5 bill IF it were allowed into high sec (it won't I promise you). Third, CCP could always make capital mods like the bomb launcher and make it unusable in highsec.

Wait... what?
Why would CONCORD attack the Rorqual when something is attempted to suicide gank it? I think you need to brush up on the aggression mechanics.

Also... I'm looking at a buffer tank on a Rorqual that has in excess of 2 million effective hitpoints without using any capital mods (1.6 million if no capital rigs are allowed either).

Exglint wrote:
To whoever it was that said I don't know about capital ships. You're right I don't fly capitals because they are boring and bullet magnets. I wasn't saying use those ships specifically, but you need to see the idea I was trying to put across. There are ways to combat certain ships with strategies creatively thought up by the players. Nothing in eve is immortal except for the capsuleers.

So basically... you admit to your own ignorance regarding capitals... wave off any "ill effects" that letting the Rorqual into high-sec will have... vaguely saying that "people will adapt"... despite the warnings of people with actual capital and large fleet experience...

Troll much?
Exglint
Viziam
Amarr Empire
#57 - 2014-04-16 22:58:45 UTC
ShahFluffers wrote:
]
Wait... what?
Why would CONCORD attack the Rorqual when something is attempted to suicide gank it? I think you need to brush up on the aggression mechanics.

Also... I'm looking at a buffer tank on a Rorqual that has in excess of 2 million effective hitpoints without using any capital mods (1.6 million if no capital rigs are allowed either).


Last I checked we were talking about the Rorqual being used to gank others. It is nice to know your tears are formed because you want an easier target like industrials.
Rowells
Pator Tech School
Minmatar Republic
#58 - 2014-04-16 23:07:39 UTC
Exglint wrote:
ShahFluffers wrote:
]
Wait... what?
Why would CONCORD attack the Rorqual when something is attempted to suicide gank it? I think you need to brush up on the aggression mechanics.

Also... I'm looking at a buffer tank on a Rorqual that has in excess of 2 million effective hitpoints without using any capital mods (1.6 million if no capital rigs are allowed either).


Last I checked we were talking about the Rorqual being used to gank others. It is nice to know your tears are formed because you want an easier target like industrials.

We are talking about ALL of the aspects of bringing a rorqual (or any capital) into highsec.

Also, do not even consider nerfing the rorq just so it's ok to fly somewhere else. It has some decent strength in nullsec, but that strength is too much for highsec, mostly because of the removal of certain aspects of risk, mainly other capitals.

And I dont recall anyone saying they were gonna use the rorq to gank anyone. My response was to say that the rorq does indeed have a formidable weapon system.
Galphii
Caldari Provisions
Caldari State
#59 - 2014-04-16 23:52:28 UTC
Sure, take away its drone damage bonus and it'd work well in HS. Better than being stuck within pos shields out in LS and null.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

brinelan
#60 - 2014-04-17 00:02:13 UTC
This is a slippery slope. you get this, but you need to allow cynos to move it, so an exception is made that only rorqual can be used to jump to a hisec cyno, then the crying that there is nothing that can reasonably kill it so then you want carriers/dreads in hisec, and then it goes from there.

Face it, if you want to safety of hisec then you have to live with the limitations.. if you want the shiny toys then go where you can use them.