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Rigging Golem

Author
Jallukola
#1 - 2014-04-14 06:32:37 UTC  |  Edited by: Jallukola
Quite simple question really. Trying figure out should I just go with the classic double-rigors, or go with what I set my eyes on, double bay thrusters.

Personally I'm leaning towards the bay thrusters because Golem has that bonus on Target Painters, and planning on putting 2 Republic TP's on it, but I am not quite sure is this approach advisable.

Assistance much apprechiated, Cheers!

*Forgot to mention, it would become a torpedo boat, and planning bay thrusters because missile speed bonus.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Vinyl 41
AdVictis
#2 - 2014-04-14 06:45:26 UTC
if cruises go with rigors and some painters but if torps hbt and lots of tps 4+
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#3 - 2014-04-14 07:19:11 UTC
anything to boost your explosion velocity is good. That's where you will lose most of your dps
Gregor Parud
Imperial Academy
#4 - 2014-04-16 09:37:05 UTC
Caleb Seremshur wrote:
anything to boost your explosion velocity radius is good. That's where you will lose most of your dps



FYP
Elemenohpee
Output Industries
#5 - 2014-04-16 11:16:24 UTC  |  Edited by: Elemenohpee
Unlike allot of people on these forums that just rehash what others have told them I went and tested for a few hours on SISI shooting every rat type to actually see which damage application rigs did the best, 2x rigor, or 1 rigor 1 flare.

After shooting all the rats multiple times It was pretty evident that 1 T2 rigor and 1 T2 flare actually produced more damage then the usual 2x T2 rigger that most people spew ever time this comes up.

This is assuming however that you have Marauders 5, 2x faction target painters, signature focusing at 4 (you really should get this to 5) and 5% implants to explosive radius and speed.


EDIT: Just noticed you wanted this for torps?!?! I have literally no clue why anyone would use torps as faction torps with 4 faction BCU get 1169 dps at 39km range while fury cruise get 1045 dps for past what you can lock.

That said, back before the cruise buff and bastion I used to use a torp fit with T2 Fuel cache and T2 Bay thrusters, but seriously go with cruise.
Last Wolf
Umbra Wing
#6 - 2014-04-16 13:05:39 UTC  |  Edited by: Last Wolf
But, but Rage torps get like 1350 dps!!!! Assuming you're shooting at a double 90% webbed, triple faction Target painted, shield extended Leviathan.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Aerie Evingod
Midwest Miners LLC
#7 - 2014-04-16 15:53:15 UTC
Last Wolf wrote:
But, but Rage torps get like 1350 dps!!!! Assuming you're shooting at a double 90% webbed, triple faction Target painted, shield extended Leviathan.



With MWD on.
Val'Dore
PlanetCorp InterStellar
#8 - 2014-04-17 23:18:00 UTC
Aerie Evingod wrote:
Last Wolf wrote:
But, but Rage torps get like 1350 dps!!!! Assuming you're shooting at a double 90% webbed, triple faction Target painted, shield extended Leviathan.



With MWD on.


In Bastion mode.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

baltec1
Bat Country
Pandemic Horde
#9 - 2014-04-18 09:47:38 UTC
Hyperspatial velocity IIs

Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2014-04-18 09:59:51 UTC
Val'Dore wrote:
Aerie Evingod wrote:
Last Wolf wrote:
But, but Rage torps get like 1350 dps!!!! Assuming you're shooting at a double 90% webbed, triple faction Target painted, shield extended Leviathan.



With MWD on.


In Bastion mode.


With crash, crop and sooth all proccing speed penalty.
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2014-04-18 10:03:22 UTC
Val'Dore wrote:
Aerie Evingod wrote:
Last Wolf wrote:
But, but Rage torps get like 1350 dps!!!! Assuming you're shooting at a double 90% webbed, triple faction Target painted, shield extended Leviathan.



With MWD on.


In Bastion mode.

With a moon in tow.
Gregor Parud
Imperial Academy
#12 - 2014-04-18 10:05:43 UTC
Elemenohpee wrote:
Unlike allot of people on these forums that just rehash what others have told them I went and tested for a few hours on SISI shooting every rat type to actually see which damage application rigs did the best, 2x rigor, or 1 rigor 1 flare.

After shooting all the rats multiple times It was pretty evident that 1 T2 rigor and 1 T2 flare actually produced more damage then the usual 2x T2 rigger that most people spew ever time this comes up.

This is assuming however that you have Marauders 5, 2x faction target painters, signature focusing at 4 (you really should get this to 5) and 5% implants to explosive radius and speed.


EDIT: Just noticed you wanted this for torps?!?! I have literally no clue why anyone would use torps as faction torps with 4 faction BCU get 1169 dps at 39km range while fury cruise get 1045 dps for past what you can lock.

That said, back before the cruise buff and bastion I used to use a torp fit with T2 Fuel cache and T2 Bay thrusters, but seriously go with cruise.



"rigors become less important when you hit a single target with 2 painters"

Who'd have thought.
stoicfaux
#13 - 2014-04-18 12:18:58 UTC
Elemenohpee wrote:
Unlike allot of people on these forums that just rehash what others have told them I went and tested for a few hours on SISI shooting every rat type to actually see which damage application rigs did the best, 2x rigor, or 1 rigor 1 flare.

After shooting all the rats multiple times It was pretty evident that 1 T2 rigor and 1 T2 flare actually produced more damage then the usual 2x T2 rigger that most people spew ever time this comes up.

Well... that would mean the missile damage formula is wrong, i.e. CCP changed it or it has become bugged.

If you look at the 2nd part of the formula, explosion radius is (1 / E.) Explosion velocity is (Ve / 1). Which means that a 15% rigor provides an actual bonus of ( 1 / .85) or 1.176, whereas a 15% Flare provides a bonus of 1.15. 1.176 is greater than 1.15, so Rigors > Flares.

So Occam's Razor says it's more likely there was a flaw in your testing somewhere. Can you share you data for review?


Quote:
This is assuming however that you have Marauders 5, 2x faction target painters, signature focusing at 4 (you really should get this to 5) and 5% implants to explosive radius and speed.

A Golem with four Meta 4 TPs and two Rigor Is can one shot all T1 NPC cruisers in level 4 missions. With Sig Focusing at 4.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#14 - 2014-04-29 20:28:34 UTC  |  Edited by: NIFTYGetAtMe
OP: To get the absolute most range possible out of torps you can't use 2x of the same range rig. 1x T2 Thrusters and 1x T2 Fuel Cache rigs gives the most raw range, which is what you desperately need with a torp Golem. Trust me, you don't need to worry about missile speed over raw range because you will be tearing through everything in your mission regardless of speed.

To address other posts about slightly off-topic parts of the golem:
Rigors aren't really necessary because you should be using 3 faction TP's on a properly fitted mission Golem. This effectively allows you to 3 shot battleships with Navy or Rage ammo and 1 shot everything else. Use all ammo types available to you depending on the situation of the mission (Rage/Navy for close range, Javelin for long range). You should be doing missions for Caldari agents vs Serpentis and Guristas. That is where the Golem outclasses most other ships.