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Question about Jumpfreighter use

Author
Brewhaha Stewart
Sebiestor Tribe
Minmatar Republic
#1 - 2011-11-14 19:40:04 UTC
This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was.
mxzf
Shovel Bros
#2 - 2011-11-14 19:43:24 UTC
A jump freighter can jump straight to any cyno that a fleet member has up that's in range (cynos can't be lit in highsec). They're mostly used for transporting bulk goods to and from large nullsec alliances.
Bernard Schuyler
Thundererz
#3 - 2011-11-14 21:50:16 UTC
Brewhaha Stewart wrote:
This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was.


Do you have a need for a Jump Freighter? Do you need to move large amounts of M3 from Lowsec and/or 0.0 to market?

Keep in mind that the ship itself will probably cost you 4 billion or so and fuel is not cheap. Plus you will need to establish Cyno chains to get you to and from your destinations. The skill books alone will run you about 150 million.

So really the questions are:

1) Do you actually need one?
2) Can you afford one?
3) Can you afford to lose one? They do get popped.

If yes to all three, go for it. You probably run several towers and/or handle logistics for your corp or alliance.

If your plan would be to stick it in a hangar in case someone ever says "Do we have a JF?" forget it.

For one-off uses, better to contract a service like Black Frog or something.
Gaitrie
MagmaTech Industries
#4 - 2012-01-08 08:20:50 UTC
Are you able to use a JF to jump from a highsec area to a low/null sec ?

Mine is Bigger **than **Yours ! <<<

Admiral Pelleon
White Shadow Imperium
#5 - 2012-01-08 09:56:50 UTC
Yes.

Just not the other way around.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

Gaitrie
MagmaTech Industries
#6 - 2012-01-08 09:59:56 UTC
tnx - was just not sure - know that it is not possible to do it the otherway around.

Mine is Bigger **than **Yours ! <<<

Lady Oxycontin
The Industrialist Union
#7 - 2012-01-09 07:34:38 UTC
How close to a gate can you be and light a cyno field so that the JF can immediately jump into HS from the cyno?
Mona X
Caldari Provisions
Caldari State
#8 - 2012-01-09 08:53:18 UTC
You never do that.
Instead find nice station with big docking range, and light cynos there.

I need new signature.

AstarothPrime
Pecunia Infinita
#9 - 2012-01-09 08:55:36 UTC  |  Edited by: AstarothPrime
Lady Oxycontin wrote:
How close to a gate can you be and light a cyno field so that the JF can immediately jump into HS from the cyno?


You dont do it like that.

You light cynos for JF / carriers near some station, then align and jump to 0 of some hisec gate, preferable in lowsec - so that you dont accidently get caught in a bubble.

If you get shot at before being able to warp to the gate -> you just dock up and let things cool down a little. JF has more then 300k EHP - you dont get ganked by 2-3 frigates in it, dont worry ;)

Ive never seen a cyno on the actual gate...

I.


P.S.

Ofc - common sense dictates you dont jump a JF / any cap if station is camped by SCs / titans / fleets of 20+ ships, but tbh cant remember when I last time saw that kind of situation
Lady Oxycontin
The Industrialist Union
#10 - 2012-01-09 10:30:11 UTC
Ok, thanks for that.

Now for some more newb questions:
Which kind of stations have large docking ranges? Amarr, Gallante, Caldari, Minmatar? I know the different look of the stations.

Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?

Now just for stupidity's sake what about the following situation:
You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course
Ameron Phinard
#11 - 2012-01-09 16:26:03 UTC
Lady Oxycontin wrote:
Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?


Yes. But if you're worried about a cyno alt getting podded, you're doing it wrong.
Valoche Mrehl
Tactical Grace.
Vanguard.
#12 - 2012-01-09 16:31:25 UTC
Lady Oxycontin wrote:
Now just for stupidity's sake what about the following situation:
You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course



This sort of situation is perfectly normal. Your jump freighter is COMPLETELY SAFE jumping through lo-sec gates because you can ALWAYS jump out to your cyno if thinks get hairy.

ALWAYS.

Save the fuel; it's expensive these days. Use gates and live better, JF pilots P
Guillame Herschel
Buffalo Soldiers
#13 - 2012-01-09 19:21:16 UTC
Lady Oxycontin wrote:
You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course


One point of warp scramble will prevent the JF from using the jump drive. The only times you move a jump freighter directly through a gate, is when you are entering high sec from an adjacent low sec or null sec system (to which you traveled using the jump drive, of course); or when traveling through high sec to a high sec station. If you ever find yourself using a gate in any other circumstance, you have completely screwed the pooch.
DIsposible Hero
State War Academy
Caldari State
#14 - 2012-01-10 00:20:30 UTC
You should only buy a freighter / jump freighter if you already know what you're going to do with it. They're expensive as hell, so you'd better be able to get some use out of it.
MatrixSkye Mk2
Republic University
Minmatar Republic
#15 - 2012-01-10 01:30:54 UTC
The JF is a highly specialized (and very expensive!) ship. Unless you're planning on pushing large quantities of merchandise through questionable territory, you probably don't need it.

With that said, JF's are pure uncut awesomeness Shocked.

Successfully doinitwrong™ since 2006.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#16 - 2012-01-10 16:09:04 UTC
Brewhaha Stewart wrote:
This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was.


If you're thinking of training a JF and/or you like the sound of it then I would suggest finding a corporation that either makes using JF's their business or has decent support for them.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Othran
Route One
#17 - 2012-01-10 17:09:18 UTC  |  Edited by: Othran
Lady Oxycontin wrote:
Ok, thanks for that.

Now for some more newb questions:
Which kind of stations have large docking ranges? Amarr, Gallante, Caldari, Minmatar? I know the different look of the stations.


Its not that simple. Anything jumping to you will come out somewhere within 5km. If that 5km is actually on the station structure then the freighter will "bounce" off the station as it jumps in. This can take anywhere from 1-5 minutes to correct, assuming you don't get killed in the meantime.

The absolute best way of making cyno tacs on station is by flying around the station with a Salvager fitted to a high slot. Use a cheapo frigate if the area is hostile but you should be in dock range all the time anyway.

The salvager has a range of 5km and that's also the furthest point from the cyno the ship jumping in can emerge from. If you hover the mouse over the salvager then that will give you a sphere showing the max distance anything jumping to you will be.

So what you do is manually fly towards the station until the edge of that sphere just touches the station structure.

Then you turn 180 degrees and fly away from station until there is a minimum gap of about 1000-2000m between the edge of the salvager sphere and any point on the station structure. Edit - some stations have huge docking ranges but others don't, you'll get to know them.

Make your bookmark there and continue flying away from station for another 5km to ensure that is still within docking range. If it is then you have a cyno bookmark which will leave you in docking range without bouncing off the station. Try to do this well away from the station undock (other side of station) as it will force people to bounce to warp to the cyno - by the time they do your session timer should be over and you can dock.

Edit2 - when you jump the freighter in then immediately manually align for station, its some (little) defence against bump-offs.
MoGass
Imperial Academy
Amarr Empire
#18 - 2012-01-10 17:25:16 UTC
Or you can not be an idiot and use your tactical overlayRoll
Othran
Route One
#19 - 2012-01-10 17:31:25 UTC  |  Edited by: Othran
MoGass wrote:
Or you can not be an idiot and use your tactical overlayRoll


You can if you want but the salvager method works more reliably, especially for minnie stations and one particular Amarr one.

Those are the ones which convinced me to use a salvager and also taught me how long it takes to get a bouncing JF back in docking range Blink

Edit - everyone has overlay on anyway when cynoing, doesn't help with anything off the ecliptic for accurate range.
Guillame Herschel
Buffalo Soldiers
#20 - 2012-01-10 23:32:30 UTC
The station-bouncing mechanic that used to send an unfortunate incoming ship careening off the station at high speed disappeared ages ago. Same thing for warping in - no crazy bouncing anymore, even if you land inside the station model. If you do land inside the model, you get shoved outside, then the jello-that-fills-space slows you down in seconds.

The only thing you need to check before jumping in is whether any hostiles are likely to bump you or gank you before you can dock.
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