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Proposal - Don't gimp guriasta ships versitality, create new ships

First post
Author
ShadowFireGirl
State War Academy
Caldari State
#1 - 2014-04-11 16:10:40 UTC
The new modifications to the ships such as the gila and assumably the rattlesnake in the near future negatively effect the versitality of these vessles.
Lasers trade between range and damage, with EM and therm damage being traded between as this happens.
Hybrids trade between damage and capacitor use/range, and always do kin/therm.
Artillery change damage types and trade range versus damage as well as have alterable tracking.
Missiles vary their damage types.
Drones are known for being able to deal with any size threat on the fly as you either want a fast drone, or a high damage drone, so gallente and minmatar will remain the most used even after the update as there are few alternative middle grounds.

Right now the gila is known for being able to fit many different fits. It takes advantage of a resistance bonus to make it very tough, allowing a tremendous buffer tank in pvp, or many slots are freed up for damage mods that are not required for tank. The drones allow it to defend itself or assault any ship class depending on the fitting, and the utility high slots enable neut/nos play, long range sniper play beyond that of an ishtar, or heavy tank beyond that of an ishtar due to the altered slot layout, more high slots, and 3 instead of 2 rig slots.
Unfortunately instead of creating more pirate faction battlecruisers to either take the place of the 125mbit bandwidth gila, or creating pirate faction battlecruisers to create new roles of these 'mini small gang ships' that utilize uber tanked and damage medium drones, they are taking the gila and trying to just turn it into another close range missile and med drone brawler.
If used in wspace, sleepers eat medium drones first with only heavies getting eaten at a higher rate, and neuts prevent you from fitting the prop mods to effectively fight in a c3 wormhole where in solo or small gang play, passive tanks are a must. As recalling one of your medium drones results in it now removing half your drone dps, it is not practical to use these drones in a wormhole.
Additionally medium drones lack the capability of other drone classes in pvp.
Leaving the Gila purely a medium drone bonus and ability to only launch 2 drones(this can be assumed will happen on the rattlesnake as well) takes a ship that is a good deadspace complex runner and wormhole explorer with great utility high slot play for neuts and nos, and sequesters it to a tiny corner already filled with many other close range drone and close range weapon brawlers, which is not a new role that we need. It also leaves the entire realm of versitality in dangerous space abandoned.
Some people have not thought before speaking and said I simply wish for an easier to train ship that works like an ishtar, but they are not the same at all. The ishtar does more damage with sentrys while being fast and manuverable, and I use both ships quite a lot. The gila with the 3rd rig slot and resistance bonus the ishtar lacks, allows it to sacrifice dps for high tanking ability, which also makes it a hard target with some mean kick, and also makes it capable of surviving in deadly complexes or c3 wormhole space in the hands of a very skilled pilot.
I would like to propose that the gila maintains the drone bandwidth, and perhaps gets either a bonus to mediums to keep the versitality it has, or perhaps a bonus to both mediums and lights to allow it to deal with varied threats on the smaller end. Additionally I would like to propose that instead of 2 drones fighting with 5x hp, we get 5x drones fighting with 2x hp to allow more varied damage distribution if we have to recall a drone instead of half of our drone dps being gimped if we recall one.
I am all for the missile bonus change, yes, but I feel that locking the gila to only 20mbit of bandwidth while having the 2 drones do far less than the current gila can with sentrys or heavys does not make sense. The 25% damage mod at level 5 skill for gallente cruiser that I have will only add one effective launcher over the 1 it currently has, while the dps from before was indeed higher.
Create new ships to meet new roles and tweak existing ships, instead of forcibly adjusting peoples play by removing the only ship that fits in the role of a heavy tanked drone and neut/nos boat or one of the many other fits it can adapt to that survives in very dangerous settings while having teeth in pvp. We have 5 varieties of advanced cruiser, many of frigate, 1 of battlecruiser that has been impinged on by t3's. We have 4 faction battlecruisers and 1 SOE battlecruiser, no typical pirate battlecruisers, while there are 8 or more faction cruisers, many faction frigates, many pirate cruisers, and many pirate frigates. We need new ships to fill new roles, without stripping ships out of unique roles that are only filled by this one ship at the moment, or atleast a new ship to replace the current one that doesn't cost 1.6 billion isk in cost.
Lucine Delacourt
The Covenant of Blood
#2 - 2014-04-11 18:30:23 UTC
Stop making threads. The official discussion threads are enough and now you have made at least two more I have seen. Complain in the appropriate thread instead of making new ones.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3 - 2014-04-11 22:10:53 UTC
As there is already a thread on the same topic, this one gets a lock.

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