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Stop players over a certain character age from hiding in NPC corps

Author
Kusum Fawn
Perkone
Caldari State
#41 - 2014-04-13 23:11:50 UTC
how about anyone who gets on the wrong side of concord gets booted from the npc corp and becomes space hobo,

no corp with taxes for everything, like docking and gate jumps, and clone activations etc. can always join a PC or wait a month and join a npc again if they have above a 1.0 sec rating.

while space hobo, they get removed from concord protection.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Alvatore DiMarco
Capricious Endeavours Ltd
#42 - 2014-04-13 23:20:47 UTC
I can't tell if Kusum Fawn is trolling or serious.
Kusum Fawn
Perkone
Caldari State
#43 - 2014-04-14 00:40:31 UTC
does it have to be one or the other?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Domanique Altares
Rifterlings
#44 - 2014-04-14 01:29:14 UTC
Why are you afraid to just kill people in high sec, OP?

They must not be that important to you, since you're scared of CONCORD.
Endovior
PFU Consortium
#45 - 2014-04-14 01:52:31 UTC
nia starstryder wrote:
I'm a merchant, pure and simple. I use the market of skill books to pay for my plexes. A while back my corp was wardeced. a second corp, pure mercenaries jumped into the fray. These guys do NOT fight pvp normally. what they do is set outside one of the hubs and shoot at anything that is red to them, which is a lot. They don't fight fair battles, as they have six of so ships that attack as one. IF anything comes in they cant handle, they dock and remain docked as long as its outside the station. This means merchants can not leave the station.

The only way to get around them is to leave your corp until they stop attacking your corp.

What you are saying is that you want to make it where merchants can no exist. You are saying that people that don't play your way cant play the game.

THAT IS TOTALLY WRONG. I have the right to play the game the way I want to and you cant stop it. Get over yourself. IF your such a scardy cat that you cant face righting things that can actually hurt you, you don't deserve the easy kills.


Speaking as someone who is permanently wardecced by 3-6 groups at all times, it's not that big a deal. Okay, so they're deccing you so they can sit off the Jita undock with a small camp and blap anything that undocks. That's not particularly hard to deal with. You just don't care enough to deal with it properly, and would rather complain than take action.

Firstly, you could just try being somewhere else, since hisec deccers are notoriously lazy. Sure, sure, you've got serious internet business in Jita, I get it. But if there's any way at all you could take your business elsewhere for a bit, they'll probably get bored and leave. This isn't perfect... there are guys that'll dec you on general principles, even if you don't generally hang out in Jita, on the off chance they'll catch some of your members being fools. But for the most part, if you don't play their game, they won't keep paying for the privilege.

If that's not an option, you could do what most of the galaxy does, and do your business through alts or third parties. As a pure trader, you only need to undock to move stuff. You don't actually need to do that personally... for small volumes, you can train the industrial of your choice for an hour or two on one of your alt slots, and proceed to make your milkruns in perpetuity off that character. For large volumes, there's always Red Frog, who are fast, cheap, and effective.

If, for some reason, you do need to personally undock in the sight of the bored gankers who've been waiting all day for you to do just that, you could at least use instant undocks. Take the time to burn a few hundred kilometers forward off Jita 4-4 or wherever, bookmark the spot, and then warp there in the future when you're undocking. It'll stop you from getting caught, since they won't have a chance to get you between the undock invulnerability and the warp invulnerability. It's a common technique, and it works quite completely against this sort of minimum-effort gank. If you don't already have an instant undock for the station you're stuck in, it takes minutes to make one on an unskilled alt, most of which is travel time, so you have no excuse.

If you know all the tricks about arranging your affairs such that you're not in a position to get murdered by wardeccers, but still find them annoying enough to want to deal with them... hire mercs. Sure, the bulk of all mercs are obnoxiously lazy, and won't do anything but camp Jita looking for easy kills. On the other hand, given that you're explicitly looking for someone to camp Jita to stop your enemies from doing so, that's not exactly a problem for you. Fork over some cash, pay some chump merc group's wardec fees, and let them give your foes bigger fish to fry, while you get on with your business.
Val'Dore
PlanetCorp InterStellar
#46 - 2014-04-14 02:04:02 UTC
How about being able to do individual wardecs? Pilot A can declare a feud with Pilot B, but nobody else is involved.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

nia starstryder
Native Freshfood
Minmatar Republic
#47 - 2014-04-14 02:50:36 UTC
Dalto Bane wrote:
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol


translation: "i don't like players to be able to not fork over their entire wallet and think every one has to play the game my way."

this is not eve.
nia starstryder
Native Freshfood
Minmatar Republic
#48 - 2014-04-14 02:57:53 UTC
Endovior wrote:
Speaking as someone who is permanently wardecced by 3-6 groups at all times, it's not that big a deal. Okay, so they're deccing you so they can sit off the Jita undock with a small camp and blap anything that undocks. That's not particularly hard to deal with. You just don't care enough to deal with it properly, and would rather complain than take action.

Firstly, you could just try being somewhere else, since hisec deccers are notoriously lazy. Sure, sure, you've got serious internet business in Jita, I get it. But if there's any way at all you could take your business elsewhere for a bit, they'll probably get bored and leave. This isn't perfect... there are guys that'll dec you on general principles, even if you don't generally hang out in Jita, on the off chance they'll catch some of your members being fools. But for the most part, if you don't play their game, they won't keep paying for the privilege.

If that's not an option, you could do what most of the galaxy does, and do your business through alts or third parties. As a pure trader, you only need to undock to move stuff. You don't actually need to do that personally... for small volumes, you can train the industrial of your choice for an hour or two on one of your alt slots, and proceed to make your milkruns in perpetuity off that character. For large volumes, there's always Red Frog, who are fast, cheap, and effective.

If, for some reason, you do need to personally undock in the sight of the bored gankers who've been waiting all day for you to do just that, you could at least use instant undocks. Take the time to burn a few hundred kilometers forward off Jita 4-4 or wherever, bookmark the spot, and then warp there in the future when you're undocking. It'll stop you from getting caught, since they won't have a chance to get you between the undock invulnerability and the warp invulnerability. It's a common technique, and it works quite completely against this sort of minimum-effort gank. If you don't already have an instant undock for the station you're stuck in, it takes minutes to make one on an unskilled alt, most of which is travel time, so you have no excuse.

If you know all the tricks about arranging your affairs such that you're not in a position to get murdered by wardeccers, but still find them annoying enough to want to deal with them... hire mercs. Sure, the bulk of all mercs are obnoxiously lazy, and won't do anything but camp Jita looking for easy kills. On the other hand, given that you're explicitly looking for someone to camp Jita to stop your enemies from doing so, that's not exactly a problem for you. Fork over some cash, pay some chump merc group's wardec fees, and let them give your foes bigger fish to fry, while you get on with your business.


If your a combat player, its not a big deal to be in constant combat. its what you thrive on.

I, on the other hand, am a merchant. constant war dec mean I cant play MY game MY way but have to resort to playing YOUR game YOUR way. that's not right.

I use instant undocks and use instant docks but there are times its too slow. yes they have been waiting all day NOT for me but for anyone that undocks or docks that is not a danger to them. that means when I come along bored with the constant running around and am not at my fastest docking, I get hit. the slightest distraction is enough for them to nail anyone coming in and most people will get distracted at some point.

the point is, WHY SHOULD I BE FORCED TO PLAY YOUR GAME YOUR WAY instead of doing my game my way. the op wants everyone to play the game his way.
nia starstryder
Native Freshfood
Minmatar Republic
#49 - 2014-04-14 03:05:04 UTC  |  Edited by: nia starstryder
Little Dragon Khamez wrote:


Yet you drop Corp at the first sign of any trouble, scardy cat.

Work with your Corp mates and collaborate and you can still be a merchant under war dec. You might even make more money.


my corp mates were all in null sec fighting a war with our alliance mates. they cant watch me all the time and as a hard core skill book trader, I have to leave station a lot. I was making money for them but lost over 1.5 BILLION isk in 10 days due to the war. I didn't leave them at the first sign of trouble. I did my best to keep going but with this account paying for 3 other accounts and not being that old, I couldn't afford to lose that kind of money.

the point is, you are trying to say that everyone has to play their game YOUR way instead of their own. YOU are not ccp. YOU are the one that say how people will play the game. this is a sand box, which means everyone plays their own game their own way.

GET OVER BEING BUTT HURT.
Domanique Altares
Rifterlings
#50 - 2014-04-14 03:11:07 UTC
nia starstryder wrote:

WHY SHOULD I BE FORCED TO PLAY YOUR GAME YOUR WAY


Because you allow yourself to be.

Play THEIR game YOUR way.

They dock up when **** gets too hot for them? Hire mercs to keep them docked up while you conduct your business.
Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-04-14 03:12:06 UTC
nia starstryder wrote:

GET OVER BEING BUTT HURT.


You first. Then start on your entitlement.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kusum Fawn
Perkone
Caldari State
#52 - 2014-04-14 04:35:26 UTC
Kaarous Aldurald wrote:
nia starstryder wrote:

GET OVER BEING BUTT HURT.


You first. Then start on your entitlement.


please define which entitlements you are referring to

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

La Nariz
Aliastra
Gallente Federation
#53 - 2014-04-14 05:10:22 UTC
FT Diomedes wrote:
Nam Dnilb wrote:
NPC corps should war-dec each other once a year, because that would be hilarious.


I would take this idea a step further.

All players start in a starter corp appropriate to their chosen faction. So, if I start an Amarr pilot, he is automatically a member of either Hedion University, Imperial Academy, or Royal Amarr Institute.

After 3 months in the starter corp, players are forced to pay the 11% tax so long as they remain in that corp.

After six months in the starter corp, they are automatically kicked to another NPC corp. The player gets to choose which NPC corp to join. So, for our Amarr player, he can choose from any of the many NPC corporations. Or, he can join a player corporation. A player could, of course, choose to join another corp at any time (he doesn't have to wait six months to leave the starter corp).

All NPC corp members get 1 share of stock in the first non-starter NPC corp they join. Stock in NPC corporations takes the form of actual in game certificates, that can be transported in ships and destroyed (like plex). NPC stock can be bought and sold on the market. Trial accounts do not get shares of stock.

So, our hypothetical Amarr player decides to join Carthum Conglomerate. He earns one share of Carthum Conglomerate stock. If he then switches over to Viziam, he does not earn Viziam stock, but he could purchase Viziam stock on the market, or he could trade his Carthum stock to another player for some Viziam stock. If he joins a player corporation, he retains his Carthum Conglomerate stock, unless he decides to sell or trade it.

Shareholders can vote on which opposing NPC corps that corporation should go to war with for the next month. Each share of stock gets one vote. Eligible targets for the war dec follow factional warfare lines. So, our shareholders can declare war on any Minmatar or Gallente NPC corp. Faction navies/police will not get involved in these inter-corporation wars.

All non-starter NPC corporations have a base tax rate of 50% - unless the have at least one active war - in which case it lowers to 25%. All NPC war decs automatically last at least one week. Shareholders vote at the end of each month for who the corp should go to war with the next month, and which week it should begin. The shareholders could choose to not declare war, but then they suffer 50% tax rates.

At the end of each month, NPC corporations refund 40% of the base tax amount on a per share basis to all shareholders with active accounts. Shareholders with active accounts in the corp for the entire month earn an additional 20% of the base tax amount back, on a per share basis.

For each faction, the corp with the most damage done to war targets gets an additional 40% tax paid back to shareholders with active accounts in the corporation. Thus, for that corp, all the taxes collected are paid back to shareholders.

For example, assume Carthum Conglomerate taxes 1 billion ISK this month. Carthum pays back 400 million on a per share basis to all active players who own shares.

Carthum pays an additional 200 million, on a per share basis, to all active shareholder members of Carthum for that entire month (i.e. if I own Carthum stock but am a member of Viziam, I do not get any from this pot).

Carthum, being well-organized and very active, does more damage to other corporations than any other Amarr corporation. Carthum shareholders, who are also members for that entire month, therefore earn another 400 million divided on a per share basis.

Members of NPC corps cannot attack members of their own corporation in high security space without incurring the wrath of Concord, absent duel situations.

Actions against fellow corp members also results in loss of standings towards that corporation, no matter what part of space in which this action occurs.

Members gain standings for positive actions on behalf of their corporation. Thus, players earn a corporation standings bonus for each war target they kill, based upon the killboard value of the target (i.e. killing a war target freighter is worth more than killing a T1 frigate).

Corp members also earn an extra 5% standings on missions they run for their parent corporation.

All other war dec mechanics are the same as for player corporations (e.g. flagging for neutral logistics assistance).

I don't know whether anything like this has been proposed before, and there may be exploits I have not foreseen (e.g. the kinds of things Mynna would spot). Please point those out to me and provide refinements as you see fit.


This is a surprisingly good idea for a use of shares and solves the npc corp immunity problem. I don't think the tax thing will go over well because that's used as an isk sink but, having people compete for shares so they can decide what the npc corp does would be amazing.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#54 - 2014-04-14 06:16:42 UTC
Little Dragon Khamez wrote:
Rivr Luzade wrote:

My Text


Yeah perhaps you are right, in that case we can agree that npc corps should be war deccable, the whole point of a sandbox is that everybody is affected by the stuff that goes on in it. Dodging certain aspects of the sandbox by permanently living in an npc corp is an abuse of the intended function of the starter corps, ie limited protection for noobs. At least my idea still allowed for this limited protection to continue whilst applying some pressure on older players to move.



You don't want to get it, do you? Roll

Besides, your point that people abuse game mechanics to avoid being "affected by stuff that goes on in the sandbox" is moot. People are still affected in a lot of negative ways if they join an NPC corp, as described in other posts and another topic to this idea. A player might be safe from wardecs in an NPC corp, but pays with less freedom, less choices, more taxes and more limitations to play the game. He is still gankable, still subject to PVP, still scamable, still duellable, still paying money on the market. Except for wardecs he is not immune to any other aspect of the game. Moreover, have you had a look at recent conflicts in the real world? There's so many (high level) people getting away from wars into safe countries; demanding to take away this opportunity from a game is dumb.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

DetKhord Saisio
Seniors Clan
#55 - 2014-04-14 06:49:30 UTC
La Nariz wrote:
FT Diomedes wrote:
Nam Dnilb wrote:
NPC corps should war-dec each other once a year, because that would be hilarious.


I would take this idea a step further.

All players start in a starter corp appropriate to their chosen faction. So, if I start an Amarr pilot, he is automatically a member of either Hedion University, Imperial Academy, or Royal Amarr Institute.

After 3 months in the starter corp, players are forced to pay the 11% tax so long as they remain in that corp.

..snip..

Please point those out to me and provide refinements as you see fit.


This is a surprisingly good idea for a use of shares and solves the npc corp immunity problem. I don't think the tax thing will go over well because that's used as an isk sink but, having people compete for shares so they can decide what the npc corp does would be amazing.
I've seen no positive feedback or even alternative suggestions for implementing a new tax system, but something that funnels players out of npc corps to player corps is needed. Financial or otherwise, currently there is no reason to leave an npc corp. I say let them stay in ncp corps but make them pay higher taxes to do so.

The more taxes paid to player corp wallets, the more those corps can do for their members. The exposure to wardecs can be avoided by remaining in npc corp but at a higher tax rate. If every member of a corporation pays similar amount of isk (based on skill points or some other method), programs such as ship replacement and other expensive programs would be much more popular.

As it is, nobody pays tax on income from unlisted professions such as scamming; I suppose other professions can also avoid taxes like mining in high sec. The point is, more tax collected means corps can do more. If everyone is required to pay tax, there would be much more isk available for those beneficial corporation programs.
Little Dragon Khamez
Guardians of the Underworld
#56 - 2014-04-14 06:54:55 UTC
Rivr Luzade wrote:
Little Dragon Khamez wrote:
Rivr Luzade wrote:

My Text


Yeah perhaps you are right, in that case we can agree that npc corps should be war deccable, the whole point of a sandbox is that everybody is affected by the stuff that goes on in it. Dodging certain aspects of the sandbox by permanently living in an npc corp is an abuse of the intended function of the starter corps, ie limited protection for noobs. At least my idea still allowed for this limited protection to continue whilst applying some pressure on older players to move.



You don't want to get it, do you? Roll

Besides, your point that people abuse game mechanics to avoid being "affected by stuff that goes on in the sandbox" is moot. People are still affected in a lot of negative ways if they join an NPC corp, as described in other posts and another topic to this idea. A player might be safe from wardecs in an NPC corp, but pays with less freedom, less choices, more taxes and more limitations to play the game. He is still gankable, still subject to PVP, still scamable, still duellable, still paying money on the market. Except for wardecs he is not immune to any other aspect of the game. Moreover, have you had a look at recent conflicts in the real world? There's so many (high level) people getting away from wars into safe countries; demanding to take away this opportunity from a game is dumb.


Those safe countries are only safe because they can project overwhelming force on their enemies or are allied with a country that can do this on their behalf.

When was the last time you saw an npc Corp projecting overwhelming force?

Dumbing down of Eve Online will result in it's destruction...

DetKhord Saisio
Seniors Clan
#57 - 2014-04-14 07:13:43 UTC
Black Canary Jnr wrote:
I'm a little confused.

Are we on about starter npc or like the scope?

I would be against war decs on both. Newbie griefing is not cool and will put off newbies and dropping corp to find yourself in a war dec isn't cool either. What i propose, and what actually addresses the 'problem', is an increase in the tax rate of npc corps to say 15 percent, to fund the massive wars which are going on. This incentivises people to join corps or just set up an alt corp. One man alt corps are another issue though and most people in the know are already in one.

But is there even an issue with people staying in npc corps anyways? I don't want my cyno alts in a real corp, nor do i want my out of corps logistics alt. This is only an issue for war deccers, unless someone can present an arguement that it's not?

On corp membership there are more important issues like getting newbies to join corps that aren't crappy and accept trial accounts (i thought no corp would accept me because i was on a trial account and joined one immediately after i subbed), i think BNI is great for this and deserves a mention and shoutout.
The other thing is whether we want OMACs to exist at all or go wow style 'need x people to form a corp'.
Fix the tax system and funds will be coming out the ears of player corp ceo's to fund buying skill books, ship replacement, etc. How does this not help recruiting new players into player corps? There are always standouts that choose to remain in npc corps, which is fine. Just make them payer higher taxes.
nia starstryder
Native Freshfood
Minmatar Republic
#58 - 2014-04-14 10:48:02 UTC
Kaarous Aldurald wrote:
nia starstryder wrote:

GET OVER BEING BUTT HURT.


You first. Then start on your entitlement.


the only entitlement I believe I have in this game is that I AM ALLOWED TO CHOOSE MY OWN STYLE OF PLAY. the arthor believes its his entitlement to ORDER others to play THEIR game HIS way.

I came up with an idea of how this might work. Couple it with the inability to warp away or dock for one hour after killing someone in the war. This way those cowards that strike with multiple ships way bigger than their targets can dock or leave the scene when the victims bring in bigger ships or fleet to fight them. IF you attempt to log out during that hour, your ship remains in space in the same spot it was when it attack the other ship.

Cowards like you believe they have the ENTITLEMENT of having easy cheap targets without risk to themselves.

as I said GET OVER YOUR BUTT HURT. YOU DONT OWN THE GAME.

YOU HAVE NO ENTITTLEMENT TO A SAFE GAME.
nia starstryder
Native Freshfood
Minmatar Republic
#59 - 2014-04-14 10:51:41 UTC
Little Dragon Khamez wrote:

When was the last time you saw an npc Corp projecting overwhelming force?



When have you seen England get invaded. it cant project that overwhelming force on its own.

In the game, those npc corps are protected by npc alliances, just as England is protected by alliances with other countries.
nia starstryder
Native Freshfood
Minmatar Republic
#60 - 2014-04-14 10:56:47 UTC
Domanique Altares wrote:
nia starstryder wrote:

WHY SHOULD I BE FORCED TO PLAY YOUR GAME YOUR WAY


Because you allow yourself to be.

Play THEIR game YOUR way.

They dock up when **** gets too hot for them? Hire mercs to keep them docked up while you conduct your business.


for a single player with a relatively short past, hiring a merc company to fight a large corp isn't very feasible and my corp is mostly interested in null / pvp fighting. they don't want to spend their time setting at stations waiting for a group to come out to play. We tried hunting them down but they just logged off those accounts and likely played on alts for a while.