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Player Features and Ideas Discussion

 
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Stop players over a certain character age from hiding in NPC corps

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2014-04-12 23:45:37 UTC
I'm not sure people in lowsec actually use the wardec system.
nia starstryder
Native Freshfood
Minmatar Republic
#22 - 2014-04-13 01:14:46 UTC
I'm a merchant, pure and simple. I use the market of skill books to pay for my plexes. A while back my corp was wardeced. a second corp, pure mercenaries jumped into the fray. These guys do NOT fight pvp normally. what they do is set outside one of the hubs and shoot at anything that is red to them, which is a lot. They don't fight fair battles, as they have six of so ships that attack as one. IF anything comes in they cant handle, they dock and remain docked as long as its outside the station. This means merchants can not leave the station.

The only way to get around them is to leave your corp until they stop attacking your corp.

What you are saying is that you want to make it where merchants can no exist. You are saying that people that don't play your way cant play the game.

THAT IS TOTALLY WRONG. I have the right to play the game the way I want to and you cant stop it. Get over yourself. IF your such a scardy cat that you cant face righting things that can actually hurt you, you don't deserve the easy kills.
Dalto Bane
The Scope
Gallente Federation
#23 - 2014-04-13 02:25:16 UTC
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol

Drops Mic

FT Diomedes
The Graduates
#24 - 2014-04-13 02:57:36 UTC
Nam Dnilb wrote:
NPC corps should war-dec each other once a year, because that would be hilarious.


I would take this idea a step further.

All players start in a starter corp appropriate to their chosen faction. So, if I start an Amarr pilot, he is automatically a member of either Hedion University, Imperial Academy, or Royal Amarr Institute.

After 3 months in the starter corp, players are forced to pay the 11% tax so long as they remain in that corp.

After six months in the starter corp, they are automatically kicked to another NPC corp. The player gets to choose which NPC corp to join. So, for our Amarr player, he can choose from any of the many NPC corporations. Or, he can join a player corporation. A player could, of course, choose to join another corp at any time (he doesn't have to wait six months to leave the starter corp).

All NPC corp members get 1 share of stock in the first non-starter NPC corp they join. Stock in NPC corporations takes the form of actual in game certificates, that can be transported in ships and destroyed (like plex). NPC stock can be bought and sold on the market. Trial accounts do not get shares of stock.

So, our hypothetical Amarr player decides to join Carthum Conglomerate. He earns one share of Carthum Conglomerate stock. If he then switches over to Viziam, he does not earn Viziam stock, but he could purchase Viziam stock on the market, or he could trade his Carthum stock to another player for some Viziam stock. If he joins a player corporation, he retains his Carthum Conglomerate stock, unless he decides to sell or trade it.

Shareholders can vote on which opposing NPC corps that corporation should go to war with for the next month. Each share of stock gets one vote. Eligible targets for the war dec follow factional warfare lines. So, our shareholders can declare war on any Minmatar or Gallente NPC corp. Faction navies/police will not get involved in these inter-corporation wars.

All non-starter NPC corporations have a base tax rate of 50% - unless the have at least one active war - in which case it lowers to 25%. All NPC war decs automatically last at least one week. Shareholders vote at the end of each month for who the corp should go to war with the next month, and which week it should begin. The shareholders could choose to not declare war, but then they suffer 50% tax rates.

At the end of each month, NPC corporations refund 40% of the base tax amount on a per share basis to all shareholders with active accounts. Shareholders with active accounts in the corp for the entire month earn an additional 20% of the base tax amount back, on a per share basis.

For each faction, the corp with the most damage done to war targets gets an additional 40% tax paid back to shareholders with active accounts in the corporation. Thus, for that corp, all the taxes collected are paid back to shareholders.

For example, assume Carthum Conglomerate taxes 1 billion ISK this month. Carthum pays back 400 million on a per share basis to all active players who own shares.

Carthum pays an additional 200 million, on a per share basis, to all active shareholder members of Carthum for that entire month (i.e. if I own Carthum stock but am a member of Viziam, I do not get any from this pot).

Carthum, being well-organized and very active, does more damage to other corporations than any other Amarr corporation. Carthum shareholders, who are also members for that entire month, therefore earn another 400 million divided on a per share basis.

Members of NPC corps cannot attack members of their own corporation in high security space without incurring the wrath of Concord, absent duel situations.

Actions against fellow corp members also results in loss of standings towards that corporation, no matter what part of space in which this action occurs.

Members gain standings for positive actions on behalf of their corporation. Thus, players earn a corporation standings bonus for each war target they kill, based upon the killboard value of the target (i.e. killing a war target freighter is worth more than killing a T1 frigate).

Corp members also earn an extra 5% standings on missions they run for their parent corporation.

All other war dec mechanics are the same as for player corporations (e.g. flagging for neutral logistics assistance).

I don't know whether anything like this has been proposed before, and there may be exploits I have not foreseen (e.g. the kinds of things Mynna would spot). Please point those out to me and provide refinements as you see fit.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tragot Gomndor
Three Sword Inc
#25 - 2014-04-13 08:51:33 UTC
tl;dr most posts... but hey... i have an idea...

we do that second grade npc corp thing, but they still belong to a faction, like amarr or caldari, and when you wardec them, you actually wardec the whole npc faction, disallowing you to dock in all of their stations in empire including jita and amarr...

this even would make sense, cuz i dont think that Jamyl the first would be pleasent, if you lowlife capsuleer would actually wardec one of her belongings... she would come and judgement your face...

bad idea, like 99% of this forum ^^ why i am here then??? cuz i wait for some stuff from CCP Fozzy and CCP UsedToPlayEve :D

NONONONONONO TO CAPS IN HIGHSEC NO

Iudicium Vastus
Doomheim
#26 - 2014-04-13 09:33:08 UTC
Dalto Bane wrote:
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol


Yeah, because that won't be abused to high hell.
As stated firmly by CCP in previous times when wardec changes are asked, you wardec a corp, not the players.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2014-04-13 10:47:18 UTC
Dalto Bane wrote:
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol


And because of people like you, NPC corps exist and should continue to exist in their current way. If you want NPC corps at war, go to FW; if you want to have high taxes, join a communist PC.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Little Dragon Khamez
Guardians of the Underworld
#28 - 2014-04-13 11:01:43 UTC
The right way to deal with this is to have a base tax rate of 10% for npc corps that increases by 1% for every additional week of player retention. This encourages players to leave and spread their wings within the eve universe and join or form their own corps, also it also allows people like recruiters to stay within the npc corps forever as long as they are not economically active (mission rewards, rat bounties etc).


The second a character leaves a player corp however they should be put in a special class of npc corp that is war deccable and has a fixed tax rate of 10% forever.

Characters can of course join player corps to escape war decs or make their own corps etc as normal as I imagine war-deccable npc corps would be under permanent war dec.

Being at war is an important part of eve online but hiding out in npc corps is an abuse of the game mechanics, hence the need to have some pressure to leave over time. Likewise an NPC corp that is only open to people that have left their starter corp, joined a player corporation then have left the said corporation but is wardeccable in the normal way ensures that seasoned players cannot escape the threat of war by jumping ship and leaving a corp that is under war-dec.

I also favor another idea in which all NPC corps are under perma-wardec from known NPC enemies such as rival corps from a different empire as per their npc standings etc. This would ensure that new characters are under some measure of protection in starter systems as they will be surrounded by seasoned veterans and they would also be aware of combat going in within the background in game etc.

Dumbing down of Eve Online will result in it's destruction...

Rivr Luzade
Coreli Corporation
Pandemic Legion
#29 - 2014-04-13 12:03:40 UTC
And which problems does this solve?

Cyno alts stay in the NPC corps regardless of taxes or war. Ganking pilots will also stay in NPC corps regardless of taxes and wars. The only people you drive out of the game and annoy them are as follows:
You drive mission runners, miners and other PVEers out of the NPC corp into player corps which inherit the wardec from the NPC corp.
You also punish haulers who want to play the game, but cannot because they are under constant wardecs (not including those who are in 00 alliances).
You drive mission runners, miners and other PVEers into Player Corps which can be wardeced all the time to grief them, so no escape of wardecs in all cases, no playing for players in all cases, no logging in and no continuing of the subscription.

Why should it not possible to leave the ship? First of, there are dozens of not hundreds of people abusing NPC corps for ganking activities, who are in NPC corps to avoid war decs for their main player corps. this is abuse of game mechanics, not leaving a corp that gets wardecd for no reason. It is also not like you are asked to participate in a war or are a member in a corp to participate in a fight that you neither want to fight nor have signed up for one you cannot win. Sitting in station is lovely for 00 dwellers, because they don't know what else to do with their time, but not everyone aspires this kind of game play.

So, whatever you propose, it never hurts those who really abuse NPC corps nor those who simply don't care; it only annoys and drives those out of the game who actually play the game. Good plan.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zan Shiro
Doomheim
#30 - 2014-04-13 14:09:57 UTC
Rivr Luzade wrote:
And which problems does this solve?

Cyno alts stay in the NPC corps regardless of taxes or war. Ganking pilots will also stay in NPC corps regardless of taxes and wars. The only people you drive out of the game and annoy them are as follows:
You drive mission runners, miners and other PVEers out of the NPC corp into player corps which inherit the wardec from the NPC corp.
You also punish haulers who want to play the game, but cannot because they are under constant wardecs (not including those who are in 00 alliances).
You drive mission runners, miners and other PVEers into Player Corps which can be wardeced all the time to grief them, so no escape of wardecs in all cases, no playing for players in all cases, no logging in and no continuing of the subscription.

Why should it not possible to leave the ship? First of, there are dozens of not hundreds of people abusing NPC corps for ganking activities, who are in NPC corps to avoid war decs for their main player corps. this is abuse of game mechanics, not leaving a corp that gets wardecd for no reason. It is also not like you are asked to participate in a war or are a member in a corp to participate in a fight that you neither want to fight nor have signed up for one you cannot win. Sitting in station is lovely for 00 dwellers, because they don't know what else to do with their time, but not everyone aspires this kind of game play.

So, whatever you propose, it never hurts those who really abuse NPC corps nor those who simply don't care; it only annoys and drives those out of the game who actually play the game. Good plan.


This basically.


Like it or hate it, a key ingredient for a successful mmo is you have to provide some room to the bears. PVE is an expected component of an mmo. Generally in a mmo here are your server population rankings

1. PVE
2. PVP
3. Roleplay

Yay pvp....it beats out role-play. The servers that only see population spikes when you get really bored (and/or drunk) and you figure wtf, lets go play with some neckbeards' heads. And even that fun wears off, so back to the low numbers they go lol.

Also in the big picture I don't see bears avoiding pvp in empire as all that bad. If these people would wander out to 0.0 they'd empire bears are just doing the same crap many "real" player corp members do. Don't know how many 0.0 roams saw peeps safe up'ed in POS. As a commandment of 0.0 tends to be thou shall not pvp in pve fit ships.

And you get the null bears who never quite seem to make ops/roams unless you put a gun to their head, in game ofc. Either the threat of be on cta or else or as I have seen the flat out 100% corp tax as an oh so subtle hint to get on the damn op running for the night.

Gank or go 0.0. That bloodthirsty I'd say NBSI 0.0. More targets than you can shake a stick at. And you'd learn to appreciate the bears more. I like bears, they bought many of my faction drops to include an officer spawn drop I had once. PVE oriented fitting as it be a waste on a pvp ship that could go boom. And offered nothing much over t2. Bear had the isk, bear had me 1 bill richer era quick....they were okay in my book.
Obvious Cyno
The Scope
Gallente Federation
#31 - 2014-04-13 14:20:53 UTC
Ben ReVerT wrote:
Players/characters after a certain ingame age should not be allowed to "hide" in NPC corps. I think the NPC corps should be a starting ground for players but not a home for players to live and stay in for years.

Players use this to their advantage making them immune for all sorts of PvP aspects. Some use this to their advantage I.E sitting in Jita stealing loot from other players without reprecussions.

I think to fix this, their should either be two types of NPC corps.

One, that is immune from war decs, for the newer players to get a feel for the game allow them freedom to roam and do as they please.

Two, one that isnt immune from war decs, this one would be for players that are over a cetain age, say 6 months of active clone time.

Open to ideas/feedback.


stop trying to tell me how to live my life. You're not my real dad !
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#32 - 2014-04-13 14:47:55 UTC
I'm a little confused.

Are we on about starter npc or like the scope?

I would be against war decs on both. Newbie griefing is not cool and will put off newbies and dropping corp to find yourself in a war dec isn't cool either. What i propose, and what actually addresses the 'problem', is an increase in the tax rate of npc corps to say 15 percent, to fund the massive wars which are going on. This incentivises people to join corps or just set up an alt corp. One man alt corps are another issue though and most people in the know are already in one.

But is there even an issue with people staying in npc corps anyways? I don't want my cyno alts in a real corp, nor do i want my out of corps logistics alt. This is only an issue for war deccers, unless someone can present an arguement that it's not?

On corp membership there are more important issues like getting newbies to join corps that aren't crappy and accept trial accounts (i thought no corp would accept me because i was on a trial account and joined one immediately after i subbed), i think BNI is great for this and deserves a mention and shoutout.
The other thing is whether we want OMACs to exist at all or go wow style 'need x people to form a corp'.
Josef Djugashvilis
#33 - 2014-04-13 14:57:23 UTC
Ben ReVerT wrote:
Players/characters after a certain ingame age should not be allowed to "hide" in NPC corps. I think the NPC corps should be a starting ground for players but not a home for players to live and stay in for years.

Players use this to their advantage making them immune for all sorts of PvP aspects. Some use this to their advantage I.E sitting in Jita stealing loot from other players without reprecussions.

I think to fix this, their should either be two types of NPC corps.

One, that is immune from war decs, for the newer players to get a feel for the game allow them freedom to roam and do as they please.

Two, one that isnt immune from war decs, this one would be for players that are over a cetain age, say 6 months of active clone time.

Open to ideas/feedback.


Find me a Corp that does not want my API and which satisfies my very stringent criteria to match my play style and I would consider joining them.

Leave folk in NPC if that is what suits them.

This is not a signature.

Silky Cyno
School of Applied Knowledge
Caldari State
#34 - 2014-04-13 15:02:05 UTC
This thread belongs in the butthurt section. not features and ideas.
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#35 - 2014-04-13 15:13:16 UTC
Josef Djugashvilis wrote:
Ben ReVerT wrote:
Players/characters after a certain ingame age should not be allowed to "hide" in NPC corps. I think the NPC corps should be a starting ground for players but not a home for players to live and stay in for years.

Players use this to their advantage making them immune for all sorts of PvP aspects. Some use this to their advantage I.E sitting in Jita stealing loot from other players without reprecussions.

I think to fix this, their should either be two types of NPC corps.

One, that is immune from war decs, for the newer players to get a feel for the game allow them freedom to roam and do as they please.

Two, one that isnt immune from war decs, this one would be for players that are over a cetain age, say 6 months of active clone time.

Open to ideas/feedback.


Find me a Corp that does not want my API and which satisfies my very stringent criteria to match my play style and I would consider joining them.

Leave folk in NPC if that is what suits them.




Corps want your API so they can protect themselves from awoxers and have a shot at catching a careless spy. You delete your API when you leave. Any corp that doesn't want api is putting it's members and blues at risk and i won't be joining them except for an awox.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#36 - 2014-04-13 15:14:50 UTC  |  Edited by: Rivr Luzade
Black Canary Jnr wrote:
I'm a little confused.

Are we on about starter npc or like the scope?

I would be against war decs on both. Newbie griefing is not cool and will put off newbies and dropping corp to find yourself in a war dec isn't cool either. What i propose, and what actually addresses the 'problem', is an increase in the tax rate of npc corps to say 15 percent, to fund the massive wars which are going on. This incentivises people to join corps or just set up an alt corp. One man alt corps are another issue though and most people in the know are already in one.

But is there even an issue with people staying in npc corps anyways? I don't want my cyno alts in a real corp, nor do i want my out of corps logistics alt. This is only an issue for war deccers, unless someone can present an arguement that it's not?

On corp membership there are more important issues like getting newbies to join corps that aren't crappy and accept trial accounts (i thought no corp would accept me because i was on a trial account and joined one immediately after i subbed), i think BNI is great for this and deserves a mention and shoutout.
The other thing is whether we want OMACs to exist at all or go wow style 'need x people to form a corp'.


I don't see any issues at all. We have something for every taste and game play style:

  • We have starter NPC corps for beginners
  • secondary NPC corps

  • for people who don't want to interact all the time with other players
  • who don't want to be subject to wardecs
  • who don't want to be subject to the grief play of certain other players (you cannot prevent PVP anyways, so no problem here)
  • for certain activities, which don't require the membership in a Player Corp (Cynos and gankers don't need player corps, because the first would be 1-man corps anyways and where's the difference between adding a player or a 1-man corp as contact? And gankers would be in disposable 1-man corps or small corps, which dissolve after a gank or two if too many people dec them or they got too much of a notoriety.)

  • we have player corps for

  • new players to get a better introduction into the game
  • 1-man corps because EVE is a terrible place and sharing wealth is the dumbest thing to do in this game
  • other 1-man corps for mission runners and other carebear activities so that they can avoid the 10% tax, and which dissolve as soon as they get decd because PVPers want an easy kill.
  • small pirates, role-playing or other activities, which unspectacular or not attractive to the masses
  • all the standard stuff you do in a player corp, like playing with others, doing dumb or awesome stuff with others, organize in alliances or bigger groups in general


Removing 1-man corps is also a very bad idea. As stated above, I belong to the terrible place group and I absolutely don't want to give other players access to my wealth and things that I earned with my own effort, time and money. If some players want to do that, they are free to do so, as stated above as well, but I want to keep my stuff for myself and play with it in a way that I deem fun and enriching. I already made concession in a way that I created a Player Corp for my stuff, further concessions I won't make.

Everyone has something that suits their own playstyle in EVE and that is a good thing. If you remove that and if you expect that everyone plays YOUR playstyle or plays along with YOUR playstyle is foolish, and if people are left with no choice other than playing a playstyle they don't want to play, they leave. Evolving can of course also happen in some cases, but it's very unlikely to take place in large numbers.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mag's
Azn Empire
#37 - 2014-04-13 17:16:06 UTC
No, because it adds unnecessary restrictions in our sandbox. A sandbox where people do things, we sometimes do not like.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rita May
State War Academy
Caldari State
#38 - 2014-04-13 17:48:57 UTC
Silky Cyno wrote:
This thread belongs in the butthurt section. not features and ideas.

^ This
Little Dragon Khamez
Guardians of the Underworld
#39 - 2014-04-13 22:16:04 UTC
nia starstryder wrote:
I'm a merchant, pure and simple. I use the market of skill books to pay for my plexes. A while back my corp was wardeced. a second corp, pure mercenaries jumped into the fray. These guys do NOT fight pvp normally. what they do is set outside one of the hubs and shoot at anything that is red to them, which is a lot. They don't fight fair battles, as they have six of so ships that attack as one. IF anything comes in they cant handle, they dock and remain docked as long as its outside the station. This means merchants can not leave the station.

The only way to get around them is to leave your corp until they stop attacking your corp.

What you are saying is that you want to make it where merchants can no exist. You are saying that people that don't play your way cant play the game.

THAT IS TOTALLY WRONG. I have the right to play the game the way I want to and you cant stop it. Get over yourself. IF your such a scardy cat that you cant face righting things that can actually hurt you, you don't deserve the easy kills.


Yet you drop Corp at the first sign of any trouble, scardy cat.

Work with your Corp mates and collaborate and you can still be a merchant under war dec. You might even make more money.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#40 - 2014-04-13 22:27:21 UTC
Rivr Luzade wrote:
And which problems does this solve?

Cyno alts stay in the NPC corps regardless of taxes or war. Ganking pilots will also stay in NPC corps regardless of taxes and wars. The only people you drive out of the game and annoy them are as follows:
You drive mission runners, miners and other PVEers out of the NPC corp into player corps which inherit the wardec from the NPC corp.
You also punish haulers who want to play the game, but cannot because they are under constant wardecs (not including those who are in 00 alliances).
You drive mission runners, miners and other PVEers into Player Corps which can be wardeced all the time to grief them, so no escape of wardecs in all cases, no playing for players in all cases, no logging in and no continuing of the subscription.

Why should it not possible to leave the ship? First of, there are dozens of not hundreds of people abusing NPC corps for ganking activities, who are in NPC corps to avoid war decs for their main player corps. this is abuse of game mechanics, not leaving a corp that gets wardecd for no reason. It is also not like you are asked to participate in a war or are a member in a corp to participate in a fight that you neither want to fight nor have signed up for one you cannot win. Sitting in station is lovely for 00 dwellers, because they don't know what else to do with their time, but not everyone aspires this kind of game play.

So, whatever you propose, it never hurts those who really abuse NPC corps nor those who simply don't care; it only annoys and drives those out of the game who actually play the game. Good plan.


Yeah perhaps you are right, in that case we can agree that npc corps should be war deccable, the whole point of a sandbox is that everybody is affected by the stuff that goes on in it. Dodging certain aspects of the sandbox by permanently living in an npc corp is an abuse of the intended function of the starter corps, ie limited protection for noobs. At least my idea still allowed for this limited protection to continue whilst applying some pressure on older players to move.


Dumbing down of Eve Online will result in it's destruction...