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CCP: Swallow your pride, speed up progression for new players.

Author
Zarda Sulan
Perkone
Caldari State
#101 - 2014-04-12 02:13:06 UTC
I HATED it at the start due to low skills- I was one who had to train the "learning skills" before they got removed but i can say one thing from my experience.......you may hate it at the start but your will LOVE it once you trained up - it makes you really appreciate the game more and you really start to love your character knowing you put the time and effort into it!

You must learn patience and perseverance....... it makes that reward you get feel well earned!
You will get the respect from the other pilots as well if you put your time in...this isn't a game where you can have everything given to you on a silver plate you have to EARN it like all those that have come before you and will come after you!

Peace out - and happy space hunting

PS - there are loads of things you can do as a starter pilot- my friend who has just started out has taken a very clever and wise path and he has just started playing the game- he is training to be a logistics pilot - he can do that at a very early part of the game and be effective in his corp and help them out and they help him out- all the time he can continue to train his combat skills and other skills!
Or you can mine if you want- do research etc etc- you are not stuck doing nothing at the start!


Alastair Ormand
Mine all the things
#102 - 2014-04-12 02:31:20 UTC
I waited 20+ days for my Eris interdictor. Now that I have it. The wait was well worth it and I've been involved in many gang kills because of its bubble.

All about patience my friend.

I discourage running with scissors.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#103 - 2014-04-12 02:55:44 UTC
No, there is no need to speed progression for anyone. There are some concession in the game now that will see new players to a point where they are not completely out of sorts in the game. There is no need to ruin the game by making it a parody of every other MMO out there.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Asia Leigh
Kenshin Industries.
Kenshin Shogunate.
#104 - 2014-04-12 03:28:49 UTC
This again -.-

IB4L
Apply the damn rules equally >.>
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#105 - 2014-04-12 03:34:35 UTC
Victor Andall wrote:
i-AA wrote:
I stopped reading at: "very successful, virtuous gaming company.."

Most people that play this game sure got the wrong perspective of what a sucessfull gaming company is at a business level.


Calling out 35k (TOONS) - 2/3 are alts, online on average success, is a VERY distorted view of reality.


But no one can help any of you anyways, youre far behind the times (most of you) so just keep going, maybe you'll catch up someday if you try hard.

Related to the thread: I dont agree with OP. I think CCP should stick to the plan as it would be no fair for older players (in this case)


And yet paying subscriber numbers keep growing as they always have. As if it matters if people are multiboxing and running alts.

And your 2/3 of all accounts statistic is completely pulled out of your ass.

And seeing 35-40k players ONLINE at ALL TIMES is a success. People live in different timezones, you know. And people do need to sleep. Multiply that number by twelve two-hour prime-time zones and you get a number close to the total subscribers.

Y U NO POST GOOD



it's still a 92% loss rate on subscribers. Over all the product is a very low performer hence why we see so many side projects being launched. Because EVE has practically exhausted its customer base.
Tippia
Sunshine and Lollipops
#106 - 2014-04-12 03:37:46 UTC
Caleb Seremshur wrote:
it's still a 92% loss rate on subscribers.
What is that number based on?
Are you saying that 5.6 million EVE accounts have been opened?
CETA Elitist
The Prometheus Society
#107 - 2014-04-12 03:44:11 UTC  |  Edited by: CETA Elitist
DaReaper wrote:
*Walks into thread, pulls a seat*

1) there are 2 other GD threads on the same GD topic. Use the F-ing search feature.

2) Who's alt are you? seriously this is rediulously stupid.

3) I;m old, in eve years (10, 33 irl) I HATE repeating myself. But clearly people will not listen, so I might as well...

Copy and Pate from another thread on the EXACT same GD topic.

Obligitory TL;DR.. no that should be "Too damn old in eve, and don't give a crap"

I have been here for 10 bloody years. So I was playing eve before you even knew what a jove was. Back when Jove were CCP and we hoped we could eventually play them. *Glares at ccp*

So a few things, 1) What the hells is with all the whine threads about skill points and waititng lately? I seriously don't under stand it. Are you all alts of the same dude or something?

2) You clearly have ZERO idea how the game works. None, zip, noda. Let me explain, and this will be very simple. I have 120m skill points(yes low for 10 years, no implants, sue me), and a few days ago, I died to someone under a year.. twice.

3) You are looking at the game completely wrong. EvE is not WoW in space, EvE is not what Star Citizen thinks it will be, EvE is not GD checkers. EvE is a game of choices, opportunity, planning, and chess. If you don't have the mind for chess, eve is not for you.

4) I can prolly list off the top of my head about 20 things you can easily do in eve whithen one single day of training. Maybe a week max. They are:

1) mining
2) Refnining
3) mission running
4) belt ratting
5) Ninja Salvage
6) Piracy (yup you can gank pitates in a damn frig)
7) Gate Camping
8) Cyno operator
9) CEO
10) Explorer
11) Worm Hole worker (can easily do a c1 solow in a cruiser/bc, takes maybe 2-4 weeks of training)
12) Scaming
13) Trader
14) Builder
15) Scientist
16) Scout
17) Tackler
18) Bounty Hunter
19) AFK Cloaker
20) Basic logistics and EW

5) I just listed 20 task, you can do, easily, from my ass. If I had tiem to research more I could put down 100 more. The problem is not that eve is a 'wait to play' game, the problem is you. You have no imagination and you are looking at things like huge fleet fights and going 'ooooh that's ALL I want to do' Thus limiting what you can do.

That's it in a nut shell. You are looking at eve completely wrong. Because of that, you will never see the potential for what you can do now. So what if you can't jump into a T2 battle ship with T2/faction gear. This is not WoW, STG, STO, etc. Faction and Tech 2 != win. If you can not fly or know your ship you will die. The linerar training is for this reason. Its the same with Real life, just because you take a month of karate you should not be able to beat a 10th degree black belt. However, if you have someone who has just jumped into being trained and has a black belt he did not earn, you as a white or yellow belt who have taken traning should easily ship his ass.

One more exsample, just because I know how to drive a pinto doenslt mean I can drive for NASCAR.

Stop looking at eve likes its WoW, because its not. If you can not do that, then you will fail in eve and should give me yoru stuff now and return to whatever mmo you came from.

Change your thinking, as the issue is you, not eve.

STOP FAILING AT EVE!

*taps shoulder*

Your cane, sir. You left it in the last thread.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#108 - 2014-04-12 04:19:11 UTC
I laugh whenever some wide-eyed newbie thinks that what's holding him back is his SP.

If you gave everyone in eve 300 million SP, you'd still have the same number of titans and supers, and they'd still be in the same hands. The successful blops groups, and whose invloved in them, wouldn't change a single bit. The good solo pvp'ers and good FC's would still be good. The mediocre players would still be wallowing in their own mediocrity.
Chopper Rollins
Republic Military School
Minmatar Republic
#109 - 2014-04-12 04:41:41 UTC
Diamond Zerg wrote:
...
Foremost among their mistakes is the power gap between the brand new player and the seasoned veteran.
There's about 3-4 months where a new player cannot fit a competitive PvP cruiser.
3-4 months, which is nothing compared to the years upon years the vets have had to hone their abilities.
3-4 months, which seems massive to impatient instant-gratification kids who need to go back to whatever non CCP game they came from yo.....


Fixed that for you. Now that we've disposed of the foremost among their mistakes i can regale you of my nostalgic memories of when raves were pockets of real anarchy, before this zombified worship of DJs, who until then were invisible.
Went to a rave and saw row upon row of fools looking at some dude with his tables, none of them having fun, every last one of them knowing all about DJing and how raves should be run.
Thank you for bringing your lifeless consumption to something i enjoy, please post an essay on your years of game developing experience.




Goggles. Making me look good. Making you look good.

Rob Kashuken
School of Applied Knowledge
Caldari State
#110 - 2014-04-12 05:24:05 UTC
Divine Entervention wrote:
KnowUsByTheDead wrote:
Rob Kashuken wrote:
As a new player (couple of months in) I think that skill progression is fine.

Takes a few minutes to get the basic concept, takes a few days or weeks (obviously dependent on the skill multiplier level) to get a good handle on it (skill level IV).

The more difficult skills take longer.

The only change that I would make is to have the skill queue for more than 24 hours, say a a week or so.


Problem with a longer skill queue, is that does not incentivize logging into the game, where you have even the smallest chance to effect the sandbox.

It instead promotes playing Skill Queue: Online, which is totally not fun.

Just saying.

Blink


lol, not a very good sign.

It's pretty obvious that his new player experience has coerced him into feeling that he wishes he could spend less time logging/logged in.

What's wrong new player, you don't enjoy spending 1 hour running level 1 missions to earn only 1/60th the amount of ISK a veteran makes in the same amount of time?


I think that you're reading a bit much into my post.

I'm coming from a MMO where things are rapidly heading to not much more than an 'I win' button for all fights, I came to Eve precisely because it is more challenging, vastly so.

I'm finding the game fun enough, i'm logging in for about 3 hours daily, which is all that I really have time for... which pretty much limits me to the casual player status from what I've seen. Whilst this character is pretty much just a mission runner, I've an alt that is more pvp focussed, and whilst that guy currently has 0 kills, it is fun enough, and I'm still learning how to go about it... which is probably owing as much to player learning as any skill learning.

As a case in point, my AC thrasher (on that alt) was recently taken out by a Crow, in which I did absolutely no damage to him owing to range mechanics. And was subsequently podded, which was a shock, as I'd not experienced Interceptor insta-locks previously. The pilot of that ship was older by a few months than I - I don't expect to win against that person, however the loss did teach me something (largely, don't hang around if there's an inty about)

Which is a lesson that the player learnt, and is something that sitting with a high skill queue won't.

That said, I'd like a longer skill queue, as it would allow for me to manage my skill training pattern easier - that character is following a plan, and the fewer times I need to access out of game programs and fiddle with the queue is more time that I can spend playing and learning the game mechanics.
Diamond Zerg
Taking Solo Away.
#111 - 2014-04-12 08:32:53 UTC
To the people claiming you can be powerful at PVP before the 3 month mark: have you ever tried solo, duo or trio pvp?

You need t2 tank, t2 drones, t2 guns and decent support skills to be even mildly effective.

Having brand new players have to wait to be even mildly effective in combat, imo, does not make sense and discourages a lot of people who are playing the game for the first time.
Hi.
Kaarous Aldurald
Black Hydra Consortium.
#112 - 2014-04-12 08:38:34 UTC
Diamond Zerg wrote:
To the people claiming you can be powerful at PVP before the 3 month mark: have you ever tried solo, duo or trio pvp?

You need t2 tank, t2 drones, t2 guns and decent support skills to be even mildly effective.

Having brand new players have to wait to be even mildly effective in combat, imo, does not make sense and discourages a lot of people who are playing the game for the first time.


Except none of those things are true. New players can be plenty effective in PvP.

Can they do this literally right out of the starting gate? No. This is an RPG, after all. But can a player with less than 3 months worth of skillpoint tackle someone for a small gang and get in on the kill? Hell yes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aivo Dresden
State War Academy
Caldari State
#113 - 2014-04-12 09:09:10 UTC
Diamond Zerg wrote:
To the people claiming you can be powerful at PVP before the 3 month mark: have you ever tried solo, duo or trio pvp? You need t2 tank, t2 drones, t2 guns and decent support skills to be even mildly effective.

Having brand new players have to wait to be even mildly effective in combat, imo, does not make sense and discourages a lot of people who are playing the game for the first time.


Yes, and incorrect. You don't even have any kills at all. The only difference is that you need to pick your fights. You can't blindly engage everything. Hell there's 2-3 month old characters in FW corps with already over 500 kills. Just stop being so bad, stop whining, find some people to play with, and start racking up the kills.

Besides, is it any different in any other game? You're like that level 15 guy in WoW whining the fully geared 90s ganked him. Get over it. It takes a bit of time to level up, get gear, ... Stop being so self entitled and in God's name stop being do helpless.
Hasikan Miallok
Republic University
Minmatar Republic
#114 - 2014-04-12 09:13:46 UTC
Diamond Zerg wrote:
To the people claiming you can be powerful at PVP before the 3 month mark: have you ever tried solo, duo or trio pvp?
.



So the benchmark is not just be effective at PvP ... but you must also be able to solo amall gangs of more experienced players ??




Diamond Zerg wrote:
You need t2 tank, t2 drones, t2 guns and decent support skills to be even mildly effective..


Even if this silly claim were true, you can be in a T2 assault frigate with T2 guns in less than 8 weeks.





Diamond Zerg wrote:


Having brand new players have to wait to be even mildly effective in combat, imo, does not make sense and discourages a lot of people who are playing the game for the first time.


If it were actually the case it would not make sense. But the limiting factor is player knowledge not SP.







Not really sure why I am posting in yet another "I suck at EVE but blame the SP system" thread.


flakeys
Doomheim
#115 - 2014-04-12 09:14:08 UTC  |  Edited by: flakeys
Diamond Zerg wrote:
I’m not usually the type to call out gaming companies with my forum posts. This time I’m going to.
CCP is a very successful, clever and virtuous gaming company. But they do make mistakes.

Foremost among their mistakes is the power gap between the brand new player and the seasoned veteran.
There's about 3-4 months where a new player cannot fit a competitive PvP cruiser.
3-4 months, which is nothing compared to the years upon years the vets have had to hone their abilities.
3-4 months, which seems massive to new players.

I cannot overstate how discouraging a wait of this period is to prospective new customers.
They look at the state of the game and think "Wow, four months before I can even be effective? And then lets say I want to stop brawling with my Gallente ship and start kiting, I'll have to wait another two or three months to try that!?"

Now, most of the skill progression in EVE is balanced. CCP have done a wonderful job in letting the average age characters compete with the very old ones. No one wants the training time for a supercapital or titan reduced.

However, the first three months of the new player's game play should be radically overhauled.
Players should start with all the skills needed to fly one race's well fit t1 frigates and cruisers.
From there, they can decide what secondary ships and weapons systems they want to train to become more versatile— or simply go up in size with their primary race.

To the people who claim you can be powerful in PVP within the first three months: have you ever tried solo, duo or trio pvp?
You need T2 guns, T2 tank, T2 drones and decent support skills to be even mildly effective.

The common argument against this is that it devalues the power of veterans.
But when you consider things carefully, 3-4 months is almost nothing to experienced players. In fact many of the skills we want to train take upwards of a month to complete anyway.

No, giving new players this level of starting SP would hardly affect experienced players.
But it would greatly affect new players. Many more people who try EVE for the first time would be retained and become paying customers.
In turn, this makes New Eden a more fun and exciting place for players like myself who have been around for a while.



And with that buff they'll be able to fly ships they have totally no knowledge about and instead of loosing a 5m frig they'll loose a 30m cruiser , be broke and leave the game.

The good thing with slow progress is you get to know your modules/ships .


Ow and in regards to being effective in pvp , factionwarfare has a LOT of new players wich pvp.Yes most need to fleet up but then there are more people flying fleets then solo anyway in eve in general.FW can give new players a decent income and pvp without the need to be 6 months or older in the game .

We are all born ignorant, but one must work hard to remain stupid.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#116 - 2014-04-12 09:18:02 UTC  |  Edited by: PotatoOverdose
Diamond Zerg wrote:
To the people claiming you can be powerful at PVP before the 3 month mark: have you ever tried solo, duo or trio pvp?

Yes, all the time. Next question.
Diamond Zerg wrote:

You need t2 tank, t2 drones, t2 guns and decent support skills to be even mildly effective.

First of all, on a frigate t2 guns takes like 2 weeks, tops.
Second, none of those things are required for solo or fleet work. You mentioned T2 drones? Screw 'em, use
Hornet ec-300's. Induce maximum rage in your opponents.

Diamond Zerg wrote:
Having brand new players have to wait to be even mildly effective in combat, imo, does not make sense and discourages a lot of people who are playing the game for the first time.

You're right, that doesn't make sense. Good thing it isn't true.
Yarda Black
The Black Redemption
#117 - 2014-04-12 09:21:09 UTC
I'm still quite happy if this forces people away from EVE.

Because the the next step for peeps who got a candy from mommy every time they cried about it would be:
"CCP, I cant find a target I can kill, so make everybody in local show up in overview".
"CCP, tracking needs to be removed, I'm not hitting my target"
"CCP, we need a respawnpoint, I lost my ship with +5 purple zapgun"

Or other stuff like that.

So those that do keep playing, patiently building skillpoints, patiently doing whatever they want with their current skillpoints, patiently learning the game, patiently building new stories for themselves while in this spaceship sandbox, those that play THEIR own game... they're going to find and kill me some day.

Divine Entervention
Doomheim
#118 - 2014-04-12 09:39:00 UTC  |  Edited by: Divine Entervention
Just double the isk rewards in level 1 and level 2 missions.

Or make it so level 1 and level 2 missions pay up to two 1.5mil SP characters full bounty/isk rewards to encourage new people to want to team up.
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#119 - 2014-04-12 10:08:41 UTC
Divine Entervention wrote:
Just double the isk rewards in level 1 and level 2 missions.

Or make it so level 1 and level 2 missions pay up to two 1.5mil SP characters full bounty/isk rewards to encourage new people to want to team up.


I was going to say i agree with you on 1's and 2's, and i do in a way.

Then i remembered what i was like as a newbie. I looted absolutely everything. The real value of 1s and 2s is in the loot drops and i think i like it that way. Finding an awesome module to use or sell for nice iskies is definitely a good feeling. The path i think most players take is salvaging the mats and that's where the isk is anyways. I didn't and still don't care about the mission reward isks because they are low compared to salvage and the bounties at the end of the day.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#120 - 2014-04-12 10:29:39 UTC
OP needs a brain enema..

... starts by bullshit praising CCP and their coke addled development plans to maximise returns without a real in depth thought passing their collective heads.

... then moans that progression is slow, but to the players that made eve and gave it its street cred (aka bitter vets) it is now so fast and hand held its a clone of every other mass marketed game. A 3 month old cant fit a cruiser, but they can use a frig and join a gang, that is how the goons rose to power when hand holding in the early stages were nigh on non existent.

.. lots of verbal mast or bation later OP wants to be gifted 2m skill points at start so he can feel 1337.




TLDR: OP... Sadly eve is like making love, a slow gradual process, the pleasure of which increases as you progress until it takes you over and blows your mind.

OP is just after date-grape where they prematurely ejaculate because he/she/it lacks the education/skill/understanding/critical thinking/self control to know any better, therefore the need for the brain enema.


Please forgive misspellings as CCP filters words with multiple meanings due to age rating which is irrelevant in the game we all play, yeah SNAFU at work

already dead, just haven´t fallen over yet....