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CCP: Swallow your pride, speed up progression for new players.

Author
Unsuccessful At Everything
The Troll Bridge
#81 - 2014-04-11 23:02:09 UTC
KnowUsByTheDead wrote:
Chad Ramsbottom wrote:
Solecist Project wrote:
I wonder how many will fall for this obvious trollthread,
even when I mention that it's an obvious troll thread.

I'd love to write a scientific paper about the mindlessness of people.


As you, too, post in a troll thread.

I, too, would also love to write a scientific paper about the phenomenon of knowing something is a troll thread but posting in it anyway.


Well, one could argue that posting in a troll thread, as a troll, you would simply be group trolling.

In this case, we are group trolling the other guy who threadnaughted his troll.

And because lock was imminent there, this lovely thread was created to continue the "discussion."

I need to write a scientific paper on "Trolling Mechanics in E:O GD."

Blink


Trolling in a troll thread isn't trolling, but posting on-topic. The people being serious in their posting are technically being the trolls.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

KnowUsByTheDead
Sunlight...Through The Blight.
#82 - 2014-04-11 23:13:56 UTC
Solecist Project wrote:


Stop being meta, that's my thing alone! lol



Unsuccessful At Everything wrote:


Trolling in a troll thread isn't trolling, but posting on-topic. The people being serious in their posting are technically being the trolls.



Looks like we were both out-meta'd, Sol.

Damn you UAE!!!!

Damn you's to hell!!!!

*shakes fist vigorously for no apparent purpose.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Solecist Project
#83 - 2014-04-11 23:17:57 UTC
Back when I started all I had was a rifter with 10mn AB and 250mm Artillery and I owned!

With the best corpmate I ever had...
... the only one I had for longer than a few weeks ...
... we were grinding through lvl4s like a boss.

I kept speedtanking the **** out of everything while he kept blasting NPCs in his cane.

That's what you can do at low skills and you can still do it.

We even grinded through a lvl5. The Search Party 2/2 in dodixie,
which spawned due to a bug.

It dropped a 100 Million ISK implant at the end and I even started selling the tanking as a service.

Made me a bit space richer and a few jaws drop because nobody ******* believed me.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Rob Kashuken
School of Applied Knowledge
Caldari State
#84 - 2014-04-11 23:17:58 UTC
As a new player (couple of months in) I think that skill progression is fine.

Takes a few minutes to get the basic concept, takes a few days or weeks (obviously dependent on the skill multiplier level) to get a good handle on it (skill level IV).

The more difficult skills take longer.

The only change that I would make is to have the skill queue for more than 24 hours, say a a week or so.
KnowUsByTheDead
Sunlight...Through The Blight.
#85 - 2014-04-11 23:46:35 UTC
Rob Kashuken wrote:
As a new player (couple of months in) I think that skill progression is fine.

Takes a few minutes to get the basic concept, takes a few days or weeks (obviously dependent on the skill multiplier level) to get a good handle on it (skill level IV).

The more difficult skills take longer.

The only change that I would make is to have the skill queue for more than 24 hours, say a a week or so.


Problem with a longer skill queue, is that does not incentivize logging into the game, where you have even the smallest chance to effect the sandbox.

It instead promotes playing Skill Queue: Online, which is totally not fun.

Just saying.

Blink

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Divine Entervention
Doomheim
#86 - 2014-04-11 23:56:51 UTC  |  Edited by: Divine Entervention
KnowUsByTheDead wrote:
Rob Kashuken wrote:
As a new player (couple of months in) I think that skill progression is fine.

Takes a few minutes to get the basic concept, takes a few days or weeks (obviously dependent on the skill multiplier level) to get a good handle on it (skill level IV).

The more difficult skills take longer.

The only change that I would make is to have the skill queue for more than 24 hours, say a a week or so.


Problem with a longer skill queue, is that does not incentivize logging into the game, where you have even the smallest chance to effect the sandbox.

It instead promotes playing Skill Queue: Online, which is totally not fun.

Just saying.

Blink


lol, not a very good sign.

It's pretty obvious that his new player experience has coerced him into feeling that he wishes he could spend less time logging/logged in.

What's wrong new player, you don't enjoy spending 1 hour running level 1 missions to earn only 1/60th the amount of ISK a veteran makes in the same amount of time?
masternerdguy
Doomheim
#87 - 2014-04-11 23:59:40 UTC
Seriously?

When I started in 2007 we still had learning skills, and there weren't all these free handouts. And you started with fewer SP, and there was far less community material on the game to read.

People are so spoiled these days.

Things are only impossible until they are not.

Divine Entervention
Doomheim
#88 - 2014-04-12 00:07:48 UTC
If people didn't want things faster, then EvE wouldn't exist.

There would've been no need to travel faster than light because they'd have been content with whatever slow ass "back in my day" methods they used to get from place to place.

Interceptors top speed would be 10meters a second because every other ship would be content with traveling 1m/s.
masternerdguy
Doomheim
#89 - 2014-04-12 00:09:13 UTC
Divine Entervention wrote:
If people didn't want things faster, then EvE wouldn't exist.

There would've been no need to travel faster than light because they'd have been content with whatever slow ass "back in my day" methods they used to get from place to place.

Interceptors top speed would be 10meters a second because every other ship would be content with traveling 1m/s.


I can't believe you actually posted this.

Things are only impossible until they are not.

Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-04-12 00:17:12 UTC
masternerdguy wrote:
Divine Entervention wrote:
If people didn't want things faster, then EvE wouldn't exist.

There would've been no need to travel faster than light because they'd have been content with whatever slow ass "back in my day" methods they used to get from place to place.

Interceptors top speed would be 10meters a second because every other ship would be content with traveling 1m/s.


I can't believe you actually posted this.


Have you ever read through his post history?

I can totally believe he posted something that stupid. I'm just shocked he hasn't been banned yet.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Freakdevil
Aliastra
Gallente Federation
#91 - 2014-04-12 00:21:20 UTC
I miss the old days of being a new player. Those first few weeks/months were priceless. Fond memories. Finding people to form a gang with. Going into low sec and getting blasted. Or trying to roam in a Geddon in null with just T1 fit and no warp to zero.

Sorry what was the OP complaining about, again?
Divine Entervention
Doomheim
#92 - 2014-04-12 00:26:29 UTC  |  Edited by: Divine Entervention
Kaarous Aldurald wrote:
masternerdguy wrote:
Divine Entervention wrote:
If people didn't want things faster, then EvE wouldn't exist.

There would've been no need to travel faster than light because they'd have been content with whatever slow ass "back in my day" methods they used to get from place to place.

Interceptors top speed would be 10meters a second because every other ship would be content with traveling 1m/s.


I can't believe you actually posted this.


Have you ever read through his post history?

I can totally believe he posted something that stupid. I'm just shocked he hasn't been banned yet.


Well unlike you I'm not actually breaking any rules so there's not a reason for me to be banned.

For example,

I view my posts and search the word "idiot", and there's only 4 instances(5 now with this post) and they were all embedded in quotes, without me calling anyone that word even once.

I view your posts and search the word Idiot, and there's 37.

According to the "Forum rules", here where it's pretty obvious you've never read because you're constantly breaking them by disrespecting people you're choosing to argue with, https://wiki.eveonline.com/en/wiki/Forum_rules?_ga=1.214663316.2087503584.1397162165
You have much more of a case for being banned than I do.
Juan Diolosa
State War Academy
Caldari State
#93 - 2014-04-12 00:37:12 UTC
Diamond Zerg wrote:
[...]craziness [...]

No.Just.No.
Kaarous Aldurald
Black Hydra Consortium.
#94 - 2014-04-12 00:38:57 UTC
Divine Entervention wrote:

Well unlike you I'm not actually breaking any rules so there's not a reason for me to be banned.


You made half a dozen perma ban level statements in the recent threadnaught. In fact, I didn't see you again for about a week after it was finally torpedoed by the mods, so I suspect you got a week forum ban for it. Slap on the wrist after all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Divine Entervention
Doomheim
#95 - 2014-04-12 01:03:56 UTC  |  Edited by: Divine Entervention
Kaarous Aldurald wrote:
Divine Entervention wrote:

Well unlike you I'm not actually breaking any rules so there's not a reason for me to be banned.


You made half a dozen perma ban level statements in the recent threadnaught. In fact, I didn't see you again for about a week after it was finally torpedoed by the mods, so I suspect you got a week forum ban for it. Slap on the wrist after all.


Which one?

I can honestly say I've never been warned for anything I've posted. Though considering I'm not suppose to discuss decisions regarding moderation, saying I've never been warned might be deemed an infringment which might result in one.

I don't know what to do. Do I state the fact, rolling the dice? Or not clarify the incorrect conclusion you've arrived at?


They say we get 3, so here's my go at it.
Kaarous Aldurald
Black Hydra Consortium.
#96 - 2014-04-12 01:06:10 UTC
You want to know the funny part?

I've never been banned from this forum, or gotten a warning either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Divine Entervention
Doomheim
#97 - 2014-04-12 01:10:02 UTC  |  Edited by: Divine Entervention
Kaarous Aldurald wrote:
You want to know the funny part?

I've never been banned from this forum, or gotten a warning either.


Yea, the forum seems pretty lenient. I like it. The mods tend to let a conversation apex before they jump in and scrub it out.

Unless of course it spirals into a flame fest, which they jump in and squash relatively quickly.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#98 - 2014-04-12 01:14:29 UTC
Doesn't take 3 to 4 months to train frig 4 scram web and t1 frig mods. You can be PvPing as a tackler in a matter of days. Hours if your not fussy.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ralph King-Griffin
New Eden Tech Support
#99 - 2014-04-12 01:48:20 UTC
divine, if you do manage to get yourself banned, can you leave it till the morning? ill need something to read with my coffee.
Dyscordia
Super Elite Friendship Club
#100 - 2014-04-12 02:01:34 UTC
Diamond Zerg wrote:


However, the first three months of the new player's game play should be radically overhauled.
Players should start with all the skills needed to fly one race's well fit t1 frigates and cruisers.
From there, they can decide what secondary ships and weapons systems they want to train to become more versatile— or simply go up in size with their primary race.


TL;DR - We all had to start somewhere and it used to be way more harsh to progress. New players will never appreciate how great they have it, nor care about the fact CCP has taken huge strides in the past couple of years to cut months off skill training time to get into ships.

I'm not sure why these types of posts keep popping up, but EVE has always been a game about choices. It rewards those who plan ahead. It was like this when I trained up my core skills and we all had to go through it. I made many mistakes that slowed my goals along the way. There weren't a multitude of guides on how to do everything like there is today, so I had to fumble around a bit.

Let's look at how Skill training used to work and why the game is vastly better and faster now in regards to training:

1) I originally had to spend about 3-4 months training "learning skills" on more than one pilot to help them learn faster. I didn't learn cruisers, frigates or anything. I was just learning how to learn. For months.

2) I also dealt with something called bloodlines - which made my character learn at a much slower rate FOR YEARS since min/max as Intaki was impossible. Achura OP.

3) Also, I didn't have remaps - this was introduced long after I started. Remaps are a blessing.

4) I lost a ton of skill points to not having a skill queue. If I was at work when my skill was done, I couldn't queue up a new skill - the functionality simply didn't exist. The alternate solution was to bounce between skills and figure out what I should train and when I switch training so I could continue training without physically managing my queue when a skill completed - this meant I had many 1/2 learned skilled and it took longer to get a net gain in a skill. I also would have to alarm clock skills in order to be efficient when I was actually at a computer to manage my pilots. This type of system was worse than a digital farm, especially if you had many alts

Let's look at why it's great to be a newbie in the current iteration of EVE.

1) Fozzie and Rise: It's good to fly tech 1 these days. Really good. I've gone back to tech 1 ships because they are basically as good as t2 variants. The tiericide has done amazing things for this game and frankly I'm impressed. The frigate/destroyer/cruiser experience these days are a joy. New players have no idea how great they have it. I recently started a FW alt and wanted to see what it was like to be thrown into PVP very early on. I found that I was competitive in an Atron within 1 week. I wasn't OP or anything, but I was *gasp* having fun.

2) CCP fixed skill points to make it very fast to get into the next level of ship. Do you need to train Battleship V to get into dreads anymore? No. You don't even need Battleship IV. Do you need Small blaster spec, medium blaster spec trained to get to Large blaster spec? No. By changing ship or mod requirements they've essentially given you weeks/months/years off your training to master the type of ship you actually want to fly. Neat!

3) Fozzie just announced drone mechanics and drone skill changes that will make a new players ability to use drones more effectively, basically allowing new players to put off a few months of drone training until they are ready to perfect it. Amazing. They've basically doubled your drone damage for absolutely nothing in return.

4) I've started new pilots during different eras: 2005, 2006, 2007, 2009, 2011, and 2013 and starting around 2011 - my pilot was able to skill up pretty quick comparatively with proper planning. Since many older players are nice enough to write guides for new players, having a plan for your pilot should be as easy as a Google search. Since there are so many guides out there that are helpful the last guy to complain about skill system said that the learning curve was conquered within one month only and he was ready for blops, dreads, carriers, and all t3's. He didn't mention how he had billions in assets it takes to build/buy these ships after one month, but he seemed ready and skill points were the only thing holding him back. Frankly it took me a couple of years to really understand the intricacies of the game. Knowledge is power.

You should be up and running in t1 frigates, destroyers and cruisers within 3 months easily, not 9 months like the old days.

So I understand why new people think they should be given free stuff that none of us veterans had - but I have not seen a good reason why they should be given special treatment over countless others that went through the process, especially in light of how much CCP recently freed up your training queue by lowering requirements across the board and how veterans are giving you guides for free that allow you to sidestep making disastrous mistakes on your pilot. If you are a month old and have 40 billion isk to buy shiny toys and fleets of ships, you may as well visit the character bizarre too if your 2 million skill points are slowing down your adventure. It's not like CCP didn't give you a mechanism to acquire high skill point pilots. Just my two cents.