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EVE: the Game you Wait to Play

First post
Author
Divine Entervention
Doomheim
#41 - 2014-04-10 19:49:16 UTC  |  Edited by: Divine Entervention
Great post OP.

Really hit the nail on the head.

Sadly, as has been demonstrated multiple times already, this thread will continue to fill up with personal insults, breaking the rules, causing an ISD to lock it.

Because the majority of people who take time to visit these forums don't want the views and opinions that oppose their own to exist.
Sexy Cakes
Have A Seat
#42 - 2014-04-10 19:49:56 UTC
EVE is a numbers game. Plain and simple.

If opening up EFT and finding out exactly how much of an upgrade a certain module from meta 3 > meta 4 > tech 2 and how much tank or dps that 16 day 5% skill train actually nets you doesn't get your juices flowing then EVE isn't for you.

Not today spaghetti.

Karak Kashada
Silver Talon
#43 - 2014-04-10 19:51:24 UTC
Dalloway Jones wrote:
I blame the parents. Kids today don't have to work to earn anything. They just ask for it and they get it. Insufferable, self-entitled brats, all of them.
What difference is there between giving a child a piece of candy today vs. giving it to him in a month, if he doesn't have to do anything to receive it either way? Seems that EVE, by your standard, encourages bad parenting. It's just delayed bad parenting.
Karak Kashada
Silver Talon
#44 - 2014-04-10 19:53:02 UTC
Ramona McCandless wrote:
So what about all the things you can do with a low skill set that I alluded to?

Doing your skills is as much a game as the main game itself if you want something fancy, but theres dozens of things that can be done with low or even no skills.

Theres no problm in EvE that there isnt a solution to

I believe that there is no in-game solution to the problem I have brought up in this thread, provided one agrees that it is a problem. If one doesn't, then one would not find any merit in the OP, or any reason for the thread.
masternerdguy
Doomheim
#45 - 2014-04-10 19:54:39 UTC
Your Post: http://www.youtube.com/watch?v=3Azz-6oT08c

Things are only impossible until they are not.

Karak Kashada
Silver Talon
#46 - 2014-04-10 19:55:03 UTC
Organic Lager wrote:
In a sense isk is xp in eve as it is required for advancment. If you buy plex it will indeed ruin your first few months the same way buying a level 80 (no idea what the level cap is now) paladin with all bis gear will ruin your game in WoW. If you progress normally you should always be working to earn isk towards that next ship while your skills improve until you can both finance and fly your desired goal.

I see no connection between ISK and the point in the OP.
Ramona McCandless
Silent Vale
LinkNet
#47 - 2014-04-10 19:55:17 UTC
Karak Kashada wrote:
Ramona McCandless wrote:
So what about all the things you can do with a low skill set that I alluded to?

Doing your skills is as much a game as the main game itself if you want something fancy, but theres dozens of things that can be done with low or even no skills.

Theres no problm in EvE that there isnt a solution to

I believe that there is no in-game solution to the problem I have brought up in this thread.


But there is

What about all the things you only need low or no skills for?

The only limit is your imagination

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Chad Ramsbottom
University of Caille
Gallente Federation
#48 - 2014-04-10 19:55:20 UTC  |  Edited by: Chad Ramsbottom
Karak Kashada wrote:
Your point is valid. It takes no game time to train skills. I suppose I could queue up the skills over several months, and then start "playing." That doesn't appeal to me, however. The journey is, in my opinion, part of the game.


Then don't try and fly a ship that requires that long to train. Frigates are viable and important parts of a fleet. Join Red vs Blue or Eve University and educate yourself a little bit before crying about how there's nothing to do when there is in fact plenty.

Just because you want to write off every ship you can fly in a matter of days doesn't mean those aren't still available, it just means your complaints aren't really valid.

Edit: And you're a vacuum

mfw your bottom

Karak Kashada
Silver Talon
#49 - 2014-04-10 19:58:00 UTC
Dalloway Jones wrote:
Could you tell us exactly what it is you are unable to do that you feel you should be able to do from day 1?

You have missed the point of this thread entirely. It is not about getting things immediately. It is about my game time not influencing my ability to get what has the greatest value (or bearing on gameplay) in the game, aside from the human skills one brings to, or acquires in, the game.
Tonai Kion
Physics Says No
Brotherhood of Spacers
#50 - 2014-04-10 19:58:53 UTC  |  Edited by: Tonai Kion
Hey OP,

Yes the wait for skills is a long one. However I've seen it as a helpful thing (3 month old player here).

Unless I NEED Level 5 I'm not going to train it, as it takes freaking forever to train.

I am training up for a certain type of ships I want to learn how to fly and their weapons/defensive systems. Being a Caldari/Miner Shields are my best friends.

What I've found is that when I got my mining barge to level 1 and insta bought a retriever, I had no business in that ship. I didn't have the knowledge and skill (not character but gaming skills) to fly that barge, and thus some suicide gankers relieved me of my retriever and 90% of my ingame assests an hour later.

The skill tree provides a way to tell people to figure out how to use what you have, and when you have more options later, you'll be able to use them more effectively because of it. I've been a part of several roams through low-sec, lost over a dozen ships and have yet to get a kill, but I've learned something from all of those things happening. My buddies and I went down to null and spent an afternoon doing hubs and I salvaged the remains while they pew pew'd the rats. I then made several trips with a t1 industrial freighter to bring the loot to high sec, dodging bubbles and gate camps. You can do all sorts of things, but you need to be part of a group more than skills I think.


Edit for clarification: When it comes to skills they are an equalizer, especially for people with lives who can't be logged in all the time. If you are waiting on skills (I know I have from time to time) take a step back and think about what else you could be doing to A. Find a group of people who will show you a good time and have objectives they are working for. or B. make it so when you do get that skill it'll be more effective, or C. Go do something out of game.
Divine Entervention
Doomheim
#51 - 2014-04-10 19:59:33 UTC
Playing EvE as a new person is like standing in 3 inches of water being told you should enjoy your swim.
Ramona McCandless
Silent Vale
LinkNet
#52 - 2014-04-10 20:01:17 UTC
Karak Kashada wrote:
It is about my game time not influencing my ability to get what has the greatest value (or bearing on gameplay) in the game, aside from the human skills one brings to, or acquires in, the game.



But that IS the thing that has the greatest value in the game.

It is a game based on the human skill of the players, not solely by statistics and "not-stand-in-fire" twitch play.

If you dont think that player skill should be the most important factor in a game, then you are correct, EvE is not for you.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Karak Kashada
Silver Talon
#53 - 2014-04-10 20:01:37 UTC
PotatoOverdose wrote:
Karak Kashada wrote:
Space Juden wrote:
Just log in to train skills for the first year or so


Right. Wait a year to play. That was my point. Just not for me. Might not be for others, either. Hence, the thread.

In my first month in eve I took up ninja salvaging and trading. In my second month of eve I joined a C5 wh alliance just after the release of apocrypha. Had a good time there for 6 months. On my seventh month of eve I joined an npc 0.0 corp to learn the ropes of pvp.

Does that sound like "wait to play"?

I think it is fair to say that if one joins a corporation, or always plays in a group, he can experience a great deal more of the game while waiting for his skills to train than a solo player. This does not negate the validity of my point; it only narrows the conditions under which it fully applies.
DaReaper
Net 7
Cannon.Fodder
#54 - 2014-04-10 20:02:25 UTC
*Hobbles in on his cane and pulls up a seat*

Obligitory TL;DR.. no that should be "Too damn old in eve, and don't give a crap"

I have been here for 10 bloody years. So I was playing eve before you even knew what a jove was. Back when Jove were CCP and we hoped we could eventually play them. *Glares at ccp*

So a few things, 1) What the hells is with all the whine threads about skill points and waititng lately? I seriously don't under stand it. Are you all alts of the same dude or something?

2) You clearly have ZERO idea how the game works. None, zip, noda. Let me explain, and this will be very simple. I have 120m skill points(yes low for 10 years, no implants, sue me), and a few days ago, I died to someone under a year.. twice.

3) You are looking at the game completely wrong. EvE is not WoW in space, EvE is not what Star Citizen thinks it will be, EvE is not GD checkers. EvE is a game of choices, opportunity, planning, and chess. If you don't have the mind for chess, eve is not for you.

4) I can prolly list off the top of my head about 20 things you can easily do in eve whithen one single day of training. Maybe a week max. They are:

1) mining
2) Refnining
3) mission running
4) belt ratting
5) Ninja Salvage
6) Piracy (yup you can gank pitates in a damn frig)
7) Gate Camping
8) Cyno operator
9) CEO
10) Explorer
11) Worm Hole worker (can easily do a c1 solow in a cruiser/bc, takes maybe 2-4 weeks of training)
12) Scaming
13) Trader
14) Builder
15) Scientist
16) Scout
17) Tackler
18) Bounty Hunter
19) AFK Cloaker
20) Basic logistics and EW

5) I just listed 20 task, you can do, easily, from my ass. If I had tiem to research more I could put down 100 more. The problem is not that eve is a 'wait to play' game, the problem is you. You have no imagination and you are looking at things like huge fleet fights and going 'ooooh that's ALL I want to do' Thus limiting what you can do.

That's it in a nut shell. You are looking at eve completely wrong. Because of that, you will never see the potential for what you can do now. So what if you can't jump into a T2 battle ship with T2/faction gear. This is not WoW, STG, STO, etc. Faction and Tech 2 != win. If you can not fly or know your ship you will die. The linerar training is for this reason. Its the same with Real life, just because you take a month of karate you should not be able to beat a 10th degree black belt. However, if you have someone who has just jumped into being trained and has a black belt he did not earn, you as a white or yellow belt who have taken traning should easily ship his ass.

One more exsample, just because I know how to drive a pinto doenslt mean I can drive for NASCAR.

Stop looking at eve likes its WoW, because its not. If you can not do that, then you will fail in eve and should give me yoru stuff now and return to whatever mmo you came from.

Change your thinking, as the issue is you, not eve.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Karak Kashada
Silver Talon
#55 - 2014-04-10 20:03:22 UTC
Mag's wrote:
Karak Kashada wrote:
Mag's wrote:
What was it that would have taken more than 200 days to train?
The number was a hip shot. Ultimately, it doesn't matter. The point is that training for a ship is the beginning of training for that ship, not the end. There are numerous skills that bear on the utility of a ship. That amounts to significantly more training time than the face-value time noted in the "Requirements" tab. That was the point.
If you want to be taken seriously, then I would have expected some facts behind that number instead of a hip shot. Also, it does matter.

Certain skills are used in each and every ship type. This means that once you have them, they will always be there to help. But if you expect to be able to fly a BS with all level 5's after a couple of months, then it's not the game that's at fault.

I will be taken seriously by those who take me seriously. I needn't worry about the rest.

You are correct, expecting the best ship on day one is a fruitless exercise. That was not my point. Several people have missed the point. I have repeated it numerous times since the OP and don't really want to repeat it again.
Tippia
Sunshine and Lollipops
#56 - 2014-04-10 20:03:28 UTC  |  Edited by: Tippia
Karak Kashada wrote:
Right. Wait a year to play. That was my point. Just not for me. Might not be for others, either. Hence, the thread.

The problem here is that you think you have to wait. You don't. With one major exception (flying capships), you can dive into pretty much any part of the game within a day of character creation, and that major exception is tied to building a significant social network around you as well, and embroiling yourself in a larger scale of conflict, which arguably takes longer than the skills required. You seems to have set up an artificial barrier for yourself in terms of what you “must” have, and now you're complaining that the barrier you created is too high.

EVE is not a progression-grind type of game. This is a good thing. By decoupling the character progression from the actual game, it lets you concentrate on actually playing the game without having to worry about meeting some daily quota of [random mindless task] just to get to where you want to go. The flip-side of this is that, if you don't like the gameplay, you need to realise that you will still not like it once you reach your goal either, because it will be the exact same thing.

You're waiting to reach a goal that will turn out to be meaningless, and skip over the journey, which is what you need to be able to enjoy since that's all there is. You don't like the game, and that's fine, but it has nothing to do with having to wait and everything to do with you not finding the activities within the game interesting. It's a good thing that you realise this now rather than a year down the road once you've reached your goal and come to the exact same conclusion.

Quote:
What I oppose is the idea that a game—any game—should be founded on the principle of play without reward
There is plenty of reward in the play. You're just assuming that character progression is part of that reward, when in EVE, it thankfully isn't. EVE as a game definitely rewards you for your game time, far more so than any other game since it doesn't force you to go down a strictly enforced path just to let you keep playing. The greatest reward that comes from playing the game is that you become better at the game — this is something no amount of skill-queue-updating will ever give you.

Re-read ShahFluffers's post, and have a look at my series on the skill system, and you might start to see where you went wrong in your perception of the skilling system in this game.

Quote:
I will be taken seriously by those who take me seriously. I needn't worry about the rest.
That just means you will be taken seriously by people who are just as confused by the skill system as you are, which is not a good thing, and it is indeed a worrying thing that all of you remain in your echo-chamber of incorrectness. So you may not worry about this myth being perpetuated, but the rest of us do.Straight
Karak Kashada
Silver Talon
#57 - 2014-04-10 20:04:50 UTC
Divine Entervention wrote:
Great post OP.

Really hit the nail on the head.

Sadly, as has been demonstrated multiple times already, this thread will continue to fill up with personal insults, breaking the rules, causing an ISD to lock it.

Because the majority of people who take time to visit these forums don't want the views and opinions that oppose their own to exist.

I've seen you post before. Please don't litter this thread with complaints for the sake of complaining. And don't stir up the "personal offense" pot. I can handle the thread just fine, thanks.

And if you really hate EVE as much as you appear to, just stop playing. This thread is likely my farewell. I won't be here in a month complaining still. Why are you?
Josef Djugashvilis
#58 - 2014-04-10 20:05:58 UTC  |  Edited by: Josef Djugashvilis
If you cannot use and enjoy whatever skill points you have, however 'few' then Eve is not for you.

Heck I used to mine in, if I recall correctly, an Iteron 3, it took about an hour to fill the ship hold, but while I was being 'daft' many, many players would chat to me and indeed laugh at me, but they also gave me free advice, and offers of free ships, and ore to get me going.

I learnt a great deal about how Eve works with very, very skill points and had great fun whilst doing so.

Also, someone tried to gank me and failed, the locals had to explain to me what had just happened as I had never heard of ganking, or knew that I could be attacked by any player at any time once I undocked.

It is the ability to listen and learn which is important, not the number of skill points one has.

This is not a signature.

Karak Kashada
Silver Talon
#59 - 2014-04-10 20:06:19 UTC
Sexy Cakes wrote:
EVE is a numbers game. Plain and simple.

If opening up EFT and finding out exactly how much of an upgrade a certain module from meta 3 > meta 4 > tech 2 and how much tank or dps that 16 day 5% skill train actually nets you doesn't get your juices flowing then EVE isn't for you.


Your point is a little perpendicular to the OP, but I agree that if these types of things don't get one excited, EVE is probably a poor match.
Karak Kashada
Silver Talon
#60 - 2014-04-10 20:07:19 UTC
masternerdguy wrote:

You did not understand my post, sir. Not even close. Others have likewise failed to understand what was being said. That's not my problem, though.