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EVE: the Game you Wait to Play

First post
Author
Koz Katral
Collapsed Out
Pandemic Legion
#421 - 2014-04-11 14:19:29 UTC
Pretty much any opposition for accelerated skill point acquisition for new players seems to be coming from people whose only counter argument is 'I DIDN'T GET IT. SO NO ONE ELSE SHOULD EVER'. The game has evolved. Move forward. Your stand point is based on short sighted self interest. Would you murder your girlfriend if she broke up with you, just so no one else could have her?

actually, don't answer that.
Jonah Gravenstein
Machiavellian Space Bastards
#422 - 2014-04-11 14:21:59 UTC
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players seems to be coming from people whose only counter argument is 'I DIDN'T GET IT. SO NO ONE ELSE SHOULD EVER'. The game has evolved. Move forward. Your stand point is based on short sighted self interest. Would you murder your girlfriend if she broke up with you, just so no one else could have her?

actually, don't answer that.
No, if you want faster training for newbies then ask CCP for it, don't tie it into a p2w mechanic which goes against the ethos of the game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Moneta Curran
Federal Defense Union
Gallente Federation
#423 - 2014-04-11 14:22:44 UTC
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players seems to be coming from people whose only counter argument is 'I DIDN'T GET IT. SO NO ONE ELSE SHOULD EVER'. The game has evolved. Move forward. Your stand point is based on short sighted self interest. Would you murder your girlfriend if she broke up with you, just so no one else could have her?

actually, don't answer that.


Please elaborate on how the game has evolved. It seems to be the basis of your argument.

Medalyn Isis
Doomheim
#424 - 2014-04-11 14:23:12 UTC
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players

Accelerated learning is already in the game. Do you even play Eve?
Koz Katral
Collapsed Out
Pandemic Legion
#425 - 2014-04-11 14:24:10 UTC
Medalyn Isis wrote:
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players

Accelerated learning is already in the game. Do you even play Eve?



Do you? we won't know until you post from your main
Moneta Curran
Federal Defense Union
Gallente Federation
#426 - 2014-04-11 14:26:20 UTC
If I may be so petty I rejoice in the safe knowledge that you, too, will have to wait.
I am acquiring a taste for hot newbie tears.


Medalyn Isis
Doomheim
#427 - 2014-04-11 14:26:34 UTC
Koz Katral wrote:
Medalyn Isis wrote:
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players

Accelerated learning is already in the game. Do you even play Eve?



Do you? we won't know until you post from your main

I don't think it will make any difference which character I post from, simple concepts will still be lost on you.
Gully Alex Foyle
The Scope
Gallente Federation
#428 - 2014-04-11 14:29:25 UTC
Organic Lager wrote:
At the risk of attracting a wild tippia to appear and whoop my ass again. I still see no issues with a paid acceleration, i don't like the idea of plex (usd) for sp but if someone wants to spend $20-$40 extra per month to double-triple their training speed i don't see how it hurts anyone or unbalances the game. It doesn't quite solve the wait to play but it would surely improve it.


It's called Character Bazaar and it's a much better system than pay-for-SP. Why? Because it's win-win for everybody and it doesn't screw up the competitive sandbox.

Consider PLEX. It's a genius idea because for each player paying 20$ for 700M ISK there's another player using his in-game ISK-making capability to play for free. It's a player-to-player transaction that preserves the competitive sandbox. So nobody is pissed off.

The Character Bazaar is the same: for each player paying billions of ISK (possibly gained through $ for PLEX) for a high SP toon there's another player making ISK from an account he doesn't need anymore (or maybe he purposely created it for sale, again possibly paying the subscription with ISK). Again: player-to-player transaction, the competitive sandbox is preserved, nobody is pissed off.

On the contrary, $ for SP without a player-to-player transaction would mess up the competitive sandbox ($ going to CCP but no asset (PLEX) injected into the EVE economy) and royally pss off the existing player base, because they would get nothing out of it.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Koz Katral
Collapsed Out
Pandemic Legion
#429 - 2014-04-11 14:31:06 UTC  |  Edited by: Koz Katral
Moneta Curran wrote:
Koz Katral wrote:
Pretty much any opposition for accelerated skill point acquisition for new players seems to be coming from people whose only counter argument is 'I DIDN'T GET IT. SO NO ONE ELSE SHOULD EVER'. The game has evolved. Move forward. Your stand point is based on short sighted self interest. Would you murder your girlfriend if she broke up with you, just so no one else could have her?

actually, don't answer that.


Please elaborate on how the game has evolved. It seems to be the basis of your argument.




- Better ship balance meaning a greater variety of ships are relevant and required in fleet pvp,
- Inflated economy meaning more expensive, higher sp ships are used more frequently to gain an edge,
- capital ship saturation and larger number of capital capable pilots means even small gang engagements often escalate into cap wars.
- the state of power projection means you could be fighting anyone from anywhere in the galaxy at any time

Skill points are integral to all of the above things, and I am a big advocate for smaller organisations being able to hold their own in the game without having to be part of a major power block. Those small organisations need more players interested in PVP, and alot of people are put off by the fact that their ship selection is pretty much limited to t1 cruisers for months on end.

Moneta Curran wrote:
If I may be so petty I rejoice in the safe knowledge that you, too, will have to wait.
I am acquiring a taste for hot newbie tears.




My character is two years older than yours. However since once again its a forum posting shield character, I have no idea whether that's actually true or not.
Wulfgar WarHammer
Unrustled
#430 - 2014-04-11 14:32:11 UTC
Gully Alex Foyle wrote:
Too much logic for the Op to understand


Can't wait to see OP's rebuttal to this
Velicitia
XS Tech
#431 - 2014-04-11 14:32:38 UTC  |  Edited by: Velicitia
Karak Kashada wrote:
Dalloway Jones wrote:
Could you tell us exactly what it is you are unable to do that you feel you should be able to do from day 1?

You have missed the point of this thread entirely. It is not about getting things immediately. It is about my game time not influencing my ability to get what has the greatest value (or bearing on gameplay) in the game, aside from the human skills one brings to, or acquires in, the game.



The "greatest value" ship/item/player is entirely dependent on the circumstances you find yourself in.

Have one time, dead rookie (maybe a couple weeks old - just outta trial) joins our corp. We get him trained up as a tackler because it's quick and easy -- the rest of us are in Tier3 BC (er "Attack BC" (?) these days), and maybe a T2 frig or two.

We go roam through the local lowsec, and he's off scouting a bit, with us lagging behind clearing the belts of bad players (i.e. people who should've been paying attention). Catches a Jag on an acceleration gate ( DED 1 or 2/10 plex), and pins him down long enough for one of the other guys (in a BC) to show up and get another point on him.

He was flying the "least valuable" ship in the gang -- but was the "most valuable" for getting that Jag kill -- if the Jag hit that acceleration gate, he'd have been able to escape.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Benar Ellecon
Card games on MOTORCYCLES
#432 - 2014-04-11 14:43:12 UTC
Karak Kashada wrote:
PotatoOverdose wrote:
Karak Kashada wrote:

I thought EVE was about doing what you want, and not being like the mindless masses. Seems like the universe just got a lot smaller than EVE veterans were leading us all to believe.

You can stick a ten ton trailer to a toyota carolla, if that's what you want. Doesn't mean you'll get anywhere with it.

A man can write the most beautiful sonnet the world has ever heard. But before he does, he needs to learn his alphabet. Then, he needs to learn some vocabulary and at least the basics of syntax.

People do new and original things in eve every day. But to succeed, they generally need a firm grasp of the basics. You don't have that yet. We're trying to help you with that.


I would brand about 1% of what has been directly said to me—by those opposed to my position— as "help." The odd thing is... I don't recall asking for help. I don't recall being dissatisfied with my performance in the game. I really don't know how these things became the focus (among many other off-topic issues).


OP, it is simply because they are trying to help you out so you just might find enjoyment in the game. This game is quite complex. I have been playing for just over a year and STILL there are many things I have not even begun to fathom, but since the beginning I have learned a LOT from all the others around me in the game and yes, it has taken a LONG time to get where I am skill wise and there are still goals I am working towards now. But to me that is part of the fun and challenge of the game.

In the end, what I don't quite get is you keep saying all of these "things" they keep listing for you to do with low skill points is not what you "want" to do. I am quite curious, what is it you "want" to do that you cannot right now? YOu have not made mention of the "what" so please indulge me and do tell!

Also, in actuality, they are being quite gracious to you atm...I am quite surprised to tell you the truth.

In the end EvE is what you make of it, if you cannot find any enjoyment there is no choice but to move on.

Good luck in your journey's!

07

Fly with your hair on FIRE!

Organic Lager
Drinking Buddies
#433 - 2014-04-11 14:44:37 UTC
Jonah Gravenstein wrote:
You should look a little harder, having a large amount of SP is one thing, knowing what to do with it is another thing entirely. The only thing that such a thing would achieve is newbie players who tried to buy their way into a BS getting instwtfbbq'd by more experienced players, possibly on newbie alts, in smaller ships, and then posting on the forums that it shouldn't be possible for that to happen, especially if it happens in highsec.

Quote:
What i think a lot of these white knight defenders seem to forgot is how long it takes to train your basic support skills and take it for granted.
False, we had a far longer grind for those skills, we know how long it used to take, and we know that it's far quicker to train them to a reasonable level now. Learning skills used to be a thing, and they sucked up an inordinate amount of time to be able to train other skills at the rate a newbie can currently train them

Quote:
To those saying "you can play from day 1 here is a list of 20 things you can do". I would counter with
if i'm willing to purchase a plex any sort of pve (missions/exploration/ratting/anoms) become pointless as the 12k isk i get per level 1 mission or bounty tick from frig kills is bullshit compared to the 700mil i have in the bank.
Bullshit, this character is sat on a sizable wallet, my 2 month old NPC corp alt is way more fun to tool around with, its ships, clones and implants are cheap, and given her low skills I have to actually think about what I'm doing with her.

Quote:
If i branch out into pvp it will take me even longer to achieve my goal of flying a battleship while i train up small frigs and small guns for pvp. Not to mention i can't use implants.
Cybernetics 1 takes 21 minutes to train, you have no excuse for not being able to use implants. You're far better off learning to PvP in those smaller ships, if you could hop straight into a battleship you'd die in very short order, and then complain about it. Just like real life, you start at the bottom and work your way up.


How does having someone afk in a station for 2 months teach them anything? Let them buy that big old bs and lose it sooner and save them a couple months.

I get that training used to take longer and there were tons of vets who complained and now the learner skills are removed. Don't act like older players were super cool with the long train on all your support skills because they clearly weren't.

Your alt is 2 months old what did you do for the first 2 months? Play your main? I bet it wasn't run level 1 missions for 12k a pop or mine rocks for next to nothing.

Who uses +5 implants to pvp with? Who without huge amounts of cash would even use +3s?

If the player isn't pvp minded or doesn't want to pvp day 1 they should what just quit? Any reason they can't go back after being established and learn to pvp in frigs?
Darko Atlante
Riemannian Manifold Torus
#434 - 2014-04-11 14:45:23 UTC
Op pointed out the obvious, how the skill tree works, then it's up to him if he waits or play the game while the skills are running. it's only a game you wait to play if you choose to.
Herzog Wolfhammer
Sigma Special Tactics Group
#435 - 2014-04-11 14:46:35 UTC
"Wait to play" is a false assumption.

If you MUST win, such that losing an engagement is some kind of affront to your ego (not a good malady to have in a game, BTW) then wait you will - and you'll spend years hoarding ISK and accumulating SP thinking you need all that before you can do anything.

And in 2 years you will be bored to death, decide "Well, it's time to PVP" finally, and die in the first gate camp you hit with your faction BS.


Love them or hate them, I give the goons credit for being the first to work against this falsity.


Start doing what you want from day one. It's a better way, and your SP will be better guided by your experience and needs.


Bring back DEEEEP Space!

Moneta Curran
Federal Defense Union
Gallente Federation
#436 - 2014-04-11 14:49:48 UTC
Koz Katral wrote:

- Better ship balance meaning a greater variety of ships are relevant and required in fleet pvp,


Relevant - yes, required? no. I'd argue that you have a better chance whatever you pick.

Koz Katral wrote:

- Inflated economy meaning more expensive, higher sp ships are used more frequently to gain an edge,


Not really, T1 ships have seen a big buff compared to T2. I also doubt you could back this claim up with statistics.

Koz Katral wrote:

- capital ship saturation and larger number of capital capable pilots means even small gang engagements often escalate into cap wars.


Only if you take the bait. Besides, BNI have demonstrated more than once what a swarm of newbies can do to capitals.

Koz Katral wrote:

- the state of power projection means you could be fighting anyone from anywhere in the galaxy at any time


Wherever players are based has no relevance to their prowess.


Koz Katral wrote:

My character is two years older than yours. However since once again its a forum posting shield character, I have no idea whether that's actually true or not.


My main has surpassed 100M skill points, coincidentally. This is my newb alt, time flies huh.


Hasikan Miallok
Republic University
Minmatar Republic
#437 - 2014-04-11 14:53:20 UTC
Organic Lager wrote:


Your alt is 2 months old what did you do for the first 2 months? Play your main? I bet it wasn't run level 1 missions for 12k a pop or mine rocks for next to nothing.



Was doing IIIs within two months and already tooling up a battlecruiser to do my first easier level IVs.

If you are doing level I missions 2 months in you are really not suited to this game.
Koz Katral
Collapsed Out
Pandemic Legion
#438 - 2014-04-11 14:55:12 UTC  |  Edited by: Koz Katral
Moneta Curran wrote:
Koz Katral wrote:

- Better ship balance meaning a greater variety of ships are relevant and required in fleet pvp,


Relevant - yes, required? no. I'd argue that you have a better chance whatever you pick.

Koz Katral wrote:

- Inflated economy meaning more expensive, higher sp ships are used more frequently to gain an edge,


Not really, T1 ships have seen a big buff compared to T2. I also doubt you could back this claim up with statistics.

Koz Katral wrote:

- capital ship saturation and larger number of capital capable pilots means even small gang engagements often escalate into cap wars.


Only if you take the bait. Besides, BNI have demonstrated more than once what a swarm of newbies can do to capitals.

Koz Katral wrote:

- the state of power projection means you could be fighting anyone from anywhere in the galaxy at any time


Wherever players are based has no relevance to their prowess.



BNI have demonstrated nothing other than that its still possible to blob people with frigates, which is nothing new. Also, do you think the game has enough player capacity for multiple BNI's? what if you don't want to be in BNI? what if what you want is small gang pvp?

You clearly have not understood any of my points and how SP are relevant to them, and your only valid retort is the BNI one, which applies in a very specific circumstance. T1 Cruisers are amazing now and great fun, good luck vs sentry ishtar fleet with your t1 cruiser gang though unless their FC seriously messes up. Reship to deal with them? alright newbro's hop in your navy apocs!

Power Projection is directly linked on more pilots having access to capitals and being able to fly them- a big factor in this is skill points.

The problem is not that you can't do things with low skill points, it is the gap between doing those things and doing the more advanced versions of those things.

Lets take a completely hypothetical example that definitely wasn't me.

Player X likes pvp. He finds people to show him how to pvp, and pvp's alot. After a month of being a hero tackle newb and thinking that was dead exciting, he develops a love for stealth bombers and covert ops. He hot drops a few players with his black ops battleship friends, and decides he wants to be a hunter killer with his own black ops battleship.


Oh. What does he do then? continue flying his bomber while he endures 4 months of skill training? Cyno Theory 5, Recon 5, Battleship 5, Large guns 5, Jump Cal 5.

He know's he is good enough to be a hunter killer and use his blops, he wants to do it, his friends want him to do it, the game physically wont let him.

His only solution is to buy another character that can already do that, but maybe he doesn't want too? maybe he likes his characters name and that kind of thing is important too him?

Should he do something different for those 4 months? Like what? all his training time is devoted to a very specific activity, anything else he trains just pushes that goal further back.


Does that person carry on playing eve, subbing to wistfully look at people doing the thing he wants to do for months on end? Or does he just move on and not give CCP anymore money.
Ralph King-Griffin
New Eden Tech Support
#439 - 2014-04-11 14:56:27 UTC
Wulfgar WarHammer wrote:
Gully Alex Foyle wrote:
Too much logic for the Op to understand


Can't wait to see OP's rebuttal to this

i can.
Divine Entervention
Doomheim
#440 - 2014-04-11 14:57:27 UTC
Hasikan Miallok wrote:



you are really not suited to this game.


This is what it always comes down to with most of you.

Thinking it's your place to dictate who this game is and isn't for.


You're like mothers. You think just because you've had a child, you get to have a greater say in how things are suppose to be.

"As a mother"