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Proposal: Ship ramming...damage and criminal penalties.

First post
Author
admiral root
Red Galaxy
#21 - 2014-04-11 11:38:32 UTC
Kale Silence wrote:
I think if freighters were allowed to fit a microjump drive, it would help solve a lot of Hisec ganking,


This implies that ganking is a problem, rather than a feature of the game.

No, your rights end in optimal+2*falloff

Tarsas Phage
Sniggerdly
#22 - 2014-04-11 14:52:08 UTC
King Fu Hostile wrote:


She wore a miniskirt, so it was her fault she got raped



That's a decent, albeit extreme, analogy for life in Eve.
Snupe Doggur
Republic University
Minmatar Republic
#23 - 2014-04-11 17:54:53 UTC  |  Edited by: Snupe Doggur
I love the idea of introducing more real physics.

1. Ramming ought to do damage both to the ramming and the rammed ship, first to shields, then to armor and finally to hull.

2. The damage should be proportional to the square of the relative velocity at impact, capped at the smaller remaining hp total of the two ships. MWD kamikaze!

3. Damage that penetrates hull should have a chance to disable/destroy modules (nerfing loot; AURA: "Microwarpdrive damaged. Microwarpdrive failing.") and may prevent ejection before a hull is destroyed (AURA: "Emergency ejection is offline."). It kills crew members (if any) as outlined below (AURA: "Hull breach on deck three. Casualties reported.").

4. Add a crew cost and morale system. Capsuleers who casually dispose of their own crews by ramming must pay significantly more to staff their ships and undock...maybe not much in null, but more in low and the most in highsec. The act of ramming causes the capsuleer to take a standings hit with whatever corp owned the station where the ship first undocked. These penalties are reduced for the capsuleer who makes a killing blow by ramming. The penalties increase rapidly for a capsuleer who rams more than once per month. Any hull damage taken by a ramming ship is assumed to have killed a proportional part of the crew and therefore increases repair costs, with the increase ascribed to recruitment and training of new crew members. Nonpayment of the additional crew costs is noted in any contracting of the ship and is assumed by the purchaser. A ship can be sold on the market with unpaid crew costs, which reduce selling price.

5. IF CCP ever brings our crews to life with a system like that described above, it should apply to all cap pilots of crewed ships. Standings increases also reduce recruitment/training costs with the same corp/faction, so capsuleers' reputations can make crew eager to sign on. A bad rep might make it nearly impossible, or just very expensive, to crew a new ship in certain stations.
Catherine Laartii
Doomheim
#24 - 2014-04-11 19:39:35 UTC
I think a decent way of mitigating the bumpage issue the OP is facing with his idea would be to have the option for offensive bumping that causes a degree of damage to both ships, but more to the bumped. The mechanics to this would be turning off the ship's 'defensive repulsor field' and flying at the target ship in question to attack them for damage along with bumping them more significantly. This constitutes the concordable offense that the OP is seeking, and provides new and interesting avenues for combat, i.e. certain ships getting stronger damage bonuses to bumping, take less damage, tactics involved, etc.
Yato Shihari
Perkone
Caldari State
#25 - 2014-04-12 00:08:04 UTC
The issue at hand is, a player can repeatedly interfere with another player's activities, or even assist in a suicide gank, but Concord will do nothing to stop it. I understand why CCP allows bumping, but it's odd that it has no legal consequences in-game.

However, the issue you have to deal with is finding a way to determine who is bumping who. If that issue was settled, then I would suggest applying a suspect flag to repeat bumpers, not Concording - in the same way that stealing loot is a suspect offense. This would at least allow a bumping victim to call in backup.
masternerdguy
Doomheim
#26 - 2014-04-12 00:15:08 UTC
Yato Shihari wrote:
The issue at hand is, a player can repeatedly interfere with another player's activities, or even assist in a suicide gank, but Concord will do nothing to stop it. I understand why CCP allows bumping, but it's odd that it has no legal consequences in-game.

However, the issue you have to deal with is finding a way to determine who is bumping who. If that issue was settled, then I would suggest applying a suspect flag to repeat bumpers, not Concording - in the same way that stealing loot is a suspect offense. This would at least allow a bumping victim to call in backup.


CONCORD is not there to stop suicide ganking, it is there to make sure that you lose your ship when you do.

Things are only impossible until they are not.

PrettyMuch Always Right
Doomheim
#27 - 2014-04-12 00:17:04 UTC  |  Edited by: PrettyMuch Always Right
So tired of seeing this thread.

Yes, logically you are acting as a "warp disruptor" and thus should recieve some sort of flag. The problem is it cannot be enacted within the game without causing lots of other unintended consequences.

CCP needs to add "web warping" as a tutorial, seriously.
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2014-04-12 00:51:56 UTC
Reporting for duplicate of a duplicate of a duplicate of a duplicate of a duplicate of a duplicate of a duplicate of a duplicate of a duplicate of a duplicate.

Seriously, even in F&I, you aren't allowed to repost the same dumbass ideas over and over again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#29 - 2014-04-12 01:09:51 UTC
As there already are several threads on the same topic, this one gets a lock.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Ezwal Community Communication Liaisons (CCLs)

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