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Easy way to stop Super Capital proliferation

First post
Author
Prince Kobol
#21 - 2014-04-09 13:08:49 UTC
Nolen Cadmar wrote:
Percival Rose wrote:
Nolen Cadmar wrote:
Prince Kobol wrote:
So the solution for me is not to nerf them yet again but make them harder to build


Which is effectively a nerf.

Yes, but it will not affect their combat effectiveness.
The alternative would be to nerf the nukes of New Eden to the level of firecrackers. Nobody wants that.


It will not change their combat effectiveness, but do you think that the sov-nullsec groups will support a change that makes supercapitals more difficult to build? To them, it's a nerf whether it effects the combat usage, or the difficulty of obtaining one.

Requiring more upgrades will not change much. There will still be supercapital construction at almost the same rate. It will just cost them a tiny bit more. With moon goo and renting income, they can afford it.

The only thing I can see this proposed change doing is making it MORE difficult for groups outside of sov nullsec to obtain supers. The sov-nullsec groups will still build and use them, but prices will increase, making it more difficult for npc null or lowsec groups to obtain them.


I fully expect some null sec peeps to hate this idea.

At the moment other then visual scouting you have no idea where Supers and Titans are currently being built. All that is required is Sov + ihub with upgrade.

By changing the requirements to Strategic and Indy to 5 it becomes a hell of a lot easier to find the systems which are capable to building them, by default it makes it a lot easier to camp those systems and disrupt the building process.

Will this stop them building built, of course not and nor should it, but it will certainly make a massive difference in how many can be built.

As for the cost, its called supply and demand. Of course it will take time as current ships are destroyed and what ever stocks are available become depleted but at some point you will find that the price will go up significantly.

As the price goes up and the difficulty of construction increases they become more valuable and are thus are less inclined to be used to the extent they are being used now.

Hell at the moment Supers are being used here there and everywhere. To lose a super is no big deal any more. Those who have them get them replaced in days, quite a people are now multi boxing supers they are becoming that common.

As for low sec groups and NPC guys, they will always be Supers and Titans up for sale regardless of difficult they are to be built .

Also life isn't fair and not everybody can have everything so get used to it.
E-2C Hawkeye
HOW to PEG SAFETY
#22 - 2014-04-09 13:09:26 UTC
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?

My guess would be he is referring to time. Time to build the titans time to harvest the materials. You are correct when you say increasing the cost will do nothing because Bluesec has deep pockets.

Time is the only thing everyone has in common regardless of who you are and where you play. Time is constant in any equation.

BTW what happened to your other forum posting toon? Just opted for a gender change or did you earn a perma ban?
Prince Kobol
#23 - 2014-04-09 13:20:24 UTC
knobber Jobbler wrote:
Raising the build time or cost won't help at all. It reinforces established groups who have stashes of these ships on holding characters in anyway.

The only real way to manage them is to make them highly dependent on other ship classes. You don't have battle ship fleets without logistics, interdictors or webbing ships but at the moment you can have a supercap fleet with little need for other ship types because they can do everything in one hull type.


They are already very dependent on other ships. Tell everybody how a super by itself can defend itself against a couple of dictors and a decent size fleet of battle ships + logi?

Hence the wrecking ball fleet, remove the carries and the supers by themselves become nothing but very expensive killmails.



Prince Kobol
#24 - 2014-04-09 13:26:26 UTC
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?


First the time increase.

At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go.

You can do this within 24 hours of capturing a system.

With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA.

With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans.

That means CSAA hunting becomes a whole easier making them much more valuable to attack.

On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds.

Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them
Solecist Project
#25 - 2014-04-09 13:28:35 UTC
E-2C Hawkeye wrote:
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?

My guess would be he is referring to time. Time to build the titans time to harvest the materials. You are correct when you say increasing the cost will do nothing because Bluesec has deep pockets.

Time is the only thing everyone has in common regardless of who you are and where you play. Time is constant in any equation.

BTW what happened to your other forum posting toon? Just opted for a gender change or did you earn a perma ban?
I don't have forum toons. I'm only me... and I'm kind of regretting having a female char.

I sold Solstice Project for PLEX4GOOD and was busy with my grandma being in hospital.

You can ask google for verification, which will point at the charbazarr.

Anyhow... Infinity Ziona... hasn't changed one bit, I see. Obviously knows the game even better than CCP.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Benny Ohu
Royal Amarr Institute
Amarr Empire
#26 - 2014-04-09 13:30:10 UTC
Prince Kobol wrote:
Benny Ohu wrote:
you mean make it relatively harder for everyone but the biggest oldest established groups to build supers?

implementing this'd basically confirm dinsdale's accusation of nullsec cartels running ccp?


Actually its the opposite.

Doing this actually gives the smaller guys a chance to hurt the big guys for once.

and even greater opportunity for the 'big guys' to hurt the 'small guys'

that's leaving aside the fact that the biggest winners would be the big established groups that already own supers

oh yeh, that's the 'big guys', winning again
Solecist Project
#27 - 2014-04-09 13:42:22 UTC
Prince Kobol wrote:
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?


First the time increase.

At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go.

You can do this within 24 hours of capturing a system.

With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA.

With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans.

That means CSAA hunting becomes a whole easier making them much more valuable to attack.

On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds.

Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them
You need to get miners into null to raise it to V?

Okay, even although I don't understand how this works... nobody needs to get miners to null.
The people already are there. They can start mining in hundreds on the first day.
There aren't even enough roids to mine for all these people.

Interesting. Not sure if I should waste my time looking up these mechanics...

Btw, do you actually live in nullsec?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Rikanin
Mining Reloaded
#28 - 2014-04-09 13:58:47 UTC  |  Edited by: Rikanin
Solecist Project wrote:
Prince Kobol wrote:
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?


First the time increase.

At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go.

You can do this within 24 hours of capturing a system.

With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA.

With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans.

That means CSAA hunting becomes a whole easier making them much more valuable to attack.

On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds.

Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them
You need to get miners into null to raise it to V?

Okay, even although I don't understand how this works... nobody needs to get miners to null.
The people already are there. They can start mining in hundreds on the first day.
There aren't even enough roids to mine for all these people.

Interesting. Not sure if I should waste my time looking up these mechanics...

Btw, do you actually live in nullsec?


Mining upgrades produce small moderate and large asteroid clusters that have to be scanned down at various levels of industry so those would add significantly to the amounts available for mining but I agree that a system with more belts would be better suited to keeping the level up at V which is not easy to do.

EDIT: Also...you need to get miners because you're going to have a hard time motivating ratters and pvpers to do ANY mining. Military is easy to get because it's not only more engaging while you're doing it but you have the instant gratification of bounties when a rat pops. When a roid pops it's not that exciting and once you HAVE the ore now you have to sell or refine/transport/manufacture with it. And with the way the levels degrade it's something you'd likely need to keep up on 23/7.
Baneken
Arctic Light Inc.
Arctic Light
#29 - 2014-04-09 14:23:42 UTC
Interesting proposal and it would certainly slow supercap building for a while, not to mention the emergent gameplay for all those AFK cloakers sitting in your systems.
Also 24mil units of ore really isn't that much when you need equal amounts of trit for a single capital anyway.

But one thing about this change would be a price hike for supers when you can't just rush to Jita and shop for minerals.
Val'Dore
PlanetCorp InterStellar
#30 - 2014-04-09 14:34:08 UTC
Want to stop Proliferation dead in its tracks? Make them only buildable in FW Systems.

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La Nariz
Aliastra
Gallente Federation
#31 - 2014-04-09 14:38:32 UTC
The best way to balance supers is to remove them from the game.

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Kaidu Kahn
POT Corp
#32 - 2014-04-09 14:42:44 UTC
We need Super Supers and Titan Titans. Bigger, better, more powerful and more expensive.

Also allow capitals in Hi-Sec
Shey Nabali
Imperial Shipment
Amarr Empire
#33 - 2014-04-09 14:43:25 UTC  |  Edited by: Shey Nabali
The problem with your proposal and how it would "Stop people from grabbing sov and then immidiatly start building supers" is that... Noone is actualy Doing that.

Most of the people who currently build supers have been doing it for a very very long time. And most of the systems where supers have been built have been held by the same entity for a very very long time. What you are suggesting would not effect GSF, PL, N3, or any other established null entity at all. In case you arn't aware, all of them have renter empires with LOTS AND LOTS AND LOTS of systems with Industrial Index 5, which could easily be converted to building supers.

All this would do is screw over any new null alliances so that they wouldn't be able to build their own supers for awhile. They would just have to buy them at (probably) grossly inflated prices.

Also, the cat is kinda outa the bag on Super proliferation. Unless you can substantially increase the number of them that die, they are not going anywhere. Lots of people have them, they arn't terribly expensive anymore (between inflation and the fact that prices have dropped), and the pilots that can fly them are plentiful and easily acquired. Titans still have a certain exclusivity, but even those are starting to become pretty common.

DISCLAIMER: No, I don't own a super. I'm lazy, and I spend my money on stupid ships and then lose them. However, I've easily LOST enough ships in the last year, that had I not bought them, I could have purchased a super, just to give you an idea.


Kaidu Kahn wrote:
We need Super Supers and Titan Titans. Bigger, better, more powerful and more expensive.

Also allow capitals in Hi-Sec


This is probably not a good idea
Mal Lacerta
Scorpio Mortis
#34 - 2014-04-09 15:04:12 UTC
i think they should just bring out T3 stealth bombers that can fit citadel torpedoes, should solve the super problem, probably sort out a lot of capital ships in the process too.
Shey Nabali
Imperial Shipment
Amarr Empire
#35 - 2014-04-09 15:35:43 UTC
Mal Lacerta wrote:
i think they should just bring out T3 stealth bombers that can fit citadel torpedoes, should solve the super problem, probably sort out a lot of capital ships in the process too.



This is a dumb idea. Bombers trying to use torps in a big fleet fight just get insta-poped. Also, Citadel Torps without being in siege do < 1k DPS iirc. So.. Not much better than current torp bombers, with far worse damage application. Giving them the damage bonus from siege would be stupid. 13k DPS frigates? lulwhat?

And regular capitals are pretty much fine right now honestly. There are some minor balence things (archon maybe tanks a bit too hard, niddy could use some more EHP, Pheonix is... well, a pheonix. Rev could maybe use a small DPS bump.), but on the whole regular capitals seem to be in a pretty good place, and so far, the summer expansion won't do anything to hurt this. Carriers will actualy have a reason to use fighters now, which is awsome.
DaReaper
Net 7
Cannon.Fodder
#36 - 2014-04-09 15:45:59 UTC
TL;DR

However, I will say that you are wrong. Why are you wrong? Because the actual reason we have so many titans and mom's is really simple. For a few years there, CCP has this brilliant idea for Constellation Sov. In this setup, you had a Capital System was was 100% invulnerable. This included all the PoS' in this system. During this time, it was nearly impossible to remove a very well organized alliance. It was during the age of GBC. So you had large alliance with many Capitals, and that is where they built all there super and titans. And it would not of been very hard to build them and make billions in profit just selling them. This is what caused a huge spike in supers and titans.

Now however, you can hunt don and kill baby titans and supers, but because groups have a stock pile of them form this time frame, they can defend.

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Aliastra
Gallente Federation
#37 - 2014-04-09 15:52:47 UTC
Solecist Project wrote:
Can you explain how a delay makes anything more difficult?

Because that's what you are asking for. A delay. They need to get to V first.

What's the increased difficulty here exactly?

i think the main idea here is: to make breaking of super- construction easier. You know: now you need to kill POS or capture the system.

With Prince's idea all you need is: make miners out of this system. Thus a lot more actions around

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Kitty Bear
Deep Core Mining Inc.
Caldari State
#38 - 2014-04-09 16:07:27 UTC
I would have thought the easiest way was just to blow more of them up.

yes ? no ?
Shey Nabali
Imperial Shipment
Amarr Empire
#39 - 2014-04-09 16:27:39 UTC
Kitty Bear wrote:
I would have thought the easiest way was just to blow more of them up.

yes ? no ?



Absolutely.

In order to do this we need more BR-s, more supercap ganks, etc. But in order for that to happen, we need supers to stay useful, and relevant, or else they will simply be moved to POSs and inactive holding pilots.
Hevymetal
POT Corp
#40 - 2014-04-09 16:41:51 UTC
Introduce T2 Capitals. The quantity, value and power of supers would change.