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Skill Training

Author
Fransone
Doomheim
#1 - 2014-04-09 09:26:27 UTC
I am slowly building myself towards a career as a Industrialist. One thing that has become glarinly obvious is that I need skills beyond the manufacturing skills that is immediately evident.

I have looked at the trade skills and it is obvious what skills I will need to maximise my profit margins from selling the goods I manufacture. Skills like Accounting & Broker Relations. Below I have a small list of skills that I THINK I should train. I would just some more experienced players to have a look at it and suggest alterations to the skills I need.

Skills I am planning to train:
Accounting
Broker Relations
Trade
Retail

Is there any skills I should add? I am mostly interested in just the basics right now. My plan is to train these skills before I get into the research and manufacturing part of things.
Daniel Plain
Doomheim
#2 - 2014-04-09 09:33:05 UTC
in the long run, you will want to train margin trading. it will help you churning your stuff at bigger scale. aside from that, good standings with the owner corporation of your preferred trade hub will also increase your profits.

I should buy an Ishtar.

Percival Rose
The Scope
Gallente Federation
#3 - 2014-04-09 11:36:45 UTC
I would suggest you start like this. You want most of your skills to V, but this fast track skill plan should get you going in a couple of days.

Trade IV
Accounting IV
Broker Relations IV
Retail IV
Margin Trading II


And yes, standings do matter. My main has high Caldari Navy standings and it greatly reduces my brokers fee in Jita. You could go for distribution missions, since this can be combined with a skill plan that trains you into a jump freighter.

Do you know who's going to inherit New Eden? Arms dealers. Because everyone else is too busy killing each other.

Silvetica Dian
Imperial Shipment
Amarr Empire
#4 - 2014-04-09 13:18:41 UTC
You will need a freighter as well.
You think you can do without one and you can for a while but it will hurt your profits not to have one. Not so much from the hauler fees you will be paying but from the loss of build time waiting for deliveries.
I used dual training and made a market/ hauler alt that buys raw mats, sells finished goods and hauls them to my industry hub. It also has enough skills to easily run the noob epic arc and level 3 missions for standing gains that lower market tax.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Fransone
Doomheim
#5 - 2014-04-09 13:41:34 UTC
Silvetica Dian wrote:
You will need a freighter as well.
You think you can do without one and you can for a while but it will hurt your profits not to have one. Not so much from the hauler fees you will be paying but from the loss of build time waiting for deliveries.
I used dual training and made a market/ hauler alt that buys raw mats, sells finished goods and hauls them to my industry hub. It also has enough skills to easily run the noob epic arc and level 3 missions for standing gains that lower market tax.


What freighter do you mean? The jump Freighter?
350125GO
Sebiestor Tribe
Minmatar Republic
#6 - 2014-04-09 14:00:06 UTC
Fransone wrote:

What freighter do you mean? The jump Freighter?


He means any freighter. Depends completely on what race industrial you already fly. Generally it doesn't matter which race it is, but some people will want the one with the absolute max cargohold (think it's currently the Amarr freighter, but I could be wrong).

You're young, you'll adjust. I'm old, I'll get used to it.

Fransone
Doomheim
#7 - 2014-04-09 15:37:43 UTC
Thank you everyone for the advice.
Telvon Naari
School of Applied Knowledge
Caldari State
#8 - 2014-04-12 15:56:27 UTC
The Amarr T1/T2 industrials (Bestower, Impel, and Prorator) all hold the most m^3 for each type. The Caldari freighters (Charon and Rhea) hold the most m^3 for freighters/jump freighters.
Loraine Gess
Confedeferate Union of Tax Legalists
#9 - 2014-04-12 16:37:41 UTC
Telvon Naari wrote:
The Amarr T1/T2 industrials (Bestower, Impel, and Prorator) all hold the most m^3 for each type. The Caldari freighters (Charon and Rhea) hold the most m^3 for freighters/jump freighters.



Any SERIOUS manufacturing will quickly put you over the cargo and gank limit, though....
Sabriz Adoudel
Move along there is nothing here
#10 - 2014-04-14 00:24:59 UTC
Step 1: Train Retail 4, Accounting 4, Broker Relations 3, Margin Trading 1, Trade 3 and all prereqs.

Step 2: Train Wholesale 4, Broker Relations 5, Margin Trading 3, Accounting 5, and the ability to place buy and sell orders remotely to 10 jumps (cannot remember those skill names - is it Marketing, Procurement and the less important Visiblity, which can wait until step 3?)

Step 3: Social 5, Connections 5, enough combat skills to get your corp to player standings with the main station you trade at to 9.0, enough combat skills to get the faction owning that station to 6.0 faction to player standings, Tycoon 4 (never bother with 5), Margin Trading 5, Visibility 4 (and the other similar skills to 4), Interceptors 1 (for transporting valuable, compact items such as battleship BPOs), Gallente Cruiser 5/Strategic Cruiser 3 (for transporting ultra-high value compact items such as supercarrier/titan/tech 2 BPOs in a brick-tanked Proteus with a paid entourage of mercenaries), Contracting 4 (to outsource transport of all other items).

I support the New Order and CODE. alliance. www.minerbumping.com

Daniel Plain
Doomheim
#11 - 2014-04-14 14:06:51 UTC
Sabriz Adoudel wrote:
Step 1: Train Retail 4, Accounting 4, Broker Relations 3, Margin Trading 1, Trade 3 and all prereqs.

Step 2: Train Wholesale 4, Broker Relations 5, Margin Trading 3, Accounting 5, and the ability to place buy and sell orders remotely to 10 jumps (cannot remember those skill names - is it Marketing, Procurement and the less important Visiblity, which can wait until step 3?)

Step 3: Social 5, Connections 5, enough combat skills to get your corp to player standings with the main station you trade at to 9.0, enough combat skills to get the faction owning that station to 6.0 faction to player standings, Tycoon 4 (never bother with 5), Margin Trading 5, Visibility 4 (and the other similar skills to 4), Interceptors 1 (for transporting valuable, compact items such as battleship BPOs), Gallente Cruiser 5/Strategic Cruiser 3 (for transporting ultra-high value compact items such as supercarrier/titan/tech 2 BPOs in a brick-tanked Proteus with a paid entourage of mercenaries), Contracting 4 (to outsource transport of all other items).

i find the prorator to be a much safer option than any brick tanked anything. never lost one in highsec (or anywhere else for that matter).

I should buy an Ishtar.