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Player Features and Ideas Discussion

 
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Skill Queue App or Stand-Alone program?

Author
Kilmannan
State War Academy
Caldari State
#1 - 2011-11-14 15:14:21 UTC  |  Edited by: Kilmannan
Skill Queues then.. A good idea, well implemented but unfortunately impacts on players who spend a lot of time away from any computers capable of running Eve.

I'm in the military and I've just spent the last three weeks overseas. I set up my SQ to get maximum return for time whilst I've been away but my SQ has been sitting empty for at least two weeks and there's nothing I can do about that.

Now, arguments for and against are plenty, but surely it would make sense to have either a mobile Application (Doesn't have to be free) that would allow you to add to your SQ on the move?

Alternatively, a SQ program external from the Eve client that you could perhaps install to a USB and take around with you, using it where you happened to be at that moment in time.

I agree with the argument that:

"If this were a normal MMO then you'd wouldn't be levelling up either whilst you're away."

but at the same time, Eve doesn't have to be like a normal MMO and quite clearly isn't in so many respects. So why not take a logical step to improve this one?

I think it'd be a popular move, it wouldn't adversely affect anything apart from perhaps less people actually going in-game seeing as they can SQ from their mobile or external program but I doubt the numbers would be that great. If it were limited purely to SQ adjustments then the majority would still have to log in to deal with other matters.

The biggest benefactors of something like this are those like myself who spend long, often obscene amounts of time away from a computer, internet or anything capable of playing Eve (Local security restrictions primarily, never mind hardware capability).

I'd happily pay £5 - £10 one off for such a program or app.

Thoughts?

[Edited to add] - Looking at my schedule for the next six months I'd be away from Eve access for approx: 15 weeks. Skipping to 2012 I'll be away from Eve for 24weeks. It's a long time to be paying subs when nothing's happening.
mxzf
Shovel Bros
#2 - 2011-11-14 17:43:35 UTC
Honestly, I think it's probably more trouble than it's worth to create an external way to train chars.

Do you not have a significant other or close friend you can ask to toss a skill or two on? I know I've even had my brother who knows nothing about Eve toss a skill on when I was out of town (it's fairly easy to walk someone through it on the phone). You can even go on to your account management and change the password for an hour or two to let them add the skill and then change it back to a private pass afterwards.
Kilmannan
State War Academy
Caldari State
#3 - 2011-11-15 00:30:58 UTC
Unfortunately no, and whilst it is a solution for a lot of people it's far from ideal.

You say it's more work than it's worth. Do you really think so? I can't help but feel that the uptake would be huge and if CCP were to charge for it (As long as it were a reasonable, app priced amount such as £2 up to £10) I'm willing to bet there'd be a substantial return on the investment and it would make life a lot easier for a lot of people.

I've seen some hard against comments for people not wanting the SQ to be made longer than 24hrs, so this in my eyes is a compromise as people still have to make the effort to log on to the app / stand alone prog and it doesn't have to be at all complicated. I'm no programmer so can't understand what's involved but it would only need to be something as simple as you can only train up what Skills you already have, no adding new skills from books, so keeping it as simple as possible.

Depending on the outcry (Which I don't see why there should be one on this issue) there could even be limits to the app / prog such as you can only log on twice a week to update your SQ which means it wouldn't take away the numbers actually logging in to Eve.

I think it makes sense, I believe it would be do-able, it could be charged for and people would pay and it could be restricted so as to prevent 'abuse' if you like.

Just interested to know other peoples thoughts.
Pelador Rova
No Luck Corp
Kenshin Shogunate.
#4 - 2011-11-15 00:44:26 UTC
If your going to do that, surely easier just to extend the skill queue time as you say, or are we talking about obsence periods of absence from Eve?

Be interested to know the objections to SQ extension as if your not in game you don't have any extra benefits due to inactivity? But anyone can log in from time to time to quickly update a SQ and still be significantly afk and safe.

I wouldn't want to encourage AFK play I suppose, but RL can get in the way at times.

Whilst not a personal issue, you are also making it a "rich mans" sport by adding cost related tools that can give an edge.

And just thinking things through, I imagine the reason no app exists to feed changes into Eve, is that currently any extra tools/apps are purely data mining not updating, which I imagine reduces possibilites of hacking issues?
Kilmannan
State War Academy
Caldari State
#5 - 2011-11-15 00:56:37 UTC
I commented a while back somewhere else on here about the lack of conversation on the SQ being increased as I hadn't played the game properly since launch back in, was it '03? I've only briefly been back between then and now and am surprised the SQ hasn't been pushed past 24hrs.

Some people were quite vocal about it with arguments which, to be fair, don't really hold up. If the SQ is 24hrs, 48hrs, a week, what does it really matter? If someone wants to (and can) they will log on at every opportunity to ensure their SQ is full. People with full time work or that travel or struggle to maintain connected through whatever reasons, will be the ones who may lose out.

However, I don't want to divert this into how the SQ should or could be increased, apart from saying that perhaps an idea is that once you've filled your 24hrs out you can stack one final skill on top, regardless of its length.

So you could have lots of skills to take you to 23hrs Q'd up, then stick on an eight day skill (Filling that last hour and pushing you over) and then stack one more skill on top of that.

Anyway, I digress.

The concept of charging for the prog/app is purely suggestion, it doesn't have to be but it could be and people would pay it, and as I say, if it's reasonable (A few pounds, no more, no less) then it's something the majority of people paying a sub could afford (£3? A pint of beer or some snacks). That's just to illustrate that it could be a pay for privilege though.

I understand the concern over hacking but I suppose that's something that would need to be worked out and would probably be aided by the simplicity of the function. The less it can do the less any malicious acts can do, so to speak.

I'm just trying to find a middle ground between people that want a longer SQ and people that don't. This to me is the obvious answer.

Increasing the SQ with some restrictions is the easiest answer though and really, I just can't see why people don't want it. With properly thought-out restrictions it could work very well.
JinRaema
Sub Rosa Exploration
#6 - 2012-01-12 12:40:43 UTC
A skill queue app for mobile devices would be excellent. I think I'd even pay a small fee for it. But what I'd love even more is a mobile client that allows access to some of the "administrative" tasks, like character management (included the skill queue), the market, industry and research facilities, etc. The functionality could be limited by character skills and current location (if I logged out of the main client from inside a station the mobile client would have access to the services at that station; if I left the game from inside my ship functionality would be limited by skills only. Well, you know what I mean.)

This would allow for greater flexibility and a much more immersible gaming experience. And in my head, a "mobile client" like that is definitively something I can imagine a capsuler carrying around in-game. Also, a client like this would be developed and maintained by CCP, thus eliminating the security concern of granting third party apps "write access" to game data.

-Jin!
Chujo Jong
Galactic Empire Corporation
#7 - 2012-01-12 13:00:29 UTC
I think you should all take a look back into the last Eve Fan Fest

It was mentioned in a Q&A or some other presentation...

Skill Queue management would come to Eve Gate in future, and they weren't talking about just being able to see what you are training, they actually said that you would be able to modify your queue from outside eve. It's going to be Web Based and I expect it will be added to the API for developers to use in their programs.

I do IT support for the UK Military so it would be handy for me, but they have said they will be doing in future, you need to wait
Velicitia
XS Tech
#8 - 2012-01-12 14:46:39 UTC
remove the queue, and bring back alarm clock training.

problem solved.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jade Mitch
A Problem with Authority
#9 - 2012-01-12 15:08:23 UTC
Extend queue to 180 days.

Problem solved.
Zayn Longson
Perkone
Caldari State
#10 - 2012-01-13 12:01:35 UTC
I think an iPhone App for basic access, such as being able to check and update your skill queue would be an amazing idea.

I know a lot of other MMO's already do that - there is usually 2 versions:

(i) The free basic app which allows basic access - like updating skill queue, viewing market, etc...

and

(ii) An advanced app, for which there is usually a small monthly fee, which allows a great deal of access, including taking part in channel conversations, maybe telling your ship to auto-pilot to a different station, and basically anything else you could possibly do on an iPhone which cant load the whole game lol ;)
Jita Von Trade
Science and Trade Institute
Caldari State
#11 - 2012-01-13 12:11:32 UTC
I'm surprised EVE Gate doesn't provide this functionality already, they have it planned though no?
Jint Hikaru
OffWorld Exploration Inc
#12 - 2012-01-13 12:30:15 UTC
While I dont agree with extendikng the skill queue (yes, i'm one of those, 'Back in my day i got up at 3am to flip skills' people), I do feel for thos people in active service who simply can't get to their queue for long periods of time.

I have posted this before, a while ago, but throwing it out for discussion:

When your skill queue ends, you start accumulating unallocated skill points.

However, these are generated at a base rate, no implants or stat bonuses.
(this rate would have to be low enough to make sure people didnt farm chars to sell, and to make it more encoraging to keep your skill queue active)


This would result in those people who activly play will stay the same and those who have no access to the game for long periods, or simpy those whos computer just crashed etc, would get something, so they were not paying their sub for nothing.

Fly Safe!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Aethlyn
Brutor Tribe
Minmatar Republic
#13 - 2012-01-13 12:33:11 UTC
Yes, it's planned. Although I'm not sure if they want to include it in EVE Gate (very likely) and/or the API (unlikely).

Looking for more thoughts? Follow me on Twitter.

McOboe
Viscosity
#14 - 2012-01-14 00:15:29 UTC  |  Edited by: McOboe
I support being able to keep our skills training when we are away for long periods of time. I don't see why we can't put our accounts in some sort of "hybernation", where we can accumulate training time and then dump it all on skills when we return. The trick is, once you return, you couldn't enter hybernation for another six months. And hybernation ends as soon as you log into EVE. As these would be "generic" skill points, they would not be influenced by actual attribute allocation, nor would they be influenced by implants. Basically, it'd assume that you were training a skill with primary and secondary attributes of 20 each. It'd function in a similar manner as the "Learning" skill refund that was done a while ago.

EDIT: Of course, this is if CCP wants players to continue their subscriptions while they are away. As it is, there's no incentive toward keeping an account active once the skill queue runs out.
Mars Theran
Foreign Interloper
#15 - 2012-01-14 00:51:11 UTC
Actually, I'd like to see SQ functionality enter EVE Gate; which would allow you to adjust your skill input with just a browser. Could access that on pretty much anything.

I've noticed CCP has been beefing up security, and has seperated EVE Online site from EVE Gate for that purpose. Forums and Account management and security are now completely seperated and use different databases. Account management also no longer stores your CC details; which, though annoying, is super nice for personal security in some respects.

CCP still retains this info of course; which means it's just an issue of password access to account they've protected against.

Maybe they have plans for it; but I could have used it last year. PC crashed and I had nothing that would access EVE to change my SQ. I've actually petitioned the Skill Reimbursement; but I have no expectation that I'll get it.

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Mars Theran
Foreign Interloper
#16 - 2012-01-14 00:59:03 UTC
McOboe wrote:
I support being able to keep our skills training when we are away for long periods of time. I don't see why we can't put our accounts in some sort of "hybernation", where we can accumulate training time and then dump it all on skills when we return. The trick is, once you return, you couldn't enter hybernation for another six months. And hybernation ends as soon as you log into EVE. As these would be "generic" skill points, they would not be influenced by actual attribute allocation, nor would they be influenced by implants. Basically, it'd assume that you were training a skill with primary and secondary attributes of 20 each. It'd function in a similar manner as the "Learning" skill refund that was done a while ago.

EDIT: Of course, this is if CCP wants players to continue their subscriptions while they are away. As it is, there's no incentive toward keeping an account active once the skill queue runs out.


Don't bother trying to moderate it for acceptance. People will either like it or hate it; no matter how you present it.

There is every reason to allow some means of managing your SQ while you are away on holidays, on a tour of duty, working on an oil rig, or just plain unable to access the game for whatever reason.

Having SP just accumulate is rather silly though, as it kind of defeats the purpose of training. Having an emergency Skill Queue would be nice. Either on EVE Gate, or in game.

Personally, I'd go with EVE Gate. Just load it up, and it defaults to that Skill Queue whenever your character stops training skills; then, when you log in, it empties your Skill Queue, telss you you've stopped training, and stores the current data on your Emergency Skill Queue to EVE Gate. If a skill completes, it gets removed from the Queue. Simple.

EVE Gate is already tied to your in-game interactions through mail and the like anyway, so why not that?
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McOboe
Viscosity
#17 - 2012-01-14 04:42:27 UTC
Updating my skill queue through EVE gate would be phenomenal. The only reason I brought up the "hybernation" item is that I have seen other players complain that being able to update your skill queue would allow some sort of advantage over other players. I personally see no reason why we shouldn't be able to update our skill queue through EVE gate.
Mars Theran
Foreign Interloper
#18 - 2012-01-14 04:54:40 UTC
Their argument is rather fragile, considering it would be available to everybody :)
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