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Tracking Device Launcher!

Author
The Sinister
Interbellum
#1 - 2014-04-08 16:24:00 UTC  |  Edited by: The Sinister
Easy ! New Module Idea...

Tracking Device Launcher will carry a load of 10 Tracking Device ammo. Hi slot required 5 PWG, 20 CPU

How it works?
Target a ship and Fire the Tracking Device, This Tracking Device will stay active for 15 minutes after it gets fired upon the Enemy Vessel Hull allowing the interceptor who fired it to warp to that signal.

1. Target enemy ship
2. Fire Tracking Device
3. If enemy manages to escape you can still Warp to his signal for 15 minutes.

Note: this module can only be fitted to Interceptors.
Last Wolf
Umbra Wing
#2 - 2014-04-08 16:26:35 UTC
Would make more since to fit it to a cov-ops or force-recon.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

The Sinister
Interbellum
#3 - 2014-04-08 16:29:53 UTC
Last Wolf wrote:
Would make more since to fit it to a cov-ops or force-recon.



Yes I just thought Interceptors would benefit the most from such a module since their role is to intercept.
Lephia DeGrande
Luxembourg Space Union
#4 - 2014-04-08 16:37:52 UTC
I like the idea overall. +1
The Sinister
Interbellum
#5 - 2014-04-08 17:05:01 UTC
I agree with a friend's suggestion that this module should not be intended for interceptors but instead for Covert Ops ships that have Probing abilities.

1. Buzzard
2. Helios
3. Cheetah
4. Anathema

Probe down a ship, Decloak, Target, Fire Tracking Device, and Follow......
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-04-08 20:08:26 UTC
sounds good.

- How many ships can track it? the painter ship only? his fleet? anyone with a combat probe? (i'd prefer the latter, but could be a problem)
- and will a ship know its being tracked and how long is left?
- will it cause a weapons timer? get u concorded in high sec? or make the painter ship suspect? (again, suspect would be my preference)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

masternerdguy
Doomheim
#7 - 2014-04-08 23:51:24 UTC
I like this idea.

Things are only impossible until they are not.

Abyss Azizora
Viziam
Amarr Empire
#8 - 2014-04-09 02:05:42 UTC
Short of your idea of adding it to interceptors (They are already way overpowered as it is after recent changes.) I really like the idea too.
Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-04-09 02:08:14 UTC
"guys… i've been tagged"

*kicked from fleet

Still like the idea though
King Rothgar
Deadly Solutions
#10 - 2014-04-09 02:24:36 UTC
Cool idea, I like it but how would it interact with cloaking and changing systems?

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Senjiu Kanuba
Risk Breakers
SONS of BANE
#11 - 2014-04-09 02:40:37 UTC
And docking. If it stays on, what if you undock in a different ship? :)
Rowells
Pator Tech School
Minmatar Republic
#12 - 2014-04-09 04:43:25 UTC
Senjiu Kanuba wrote:
And docking. If it stays on, what if you undock in a different ship? :)

"why do I keep warping to station?? He left system 3 minutes ago!"
Adrie Atticus
Caldari Provisions
Caldari State
#13 - 2014-04-09 10:02:09 UTC
King Rothgar wrote:
Cool idea, I like it but how would it interact with cloaking and changing systems?


I'd expect them to have the tag for 15 minutes and be fully warpable during that time.

Outside of capitals, what kind of cloaky would get tagged outside of player mistakes?

To expand on the idea:
Have the tracking device be locked in frequency to the launcher it was fired from. Removing the module or swapping ships would cause you to lose the signal. Popping the inty after it has tagged you should render the tag harmless for obvious reasons.
The Sinister
Interbellum
#14 - 2014-04-10 17:41:01 UTC
King Rothgar wrote:
Cool idea, I like it but how would it interact with cloaking and changing systems?



1. It will still keep working even if you Jumped to next system, the Covert Ops ship that tagged you will need to be in same system to be able to warp to the signal ovbiously.

2. The signal will still be warpable to even if the tagged ship cloakes, all thoo the cloaked ship might keep its cloak if the tagger ship dosnt land within 2000 meters of it.

3. If the tagged ship docks the Covert Ops ship that tagged it will warp to the staition where the tagged ship is located.

4. The tagged ship can be cleaned of the tag timer by repackaging it or wait the 15 minute.

And yes this is a Cover Ops ship module Adding it to an Interceptor would make it way OP.

The Sinister
Interbellum
#15 - 2014-04-10 17:43:11 UTC
Daichi Yamato wrote:
sounds good.

- How many ships can track it? the painter ship only? his fleet? anyone with a combat probe? (i'd prefer the latter, but could be a problem)


Only the tagger ship with the Tracking Device Launcher can warp to the signal.
The Sinister
Interbellum
#16 - 2014-04-10 17:47:25 UTC
Daichi Yamato wrote:
sounds good.


- and will a ship know its being tracked and how long is left?


No the tagged ship will not know if its tagged.
The Sinister
Interbellum
#17 - 2014-04-10 17:50:29 UTC
Daichi Yamato wrote:
sounds good.


- will it cause a weapons timer? get u concorded in high sec? or make the painter ship suspect? (again, suspect would be my preference)


Yes to the weapons timer.

No! it wont get you concorded.

No! it wont make you suspect.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2014-04-10 17:56:34 UTC
The Sinister wrote:


No! it wont make you suspect.


How could it not be a suspicious activity??? 'Don't worry dude, i'm just curious where you travel...'.

Not being made suspect means you can just follow them whilst guiding in a kill fleet with no recourse. Engaging a target painter get's you into a limited engagement, why would this be no different?

I'm not particularly keen on the idea but use of such a module would *have* to be classed as an aggressive act.
The Sinister
Interbellum
#19 - 2014-04-10 17:59:31 UTC  |  Edited by: The Sinister
Corraidhin Farsaidh wrote:
The Sinister wrote:


No! it wont make you suspect.


How could it not be a suspicious activity??? 'Don't worry dude, i'm just curious where you travel...'.

Not being made suspect means you can just follow them whilst guiding in a kill fleet with no recourse. Engaging a target painter get's you into a limited engagement, why would this be no different?

I'm not particularly keen on the idea but use of such a module would *have* to be classed as an aggressive act.



Agreed I was unsure about this issue but Yes it will make you suspect.

Yes it will get you suspect timer!
Lucine Delacourt
The Covenant of Blood
#20 - 2014-04-10 18:20:30 UTC
I like it. Would make being untaggable a potential future bonus for a ship or ship line.
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