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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
Hard1234
Hard1234's industries.
#101 - 2011-11-14 22:54:54 UTC  |  Edited by: Hard1234
Other probably say this already, but here it is again:

Engine trails doesnt look real. It doesnt look like it was made by exhaust. I thought you'll make something like in this movie:

2002-01-21 » Angelice Prime in your download folder under trailers.

Now those are real trails in that movie.

Please make trails at least simmilar to those trails.

Edit: New warp effects. OK but I like old ones, more.
Kaemon Akemi
Native Freshfood
Minmatar Republic
#102 - 2011-11-14 22:55:22 UTC
CCP Gangleri wrote:
...
This also means we are moving our development focus to stabilizing and bug fixing. To help with this process you can file bug reports and there is even a new way to file bug reports, so you can file bug reports on the bug reporting system itself.
For a more rapid feedback loop you can then post the report ID in this thread.
...


Yo dawg, I heard you like bug reports, so I put some bug reports in your bug reports.
Oberine Noriepa
#103 - 2011-11-14 22:57:37 UTC
Still getting some blockiness in the nebulae. Any chance they'll receive a resolution/quality upgrade before they hit Tranqulity?

Here's an image showing said blockiness: Clicky

Treks Dot
The Kobayashi Maru
#104 - 2011-11-14 23:03:50 UTC
Speaking of the new login screen I can't help but notice the Game of Thrones vibe to it. At any moment I expect Ed Stark to go flying across in a Broadsword shouting winter is coming to anyone in local. :P
Lyrrashae
Hellstar Towing and Recovery
#105 - 2011-11-14 23:13:35 UTC
Will the new cyno/cap-ship jump effect make it into this build?

(Please say yes, because it's cool!)

Ni.

Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#106 - 2011-11-14 23:28:58 UTC
I just wrote loads of good stuff and some feedback to, but it all disappeared when clicking "preview".....so did my positive feeling, fix forums pls CCP! Sad

Ex ex-CEO of Svea Rike [.S.R.]

Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#107 - 2011-11-14 23:34:54 UTC
Grey Stormshadow wrote:
I am not sure if I like the new "jump" button functionality.

This is kind way to say, that warp and jump buttons should remain separate and jump button should not activate warp, approach or any other command than jump itself.


Hehe, imagine all the Lemmings in null-sec warfare! Warp to gate XYZ-A1, DON'T jump to system. Repeat DON'T jump to system. ..... doh! Big smile

Ex ex-CEO of Svea Rike [.S.R.]

Oberine Noriepa
#108 - 2011-11-14 23:35:37 UTC  |  Edited by: Oberine Noriepa
Lyrrashae wrote:
Will the new cyno/cap-ship jump effect make it into this build?

(Please say yes, because it's cool!)

Most likely. The effect seems to be pretty much complete. I suppose the only other thing to add would be to make the cyno jumps actually launch in the direction of their destination system instead of a random direction all the time.

Daedalus Arcova
The Scope
#109 - 2011-11-14 23:36:54 UTC
Hungry Eyes wrote:
please fix hybrids. thanks.

Taminaris
Unreal Synergy
#110 - 2011-11-14 23:55:26 UTC
Nice work CCP

- The new warp effect... nice
- Engine Trails... a bit to thick and to intense... you cant realy see the "flames" and the engine glowing anymore, but it still looks nice
- Change of the boni on the Naga... good step
- Stargates directing to the destination sun... now you just have to make the planets and stuff move on the orbit
- The turrets now realy miss the target... awesome, but can you also implement that the target sees the projectile pass their ship? it's a bit funny when you read "xyz misses you completely" but you still see the hit animation
- The new textures on the caldari ships are also well done... I'm a proud basi pilot now Big smile
- ...

I don't realy wanna play on tranq anymore. I hope the expansions goes live soon
Sluht Hunter
Caldari Provisions
Caldari State
#111 - 2011-11-14 23:59:57 UTC  |  Edited by: Sluht Hunter
Ugh
Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already?
Utremi Fasolasi
La Dolce Vita
#112 - 2011-11-15 00:03:49 UTC
Salpun wrote:
For those wanting to know.
If you are wondering why you cant see engine trails it is becouse you have shader setting set to mediam or lower.Lol


Ah so that's the fix to those way too long things.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#113 - 2011-11-15 00:10:20 UTC
Just seen the warp effect.

I was impressed but was still just thinking "It's not enough to forgive you yet".

Then the ship warped through a planet. Shocked

I forgive you CCP
Emperoromega
The Eternal Eye of EVE
#114 - 2011-11-15 00:12:03 UTC  |  Edited by: Emperoromega
chaosjj wrote:
Awesome job on the new warp effect and engine trails, altough i find them a little to bright and long.


I agree completely especially with the engine trails, and the warp effects with the planets and stuff :drooooooooooooooooooooooooooooooooooooool:. But my opinion is that some of the trails look a little stupid on certain ships, like the Megathron, they should look more like the "X" Series by Egosoft type of engine trails, not just lines (I will post a pic of said trails at a later date.)

When I alt-tab to go to another screen and then back to the game sometimes I get grapic glitches, like the engine trail lines even if the ship has stopped, and I hear sounds as if fighting is going on around me and yet not a shot has been fired by myself or anyone else. I have one question: when I chose to warp to the stargate I noticed the "Jump" button was lit assuming that once I land I would automatically jump to the next system and yet I hadnt when I returned to the game, is something like that planned for this expansion or was it just a glitch?
Denidil
Cascades Mountain Operatives
#115 - 2011-11-15 00:12:29 UTC
Sluht Hunter wrote:
Ugh
Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already?


because torps and cruise are USELESS in pvp.

[edit]
bombers w/ torps being the notable exception

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Kirin Falense
Some names are just stupid
#116 - 2011-11-15 00:19:55 UTC
On sisi atm there is an option for reconnecting to your drones if you right click you ship, please ccp let this come to tq too! :D
Sluht Hunter
Caldari Provisions
Caldari State
#117 - 2011-11-15 00:26:32 UTC
Denidil wrote:
Sluht Hunter wrote:
Ugh
Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already?


because torps and cruise are USELESS in pvp.

[edit]
bombers w/ torps being the notable exception



says you.. I prefer torps and cruise for pvp.. Besides why should the ship only be for pvp?
prayth
Sebiestor Tribe
Minmatar Republic
#118 - 2011-11-15 00:30:00 UTC
First , Awesome job. Everything looks amazing. Session Timer bar was great idea.

I dont know if these are bugs but.

1. When not enough cap to complete a long warp there is no message saying insufficient charge to warp to dest. Was nice on low skilled alts to know if I would finish warp with group.

2. Max runs on new BC's are 1000. should be 15 I think. Copy time per (1) copy is 9 min, should be around 10 hours I think.
Max Kolonko
Caldari Provisions
Caldari State
#119 - 2011-11-15 00:38:08 UTC  |  Edited by: Max Kolonko
OMG CCP, what have You done to my Naga. :GASP: NO LAUNCHERS? What gives?

I just trained Torpedoes to 5 and are training Torp specialisation to 4, JESUS :(
Tarn Kugisa
Kugisa Dynamics
#120 - 2011-11-15 00:44:41 UTC  |  Edited by: Tarn Kugisa
Max Kolonko wrote:
OMG CCP, what have You done to my Naga. :GASP: NO LAUNCHERS? What gives?

I just trained Torpedoes to 5 and are training Torp specialisation to 4, JESUS :(


I agree. It looks like a submarine, it should have torpedoes.
Ive tried it with guns and, besides for I cant fit large guns, it looks pretty good. The bonuses for Guns are nice too.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt