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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
Sam Bowein
Sense Amid Madness
#181 - 2011-11-15 15:42:05 UTC
Dalton Vanadis wrote:
Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months?

Yeah only the caldari and gallente ships have been reskinned ;)
TheButcherPete
KarmaFleet
Goonswarm Federation
#182 - 2011-11-15 15:42:35 UTC  |  Edited by: TheButcherPete
EVE Online: Crucible review from TheButcherPete

*srspost>* As of 11/15/2011 at 10:09 EDT time.


Hybrid weapons balancing - Good, but not enough. Taking the Talos' web bonus away was a bad move.
Factional warfare - None, CCP has not even mentioned this since the initial devblog
Assault ships - Reworks are in order, but will not come in the first part of Crucible (does that mean we'll get another situation like Incursion?)

Capital ship balancing - I like it.
New T2 modules - Magnificent job, CCP.
Faction Warfare - None, CCP has not mentioned this since the initial devblog
Starbase logistics management - Thank Jeebus. Good work CCP.
New EWAR-Drones - None, CCP has not mentioned this since the initial devblog.
T2 Rigs manufacturing - None, CCP has not mentioned this since the initial devblog
Ship spinning - Already implemented, thank you CCP.
New font - Looks slightly DOS-ish, but I can live with it.
More captains quarters - I live in a Minmatar station, I won't be seeing the other CQs very often. Though they look nice.
Time dilation - Good work, this is a nice feature.
Nebulae - They're beautiful.
V3 - Some ship skins are still pixelated even with AA on high, can't wait for the other ships to be v3'd
New warp tunnel - Give the person that designed that a raise. A very significant one.
Drones returning to bay upon DC - feck YES. I dc often and this will be invaluable.
Cyno effect - It's nice, though I wished that the Covert and normal cynos looked different.
POCO's - Interesting idea, really.
Full body portrait - Takes bloody forever to load even with my 460GTX. I don't think I'll be using this much.
Approach and jump/open cargo - I just got a bit lazier, thank you. Me gusta.

Naga - Interesting that you made it a hybrid boat, you gave the Caldari some variety.
Talos - Disappointed that it got pushed into being a blasterboat, and with no drones.
Tornado - Awesome ship, I imagine it being very useful.
Oracle - This bloody ship stings at all ranges, particularly useful for sniping.

I'm probably missing a few things, when I find them I'll update this post. If CCP releases a Devblog about the items not mentioned above, I will edit this post.

If CCP released Crucible to Tranquility right this minute, I would give it a 6.5/10 rating. It's good, but not spectacular. Yet. I'm waiting for the devblog about anomalies. If CCP as a company is riding on this expansion to continue financing their project, I'm afraid Crucible has a significantly high probability of not meeting player expectations. It could be deemed another "Half-done" expansion. This would cripple EVE as a whole and help prove that all good things must die.



/srspost>
I love you, Chribba. You can shack up in my space when TEST comes to pillage.
Interesting expansion name, I do agree with it.
I hope CCP takes a look at light/med/hev/sent drones and drone boat bonuses.

Until I will undoubtedly edit this post,

-Pete

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Kadazer
The Scope
Gallente Federation
#183 - 2011-11-15 15:51:13 UTC
I see Missing shots!!! Thats awesome. Didn't see that anounced anywhere.
Sakaali
Perkone
Caldari State
#184 - 2011-11-15 15:52:47 UTC  |  Edited by: Sakaali
The ship jump out of the new cyno effect seemed to be in a random direction, it would be really cool if the jump out effect actually went towards the destination star.
JetCord
Science and Trade Institute
Caldari State
#185 - 2011-11-15 16:17:21 UTC
im looking for the pos fuel pellets/block and their BPCs. i was wondering when these gonna be seeded on TQ as we need to manufacture them before the expansion hit.
or is it gonna an npc sell order to tide over the change?

thanks
Chigas Ovaken
State War Academy
Caldari State
#186 - 2011-11-15 16:34:09 UTC
Please, edit NPC ships for using correct turret color schemes. Gurista ships with new pretty good camo looks ugly, using silver-blue railguns.
WarpingDutchman
Sebiestor Tribe
Minmatar Republic
#187 - 2011-11-15 16:39:01 UTC
Like to test Hybrid weapons balancing on a Vindicator.

But................no Vindicators (nor Bhaalgorn) available at all, in SISI ...

There are: Machariel, Nightmare, Rattlesnakes on the market (thousands)...but no Vindicator at all.

Please populate SISI with Vindicators (and Bhaalgorn) as well.

Thanks !
Dalton Vanadis
Imperium Technologies
Sigma Grindset
#188 - 2011-11-15 16:39:16 UTC
JetCord wrote:
im looking for the pos fuel pellets/block and their BPCs. i was wondering when these gonna be seeded on TQ as we need to manufacture them before the expansion hit.
or is it gonna an npc sell order to tide over the change?

thanks


The change over to the new fuel is supposed to happen a couple of weeks after the patch. At patch time the BPO's will be seeded for player production.
Dalton Vanadis
Imperium Technologies
Sigma Grindset
#189 - 2011-11-15 16:40:39 UTC
Sam Bowein wrote:
Dalton Vanadis wrote:
Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months?

Yeah only the caldari and gallente ships have been reskinned ;)


Hmm, for some reason I could have sworn the armageddon and a couple of the frigs saw some love, perhaps I'm just mistaken, wouldn't be the first time, lol.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#190 - 2011-11-15 17:14:03 UTC
crap ... Torp V almost done, oh well
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Julius Foederatus
Federal Navy Academy
Gallente Federation
#191 - 2011-11-15 17:18:52 UTC
CCP Gangleri wrote:
I'd like to point out to those discussing hybrid balancing in this thread that there is a much better venue for that discussion elsewhere:
https://forums.eveonline.com/default.aspx?g=posts&t=29692&find=unread


If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update.
Imrik86
Caldari Provisions
Caldari State
#192 - 2011-11-15 17:31:20 UTC
Darirol wrote:
the graic updates are pretty nice and everything is nice and so.

but the login screen is not so good for multiboxing. i had 1 eve client running and tryed to start a second eve client an it took about 5 minutes to load the login screen with all that nice animations. that feels like undocking in a heavy load situation


Blah blah blah... Why do they have to care about running two game clients at once? They don't have to design the game around the use case of someone playing like an octopus, come on.

Find some friends to repair or scout your ship instead. It's supposed to be a multiplayer game, you know.
Imrik86
Caldari Provisions
Caldari State
#193 - 2011-11-15 17:40:02 UTC
Ezurae wrote:
forum ate my long post, so just in short:

engine trails: NOOOOOOOOOOO, they look stupid. even the very old ones looked better but they still were way too long back in the days. engine trails should be as they are on tranq but they should reflect the turning of a ship and should get SLIGHTLY longer if the speed is increased

rest: awesome


again engine trails: PLEASE NOOOOOO, not as they are on sisi (those on login screen are cool though, just make sure fast ships dont have 2173897215987210 wtf km long engine trails as they have on sisi now, even shuttles have 821730180km long engine trails.......


You do know engine trails can be disabled under "Effects" panel, in "Settings", right? Like almost all effects in EVE?
thoth rothschild
Aliastra
Gallente Federation
#194 - 2011-11-15 17:40:45 UTC  |  Edited by: thoth rothschild
Julius Foederatus wrote:
CCP Gangleri wrote:
I'd like to point out to those discussing hybrid balancing in this thread that there is a much better venue for that discussion elsewhere:
https://forums.eveonline.com/default.aspx?g=posts&t=29692&find=unread


If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update.



business lesson 1)

the most sensetive tasks have to be apointed to the person most cummunicative not the most skilled person.


Back to the point:
In the winter expension is a hughe pile of things i do really dream of.
Changes in Artwork and updates in this part always lighten my bitter heart! I enjoy trails and nebulae as a fan of hubble.
Ship spinning was on my wish list from day 1. All this flair of busy work makes me happy. I can now feel your passion for eve. I can feel your commitment. That's great.

As you surely have noticed i'm not that happy with the direction of some sensitive problems. Some more talk and light would help.

It is not the decision that hurts more the silence.
We post ideas and feedback in many threats. Once a blue enters and says. This is good feedback i need more of the other type. We do post feedback in that direction. Once another one says ok we disagree stop it, we will stop. It's ok. Not ok is if you keep us posting without any direction or feedback and let us starve. The mob needs a leader and a director.


A thumbs up from me for the hard work everyone of you did and is doing. i want to thank you somehow for your overtime.
Great results overall. great improvements in work. The Video Dev blogs are the best you did. CCP Guard, you are great in it.
Keep it. That's PR

Still some small twaeks possible like ressouce planning, coms and problem definition
Lina Miaoke
The Legion of Spoon
Curatores Veritatis Alliance
#195 - 2011-11-15 17:47:59 UTC
Sakaali wrote:
The ship jump out of the new cyno effect seemed to be in a random direction, it would be really cool if you the jump out effect actually went towards the destination star.


YES! Something like the scene from Clear Skies 3 where multiple ships jumped and they all reappeared facing the same direction. That was awesome. Beats the crap out of dozens ship look like they are trying to mate the cyno beacon ship.
Enna Bairelle
Aeolus Logistics
#196 - 2011-11-15 18:15:45 UTC
http://www.eveonline.com/en/crucible/features/

"COMING SOON

Hybrid weapons balancing
Factional warfare
Assault ships
Capital ship balancing
New T2 modules
Starbase logistics management
New EWAR-Drones
T2 Rigs manufacturing"



Yeah, soon™...

Where is the FW revamp ?
Where is the revamp for the >>>BLASTERS<<< ?
Where are those new Ewar Drones ?
Where is the AF Buff ?

Do a f*cking REAL expansion and fix unBalanced things, stop making useless things (Character visualizat0r...)
Inquisitor Cerberuso
Imperial Academy
Amarr Empire
#197 - 2011-11-15 18:41:54 UTC  |  Edited by: Inquisitor Cerberuso
Stop moaning. Its a step in the right direction.

Some screens:

Warping through a planet
1-2-3

Engine Trails
1-2-3-4-5-6-7
Aineko Macx
#198 - 2011-11-15 18:48:35 UTC  |  Edited by: Aineko Macx
About the new BCs:
I'm assuming models and textures aren't final, because
- the Tornado is all shiny silver instead of rusty
- the Oracle has low res textures and theres many details that should be reflected in geometry or at least bump map, but aren't

Please increase the maximum distance at which the client still displays engine trails. As it is, one must zoom in the cam quite a bit to see them.
CCP Gangleri
C C P
C C P Alliance
#199 - 2011-11-15 18:49:05 UTC
Julius Foederatus wrote:
CCP Gangleri wrote:
I'd like to point out to those discussing hybrid balancing in this thread that there is a much better venue for that discussion elsewhere:
https://forums.eveonline.com/default.aspx?g=posts&t=29692&find=unread


If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update.



Fair enough, but repeatedly quoting single sentence 'feedback' on balancing changes in a thread mostly focused on the engineering aspect of keeping Sisi usable isn't going to get any attention from the design guys that you want to get answers from. This thread is mostly being read by the testers, and you really don't want us balancing your hybrids P

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Mister Hig
Tribal Junkers
#200 - 2011-11-15 18:52:24 UTC  |  Edited by: Mister Hig
Imrik86 wrote:
You do know engine trails can be disabled under "Effects" panel, in "Settings", right? Like almost all effects in EVE?


True and great :)

http://imageshack.us/photo/my-images/163/20111115185716.jpg/

new Univers is really nice :)

http://imageshack.us/photo/my-images/810/20111115192942.jpg/

Gallente Quarter :)