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Huge expanding of amount of systems

Author
Goatman NotMyFault
Lubrication Industries
#21 - 2014-04-08 17:33:15 UTC
Cloak n'all wrote:
I would like to throw in one real world flaw in your plans to nerf any of the large Null Blocks: they run the CSM, and talk to CCP in person. Most ideas are run by the CSM for player input, and not the community it self. There for, its never going to happen. Do not get me wrong, I would love to see some accessibility changes to Null that favored smaller alliances, just don't get your hopes up.


So its alliances like Goons that actually decides whats get implemented and not?? ;p
Arsine Mayhem
Doomheim
#22 - 2014-04-08 19:10:03 UTC
Rivr Luzade wrote:
Anthar Thebess wrote:
CCP have to find a way to force people to use systems they own , or ....
But as this change will cost money, and current status bring them $ - then there is no point of changing anty thing.


Exactly that. That's probably also the reason why we have not heard something in a long time about progress or ideas regarding revamping/renovating/replacing the geriatric sov system with something that reflects more what people actually do with their sov.

There are so many systems, which are not used for anything; just look at regions like impass, Cobalt Edge, Cloud Ring, Kalevala Expanse, Pure Blind or Tenal. Vast swaths of unused space everywhere, but no one has a chance to grab some of them and start living there because they are eternally hold by big power blocks. CCP wants to force more people into Sov space out of Empire space, so CCP should start thinking about how to make it possible for smaller entities to get a hold in Sov space. I don't say that everyone and a dog should be able to hold a station system, that everyone should be able to live without blues in Sov. that we should have conditions like in Providence or Deklein, but more people should be able to start something in Sov space. Personally, I like to have a lot of empty, unclaimed systems and only a couple beacon constellations.


This ^^

I'd like to go to null, but I won't do it in it's present state.

I'll likely close my account and check back in a few years to see if they did something with sov.

I won't feed one of 2 shtlords.
Fish Hunter
Center for Advanced Studies
Gallente Federation
#23 - 2014-04-09 17:04:56 UTC
I believe that its the attitudes and vision of the power players in nullsec that would need to change in order to let the small guys in. If all the big guys envisioned holding less space to achieve what they wanted they would. Those that have the biggest baddest fleets can decide to crush or leave alone the tiny alliance 50 jumps or 5 jumps away that put up their own tcu and pos's. Right now they'd crush it once they decided that those fools should be paying rent.
masternerdguy
Doomheim
#24 - 2014-04-09 17:32:30 UTC
Goatman NotMyFault wrote:
Karl Staufenberg wrote:
The hardware costs alone for the additional systems would put CCP out of business. Not to mention there's a metric **** ton of systems already in place. Just because you can't waltz in and take one all by your onesies is not an indication there needs to be more systems. Also, what Luzade said.


When looking into a old game, Elite2 Frontier, made in 1993, it had 513,982,470 unique star systems. It cant be compared to EVE how its built, but when looking at the pc-techonolgy back in 1993, it puts EVE in the dark ages when it comes to numbers. And all that came from one little floppydisk and a computer With 512kb memory..... (Amiga)




Yeah... Those systems were procedurally generated and unpopulated. It's easy to generate a massive number of solar systems, but the hardware costs of keeping them populated are huge.

A better example that pertains more to EVE, but nowhere near as much load, would be X3: Terran Conflict which had 231 sectors but simulated the entire universe at once, so systems remained populated even after you left. Even with the huge compromises it made for out of system simulation, such as weapons always hitting and ships moving in 5 or 30 second ticks, it still brought PCs to their knees.

And that little single player game is nowhere near as computationally expensive as EVE.

I've got practical experience with this, I've written a single player space combat and trading game with similar mechanics to the X series, including the entire universe being simulated at all times. It really is slow.

And before you say "make it all multithreaded", multithreading is not some magic cure-all for poor game performance. You need a physical core for each thread to take full advantage of it, so you'd need millions of physical cores. Multithreaded development is also complex because it introduces lots of synchronization issues and race conditions.

But what do I knowCool

Things are only impossible until they are not.

FT Diomedes
The Graduates
#25 - 2014-04-09 18:13:37 UTC
The primary problem is that the Eve population is too low and space is too empty. Adding more systems will not help that.

Nerfing power projection also hurts smaller, less-organized guys. They have a harder time proportionately than the huge coalitions. The amount of effort currently required for null sec logistics and power projection is very high. Once you have it, you work constantly to keep it going. That is as much a barrier-to-entry as the fact that you can project power.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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