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Add crit hits with secondary effects to the game

Author
Catherine Laartii
Doomheim
#21 - 2014-04-08 12:47:29 UTC
Jenn aSide wrote:
1-3% is way to much, especially given people's propensity to blob (even with the stacking penalty). Crits are cool in other games (like mechwarrior/battlech) because they are super rare. 1 out of 100 isn't rare enough imo.


I suppose it could be less, sure. I made a point of fact earlier about implementing a stacking penalty so more ships wouldn't be able to apply constant or near-constant crit all the time, so someone running the numbers for me to make this feasable would be great since it's 5 in the damn morning and I've been up for 20 hours. No good math will come of that.
Catherine Laartii
Doomheim
#22 - 2014-04-08 12:49:02 UTC
chaosgrimm wrote:
Stealth pve nerf?

I mean the crit rate is 1-3%, so low that small fights likely wouldn't be bothered by crits at all and when they are I imagine the effects would have a very low impact. In large fights, a target is likely to die before feeling the mod damage from crits. The only situations I see this having a significant effect on are pve and maybe a smarm of small ships chipping away at a big one.

With ur crits effect price having the same chance to proc across the board, its much more beneficial on weapons with a high rate of fire.


In addition to extra damage, this would hit for extra heat damage to modules. I'm not completely married to the idea yet, so i'm willing to continue with the initial one, although it needs to have a few kinks worked out. Any ideas?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#23 - 2014-04-08 12:54:04 UTC
I was thinking more that penetrating and smashing hits would apply a percent of there dmg direct to one or modules (fragmentation, concussive blast, EM interference, overheating whetever...). Naturally large guns would cause more damage this way, maybe better to have smal cause damage to 1 mod, medium to two mods, large to three etc, but spread the applied damage across the mods.
Catherine Laartii
Doomheim
#24 - 2014-04-08 12:57:19 UTC
Corraidhin Farsaidh wrote:
I was thinking more that penetrating and smashing hits would apply a percent of there dmg direct to one or modules (fragmentation, concussive blast, EM interference, overheating whetever...). Naturally large guns would cause more damage this way, maybe better to have smal cause damage to 1 mod, medium to two mods, large to three etc, but spread the applied damage across the mods.


Keeping it simple would be best in any situation, since changing it more to a heat-damage schema was along the lines of reducing potentially catastrophic variables. That being said, I WOULD like to see unique effects for crit hits from damage types.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#25 - 2014-04-08 17:36:29 UTC
Corraidhin Farsaidh wrote:
I was thinking more that penetrating and smashing hits would apply a percent of there dmg direct to one or modules (fragmentation, concussive blast, EM interference, overheating whetever...). Naturally large guns would cause more damage this way, maybe better to have smal cause damage to 1 mod, medium to two mods, large to three etc, but spread the applied damage across the mods.

I think the best way to incorporate this into Eve would be the original idea, with my modifications to EM and missiles. This would be a low level that could be evaluated and tweaked to achieve the desired results since I would rather see a change getting buffed instead of rolling out something broken (*ahem* rapid missiles), and then having to make promises (reload/ammo switch on rapids), before finally getting too busy and just dropping it entirely and leaving a broken mechanic. (Ammo swap with rapids).
All in all I love the idea but I'm not sure it's simple enough for CCP to roll out and balance before they move on to something else.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#26 - 2014-04-08 17:45:57 UTC
scorchlikeshiswhiskey wrote:

All in all I love the idea but I'm not sure it's simple enough for CCP to roll out and balance before they move on to something else.


That's why I thought to simply apply a % of damage for pen and smash hits directly to modules (just use the existing module damage code for that, model it internally as heat buildup). Minimal changes required then I think as the shot is already registered as pen or smash, so apply the % damage as heat damage to the random lucky module(s).
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#27 - 2014-04-08 18:07:59 UTC
Corraidhin Farsaidh wrote:
scorchlikeshiswhiskey wrote:

All in all I love the idea but I'm not sure it's simple enough for CCP to roll out and balance before they move on to something else.


That's why I thought to simply apply a % of damage for pen and smash hits directly to modules (just use the existing module damage code for that, model it internally as heat buildup). Minimal changes required then I think as the shot is already registered as pen or smash, so apply the % damage as heat damage to the random lucky module(s).

Wouldn't that limit the majority of crit chances to shooting optimal targets? (i.e. Medium weapon shooting a medium ship not moving to quickly or closely)
Also, unless I'm mistaken missiles don't have pen/smash hits, so you would either leave them out or have to add special code for missiles. However, if I'm wrong and missiles do have pen/smash hits, what will their odds look like when shooting down a size compared to turrets?
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#28 - 2014-04-08 18:31:12 UTC
What is this? Wow? You want to introduce dice rolls basicly, why not just give a flat bonus to do said capabilities than.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#29 - 2014-04-08 18:33:19 UTC
Agondray wrote:
What is this? Wow? You want to introduce dice rolls basicly, why not just give a flat bonus to do said capabilities than.

Critical hits from turrets are already a dice roll, so it's nothing new. This would add another dimension to crits instead of only higher damage.
Desivo Delta Visseroff
The Scope
Gallente Federation
#30 - 2014-04-08 19:41:13 UTC
Posting in a "Burn ALL the hamsters" Thread.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

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