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POCOs not working as intended? Suggested fix

Author
W0wbagger
Immortalis Inc.
Shadow Cartel
#21 - 2014-04-09 16:56:32 UTC  |  Edited by: W0wbagger
non ficti0n wrote:


You seem to have made a lot of assumptions about myself in your two posts, with a pretty angry undertone. One calling me lazy and the other insinuating I'm lying/don't know what I'm talking about.
Can't imagine why you would be opposed to changes to POCO passive income or a calm and educated discussion on POCO mechanics.

For the basis of this argument I'll do a survey of a few regions tonight, but the results will show that most of the POCOs are owned by a small number of groups with mega alliance backing. The point of this thread is to outline that IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed. I don't believe that passive income belongs in eve. A 5 minute bash/5 minute take down after RF does not constitute enough work for indefinite passive income. My suggestion addresses this and means more work needs to take place for each asset - the same as with POSs (fuel/mineral extraction).

My suggestion is not perfect and would take a lot of fine tuning. There has already been some fantastic criticism and discussion taken place on here.



Ok, then calmly and simply :) -I do think you don't know what you're talking about: Coming from a background of extensive knowledge of poco based conflict in lowsec over the last two and a half years:


This:

Quote:
almost every POCO is owned by a very small group of alliances


is extremely incorrect.


This:

Quote:
IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed


is horrendously incorrect.



GIven that these tenets are:

Quote:
The point of this thread


and the basis of your proposal, I can only conclude that it's invalid.

Furthermore - even if these points were irrelevant or accurate, as I previously mentioned - at 300k isk a day income, pocos take on average 1 year to make back their 100mil investment. If this change was implemented, significantly more work would need to be done to recover the same amount of isk (unless you propose a massive tax hike) making pocos completely pointless as an investment and rendering them unused. There would be no more conflict over them as seen above, as none of them would be worth taking.
I think presumably not owning any/many pocos has led you to massively overestimate the passive income they provide - as a group we primarily own them BECAUSE of the content that they generate - their introduction had a huge positive impact on lowsec (and subsequently highsec pvp) - your proposal will remove this and considering your proposal is based on the statement that this conflict does not exist, your proposal is invalid anyway.


Don't forget to include Molden Heath, Aridia, The Forge, Placid etc in your survey. Lowsec is a lot bigger than you apparently think if you think that one group even owns a tiny portion of the pocos.

One final point - pocos do not provide
Quote:
indefinite passive income
- they have to be used by players - what little isk they generate does not come out of thin air - pocos have massively increased peaceful player interaction in lowsec as well as violent interaction, as PI users negotiate tax rates, favourable standings etc with local poco owners. Comparing them to poses which bring in orders of magnitude more isk, and require interacting with 30 times less than you are proposing, is again, laughable.


I would love you to come back with evidence that shows that large alliances own almost all the pocos in lowsec (there are 6945 viable planets in lowsec btw - i'll wait) and that there is no conflict over them (that's a lot of fake killmails).
non ficti0n
Job Center Plus
#22 - 2014-04-09 17:23:01 UTC  |  Edited by: non ficti0n
Quote:
Furthermore - even if these points were irrelevant or accurate, as I previously mentioned - at 300k isk a day income, pocos take on average 1 year to make back their 100mil investment. If this change was implemented, significantly more work would need to be done to recover the same amount of isk (unless you propose a massive tax hike) making pocos completely pointless as an investment and rendering them unused. There would be no more conflict over them as seen above, as none of them would be worth taking.
I think presumably not owning any/many pocos has led you to massively overestimate the passive income they provide - as a group we primarily own them BECAUSE of the content that they generate - their introduction had a huge positive impact on lowsec (and subsequently highsec pvp) - your proposal will remove this and considering your proposal is based on the statement that this conflict does not exist, your proposal is invalid anyway.


Don't forget to include Molden Heath, Aridia, The Forge, Placid etc in your survey. Lowsec is a lot bigger than you apparently think if you think that one group even owns a tiny portion of the pocos.

One final point - pocos do not provide
Quote:
indefinite passive income
- they have to be used by players - what little isk they generate does not come out of thin air - pocos have massively increased peaceful player interaction in lowsec as well as violent interaction, as PI users negotiate tax rates, favourable standings etc with local poco owners. Comparing them to poses which bring in orders of magnitude more isk, and require interacting with 30 times less than you are proposing, is again, laughable.


I would love you to come back with evidence that shows that large alliances own almost all the pocos in lowsec (there are 6945 viable planets in lowsec btw - i'll wait) and that there is no conflict over them (that's a lot of fake killmails).


One thing I do agree with is that daily clearing of each POCO is probably a step too far, and some leveraging would be good depending on how much a POCO is used. For example the ones near trade hubs will fill too quickly.

I'm not sure where the 300k per day figure is from, but I imagine that for ones that are used often it is much higher than that. Perhaps you have some data which would show how that figure was deduced.

I don't know much about Wormhole or Null sec POCO dynamics and I'm not sure if my proposition would work there. So take away the WH/Null POCO deaths it seems as though on average 4-5 systems have POCO deaths or change hands every day. There are roughly 2000 empire systems in eve, so that 4-5 equates to a change in ownership of 0.05% of the POCOs every day or 1.5% change every month. This is a very low number and supports my hypothesis that most POCOs are owned by somewhat untouchable confederates. It's just to me that this kind of cross-regional asset ownership is the kind of thing that null is for rather than empire space.

I did a quick survey of 2 regions (Metropolis and The Forge) and a single corp seemed to own over 85% of the POCOs I checked. I say quick it actually took a long time, and unfortunately I don't have the time to survey any others tonight, but I'd be shocked if the picture was too different elsewhere.

The two things I don't think are in line with CCP's vision of eve are:
1. Passive income.
2. Uncontested POCOs/ Uncontested Income

And so far from what I've seen these two things are taking place without much of a furore at all.
W0wbagger
Immortalis Inc.
Shadow Cartel
#23 - 2014-04-09 17:45:03 UTC
Quote:

I'm not sure where the 300k per day figure is from, but I imagine that for ones that are used often it is much higher than that. Perhaps you have some data which would show how that figure was deduced.



yep, approximately 16 months worth - what evidence do you have to doubt this?

Quote:
a change in ownership of 0.05% of the POCOs every day or 1.5% change every month.


This is not a very low number! Do you expect all pvp in empire to be over pocos or something?! PVP occurs at all scales and a 1.5% transfer rate over a month is huge. Considering the amount of empire systems that are empty it is also not a representative number. (It will be significantly higher for populated systems).

Quote:
I did a quick survey of 2 regions (Metropolis and The Forge) and a single corp seemed to own over 85% of the POCOs I checked.


Yep, that's us - those are our 2 main regions, they are also the regions we live in. This is 2 out of a lot of regions in lowsec, 2 regions is not indicative - I can tell you this for sure as I actually have surveyed 90% of lowsec...


Quote:
The two things I don't think are in line with CCP's vision of eve are:
1. Passive income.


CCP have consistently introduced multiple methods of gaining passive income - like pocos they are all balanced - the more passive, the less they make. This harks back to how much less pocos make compared to poses.

Quote:
2. Uncontested POCOs/ Uncontested Income


again - the huge amount of conflict pocos have caused shows this isn't the case.(please don't just average out the last 3 days out of about 900 that pocos have existed)
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#24 - 2014-04-09 21:04:43 UTC
non ficti0n wrote:
Wern't player owned customs offices in high and low sec supposed to generate content in empire space? Small groups vying for the POCOs in their home systems so that they could control tax and reign in other local groups taxes?

this makes me laugh because we warned about this, the trouble here is empire PI is already so nerfed that people choose instead to ignore it rather than deal with the increased tax of the POCO.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

nia starstryder
Native Freshfood
Minmatar Republic
#25 - 2014-04-09 22:17:48 UTC  |  Edited by: nia starstryder
I think you are missing a bet. remember we have siphon units. that means if this were done, and the siphon units were given that capacity, you could set it off station, cloak it so its not seen without someone actually looking and have it remove some of the items. IF the big alliances aren't watching these systems properly, they might not find out that they are losing items. IF a smaller group is watching it, they would see when one of people from that alliance is nearby and shut it down so that no one would notice.
non ficti0n
Job Center Plus
#26 - 2014-04-10 08:44:30 UTC
nia starstryder wrote:
I think you are missing a bet. remember we have siphon units. that means if this were done, and the siphon units were given that capacity, you could set it off station, cloak it so its not seen without someone actually looking and have it remove some of the items. IF the big alliances aren't watching these systems properly, they might not find out that they are losing items. IF a smaller group is watching it, they would see when one of people from that alliance is nearby and shut it down so that no one would notice.


I think some kind of siphon could work, but would perhaps have to be system wide if the costs associated were the same.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2014-04-10 09:59:46 UTC
I would prefer a deployable smuggling dropship that allowed you to drop/retrieve goods planetside. You go suspect if you deploy it within targeting range of the POCO or any of the owning corps members.

Additional deployable sensors could be deployed by the owners. Tur smuggling into a skill, finding the sensor deadzones and dodging patrols.

That way if a group take the POCO's and charge reasonable tax they will be used as capsuleers are intrinsically lazy and want to do everything in minimal clicks/time. If a group charge silly tax or someone just doesn't want to pay it they can then smuggle. If the POCO owner doesn't mount patrols or monitor their customs space effectively they lose out


Smuggling this way would come into it's own in losec areas where the POCO's have been hiked to silly tax rates.
Owen Levanth
Sagittarius Unlimited Exploration
#28 - 2014-04-10 11:40:45 UTC
Shepard Wong Ogeko wrote:
Did big corps grab all the highsec customs offices?

Serious question, as I don't visit highsec very often. I did help my alliance grab a bunch near Jita, but that was it. And we didn't even take all of those, we split them with RvB. And they haven't been totally passive, because so many people hate us for some reason or another, so we've had a lot of POCO rep ops.

Which big corps grabbed the rest of highsec POCOs? And why is no one challenging them?


The OP is dumb and his idea is also dumb, there are a ton of small groups all over the cluster with their own POCOs. Hell, even I as a solo player own two POCOs somewhere down in a forgotten corner of Placid.
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2014-04-10 15:51:31 UTC
a buddy of mine came across an interbus POCO a couple days ago.

PI is quite passive income, so i dnt see a problem with POCO's being quite or entirely passive themselves. at least u can shoot a POCO. PI is literally untouchable right now.

The potential for conflict and changing hands is there. They do get shot at, and ppl do defend them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

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Ekaterina 'Ghetto' Thurn
Department 10
#30 - 2014-04-10 16:06:19 UTC
I have seen a lot of POCO in high sec in reinforced mode over the past few days. I have noticed some POCOs recently with 25% tax on them. I'm undecided as to whether the way high sec POCOs are currently run should be changed or not. I think if I was given the chance to turn the clock back and bring back the CONCORD run Customs Offices I would consider it.

I used to do PI daily but since the changes to high sec customs offices I haven't done any Planetary Interaction stuff for a number of months. Not sure if I will go back to doing it or not. Probably will try to.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ekaterina 'Ghetto' Thurn
Department 10
#31 - 2014-04-10 16:17:28 UTC
Barbara Nichole wrote:
non ficti0n wrote:
Wern't player owned customs offices in high and low sec supposed to generate content in empire space? Small groups vying for the POCOs in their home systems so that they could control tax and reign in other local groups taxes?

this makes me laugh because we warned about this, the trouble here is empire PI is already so nerfed that people choose instead to ignore it rather than deal with the increased tax of the POCO.


Initially smaller corporations took over smaller numbers of COs and put up POCO in high sec. I haven't done much checking but locally it does seem like alliances not based in high sec are wardeccing those corps and destroying their POCOs to put up their own. I'm not sure the situation is ideal or that much can or will be done about it.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Tengu Grib
Caldari Provisions
Caldari State
#32 - 2014-04-10 18:30:54 UTC  |  Edited by: Tengu Grib
Didn't CCP implement a deploy-able module that keeps bounty payouts in it? What if the tax money just sits in the poco until you collect it? I actually really like the idea as it means you have to put some effort into maintaining the poco's, not a lot, in fact it's super easy and quick, but you have to do it.

As mentioned it would also help encourage smaller groups to own Poco's and make it a little more annoying for larger entities. Not that I have anything against RVB or Goons owning a good portion of the poco's, just more in space assets for small player corps means more groups will be willing to undock during wars to defend said assets, which means more content for everyone.

I think though that if you look at the number of poco's owned by the large organizations mentioned, that it's really a small fraction of the poco's in high sec. Sure they took the majority around Jita and other areas they consider high traffic, and therefore more profitable, but if you go out further from Jita into the lower population areas, you'll find fewer and fewer poco's owned by large groups, and more owned by smaller groups. I really don't see any problem with this.

I still think the idea of having to interact with the poco to get your rewards from it is a cool idea.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Nolen Cadmar
Caldari Provisions
Caldari State
#33 - 2014-04-10 19:38:01 UTC
This is a good starting point. With some work, it'd be an interesting change.

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non ficti0n
Job Center Plus
#34 - 2014-04-10 23:21:07 UTC
Nolen Cadmar wrote:
This is a good starting point. With some work, it'd be an interesting change.



Yeah I think it does need some fine and some not-so-fine tuning. But it is an alright alternative to the current passive and growingly uncontested system I think.
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