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Drone boats

Author
Tauranon
Weeesearch
CAStabouts
#21 - 2014-04-07 15:37:46 UTC
Gregor Parud wrote:
Ok, have fun using heavies on, say, Guristas and sending them out to different groups, while you're slow boating there. Please do take into account drone travel time when you're fantasizing about dps numbers.


Its basically a strawman, and a terrible reply. heavies are very situational on gurista.

In any case, Gurista are your worst possible debate grounds, because I rent a gurista system, and will likely be much better at dissecting a gurista spawn to maximize applied dps than a regular mission runner since I know all the orbit distances off by heart, as well as where they go out of scope for sentries to hit them.

Also the gurista destroyer (a badly named battleship type) orbits further away (50km), but generally speaking gurista battleships actually fly to the antimatter optimal of 425mm railguns and then orbit there - ie the whole race is intent on flying into the navy dominixes sweet spot, and then just sitting there Roll (the lore reason for doing that is that they are fitted with railguns).

The race I am likely to need heavies for are angels, because I'll have killed everything that orbits 17 or further away, and I'll just be dealing mostly with stuff within 8km of my ship, and until the last couple of ships, only a few km apart from each other (and a heavy can travel 4km between targets before it loses dps).
Gregor Parud
Imperial Academy
#22 - 2014-04-07 17:24:45 UTC
If your reply is "oh but I use heavies see, so no tracking issues and super high dps from short range guns. Totally validating my stated 1300 dps numbers" then the obvious reply is "good luck vs targets that aren't up close" :)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#23 - 2014-04-07 17:53:51 UTC
Heavies are bad,

don't argue.

BYDI recruitment closed-ish

Tauranon
Weeesearch
CAStabouts
#24 - 2014-04-08 00:14:15 UTC
Gregor Parud wrote:
If your reply is "oh but I use heavies see, so no tracking issues and super high dps from short range guns. Totally validating my stated 1300 dps numbers" then the obvious reply is "good luck vs targets that aren't up close" :)


Gregor, right from the start, I told you that the navy dominix has a sweet spot at 35km, and that the desired method of flying it is to use it for missions that allow you to make use of that sweet spot. That sweet spot uses garde IIs and 425mm railguns.

Please read my first post on the subject.

You wanted to know what happens if stuff gets or starts absurdly close, I told you - use heavies, and use splitfire to keep the gunnery on a target it can track (in the worst case scenario refit the ship from your depot). You wanted to know what happens against gurista, I told you, gurista flies itself to the sweet spot and orbits there.

I don't at all have to justify beyond that, and I never, ever suggested that it has perfect application, or that perfect application is even a requirement. I can even have pretty bad application and beat your 750 dps ship.

Tauranon
Weeesearch
CAStabouts
#25 - 2014-04-08 00:15:36 UTC
Garviel Tarrant wrote:
Heavies are bad,

don't argue.


heavies are necessary if you are bad and you let stuff get too close like Gregor is apparently worried about.
Gregor Parud
Imperial Academy
#26 - 2014-04-08 06:45:16 UTC
Tauranon wrote:
Garviel Tarrant wrote:
Heavies are bad,

don't argue.


heavies are necessary if you are bad and you let stuff get too close like Gregor is apparently worried about.


You heard it here folks; never fit tracking modules, it's not needed and doesn't affect your applied dps. Paper dps is the only thing that counts. Finally after all these years I've realised that I've been wrong all this time, I should have been piling on the damage mods.
xPredat0rz
Project.Nova
The Initiative.
#27 - 2014-04-08 07:02:14 UTC
Gregor Parud wrote:
Tauranon wrote:
Garviel Tarrant wrote:
Heavies are bad,

don't argue.


heavies are necessary if you are bad and you let stuff get too close like Gregor is apparently worried about.


You heard it here folks; never fit tracking modules, it's not needed and doesn't affect your applied dps. Paper dps is the only thing that counts. Finally after all these years I've realised that I've been wrong all this time, I should have been piling on the damage mods.


I dont use tracking modules on my wasp 2 ishtars still get 740 dps and 20m ticks.


Is some tracking better then none? Yes.

Will you still get decent applied dps to **** in missions that for all intents and purposes sits still or burns in a straight line? Yes

The **** you really have to worry about tracking will be sitting on you @ 0 and you drop better drones to deal with these.

Tauranon
Weeesearch
CAStabouts
#28 - 2014-04-08 08:16:52 UTC  |  Edited by: Tauranon
Gregor Parud wrote:
Tauranon wrote:
Garviel Tarrant wrote:
Heavies are bad,

don't argue.


heavies are necessary if you are bad and you let stuff get too close like Gregor is apparently worried about.


You heard it here folks; never fit tracking modules, it's not needed and doesn't affect your applied dps. Paper dps is the only thing that counts. Finally after all these years I've realised that I've been wrong all this time, I should have been piling on the damage mods.


I've made all the relevent points already. Navy domi will have 2 omnis in most peoples fits as normal and thats the way I'd leave the mission hub. I would however have the mobile depot with me, as well as heavy drones. I think people understand that even if you want to be obtuse.

if you must, must, must have a TC all the time, then you'll want an x-type booster and an a-type invuln. I'm happy if you buy those things, because I loot and sell those things, but I don't expect most people want the ship to be that expensive and are willing to splitfire to work around it.
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