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EVE New Citizens Q&A

 
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'Useless' Skills?

Author
Elena Thiesant
The Scope
Gallente Federation
#41 - 2014-05-25 17:41:10 UTC
Angela Strontflare wrote:

Jury Rigging V : Useless.


Required for manufacturing T3 subsystems.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#42 - 2014-05-25 22:52:11 UTC
There are a few that are very niche or less than useful. Jump Drive Operation isn't particularly fantastic past level I. In a pinch it might help you escape a web, and as such might be useful escaping camps in null I guess. Jump Drives are being expanded to other ships soon so that might change.

Remote Sensing seems a little lackluster past level III (Planetology). It lets you see further when you scout out planets in other systems, but you can have the same planets up for weeks without using it.
Tarthaliondor
Pathway to the Next
#43 - 2014-05-26 22:30:12 UTC
Forum Purposes wrote:
So:
Battleship Construction 5 is a dead level (dead level it does nothing for you at that point).
Industrial Construction 4 and 5 are dead levels.
Outpost Consbasetion 4 and 5 are dead levels
Astronautic Engineering is completely worthless (but it is only because CCP didn't want to remove the skill; it exists as a joke)

Are there any others that y'all are aware of?


Outpost construction 4 & 5 are not dead skills (unlikely you will ues them though). They unlock the highest tier player built dockable nullsec station service upgrades like the 50% base refine yield upgrade module on the minmatar station.

Velicitia
XS Tech
#44 - 2014-05-27 00:25:14 UTC  |  Edited by: Velicitia
Jur Tissant wrote:
There are a few that are very niche or less than useful. Jump Drive Operation isn't particularly fantastic past level I. In a pinch it might help you escape a web, and as such might be useful escaping camps in null I guess. Jump Drives are being expanded to other ships soon so that might change.

Remote Sensing seems a little lackluster past level III (Planetology). It lets you see further when you scout out planets in other systems, but you can have the same planets up for weeks without using it.


Need JDO 5 in order to grab Jump Fuel Conservation and Jump Drive Calibration, which save jump fuel and increase range, respectively.

edit -> not to mention, it reduces base cap requirement to run a jump drive... although all three of those skills are specific to capships.

Edit again --> oh, the moved JFC to JDO 3 ... but you still need it for Jump Portal Generation and JDC.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Miriya Zakalwe
World Wide Welp
#45 - 2014-05-27 02:28:34 UTC
There are some currently useless skills because the systems they enable are useless; FoF and Defender Missiles, for example.

They could maybe fix those systems - buff FoF and make a new point defense system for Defender missiles, maybe. But for now they are useless.
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