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Warfare & Tactics

 
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why are people saying Fraction warfare is broken?

First post
Author
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#121 - 2014-05-07 18:46:51 UTC
Bad Messenger wrote:
so conclusion is that CCP should revert all FW changes they made and bring the 1st version of it, only change that can stay is constantly spawning outposts.

FW people did not want all that isk/lp anyway.

I bet everyone agree.

agree

Amarr Militia Representative - A jar of nitro

ShahFluffers
Ice Fire Warriors
#122 - 2014-05-07 19:05:29 UTC
Flyinghotpocket wrote:
Bad Messenger wrote:
so conclusion is that CCP should revert all FW changes they made and bring the 1st version of it, only change that can stay is constantly spawning outposts.

FW people did not want all that isk/lp anyway.

I bet everyone agree.

agree

Also agreeing. Yeah, I'll miss making that LP... but with no financial rewards for running complexes the war zone will be dictated less by people wanting to earn money and more by people who want to gain tactical superiority and actual fights.
Crosi Wesdo
War and Order
#123 - 2014-05-07 20:12:14 UTC
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.
Zarnak Wulf
Task Force 641
Empyrean Edict
#124 - 2014-05-07 20:37:54 UTC
Crosi Wesdo wrote:
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.


We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.
Crosi Wesdo
War and Order
#125 - 2014-05-07 20:51:23 UTC
Zarnak Wulf wrote:
Crosi Wesdo wrote:
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.


We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.


If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#126 - 2014-05-07 20:54:20 UTC
Crosi Wesdo wrote:
Zarnak Wulf wrote:
Crosi Wesdo wrote:
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.


We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.


If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all.

there is quiet frankly thousands of suggestions and most of them are very similar to each other.

Amarr Militia Representative - A jar of nitro

Crosi Wesdo
War and Order
#127 - 2014-05-07 21:00:08 UTC
Flyinghotpocket wrote:
Crosi Wesdo wrote:
Zarnak Wulf wrote:
Crosi Wesdo wrote:
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.


We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.


If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all.

there is quiet frankly thousands of suggestions and most of them are very similar to each other.


If there all similar, then why count their differences as a difficulty?
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#128 - 2014-05-07 21:54:14 UTC
Crosi Wesdo wrote:
Flyinghotpocket wrote:
Crosi Wesdo wrote:
Zarnak Wulf wrote:
Crosi Wesdo wrote:
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.


We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.


If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all.

there is quiet frankly thousands of suggestions and most of them are very similar to each other.


If there all similar, then why count their differences as a difficulty?

similar to each other. what i meant to say is although there is tons of suggestions one might call for plex removal from fw on might call for modification of the plexs. but out of all the suggestions they all summarize that either they need to be removed or modified.

CCP just needs to pick one of the suggestion themes and go with it.

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.

tons of suggestions most aim down these paths.

CCP just needs to pick some after the litteral years of idea generating and go with it

Amarr Militia Representative - A jar of nitro

Crosi Wesdo
War and Order
#129 - 2014-05-07 22:01:10 UTC
Flyinghotpocket wrote:

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.



Sure, if you ignore the suggestions that are actually common, you could come up with a list like that.

Practically everyone wants timer rollbacks.
Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks.
Bad Messenger
Rehabilitation Clinic
#130 - 2014-05-07 22:05:53 UTC
Flyinghotpocket wrote:

CCP just needs to pick some after the litteral years of idea generating and go with it


they already did and they implemented current FW. fw is fine.
Bad Messenger
Rehabilitation Clinic
#131 - 2014-05-07 22:10:36 UTC
Crosi Wesdo wrote:
Flyinghotpocket wrote:

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.



Sure, if you ignore the suggestions that are actually common, you could come up with a list like that.

Practically everyone wants timer rollbacks.
Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks.


timer rollbacks does not work at all, trust me, that is why people want those.

botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those.

stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#132 - 2014-05-07 22:28:10 UTC
Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW.
Crosi Wesdo
War and Order
#133 - 2014-05-07 22:34:03 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Crosi Wesdo wrote:
Flyinghotpocket wrote:

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.



Sure, if you ignore the suggestions that are actually common, you could come up with a list like that.

Practically everyone wants timer rollbacks.
Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks.


timer rollbacks does not work at all, trust me, that is why people want those.

botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those.

stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play.


Nice troll. Though, in all serialness, i do think we have different perspectives on 'working'.

I just want to be able to counter farming in home syetms without having to chase/fit double/tripple scrams or fly covert cloaks. I dont care if they still farm unopposed in backwaters.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#134 - 2014-05-07 22:39:09 UTC
Crosi Wesdo wrote:
Flyinghotpocket wrote:

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.



takes **** i say for words in stone and responds with troll

fyi in the future crosi dont expect any serious constructive posts when i respond to you

Bad Messenger wrote:
Flyinghotpocket wrote:

CCP just needs to pick some after the litteral years of idea generating and go with it


they already did and they implemented current FW. fw is fine.


they took many suggestions from the past and picked a few of them and went forward.

Baron' Soontir Fel wrote:
Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW.

wrong we have already seen in the past that there was more pvp in our warzone before the changes and now there is less. yup thats the plan getting rid of isk that takes no real risk to earn is the plan.

Amarr Militia Representative - A jar of nitro

Bad Messenger
Rehabilitation Clinic
#135 - 2014-05-07 22:44:30 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
Crosi Wesdo wrote:
Flyinghotpocket wrote:

alot of people want harder rats in the plexs whatever sure.
alot of people want plexs gone
alot of people want docking restrictions gone
alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.



Sure, if you ignore the suggestions that are actually common, you could come up with a list like that.

Practically everyone wants timer rollbacks.
Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks.


timer rollbacks does not work at all, trust me, that is why people want those.

botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those.

stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play.


Nice troll. Though, in all serialness, i do think we have different perspectives on 'working'.

I just want to be able to counter farming in home syetms without having to chase/fit double/tripple scrams or fly covert cloaks. I dont care if they still farm unopposed in backwaters.


Yes, you want that CCP makes defence for you. i want that CCP makes attack plexing for me so i want auto capturing plexes just , those roll for caldari if gallente is not in there.
ShahFluffers
Ice Fire Warriors
#136 - 2014-05-07 22:49:40 UTC  |  Edited by: ShahFluffers
Bad Messenger wrote:
botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those.

The issue isn't a matter of legality... it's a matter of identification and enforcement.

CCP have [thankfully] not implemented anti-bot software (because it doesn't really work in the long run and causes too much client bloat along with the potential for automated false positives).
This means that the DEVs have to look into each case manually and individually which ties up resources for a good long while (IIRC, positively identifying a bot can take days).
And if you finally ban that one bot, another will quickly take its place (because running complexes in FW is trivial and only takes a few hours of training).

A more long term solution (and the holy grail of game design) is to create a system that organically dissuades botting while being not too frustrating for players.

Bad Messenger wrote:
stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play.

Very true. But how far should things be let go?

Here we have a system intended to give people small to medium-scale warfare with a few extras thrown in. True... farming has always been part of FW to a certain degree (FW missions)... but until the revamp it never actually dictated the "tone" for the warzones.
Today, we have people who join not because they want to fight but because they just want to earn money. Again, not necessarily a bad thing by itself (it is to be expected after all)... but when those people switch sides, farm, switch sides, farm, rinse and repeat with no loyalty or care for the effects they cause... it does raise questions on whether this enables a healthy environment for PvP the system was intended to cause/create.


Personally? I would just like to see docking restrictions lifted. Yes, from a lore/RP point-of-view it makes sense. Yes, it also does make some groups work together more closely than they would like.
But it also prevents people from spreading out within the warzone because no one group can stay online all the time to keep their system from being farmed to vulnerable and captured.
This in turn creates "bunker" systems that are nigh impregnable while everything else remains more or less undefended... or groups live just outside the warzone to avoid the lockouts altogether... or people just leave FW and become full pirates because well, having where you can and cannot dock because some people did more PvE than you leaves a bad taste in your mouth and is not the reason you joined the militia in the first place.

It is like 0.0 SOV being decided by how much ratting, anomalies, and mining your alliance does over the others... with ship on ship combat being completely unnecessary or even being discouraged (because you are not ratting, running anomalies, or mining to keep SOV).
Crosi Wesdo
War and Order
#137 - 2014-05-07 22:53:52 UTC
Bad Messenger wrote:

Yes, you want that CCP makes defence for you. i want that CCP makes attack plexing for me so i want auto capturing plexes just , those roll for caldari if gallente is not in there.


Well, ill take that as an admission you are just a cloaky stabbed farmer.

As long as you dont expect that to get you any LP in homesystems ill be happy.
Taoist Dragon
Okata Syndicate
#138 - 2014-05-08 00:08:35 UTC
Baron' Soontir Fel wrote:
Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW.


PvP should never be an isk generator. If it was then the entire eve economy would just collapse.

Not saying you can't make money by doing pvp but it should NEVER 'generate' isk.

And lets be honest here. If you want t make money in FW then pvp is the most useless way to go about it.

There area few things that inferno definitely helped with however there are a lot of the 'old' system that were much better mechanics

That is the Way, the Tao.

Balance is everything.

Crosi Wesdo
War and Order
#139 - 2014-05-08 00:32:11 UTC  |  Edited by: Crosi Wesdo
Taoist Dragon wrote:
...there are a lot of the 'old' system that were much better mechanics


Like what?

I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history.
Cearain
Plus 10 NV
#140 - 2014-05-08 02:05:52 UTC
Crosi Wesdo wrote:
Taoist Dragon wrote:
...there are a lot of the 'old' system that were much better mechanics


Like what?

I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history.



Actually I think docking restrictions decreased the conflict by separating the warring parties. Other factors added to the pvp - including the initial mad isk that attracted lots of people to faction war and the change where it would take 5xs as long to flip a system right before inferno hit.

ShahFluffers gave several good reasons to end docking restrictions.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815