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So, Incursion Runners...

Author
Ramona McCandless
Silent Vale
LinkNet
#61 - 2014-04-06 11:02:54 UTC
Tear Jar wrote:

Taking out key lowsec provinces would severely limit trade with the null empires, which would be very helpful for his cause. Sansha could also recruit capsuleers to help the invasion instead of them being Concorded.

From a strategic perspective, it makes much more sense for him to invade low sec.


The trade that

a) Uses jump routes so barely sees the light of day

b) Is not even necessary

c) Supports empires that are not necessarily opposed to the Sanshas cause

d) Is irrelevant to Sansha's objectives in protracting a war against the actual Empires he hates so much because it is not like the Nulliances would wish to aid the Amarr Empire should it start to crumble.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#62 - 2014-04-06 11:05:12 UTC
Salvos Rhoska wrote:


Your reflexive defensiveness tells me I hit a weak spot in your bling self-entitlment.
I shall push the suggestion even harder now


When you are trying to troll folk, its generally a good idea not to directly admit that's your intention.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Salvos Rhoska
#63 - 2014-04-06 11:07:38 UTC
Ramona McCandless wrote:
--


It was him trying to troll me. You missed the part about being a ****** chipmonk hit by a car?

I merely made a sincere suggestion. Seeing the response above, confirms that it would indeed be a good one.
Anya Klibor
Native Freshfood
Minmatar Republic
#64 - 2014-04-06 21:03:10 UTC
Amyclas Amatin wrote:
I'd say keep the high-sec incursions around because the communities are so amusing. But nerf the income to something like level 5 missions. HIgh-sec PVE shouldn't make huge amounts of income over low-sec.


You know, I always hear about how high sec shouldn't be making ISK as efficiently as it does, and then the low-sec and null-sec denizens say they want more PvP. They don't want PvP, they want stupidly-shiny kills.

Honestly, if you pushed everything out to low and null, you wouldn't have the majority of those players bringing their 4-bil ships out there. They'd go out in an Armgeddon or something and accept the losses when they occur.

Leadership is something you learn. Maybe one day, you'll learn that.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#65 - 2014-04-06 22:15:23 UTC
Salvos Rhoska wrote:
Tbh Incursions should be moved to low-sec.

Profits are insane for high-sec safety. Makes sense from a fluff perspective too.
Not to mention imagine the meta involved in high-sec making deals with low-sec pirates/residents for safe-passage and perhaps even protection. And, ofc, being that much closer to Null also taking interest in crossing into Low for those self same Incursions.


Incursions in low and null are paid even more than empire. And their not rally that safe, TDF and some other fleets lose ships constantly to screw ups/alphas.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Khanh'rhh
Sparkle Motion.
#66 - 2014-04-06 23:42:57 UTC
GreenSeed wrote:
i can see people here never done an incursion, the only place where jamming or killing logis could have an effect is on HQs, but there's usually 10 - 15 so GL jamming them all at the same time before concord shows up.

blast jamming with industrials is stupidly unreliable, and has been tried before, the problem is that 2 - 3 logis are more than enough to keep the fleet alive under overload, longer if the fleet stops killing triggers. consider that 6+ industrials are required to do a 100% aoe Jam, they are slow as **** and the logis never stay on warp in, so they will spread out as soon as they see you. besides, gl catching a 1kms AB scythe or equally fast MWD Basi in a 6km bubble.

not to mention any sane HQ fleet has 3 anchors for logis. + strays and battery basilisks.

and on Vgs? heh... no single wave can kill a batteship before the fleet DPS kills off all the tamas and augas-romis. by that point even passive regen is enough to keep a battleship alive. all they need to do is kill point and warp off. (vgs have no triggers anymore, so you cant pull more waves in)

can you kill a ship by ganking/jamming the logi? yeah probably, usually a ship belonging to a terrible fleet, probably using meta modules. any decent fleet will /lol at you.

people here severely overestimate sansha dps.


We used to do it back when you could pop triggers and get DPS on field in a VG that 3 logi would struggle to rep even if they weren't jammed.

But thanks for reminding me of even more ways that you're safer than ever What?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Herzog Wolfhammer
Sigma Special Tactics Group
#67 - 2014-04-07 01:02:46 UTC  |  Edited by: Herzog Wolfhammer
Anya Klibor wrote:
Amyclas Amatin wrote:
I'd say keep the high-sec incursions around because the communities are so amusing. But nerf the income to something like level 5 missions. HIgh-sec PVE shouldn't make huge amounts of income over low-sec.


You know, I always hear about how high sec shouldn't be making ISK as efficiently as it does, and then the low-sec and null-sec denizens say they want more PvP. They don't want PvP, they want stupidly-shiny kills.

Honestly, if you pushed everything out to low and null, you wouldn't have the majority of those players bringing their 4-bil ships out there. They'd go out in an Armgeddon or something and accept the losses when they occur.



Where it up to me (™) I would have done things differently from the start, and it would have prevented one problem I see with incursions now....

And that problem is that the sites will get turbo-blitzed and that brings about the appearance of the mother ship, but they let the mother ship sit without engaging it and farming sites even more.

That makes as much sense as getting an insurance payout for being Concorded.


I would have set a despawn timer for the mother ship and if it managed to escape without being blown up, NOBODY would get LPs from the incursion. Mission failed, go back to school.

People would say that was harsh, but if incursions started out that way with that mechanic, it would not be seen as harsh, it would be seen as "just is".



For extra evil I would let players with high Sansha faction (the 2 or 3 in the game) go into these sites and attack incursion runners and earn Sansha LP from that.



You see I think there is a vision afoot to make highsec more like nullsec but not in such manner that highsec magically becomes some uber free for all gleeful gankfest that will have the griefers actually hit the pause button on whatever episode of "SAW" that they are watching and do more than gate camp. A day will come when you can be relatively safe in highsec ONLY if you keep your hands to yourself.

Take the MTU for example. You can blitz missions and get the loot too for extra ISK, but that with some improperly set drones means you get opened up for PVP.


Incursions had both the good guys (incursion runners) and there were bad guys, Sansha loyalists, before it became content, and there was a missed opportunity there to have combined PVP/PVe content with incursions that could have made for some considerably interesting game.

Imagine if, during an incursion, Sansha mission agents would appear in a ship (that could be attacked, BTW) that other players can go to and get bounties for incursion runners, that is, like a "You get so many Sansha LP for some amount of ISK destroyed". (Killboards are pretty much boiled down to "ISK destroyed")

The objective would be to kill these mission agents before the "enemy" players could get to them, for if they did, you would have players who could attack incursion runners in the sites (only in the sites, BTW - no gankfests remember?)

If such a thing were introduced now, the tears would be so deep CCP would have to relocate their corporate offices into a submarine.


Me and incursions go way back, before they became permanent content, and seeing what has become of incursions, was kind of a letdown. We did a lot of semi-RP in dealing with Sansha, and there were pro-Nation players too, but they got the short end of the stick on this one. So it was like "Oh now you can farm incursions and rake in the ISK" but the other players were left out.


It was even more of a letdown to see incursions become this snobby bling ship pageant too. It's not like it makes it 1000 times easier - you still have to know what you are doing - but that's how it went. If there was a spectre of PVP in incursions, the same players might be motivated not to rely on bling so much, or if they did, really back it up. But we have to really wonder if there was an intent to even see a ship costing 30 billion or more.

Bring back DEEEEP Space!

Charlie Nonoke
Blue Republic
RvB - BLUE Republic
#68 - 2014-04-07 01:31:24 UTC  |  Edited by: Charlie Nonoke
Ganked a 1.4B Vindi TvP boat once.
Best yet, he was FCing!
Tear Jar
New Order Logistics
CODE.
#69 - 2014-04-08 21:35:08 UTC
Amyclas Amatin wrote:
I'd say keep the high-sec incursions around because the communities are so amusing. But nerf the income to something like level 5 missions. HIgh-sec PVE shouldn't make huge amounts of income over low-sec.


To be honest, I felt safer ratting in null than I did running incursions. In an incursion, 5-10 seconds of lag or inattention could result in my losing over a billion isk.

When null ratting I had plenty of warning with intel channels. And if I did die, I lost much less.
Frostys Virpio
State War Academy
Caldari State
#70 - 2014-04-08 21:44:27 UTC
Charlie Nonoke wrote:
Ganked a 1.4B Vindi TvP boat once.
Best yet, he was FCing!


I call BS on a TVP FC vindi worth only 1,4B. Thats a poor man's vindi.
Ms Kat
Brutor Tribe
Minmatar Republic
#71 - 2014-04-08 21:44:53 UTC
Saw a incursioner get ganked today 20 tornado's did the job - overkill if you ask me
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#72 - 2014-04-08 22:03:02 UTC
Ms Kat wrote:
Saw a incursioner get ganked today 20 tornado's did the job - overkill if you ask me

20 nados sounds about right. Thats 200-240K alpha.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#73 - 2014-04-08 22:20:49 UTC  |  Edited by: Carmen Electra
Dinsdale Pirannha wrote:
Further, given that missions just got hammered with the loot nerf


Is there any documentation on this? Lately, it's not uncommon to clear a "Blockade" and have a meager 5m in the MTU. Ugh
Django Askulf
Black Rebel Death Squad
#74 - 2014-04-08 22:43:41 UTC
Herzog Wolfhammer wrote:


Me and incursions go way back, before they became permanent content, and seeing what has become of incursions, was kind of a letdown. We did a lot of semi-RP in dealing with Sansha, and there were pro-Nation players too, but they got the short end of the stick on this one. So it was like "Oh now you can farm incursions and rake in the ISK" but the other players were left out.


It was even more of a letdown to see incursions become this snobby bling ship pageant too. It's not like it makes it 1000 times easier - you still have to know what you are doing - but that's how it went. If there was a spectre of PVP in incursions, the same players might be motivated not to rely on bling so much, or if they did, really back it up. But we have to really wonder if there was an intent to even see a ship costing 30 billion or more.



Thats a lot of tears, and assumptions.

Dunno anyone that RP's.....but no one would have ever been left out of our fleets, if they wanted to pretend Sansha were real....

Also, you sound like the other crybabies, that used to get upset and cry about everyone flying blingy, and they couldnt get in. When it was never about blingy. We took people that were in newbie fit T1 Mega's. Yet there was always someone whining they couldnt get in fleet, which was usually because they expected a magical spot to suddenly open up for them, when they were ready. Instead of having a little patience.

I ran incursions off and on, for 8 months myself. And while Im sure its easier to cry about all the ISK making. A lot of us just ran them to put some quick ISK in our pockets, and get back out to doing what we wanted (PVP, fapping in station). Might pull in a few hundred million in a week, and be happy. No 30b ships in my hangar, nor did a lot of people I knew fly that way.

For those wanting to pop incursion runners, more power to you. Just like anywhere else in the game, there are people slipping, doing stupid things.
Hasikan Miallok
Republic University
Minmatar Republic
#75 - 2014-04-09 01:46:27 UTC
Herzog Wolfhammer wrote:
A day will come when you can be relatively safe in highsec ONLY if you keep your hands to yourself.

Take the MTU for example. You can blitz missions and get the loot too for extra ISK, but that with some improperly set drones means you get opened up for PVP.




Not that I disagree with anything in your post.

However your MTU example is out of date. The drones making you suspect thing was patched.

The only downside of an MTU currently is they are very easy to scan down so draw unwanted attention.
Drake Doe
88Th Tax Haven
#76 - 2014-04-09 01:58:15 UTC
You're wasting time trying to gank incursion runners, that 7bil nightmare pays for itself daily.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Muestereate
Minions LLC
#77 - 2014-04-09 02:58:44 UTC
Ms Kat wrote:
Some tips for people who want to annoy the incursion community.

Preloading TCRC's - TCRC's are the hardest HQ site in incursions, preloading it entails getting all DPS on grid in he hopes the alpha and agro swap kills a fleet member - To successfully preload you want to use say a destroyer, fit a MSE, AB and MWD with 2+ warp core stabilizers. Warp into TCRC, instantly align to any celestial which is 90 degrees to the left or right up/down of warpin alignment, align AB on to speed tank the rats. 2 Schmaels will lock and scramble you whilst other baddies spawn, watch the third schmael whilst it burns towards you and warp out when it gets within 60km.

Mtac stealing - TCRC's - These sites require Mtacs to complete, they spawn in a Mtac factory, simply enter TCRC after said fleet once 1 or 2 outuni's are dead, and instantly burn MWD on towards Mtac factory. The mtacs are large so drop a can then click and drag mtacs as they spawn into can. Then proceed to taunt/sell them in local. Each can you drop can hold 3 mtacs, I highly recommend blowing up your own can with 2 inside as the enemy fleet my can flip your hard earned mtacs to complete said site.

I also highly recommend having 1 pvp capable ship in your fleet as incurbears sometimes go suspect in the hopes to get the mtacs from your can, now that is a loot piñata right there. If you successfully get a suspect shiney fit BS engage in the hopes logi assist, then proceed to kill all logi and watch the fleet burn - have a hauler ready for lewtz.

Sometimes incursion community's start sending logistics in first once they realise there is a preloader in system, this opens the game up to fitting cheap vigil - web/painter fit and if a scimitar takes initial agro going criminal and paint/webbing him so he dies, then that is -1 logistics and a greater chance of fleet deaths.

I do these things a lot, and on average get about 2 or 3 ships to die in a 2 hour shift, loot drops vary but on average 1 or 2 pith a-c type invuls and expensive prop mods, its really profitable once mastered


I wish we'd see more of this than popping the moms. This is fun, challenging for logis etc. Popping moms for tears is not fun for way more people than its fun for. moms pop, hundreds setup to do this cannot play the game. They pay subscriptions too even if it is with plex.
Sabriz Adoudel
Move along there is nothing here
#78 - 2014-04-09 03:51:50 UTC
Ms Kat wrote:
Some tips for people who want to annoy the incursion community.

Preloading TCRC's - TCRC's are the hardest HQ site in incursions, preloading it entails getting all DPS on grid in he hopes the alpha and agro swap kills a fleet member - To successfully preload you want to use say a destroyer, fit a MSE, AB and MWD with 2+ warp core stabilizers. Warp into TCRC, instantly align to any celestial which is 90 degrees to the left or right up/down of warpin alignment, align AB on to speed tank the rats. 2 Schmaels will lock and scramble you whilst other baddies spawn, watch the third schmael whilst it burns towards you and warp out when it gets within 60km.

Mtac stealing - TCRC's - These sites require Mtacs to complete, they spawn in a Mtac factory, simply enter TCRC after said fleet once 1 or 2 outuni's are dead, and instantly burn MWD on towards Mtac factory. The mtacs are large so drop a can then click and drag mtacs as they spawn into can. Then proceed to taunt/sell them in local. Each can you drop can hold 3 mtacs, I highly recommend blowing up your own can with 2 inside as the enemy fleet my can flip your hard earned mtacs to complete said site.

I also highly recommend having 1 pvp capable ship in your fleet as incurbears sometimes go suspect in the hopes to get the mtacs from your can, now that is a loot piñata right there. If you successfully get a suspect shiney fit BS engage in the hopes logi assist, then proceed to kill all logi and watch the fleet burn - have a hauler ready for lewtz.

Sometimes incursion community's start sending logistics in first once they realise there is a preloader in system, this opens the game up to fitting cheap vigil - web/painter fit and if a scimitar takes initial agro going criminal and paint/webbing him so he dies, then that is -1 logistics and a greater chance of fleet deaths.

I do these things a lot, and on average get about 2 or 3 ships to die in a 2 hour shift, loot drops vary but on average 1 or 2 pith a-c type invuls and expensive prop mods, its really profitable once mastered


This advice, I like it. Consider this post bookmarked.

I support the New Order and CODE. alliance. www.minerbumping.com

Tarpedo
Incursionista
#79 - 2014-04-09 05:16:06 UTC  |  Edited by: Tarpedo
Sabriz Adoudel wrote:
Ms Kat wrote:
...

This advice, I like it. Consider this post bookmarked.

S/he's either trolling or there is a lot of wishful thinking - you'll waste your time. Because 1) pre-loaded TCRC is easier for logi pilots - there is no "sliding aggro" (in normal site there are 4-5 spawns attacking different ships simultaneously, in pre-loaded site logis repair only 1-2 targets), shps are popping in pre-loaded sites but it happens like once in 3-4 days and 2) no way on Earth incursion battleships will go suspect in the site - logis will simply stop repairing them, it's kind of incursion law. Not to mention Sansha will most likely attack you when you'll burn away from fleet to grab MTAC + fleets know about "MTAC competitions" because they did it with each other so if there is neutral ship or rival fleet on grid they'll simply accumulate multiple MTACs before attacking tower and then proceed normally.
Adrie Atticus
Caldari Provisions
Caldari State
#80 - 2014-04-09 08:50:28 UTC
Tarpedo wrote:
Sabriz Adoudel wrote:
Ms Kat wrote:
...

This advice, I like it. Consider this post bookmarked.

S/he's either trolling or there is a lot of wishful thinking - you'll waste your time. Because 1) pre-loaded TCRC is easier for logi pilots - there is no "sliding aggro" (in normal site there are 4-5 spawns attacking different ships simultaneously, in pre-loaded site logis repair only 1-2 targets), shps are popping in pre-loaded sites but it happens like once in 3-4 days and 2) no way on Earth incursion battleships will go suspect in the site - logis will simply stop repairing them, it's kind of incursion law. Not to mention Sansha will most likely attack you when you'll burn away from fleet to grab MTAC + fleets know about "MTAC competitions" because they did it with each other so if there is neutral ship or rival fleet on grid they'll simply accumulate multiple MTACs before attacking tower and then proceed normally.


Ms Kat tried to steal MTAC's for a week or so around all the incursion fleets while spouting "I've been paid to destroy incursion running". It lasted for that said week and that's about it.