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So, Incursion Runners...

Author
Ramona McCandless
Silent Vale
LinkNet
#41 - 2014-04-05 16:17:56 UTC
Antisocial Malkavian wrote:
Ramona McCandless wrote:
Antisocial Malkavian wrote:


Wait, what? Theres only 3 incursions up at any time? For ALL of high sec? Im betting those systems are more mobbed than Jita lol


And according to Dino not only are there sometimes none in High at all, but Incursion runnners NEVER go to lowsec either


eh, if I was in a 4 billion isk ship; I wouldnt either lol


If I was going to waste 4b on a ship, Id expect it to be able to go into lowsec lol

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2014-04-05 17:18:44 UTC
Salvos Rhoska wrote:
Kill the logi, and the rest of the fleet dies.




That's pretty much what I have seen. Suicide gank the logi,or suicide jam it, and everything falls apart. Time it right and you could escape with good loot because the NPCs are not in a good mood.

Bring back DEEEEP Space!

Tear Jar
New Order Logistics
CODE.
#43 - 2014-04-05 17:34:12 UTC
Ramona McCandless wrote:
Salvos Rhoska wrote:
Tbh Incursions should be moved to low-sec.

Profits are insane for high-sec safety. Makes sense from a fluff perspective too.



You should tell Sansha Kuvakei he's doing it wrong

Invasions of Empires should always be directed towards their useless fringe provinces and not their industrial heartlands Roll


Taking out key lowsec provinces would severely limit trade with the null empires, which would be very helpful for his cause. Sansha could also recruit capsuleers to help the invasion instead of them being Concorded.

From a strategic perspective, it makes much more sense for him to invade low sec.
Belt Scout
Thread Lockaholics Anonymous
#44 - 2014-04-05 19:00:15 UTC
Tear Jar wrote:


Taking out key lowsec provinces would severely limit trade with the null empires, which would be very helpful for his cause. Sansha could also recruit capsuleers to help the invasion instead of them being Concorded.

From a strategic perspective, it makes much more sense for him to invade low sec.


This could be fun. Two blinged out BS gangs goin at it. ShockedBig smile


+1

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Aramatheia
Tiffany and Co.
#45 - 2014-04-05 19:32:42 UTC
Herzog Wolfhammer wrote:
Salvos Rhoska wrote:
Kill the logi, and the rest of the fleet dies.




That's pretty much what I have seen. Suicide gank the logi,or suicide jam it, and everything falls apart. Time it right and you could escape with good loot because the NPCs are not in a good mood.


that much ewar is instant sansha hate, you could jam the logis and it may cause the fleet to lose 1 ship, then then all those ewar ships would go off like firecrackers, not to mention with the 30 battleships piloted by the fleet now locking up all those flashy reds too.

In a nutshell jamming logis has been tried before and it failed to kill anything.

The fleets with stuff worth killing are going to tear any reasonable size gank fleet a new butthole more or less, unless the gank crew goes in vastly over equiped, talking multiple ships per target. Leaving the only likely candidates as the odd rich person in the lowest tier incursion fleets, or just doing the usual and hitting single targets during transit between focuses
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#46 - 2014-04-05 19:44:45 UTC
Prie Mary wrote:
Yes and no. Some people run around preloading sites in the hope someone died through the game mechanics then swoop in and scoop loot.

As a Incursion runner myself I have always wondered why people don't gank us. I know of 2 people officer fit, and the rest at 4b+ in most communitys.

Don't come and gank us, but on the flip side please do as its all part of the game and it would help keep certain people in their place

You do? Well I was in an incursion that got dropped on by gankers... all of them died.. and no one in the incursion died. Solo, you might as well give up ganking the fleet (unless they are really bad) and work on ships as they travel from incursion to incursion.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

JC Anderson
RED ROSE THORN
#47 - 2014-04-05 19:54:36 UTC
Before it was fixed, people used to exploit aggression/crime mechanics to get Concorde to come in and blow up entire Incursion fleets.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#48 - 2014-04-05 22:15:36 UTC
Most incursion runners face more danger from themselves than from gankers. Falling asleep in fleet and losing ships in epically stupid ways is the number one cause of death, rather than pvp action.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Fiora Isa
Caldari Provisions
Caldari State
#49 - 2014-04-05 23:05:01 UTC
Frostys Virpio
State War Academy
Caldari State
#50 - 2014-04-05 23:30:10 UTC
Amyclas Amatin wrote:
Most incursion runners face more danger from themselves than from gankers. Falling asleep in fleet and losing ships in epically stupid ways is the number one cause of death, rather than pvp action.


I've seen a guy concording himself on the FC in a logi with scout drones.
Khanh'rhh
Sparkle Motion.
#51 - 2014-04-05 23:41:57 UTC
It was actually extremely common until the rat AI change, at which point ganking in a site became pretty much impossible. You never saw huge lossmails because generally speaking, people would kill or jam the logi, and then bump the battleships so they couldn't warp. Do it right, and 1 or 2 would pop. Scoop loot, go home.

Now you need to catch them on a gate, where they are pretty much always going to be with logistics. It's not impossible, but it's usually not worth the effort when you can take the same number of people and gank blingy Tengus instead.

Despite the Dinsdale tinfoil wrapped reply, incursions have got several net buffs to safety since their inception, despite "the cartels" apparently working to stop it.

Remember, when Incursions were released, anyone going GCC sent everyone who was repping them GCC as well, with no prompt. Now you have magic safeties and double prompts for everything to make it so you never need to have to build trust, or make any intelligent decisions of your own.
Those were good times.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Hasikan Miallok
Republic University
Minmatar Republic
#52 - 2014-04-06 00:02:46 UTC
I know this game is full of people who in real life are stuck in schoolr or a boring job and want to create the equivalent ingame of a post apocalyptic ghetto where everyone is desperate starving, mugging each other and fighting to survive except for the one or two gang lords.

However I think It's actually good for the game to have at least one spot where blinged and pimps expensive ships make sense.


I also think the current tendency to hand new players stuff on a platter (the Gnosis and Astero for example allow new players with a week or two skills to fly covops and a battle cruiser, though not necessarily safely) means their long term goals end up being outrageou stuff like fly a Titan. At least incursions is a potentially achievable medium term goal for a newer player.
GreenSeed
#53 - 2014-04-06 01:27:41 UTC  |  Edited by: GreenSeed
i can see people here never done an incursion, the only place where jamming or killing logis could have an effect is on HQs, but there's usually 10 - 15 so GL jamming them all at the same time before concord shows up.

blast jamming with industrials is stupidly unreliable, and has been tried before, the problem is that 2 - 3 logis are more than enough to keep the fleet alive under overload, longer if the fleet stops killing triggers. consider that 6+ industrials are required to do a 100% aoe Jam, they are slow as **** and the logis never stay on warp in, so they will spread out as soon as they see you. besides, gl catching a 1kms AB scythe or equally fast MWD Basi in a 6km bubble.

not to mention any sane HQ fleet has 3 anchors for logis. + strays and battery basilisks.

and on Vgs? heh... no single wave can kill a batteship before the fleet DPS kills off all the tamas and augas-romis. by that point even passive regen is enough to keep a battleship alive. all they need to do is kill point and warp off. (vgs have no triggers anymore, so you cant pull more waves in)

can you kill a ship by ganking/jamming the logi? yeah probably, usually a ship belonging to a terrible fleet, probably using meta modules. any decent fleet will /lol at you.

people here severely overestimate sansha dps.
JC Anderson
RED ROSE THORN
#54 - 2014-04-06 01:47:22 UTC
Couple people have messaged me asking about my post regarding getting incursion fleets Concorded... Or mainly, their logistics fleet.

CCP patched it after it started to become a trend. This was immediately after Incursions were added to the game. It is no longer possible.

But for the sake of the curious, this article covers it pretty well.
http://jestertrek.blogspot.com/2011/01/beware-incursion-from-within.html
ashley Eoner
#55 - 2014-04-06 02:38:24 UTC
Wesley Otsdarva wrote:
Does anyone go out and gank incursion runners? I have never been in an incursion fleet but I feel like all of those ridiculously pimped out ships all on one grid would be too much to say no too. But I've never really heard of anyone ganking incursion fleets.

So anyone have stories of a good gank? Or a reason as to why nobody does it? I know smartbombing battleships would be expensive but the possible loot would be nice.

YEs and sometimes often. Especially when you're moving from site to site.
Anya Klibor
Native Freshfood
Minmatar Republic
#56 - 2014-04-06 03:06:19 UTC
Salvos Rhoska wrote:
Tbh Incursions should be moved to low-sec.

Profits are insane for high-sec safety. Makes sense from a fluff perspective too.
Not to mention imagine the meta involved in high-sec making deals with low-sec pirates/residents for safe-passage and perhaps even protection. And, ofc, being that much closer to Null also taking interest in crossing into Low for those self same Incursions.


Tbh you're about as ******** as a chipmunk that's been hit by a car but manages to survive.

Leadership is something you learn. Maybe one day, you'll learn that.

Antisocial Malkavian
Antisocial Malkavians
#57 - 2014-04-06 03:29:16 UTC
Ramona McCandless wrote:
Antisocial Malkavian wrote:
Ramona McCandless wrote:
Antisocial Malkavian wrote:


Wait, what? Theres only 3 incursions up at any time? For ALL of high sec? Im betting those systems are more mobbed than Jita lol


And according to Dino not only are there sometimes none in High at all, but Incursion runnners NEVER go to lowsec either


eh, if I was in a 4 billion isk ship; I wouldnt either lol


If I was going to waste 4b on a ship, Id expect it to be able to go into lowsec lol


Knowing this game, I wouldnt lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Salvos Rhoska
#58 - 2014-04-06 07:12:44 UTC
Anya Klibor wrote:
Salvos Rhoska wrote:
Tbh Incursions should be moved to low-sec.

Profits are insane for high-sec safety. Makes sense from a fluff perspective too.
Not to mention imagine the meta involved in high-sec making deals with low-sec pirates/residents for safe-passage and perhaps even protection. And, ofc, being that much closer to Null also taking interest in crossing into Low for those self same Incursions.


Tbh you're about as ******** as a chipmunk that's been hit by a car but manages to survive.


You afraid? Worried? Perhaps a little mad?

Im pretty proud to be compared to a such a tough as nails hardass chipmunk that even a car cant kill.

Your reflexive defensiveness tells me I hit a weak spot in your bling self-entitlment.
I shall push the suggestion even harder now. Thanks!
Amyclas Amatin
SUNDERING
Goonswarm Federation
#59 - 2014-04-06 08:31:20 UTC
I'd say keep the high-sec incursions around because the communities are so amusing. But nerf the income to something like level 5 missions. HIgh-sec PVE shouldn't make huge amounts of income over low-sec.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Ms Kat
Brutor Tribe
Minmatar Republic
#60 - 2014-04-06 10:50:16 UTC  |  Edited by: Ms Kat
Some tips for people who want to annoy the incursion community.

Preloading TCRC's - TCRC's are the hardest HQ site in incursions, preloading it entails getting all DPS on grid in he hopes the alpha and agro swap kills a fleet member - To successfully preload you want to use say a destroyer, fit a MSE, AB and MWD with 2+ warp core stabilizers. Warp into TCRC, instantly align to any celestial which is 90 degrees to the left or right up/down of warpin alignment, align AB on to speed tank the rats. 2 Schmaels will lock and scramble you whilst other baddies spawn, watch the third schmael whilst it burns towards you and warp out when it gets within 60km.

Mtac stealing - TCRC's - These sites require Mtacs to complete, they spawn in a Mtac factory, simply enter TCRC after said fleet once 1 or 2 outuni's are dead, and instantly burn MWD on towards Mtac factory. The mtacs are large so drop a can then click and drag mtacs as they spawn into can. Then proceed to taunt/sell them in local. Each can you drop can hold 3 mtacs, I highly recommend blowing up your own can with 2 inside as the enemy fleet my can flip your hard earned mtacs to complete said site.

I also highly recommend having 1 pvp capable ship in your fleet as incurbears sometimes go suspect in the hopes to get the mtacs from your can, now that is a loot piñata right there. If you successfully get a suspect shiney fit BS engage in the hopes logi assist, then proceed to kill all logi and watch the fleet burn - have a hauler ready for lewtz.

Sometimes incursion community's start sending logistics in first once they realise there is a preloader in system, this opens the game up to fitting cheap vigil - web/painter fit and if a scimitar takes initial agro going criminal and paint/webbing him so he dies, then that is -1 logistics and a greater chance of fleet deaths.

I do these things a lot, and on average get about 2 or 3 ships to die in a 2 hour shift, loot drops vary but on average 1 or 2 pith a-c type invuls and expensive prop mods, its really profitable once mastered