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Player Features and Ideas Discussion

 
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A legitimate Discussion and Ideas on Cloaking

First post
Author
Grath Telkin
Amok.
Goonswarm Federation
#81 - 2014-04-04 16:32:54 UTC
Oh look, another cloaking thread.


Nope.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Daichi Yamato
Jabbersnarks and Wonderglass
#82 - 2014-04-04 16:42:38 UTC  |  Edited by: Daichi Yamato
Johnson Dragoon wrote:

But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?

Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.

People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.


yes i know all these things.

and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not.

it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it.


edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#83 - 2014-04-04 17:16:03 UTC
Centurax wrote:


That isn't strictly true, I imagine those who own the WH you are entering might be of a different opinion, cant have it always, plus I doubt all WHs will be covered 24/7 so you should be ok Lol


I don't want to be able to decloak anyone who jumps into my wormhole that easy. It should take effort to decloak/catch them. You would be hard pressed to find any wormholer who agrees with any of these proposed changes. We like cloaking as is.

No trolling please

Kaerakh
Obscure Joke Implied
#84 - 2014-04-04 17:19:05 UTC
Daichi Yamato wrote:
Johnson Dragoon wrote:

But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?

Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.

People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.


yes i know all these things.

and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not.

it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it.


edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players.


I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE.
If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#85 - 2014-04-04 17:22:12 UTC
Kazumi Amaterasu wrote:

Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.


Cloaking is the same everywhere in Eve, but only in null is it supposedly an issue. The force projection you speak of has nothing to do with cloaking and everything to do with cynos.

No trolling please

Nikk Narrel
Moonlit Bonsai
#86 - 2014-04-04 17:25:01 UTC
Kaerakh wrote:
I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE.
If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles.

I feel this is correct.

The problem was never the hostile, entering the system in search of targets.

The problem is that the 'target', feels inadequate to handle the hostile's presumed threat.

We already know and accept that players avoid fights they expect to lose, as both costly and not interesting.
Let's make these PvE ships capable of fighting, on par with the stealthed threats they can expect to encounter.

Enough of this running like scared rabbits.
Mike Voidstar
Voidstar Free Flight Foundation
#87 - 2014-04-04 18:30:30 UTC
Kaerakh wrote:
Daichi Yamato wrote:
Johnson Dragoon wrote:

But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?

Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.

People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.


yes i know all these things.

and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not.

it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it.


edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players.





I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE.
If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles.



Nope.

Most do not reject risk. Like an insurance adjuster they manage it to maximise profit.

You seem to think that the 'carebear' is somehow obligated to providing kills to people for the privledge of playing. Be honest... With current game mechanics most of those bears stand no chance if engaged. They have absolutely no reason to try and fight-- they most probably cannot win, gain nothing from the loss, and lose nothing from evading.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#88 - 2014-04-04 18:40:36 UTC
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys

No trolling please

Daichi Yamato
Jabbersnarks and Wonderglass
#89 - 2014-04-04 19:01:30 UTC  |  Edited by: Daichi Yamato
The null bear feels inadequate to fight because he is working alone. And hes alone because he has no need for his alliance, he just needs the blue status to rat there and the local to tell him when to bail. The alliance support structure has regressed so far due to the easy mode of local that an alliance doesnt even need to manage or help its null bears.

Ratters who are more social within their alliance can and do counter hot drops.

Mike Voidstar wrote:
and lose nothing from evading.


On the contrary, they are losing time they could spend ratting. hence these threads. To the null bear, evading is inadequate.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#90 - 2014-04-04 19:06:36 UTC
Bane Nucleus wrote:
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys

I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience.

By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears.
Have this last anywhere from 30 seconds to a minute.

The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react.

In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry.

My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort.
Gigan Amilupar
Viziam
Amarr Empire
#91 - 2014-04-04 19:21:26 UTC
Nikk Narrel wrote:
Bane Nucleus wrote:
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys

I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience.

By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears.
Have this last anywhere from 30 seconds to a minute.

The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react.

In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry.

My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort.



Wouldn't this result in an inability to drop fleets on each other? Much more so in TiDi when people will have even MORE time to react? I agree that force projection needs to be changed, but I'm not convinced doing it on they cyno end is a good idea. IMO jumping mechanics themselves need to be changed...a ship jumping to a cyno shouldn't just teleport there, it should actually have a degree of travel time based on the distance. But that would probably require a complete rewrite of jump code and I'm not sure it's even possible given the fact that different systems are on different nodes Straight.
Daichi Yamato
Jabbersnarks and Wonderglass
#92 - 2014-04-04 19:29:41 UTC
wouldnt increasing travel time also give ppl 'even more time to react' as well?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dr Cedric
Science and Trade Institute
Caldari State
#93 - 2014-04-04 20:10:56 UTC
My two cents

If a RL stealth bomber flies by right next to me, I'll still SEE it. Why not make the shimmer effect viewable by any player on grid? I can barely see my own ship on my screen when it's cloaked. Why not let a determined player visually find a cloaked ship that way? No probes needed, no POS mods, just let everyone see my ship cloaked the same way I do.

Also means that if I'm trying to gather intel, I'm at risk (risk vs. reward). If I'm just afk, then odds are highly in favor of no one randomly landing at my safe spot grid, or picking me out of the stars in a trillion cubic meters of virtual space

Ced

Cedric

Johnson Dragoon
Doomheim
#94 - 2014-04-04 20:20:57 UTC  |  Edited by: Johnson Dragoon
Dr Cedric wrote:
My two cents

If a RL stealth bomber flies by right next to me, I'll still SEE it. Why not make the shimmer effect viewable by any player on grid? I can barely see my own ship on my screen when it's cloaked. Why not let a determined player visually find a cloaked ship that way? No probes needed, no POS mods, just let everyone see my ship cloaked the same way I do.

Also means that if I'm trying to gather intel, I'm at risk (risk vs. reward). If I'm just afk, then odds are highly in favor of no one randomly landing at my safe spot grid, or picking me out of the stars in a trillion cubic meters of virtual space

Ced



Do you not know how much risk cov-ops ships come under attempting to get from what one system to another? Something people seem to fail to understand in this thread, they make claim that cov-ops ships are risk free intel or combat. That is total bull, and they never, I mean NEVER flew cov-ops able ships. First, cov-ops able ships are nerfed to all hell, they have no combat ability outside their designated targets. Stealth bomber for example primary targets are large slow moving targets. Targets that can't escape quickly because those bombs do have a travel time.

All cov-ops ships take a massive nerf to combat abilities due to their ability to fit a cov-ops, so when traveling through gates, if you don't plan everything down to the wire, you are going to get destroyed, and all that isk lost.

You want to add a timer to my cloak? Fine, give me the ability to cloak while being locked!
You want to add fuel to my cloak? Fine, make it so that when I get too close to objects, I no longer uncloak.
You want to make probes hunt down my cloaked ship? Fine, then buff all my cov-ops combat ships so that they can compete on the same level as other ships.
You want to add an AFK timer to the game: Fine, as long as you do the same for those that are docked, and those that are docked, fail the AFK timer, you get kicked out into space to be logged off.
Egravant Alduin
Ascendance Rising
Ascendance..
#95 - 2014-04-04 20:24:05 UTC
If you can't find someone hide yourself also.Cloaking is a great mechanic and should stay as it is .

Feel the wrath of the GECKO!

Nikk Narrel
Moonlit Bonsai
#96 - 2014-04-04 20:24:49 UTC
Gigan Amilupar wrote:
Nikk Narrel wrote:
Bane Nucleus wrote:
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys

I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience.

By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears.
Have this last anywhere from 30 seconds to a minute.

The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react.

In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry.

My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort.



Wouldn't this result in an inability to drop fleets on each other? Much more so in TiDi when people will have even MORE time to react? I agree that force projection needs to be changed, but I'm not convinced doing it on they cyno end is a good idea. IMO jumping mechanics themselves need to be changed...a ship jumping to a cyno shouldn't just teleport there, it should actually have a degree of travel time based on the distance. But that would probably require a complete rewrite of jump code and I'm not sure it's even possible given the fact that different systems are on different nodes Straight.


I think this can be adjusted a couple of ways.

It could be determined that a recon ship is exempt from needing a spool up time, or can simply precharge this off grid ahead of time.

It could be that a number of ships working together can reduce the spool up to zero, following the same logic that they can pool their power together.

Either way, a single T1 ship by itself should not be able to shoulder this degree of leverage, and only the recon ships should wield this ability solo at all.
Mike Voidstar
Voidstar Free Flight Foundation
#97 - 2014-04-04 20:28:14 UTC
Daichi Yamato wrote:
Mike Voidstar wrote:
and lose nothing from evading.


On the contrary, they are losing time they could spend ratting. hence these threads. To the null bear, evading is inadequate.


They lose the time ratting, mining, whatever, regardless. Even with a combat fleet present on grid the non-combat ship should flee (an argument can be made against this for ratting) as thier contribution to combat is superflourous and probably minimal and they are generally a high value soft target.

The Nullbear isnt working alone. His alliance has cleared that space. Why should their efforts suddenly be worthless because its easier to maintain than break into in the first place? EVE is supposed to be a game of consequences. Must those consequences only be positive when they favor aggressive direct combat pilots? The consequence of capturing space, guarding and securing it is that it becomes safe. Your industry should profit from those efforts.
Zhilia Mann
Tide Way Out Productions
#98 - 2014-04-04 20:32:22 UTC
LOOOOOOOL RANDOMALT wrote:
Dragoon..... im sorry, you are the worst troll ive ever seen, please for the life of you post something you havent posted before. a reward? really thats your excuse? my suggestions leave those aspects in tacked.

Danika. please leave its clear you dont want to be apart of the conversation.

I have made my case now give me something real i can see logic in. is there noone out there with a legitimate thesis against the balancing of cloaking? are there none amung us.


You're one of those awesome guys who defines a conversation as a reinforced echo box with no dissent, right?

AFK cloaking is fine. There's nothing wrong with it. In order for an AFK cloaker to actually do anything he would have to invest hours, possibly days, possibly more, in order to have an effect on the game. The vast majority of that time is nothing but opportunity cost.

Besides which, there are legitimate purposes to cloaking up and taking a walk. Like -- cloaking up and taking a walk. This is a part of the game. You've already made the sacrifice of fitting a cloak, you might as well get some use out of it.
Mike Voidstar
Voidstar Free Flight Foundation
#99 - 2014-04-04 20:38:04 UTC
The afk is fine. The cloak that makes you so safe you are assured to still be in space when you come back despite the combined efforts of active players to the contrary is not.

Confident is fine--- it should be difficult to find you, enough for you to afk as a calculated risk for a given time period. Absolutely safe? Safer than sitting in a POS? Even with people actively hunting? That is broken.
Nikk Narrel
Moonlit Bonsai
#100 - 2014-04-04 21:05:16 UTC
Mike Voidstar wrote:
The afk is fine. The cloak that makes you so safe you are assured to still be in space when you come back despite the combined efforts of active players to the contrary is not.

Confident is fine--- it should be difficult to find you, enough for you to afk as a calculated risk for a given time period. Absolutely safe? Safer than sitting in a POS? Even with people actively hunting? That is broken.

Broken? Perhaps.

I would say this is not in conflict with the view that it is also balanced.

Something can be broken, but also be effectively balanced. The problem is often that it takes something equally broken in order to balance it.

I feel that is what we have here, two broken systems, both effectively an absolute in their respective areas.
Since nothing can overcome an absolute effect, where these two overlap results in a stalemate.
It is resolved frequently by players logging off, or going AFK.

I feel these are left in place because no clear solution exists to them, and they both define extreme limits of intel.

You can ALWAYS see pilots in a system with local.
You can NEVER scan down a cloaked vessel.

I believe this absolute nature of their mechanic is what ties them together, so they cannot be handled separately.