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Player Features and Ideas Discussion

 
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A legitimate Discussion and Ideas on Cloaking

First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#41 - 2014-04-04 01:31:34 UTC  |  Edited by: Daichi Yamato
i really thought that massive caps lock segment had meant there was going to be a post by someone who had read the other cloaky threads and was going to propose tackling both local and cloaking at the same time. it wouldnt have been anything new, but it would have been better than this.

OP, u seem to know about the other threads, the idea's in them, the fact they were shot down and that they were locked because the topic is by no means new.

and yet...u still post the exact same ideas that were shot down. still dnt understand how they are terrible ideas. still dnt see the root of the problem.

what did u want a legitimate discussion about? ur complete inability to comprehend balance? ur complete disregard for forum rules? the way u cant see beyond ur own selfish need?

i ask, because it couldnt possibly be a legitimate discussion about afk cloakies. that discussion has been had, many many times and then some.

from ur OP:

1) U dnt have to hide. U have an alliance at ur back.
2) Economic harm is the freaking point! attacking an alliances income (ur tax) is a way to damage ur enemies. What? u think u should be able to make money unmolested in the most dangerous space in the game? Ur not even allowed to make money in the safest regions of space unmolested, read my signature, its from the EVE FAQ. Welcome to EVE.
3) U know what system hes in...despite the fact that he's cloaked.

Quote:
other than the use of pinning down defenceless corps for literally months and draining them financially


brilliant use of a cloak. a corp that couldnt defend itself dies. enjoy hi-sec, u wont be missed.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Johnson Dragoon
Doomheim
#42 - 2014-04-04 01:34:33 UTC  |  Edited by: Johnson Dragoon
Oh my god. I think we all need a definition of what a Straw man is.

Quote:
The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.


Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion.

Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points.

Third: You just brought down your entire argument by posting this.

Quote:
Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere.

Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP.

Here some quick guide lines you can follow to help yourself discover if it really over powered.

First, of all those that cloak and sit in a system, how many of those actually perform hot drops?
Second, how many cloaking ships are destroyed in low and null sec space.
Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped.
Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops
Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping.

On and on another base of that quote:

Quote:
]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful.
Derath Ellecon
University of Caille
Gallente Federation
#43 - 2014-04-04 01:35:18 UTC
Johnson Dragoon wrote:
Derath Ellecon wrote:
I'm sorry but the whole BS about Cynos in 0.0 and the lack thereof in WH space is a strawman at best.

Cyno's become largely a necessity in 0.0 again "because of local". One ship entering local may raise eyebrows. But 12 will make you run. The Cyno allows for the balance of local as the spike occurs on top of the target.

The lack of cyno's in WH space is a non issue. Why? Because without local it is very easy to sneak that same fleet in covertly as the target doesn't see a local spike.

In the end, whether that overwhelming force is hotdropped on top of you, or suddenly decloaks on top of you from out of nowhere, the result is the same.



Isn't this entire thread based on a strawman argument? So basically, you are basing a Straw man, on a straw man argument...



Nah, I'm trying to just focus on one piece to keep it less confusing. Which if you read #39 just below yours still failed as the simple point was missed.

Mike Voidstar
Voidstar Free Flight Foundation
#44 - 2014-04-04 01:56:35 UTC
Johnson Dragoon wrote:
Oh my god. I think we all need a definition of what a Straw man is.

Quote:
The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.


Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion.

Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points.

Third: You just brought down your entire argument by posting this.

Quote:
Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere.

Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP.

Here some quick guide lines you can follow to help yourself discover if it really over powered.

First, of all those that cloak and sit in a system, how many of those actually perform hot drops?
Second, how many cloaking ships are destroyed in low and null sec space.
Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped.
Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops
Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping.

On and on another base of that quote:

Quote:
]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful.



So... The existance of wormholes, which have a plethora of other rules differences from the other areas besides just how local functions, and is in fact a special case in nearly every aspect, somehow invalidates the fact that local is only overpowered when the concetrated and continuous efforts of a large amount of players works to make it useful? Will it make you feel better if I accept your rebuke and amend my argument to say that local is the same in all of K-space, but somehow only becomes a 'problem' where the efforts of alliance sized groups of players lays out the effort and manpower to secure that space?

I think cloaks are OP because of any ship in open space they are the only one safe from player interaction of any kind. You are literally safer cloaked in space than you are inside a POS Shield, because at least they can be bumped out, or stolen outright by traitors if unpiloted. Even then, I feel cloaks are only a little too powerful. They should be as huntable as anything else in open space, even if it requires special modules, skills or even hulls to be effective at it. Even then they are only slightly op.

The real issue comes when they are combined with a standard cyno. A cyno ship that can be hunted is fine. A cloak is mostly fine. An immune to aggression until it attacks titan fleet is not fine.
Johnson Dragoon
Doomheim
#45 - 2014-04-04 01:59:30 UTC
Mike Voidstar wrote:
Johnson Dragoon wrote:
Oh my god. I think we all need a definition of what a Straw man is.

Quote:
The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.


Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion.

Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points.

Third: You just brought down your entire argument by posting this.

Quote:
Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere.

Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP.

Here some quick guide lines you can follow to help yourself discover if it really over powered.

First, of all those that cloak and sit in a system, how many of those actually perform hot drops?
Second, how many cloaking ships are destroyed in low and null sec space.
Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped.
Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops
Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping.

On and on another base of that quote:

Quote:
]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.


Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful.



So... The existance of wormholes, which have a plethora of other rules differences from the other areas besides just how local functions, and is in fact a special case in nearly every aspect, somehow invalidates the fact that local is only overpowered when the concetrated and continuous efforts of a large amount of players works to make it useful? Will it make you feel better if I accept your rebuke and amend my argument to say that local is the same in all of K-space, but somehow only becomes a 'problem' where the efforts of alliance sized groups of players lays out the effort and manpower to secure that space?

I think cloaks are OP because of any ship in open space they are the only one safe from player interaction of any kind. You are literally safer cloaked in space than you are inside a POS Shield, because at least they can be bumped out, or stolen outright by traitors if unpiloted. Even then, I feel cloaks are only a little too powerful. They should be as huntable as anything else in open space, even if it requires special modules, skills or even hulls to be effective at it. Even then they are only slightly op.

The real issue comes when they are combined with a standard cyno. A cyno ship that can be hunted is fine. A cloak is mostly fine. An immune to aggression until it attacks titan fleet is not fine.


And again, you are using a straw man argument.... We are now going in circles......
Daichi Yamato
Jabbersnarks and Wonderglass
#46 - 2014-04-04 02:01:21 UTC
for the record, cloaks can drop cynos in low sec. and this isnt a problem there.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bullett Dodger
Perkone
Caldari State
#47 - 2014-04-04 02:10:17 UTC
Daichi Yamato wrote:
What? u think u should be able to make money unmolested in the most dangerous space in the game? Ur not even allowed to make money in the safest regions of space unmolested, read my signature, its from the EVE FAQ. Welcome to EVE.


This is so hilarious because you are using our argument to illustrate why our argument is invalid. NO ONE should be safe not even the cloakers. Thank you for so eloquently making our point. Welcome to EVE.
Daichi Yamato
Jabbersnarks and Wonderglass
#48 - 2014-04-04 02:13:03 UTC  |  Edited by: Daichi Yamato
genius!!

except im an advocate for making cloaks detectable and at the same time changing local.

give urself a biscuit eh?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#49 - 2014-04-04 03:13:02 UTC
Johnson Dragoon wrote:


And again, you are using a straw man argument.... We are now going in circles......


Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like.

Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally.

High Sec has Concord. Players should be able to do better because they can be proactive.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#50 - 2014-04-04 03:33:03 UTC
Local is essentially an advanced warning system. It updates as soon as someone jumps in system while telling you who it is, what corp they are in, etc... And it doesn't even matter what ship they might be in, as the locals warp instantly to a pos/station. What's worse is that you cannot counter it. You can kill cloakys but you can't kill local. Clearly, local is more unbalanced than cloaking.

No trolling please

Johnson Dragoon
Doomheim
#51 - 2014-04-04 03:40:12 UTC
Mike Voidstar wrote:
Johnson Dragoon wrote:


And again, you are using a straw man argument.... We are now going in circles......


Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like.

Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally.

High Sec has Concord. Players should be able to do better because they can be proactive.



You are saying that local isn't even useful without tons of people cooperating, yet it only takes one person not afk to see when someone enters a system....
LOOOOOOOL RANDOMALT
Imperial Academy
Amarr Empire
#52 - 2014-04-04 03:41:13 UTC
Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.

though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with
Johnson Dragoon
Doomheim
#53 - 2014-04-04 03:45:53 UTC
LOOOOOOOL RANDOMALT wrote:
Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.

though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with


Do....you even play Eve online?
Petrified
Old and Petrified Syndication
#54 - 2014-04-04 04:30:07 UTC  |  Edited by: Petrified
Mike Voidstar wrote:
Johnson Dragoon wrote:


And again, you are using a straw man argument.... We are now going in circles......


Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like.

Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally.

High Sec has Concord. Players should be able to do better because they can be proactive.

I have no issue with probes being used to gain an approximate warp-able location near the cloaked vessel. You should be able to get near them, but you should still have to work to find them. So... for the comment:

High Sec has Concord, which is why a ganker does not use a Proteus to gank a miner but a catalyst. They are guaranteed to lose their ship to CONCORD and know the gankee cannot proactively shoot them - because a few miners can do serious damage to a catalyst with tech II drones. But the opposite is true in Low/Null Sec: the miner can be proactive but the ganker is most likely coming at you in something like a Proteus. A few miners with Tech II drones could proactively shoot the Proteus, but they will all die and the Proteus will then go their merry way. The PvE person is more disadvantaged than the PvP person in all situations.

In Null Sec, the PvE-er has the advantage of local. They can see if someone enters and can take action to dock/warp to safe. Irregardless of the alliance, there are always gaps in play times. PVPers are not always online, sometimes the miner's PvP alt is on the same account. So swapping out is the problem.

If the ship had no cloak, you could use DSCAN to see if there is an incoming. If the Ship is covert-ops capable, DSCAN is useless (the main problem for WH dwellers conducting PvE activities).

So, a cloaked ship can effectively shut down a Low/Null sec system by being there. Only until a enough people are online who can co-ordinate an effort to remove the threat - mainly by baiting the target, can the threat be eliminated which can take days to weeks.

This kind of a situation can be combated with a lot of effort and does not require a nerf to cloaking.

Perhaps something easier to add rather than nerfing cloaking while providing an interesting counter without hindering gameplay too much would be a mobile unit capable of detecting cloaked vessels up to 5 AU away but incapable of giving any idea of where it is located or being able to decloak the vessel. While this won't prevent the afk cloaker from camping their most favored target: ice belts, it at least would give the locals the ability to know if there was something more than just themselves in that area. The module could behave in a similar manner to the cyno jamming module by being single use and taking two minutes to anchor while lasting a few hours and incapable of being picked back up. The detection range can be adjusted from 500 KM to 5AU at the time it is dropped but whether you could have more than one on grid is another matter.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

LOOOOOOOL RANDOMALT
Imperial Academy
Amarr Empire
#55 - 2014-04-04 06:52:34 UTC
Johnson Dragoon wrote:
LOOOOOOOL RANDOMALT wrote:
Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.

though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with


Do....you even play Eve online?




thanks for the compliment, and again....your contribution?

the debate at this point isn't weather cloaking is unbalanced I don't need to explain that at this point and any further rebuttal otherwise shows lack of support against any rebalance. regardless of weather or not you cant comprehend why its unbalanced or how annoyed you are that people are asking for a change every day.

I suggested that their be a fuel system put in place please in very specific detail and in your own words tell me why this isn't viable.

i suggested that a difficulty acquired pos module be available with its own limitations set in place. please in specific detail debunk this.

probes were another suggestion which didnt get alot of hate flash and i understand the point that one might have with not being able to target once locateing the general area but may i infer that there is little point in knowing the general location if i cant do anything once i know this information (even that info isnt op let alone local chat)

and the last an afk time ticker that boots afk players every 30-60 minutes (big deal. poor camper has to be at his computer all day if he wants to camp). the response was that going afk in a pos or station is just as bad (both structures i remind you are destructible) so it too would apply those afk in station. the only difference is i log back in just as safe and you are kicked off for not playing the game. afk mining can result in a ban but camping is completely acceptable? what a joke.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#56 - 2014-04-04 07:47:55 UTC
LOOOOOOOL RANDOMALT wrote:


I suggested that their be a fuel system put in place please in very specific detail and in your own words tell me why this isn't viable.


Because it would unbalance an entire section of space that is unique and unbroken compared to the rest of Eve. Cloaking for an extended period of time is essential to wormhole space. The option to refuel is not readily available when you are cut off from your home system or any k-space.

LOOOOOOOL RANDOMALT wrote:

i suggested that a difficulty acquired pos module be available with its own limitations set in place. please in specific detail debunk this.


Just today I sat on a pos for 40 minutes, gathering names of players, ship types, etc...Wormhole space has no intel tools other than what our cloaked ships provide us. Again, it would be game breaking for us

LOOOOOOOL RANDOMALT wrote:

probes were another suggestion which didnt get alot of hate flash and i understand the point that one might have with not being able to target once locateing the general area but may i infer that there is little point in knowing the general location if i cant do anything once i know this information (even that info isnt op let alone local chat)


After all these ideas you have posted, I think you might as well suggest that CCP just remove the cloak from the game entirely.

No trolling please

Kaarous Aldurald
Black Hydra Consortium.
#57 - 2014-04-04 07:50:49 UTC
LOOOOOOOL RANDOMALT wrote:


the debate at this point isn't weather cloaking is unbalanced I don't need to explain that at this point and any further rebuttal otherwise shows lack of support against any rebalance.


LOL. No, sorry, you don't get to dismiss disagreement that easily. Your intellectual dishonesty is shocking.

I disagree that cloaking is unbalanced. I think you are behaving in a very short sighted and selfish fashion, and are failing to consider any other point of view on the matter. I don't support your selfish ideas for "rebalance", because I distrust someone with such an obvious agenda as you have.

Go pitch that ball to a dumber crowd, it doesn't work in EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Luwc
State War Academy
Caldari State
#58 - 2014-04-04 08:16:51 UTC
TL'DR but I liked the capslock part
+1

http://hugelolcdn.com/i/267520.gif

suid0
Pandemic Horde Inc.
Pandemic Horde
#59 - 2014-04-04 10:13:20 UTC
LOOOOOOOL RANDOMALT wrote:

1) I cant tell if you are afk or not and therefor have to assume the worst at all times or i am an idiot and thus have to hide


You don't have to hide, you choose to hide. What? 0.0 has an element of danger and isn't all free flowing isk fountains?
Your suggestions do nothing to really fix cloaking (not broken) and serve only to make 0.0 safe for PvE.
You demand all of the rewards with none of the risk.

LOOOOOOOL RANDOMALT wrote:

2) when hiding i cant make any isk and thus causes economic harm (and if the market can be considered a form of "pvp" this is equally legitimate) some even ask for ransom but as you pay one off another is soon to appear, go figure.


Again you choose not to.
Bring friends... what is 1 cloaky going to do against them? It is only a problem due to your low numbers.

LOOOOOOOL RANDOMALT wrote:

3) I cannot detect a cloaked pilots whereabouts AT ALL. which is completely unrealistic and extremely overpowered due to the fact i cant harm you if i don't know where you are, and the previous explanations already given.


And a 'covert' pilot cannot realistically stalk you because you can always see when he's in local and there.

LOOOOOOOL RANDOMALT wrote:

#1 Pos decloak modules: an expensive hard to train for module that sends a pulse that renders all ships unblockable for 5-15 min which can either be activated once every hour manually or just do this pulse on a regular hourly interval (CCP can figure out the details)


Make it a titan hi-slot module which can't be activated from within the pos, and renders the titan immobile for the same 5-10 mins and you'd probably gain some support from those who oppose you.
You already have system wide cyno jammers, those + your pos decloak module = OP.

LOOOOOOOL RANDOMALT wrote:

I believe a healthy combination of these things would insure that cloaking mechanics/cov ops/black ops would be maintained but also make sure that other game mechanics are not only added but preserved and not dominated by the aggressive PVPer who's upset because his space just got taken over (BooHoo ; __ ; Pasta)


:/ you sound mad that people are actually playing the game.... just because it's not how you want to play.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Valleria Darkmoon
Imperial Academy
Amarr Empire
#60 - 2014-04-04 10:38:02 UTC  |  Edited by: Valleria Darkmoon
I've responded to claoking "issues" at length in other threads and will not do so again here as you should have posted in that thread in the first place, no new ground is being broken here.

Here is the main point: these threads always breaks down to the following at some point and I see it as a critical flaw for people who want cloakers removed and you fell into it as well:

At some point these threads always imply that because someone is cloaked and in a system you want to use, you can't attack them unless they come for you first. The direct implication being that you would attack them if you could for control of the system. I don't believe for a second that you would prefer an uncloaked and angry Hyperion to someone who might be asleep and I feel reasonably sure you'd avoid both of them. This is not a judgement of your decision but, as you said in the OP, you are trying to make ISK. It is therefore reasonable for me to assume you don't want someone else getting in the way and I can even understand why that would be. When you are trying to make ISK however, it is also reasonable to assume that you would prefer to avoid pvp altogether, also understandable as ISK is a means not an end and pvp fits do not perform the function efficiently. Where the bullshit comes in is where you imply you would prefer a clear and present threat to a potential one and I don't buy that for a second.

A big part of this argument rests on the "I would fight them if I could" part and since you're not willing to make one more jump to rat/plex in a system without a neutral in local I doubt very much you would engage a ship or ships to clear said system first if they were visible and clearly present. If you did change systems local would alert you straight away if the cloaker is at his keyboard when he jumps because if he had been auto-piloting who would have activated the cloak in the first place? Other than auto-pilot there is no way for an AFK player to jump through a stargate. That local window is also critical because it will alert you to a potentially threatening cloaker if you will just change systems and it is also the part these threads always like to claim is not sufficient to protect them. Well if nothing else, all I have to say is this: Whether local is sufficient for you or not, it's all you're going to get.

Really what AFK cloaking threads reveal is that you are very short-sighted and would gladly trade in the future of the game or aspects of it at least (see earlier post on the critical nature of cloaks in wormholes) for your own safety while you make ISK. Again I understand why you want it but it's critical you understand why you can't have it.

Reality has an almost infinite capacity to resist oversimplification.