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Why pod kill?

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#121 - 2014-04-04 16:59:22 UTC
Where it up to me pods would be indestructible.

But they would have no D-Scanner, can be seen in local but cannot see local, and the overview would be limited to stations and gates.

And ALL ship loss would be creating a situation that sends in power surges through the capsule that may destroy some or even all (perhaps if ECM was used when the ship was in hull) of the players implants (yes, even in highsec missions).


Why be so cruel?

Because a lot of players will boast about "permanent loss" yet use the clone vat and a hangar full of prepped ships like a COD respawn point. If we really want to play HTFU then having to go 40+ jumps back to the station to get a new ship (and implants) will keep a player out of action longer.

"but... but.... what about clone costs? The bitter vets won't have to pay! *sob*. Well then, when implants are damaged from the power surges of ship death (if the players fails to eject) then so is the socket and the player will have to choose between spending the ISK on a new clone with fresh sockets or go on the existing one that they cannot plug new implants into.


This is how things would be if it were up to me (™)

Bring back DEEEEP Space!

White Pauder
Doomheim
#122 - 2014-04-04 17:05:42 UTC
Doireen Kaundur wrote:
So why do you do it?





Because you deserve it.
Farsiris Arbosa
Tribal Liberation Force
Minmatar Republic
#123 - 2014-04-04 18:24:24 UTC
Bounties

Ensuring they won't come back instantly

Lulz

Not paying ransoms

Getting your point across

Look at my sig, my sig is amazing

Tippia
Sunshine and Lollipops
#124 - 2014-04-04 18:59:56 UTC
Why pod kill?
Because the dolphins had it coming.
Precentor Saggitus
Planet Express Transport
#125 - 2014-04-04 19:02:41 UTC
Tippia wrote:
Why pod kill?
Because the dolphins had it coming.


Worst. Pun. Ever.

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#126 - 2014-04-04 19:31:08 UTC
Who kills cyno rookie ships? I mean we are already stuck, and then you just kill them. Do you thing you are hot **** or something?
Sirinda
Ekchuah's Shrine Comporium
#127 - 2014-04-04 19:35:58 UTC
Doireen Kaundur wrote:
Seriously. You got the ship and the loot, so now you look at popping the pod which gets you....nothing. Well, maybe a worthless corpse.

It is the insult following the injury.

So why do you do it?


In wspace it has a tactical purpose.

The same goes for nullsec to a lesser degree, and lowsec as well. Hisec...I rest my case.
Malcanis
Vanishing Point.
The Initiative.
#128 - 2014-04-05 00:16:22 UTC
Doireen Kaundur wrote:
Seriously. You got the ship and the loot, so now you look at popping the pod which gets you....nothing. Well, maybe a worthless corpse.

It is the insult following the injury.

So why do you do it?


I make my ISK from LP.

Every pod that dies, most of em have implants.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lazrim
Doomheim
#129 - 2014-04-05 00:46:15 UTC  |  Edited by: Lazrim
I collect the corpses. They are precious to me.
One man's trash is another man's treasure.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#130 - 2014-04-05 04:06:09 UTC
Doireen Kaundur wrote:
So podding is strictly ego stroking. Nevermind that you get nothing tangible out of it. If we could salavage implants, i would see the reason. But just for an e-peen erection..I dont.


So so very wrong....

In wormhole space podding hostiles is vital to prevent re-shipping. Otherwise, you know, you blow up a hauler and next thing you know, a that guy jumps into a nag and brings 4 lokis and 3 logi for help - or worse, combat-rolls the hole on us.