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Player Features and Ideas Discussion

 
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Expel member at next down time

First post
Author
Mickael Tokoyaski
Deep Core Mining Inc.
Caldari State
#21 - 2014-04-02 23:26:02 UTC
Maxoss Ataru wrote:


As I have said numerous times, he just logs in and sits there doing nothing. Do you have a way to fight someone who isn't there? Honestly, I would like to know.


If he isn't there then he isn't a threat. And if he stays in that system all the time just don't go in there. I'm assuming that your in highsec. If so just move as it appear you already have. If the scout notices that he has moved then bingo he isn't afk anymore.

Maybe this weekend you can beat him on before downtime. Until then just remain aware.

The change you propose would kill this profession.

Also if you can't beat them join them. Make an alt sometime and try it out. Might find out it's a great way to make eve a little more fun.
Silky Cyno
School of Applied Knowledge
Caldari State
#22 - 2014-04-02 23:31:07 UTC
I think a 24 hour timer would work.

Petrified
Old and Petrified Syndication
#23 - 2014-04-03 00:13:59 UTC
I agree. As CEO, you should be able to fire the guy straight off. But to protect from other forms of abuse, the player currently has to be docked to kick them. This should be changed and I like the idea for this change:

Have someone who refuses to dock and is smart enough to avoid being baited? CEO can kick them regardless of where they are. Only, if they are in space, they are removed after 24 hours at the next downtime.

Good idea.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Maxoss Ataru
Royal Amarr Institute
Amarr Empire
#24 - 2014-04-03 00:33:28 UTC
Mickael Tokoyaski wrote:
Maxoss Ataru wrote:


As I have said numerous times, he just logs in and sits there doing nothing. Do you have a way to fight someone who isn't there? Honestly, I would like to know.


If he isn't there then he isn't a threat. And if he stays in that system all the time just don't go in there. I'm assuming that your in highsec. If so just move as it appear you already have. If the scout notices that he has moved then bingo he isn't afk anymore.

Maybe this weekend you can beat him on before downtime. Until then just remain aware.

The change you propose would kill this profession.

Also if you can't beat them join them. Make an alt sometime and try it out. Might find out it's a great way to make eve a little more fun.


First of all I would like to thank you for working with me on this issue and providing feedback from the other side, of which you seem intimately familiar.

I don't see how this would kill the profession since, as I understand it, many of these people jump from corp to corp ad infinitum. This doesn't prevent them from joining another corp or even killing more people inside the time window. In fact, I imagine that a new type of emergent gameplay would be discovering how to gank the most number of people inside the time window as possible. For example, infiltrating a number of awoxers at once and pulling off a coordinated assault.

Also, it's not just awoxers that do this. What if there some guy in your corp that is so irritating to everyone and sits in space cloaked polluting corp chat? I just have to sit and take it? I know, maybe I could bait him, but what about the worst case scenario in which he is never baited? There is no recourse, and that is a problem.
Mickael Tokoyaski
Deep Core Mining Inc.
Caldari State
#25 - 2014-04-03 00:41:50 UTC
Maxoss Ataru wrote:


First of all I would like to thank you for working with me on this issue and providing feedback from the other side, of which you seem intimately familiar.

I don't see how this would kill the profession since, as I understand it, many of these people jump from corp to corp ad infinitum. This doesn't prevent them from joining another corp or even killing more people inside the time window. In fact, I imagine that a new type of emergent gameplay would be discovering how to gank the most number of people inside the time window as possible. For example, infiltrating a number of awoxers at once and pulling off a coordinated assault.

Also, it's not just awoxers that do this. What if there some guy in your corp that is so irritating to everyone and sits in space cloaked polluting corp chat? I just have to sit and take it? I know, maybe I could bait him, but what about the worst case scenario in which he is never baited? There is no recourse, and that is a problem.


You can kick them after down time. I'd honestly be impressed if someone would take the inititive to beat you on just to spew obscenities.

And part of the awox experience is to hold the corp for ransom to leave. This change would end that.

Yes there are some that do it just to kill as many targets as possible, harvest the most tears, but just because they can do these other things doesn't make holding the corp for ransom any less of a reason to do it.
Jane Shapperd
Quafe Commandos
The Commonwealth.
#26 - 2014-04-03 01:14:59 UTC
its good idea +1

kicking a member who is online and in space 24/7 is such a pain and it's broken mechanic
Arthur Aihaken
CODE.d
#27 - 2014-04-03 06:34:37 UTC  |  Edited by: Arthur Aihaken
Mickael Tokoyaski wrote:
And part of the awox experience is to hold the corp for ransom to leave. This change would end that.

Good. First and foremost, they just betrayed you - so how can you trust that they're going to honor the ransom? You can't, and they never do - it's the AWOX equivalent of the "bonus round". Second, why should a CEO have to wait off-peak for downtime in the vain hopes of logging before the AWOX'er and managing to kick him? He shouldn't, and a determined AWOX'er has a better than 50-50 chance of beating it since he can both logoff and logon in space. Finally, more often than not the corporation is forced to simply block the individual due to the numerous taunts, vulgarities and other profanities that accompany a post-AWOX - usually in an attempt to further humiliate the victim and extract tears.

CEOs and directors of a corporation should be able to kick whomever whenever and wherever they want. And if that ends the "crying game", well… tough. This infantile game mechanic exists for no other reason than to fulfill the self-serving interests of a bunch of delinquents. It's not sandbox and it's not even sand trap; it's quicksand.

I am currently away, traveling through time and will be returning last week.

Cloak n'all
Royal Amarr Institute
Amarr Empire
#28 - 2014-04-04 02:43:00 UTC
I fully agree with the OP. This is a great and fair idea that gives CEOs executive power while minimizing the chance that the expelled member, if he is not an awoxxer, is victimized. It is unfair that an entire corp should be humiliated without any recourse. The entire corp has the choice to either leave or be victimized by a sadist. In any other game, GMs would ban play that intentionally humiliates other players. Does that mean CCP is ok with humiliation and sadism?

Also the current vote on this topic including my own is 11 for the change and 1 against.
Petrified
Old and Petrified Syndication
#29 - 2014-04-04 02:43:26 UTC
Arthur Aihaken wrote:
Mickael Tokoyaski wrote:
And part of the awox experience is to hold the corp for ransom to leave. This change would end that.

Good. First and foremost, they just betrayed you - so how can you trust that they're going to honor the ransom? You can't, and they never do - it's the AWOX equivalent of the "bonus round". Second, why should a CEO have to wait off-peak for downtime in the vain hopes of logging before the AWOX'er and managing to kick him? He shouldn't, and a determined AWOX'er has a better than 50-50 chance of beating it since he can both logoff and logon in space. Finally, more often than not the corporation is forced to simply block the individual due to the numerous taunts, vulgarities and other profanities that accompany a post-AWOX - usually in an attempt to further humiliate the victim and extract tears.

CEOs and directors of a corporation should be able to kick whomever whenever and wherever they want. And if that ends the "crying game", well… tough. This infantile game mechanic exists for no other reason than to fulfill the self-serving interests of a bunch of delinquents. It's not sandbox and it's not even sand trap; it's quicksand.


Exactly, I am in control of the corporation as CEO. If I want you gone, you should be packing your Megathron models into that cardboard box and heading out the door. The peon hireling for a corporation should not have any say as to the duration of his employment with a corp outside of leaving it himself. "Emergent gameplay" as an excuse wears thin quickly.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Hasikan Miallok
Republic University
Minmatar Republic
#30 - 2014-04-04 03:21:21 UTC
Bane Nucleus wrote:
It is a very flawed mechanic that you can't boot someone unless they are docked. +1 to fix


I presume the reason is so you cannot boot someone who is in the process of attacking you.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#31 - 2014-04-04 03:23:53 UTC
Hasikan Miallok wrote:
Bane Nucleus wrote:
It is a very flawed mechanic that you can't boot someone unless they are docked. +1 to fix


I presume the reason is so you cannot boot someone who is in the process of attacking you.

I also reached that presumption.

Which is why the OP is saying boot at down time, this would prevent such shenanigans. :)
Jacabon Mere
Capital Storm.
Out of the Blue.
#32 - 2014-04-04 03:26:38 UTC
Why are people defending ****** lazy game mechanics. Needs fixing I agree with the OP.

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

Kaarous Aldurald
Black Hydra Consortium.
#33 - 2014-04-04 03:29:13 UTC
Or, you could just bother screening your potential recruits.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#34 - 2014-04-04 03:45:03 UTC
Kaarous Aldurald wrote:
Or, you could just bother screening your potential recruits.

Or we could give CEO's a completely logical new ability.
The question isn't why this should be incorporated into Eve, but why we shouldn't. And not a single good reason has presented to show how this is anything but a good thing. Big smile
Have a good day
Kaarous Aldurald
Black Hydra Consortium.
#35 - 2014-04-04 03:53:27 UTC  |  Edited by: ISD Ezwal
scorchlikeshiswhiskey wrote:
Kaarous Aldurald wrote:
Or, you could just bother screening your potential recruits.

Or we could give CEO's a completely logical new ability.
The question isn't why this should be incorporated into Eve, but why we shouldn't. And not a single good reason has presented to show how this is anything but a good thing. Big smile
Have a good day


Not being necessary (or possible), is a good reason. Do you actually know why you can't kick players in open space?

Oh, and if you're proposing change, the onus is on you to prove the need for it. I don't need the defend the status quo, it exists already. You have to justify changing it. *Snip* Please refrain from personal attacks. ISD Ezwal.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bienator II
madmen of the skies
#36 - 2014-04-04 04:20:29 UTC  |  Edited by: Bienator II
yeah i agree, CCP should fix those legacy issues. Evading being kicked out of a corp using the described tactics should be seen as exploit TBH till it is properly fixed. Just because you log in first shouldn't make you immune to the kick out of corp button.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Arthur Aihaken
CODE.d
#37 - 2014-04-04 04:30:11 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Not being necessary (or possible), is a good reason. Do you actually know why you can't kick players in open space?

Oh, and if you're proposing change, the onus is on you to prove the need for it. I don't need the defend the status quo, it exists already. You have to justify changing it. *Snip* Please refrain from personal attacks. ISD Ezwal.

Yes, from what I recall it used to be this way. Like everything else, someone figured out a way to abuse it and it was changed to the current mechanic. And no, it's impossible to avoid a determined AWOX'er - this is another myth continuously perpetuated by the AWOX'ing community. I'm going to go one further with the OP's suggestion:

1. It's a suspect offense to shoot a corps member outside of a fleet.
2. It's a criminal offense (CONCORD) to kill a corps member.
3. Killing a corps member automatically results in corps eviction.

Problem solved. The mechanic can't be abused to kick corps members in space and AWOX'ers can still have their fun and "ransom" the victim's ship. Neutrals can provide logistics but receive a suspect flag (as they should), and if the AWOX'er kills the ship he gets CONCORD'ed and immediately dropped from the corps.

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#38 - 2014-04-04 04:36:23 UTC  |  Edited by: ISD Ezwal
Arthur Aihaken wrote:
Kaarous Aldurald wrote:
Not being necessary (or possible), is a good reason. Do you actually know why you can't kick players in open space?

Oh, and if you're proposing change, the onus is on you to prove the need for it. I don't need the defend the status quo, it exists already. You have to justify changing it. *Snip* Please refrain from personal attacks. ISD Ezwal.

Yes, from what I recall it used to be this way. Like everything else, someone figured out a way to abuse it and it was changed to the current mechanic. And no, it's impossible to avoid a determined AWOX'er - this is another myth continuously perpetuated by the AWOX'ing community. I'm going to go one further with the OP's suggestion:

1. It's a suspect offense to shoot a corps member outside of a fleet.
2. It's a criminal offense (CONCORD) to kill a corps member.
3. Killing a corps member automatically results in corps eviction.

Problem solved. The mechanic can't be abused to kick corps members in space and AWOX'ers can still have their fun and "ransom" the victim's ship. Neutrals can provide logistics but receive a suspect flag (as they should), and if the AWOX'er kills the ship he gets CONCORD'ed and immediately dropped from the corps.


Except for the part where all the things you're railing against are fully intended interactions. And have been held up numerous times.

Oh, and the statement that anyone can get in your corp is the same thing as "you can never prevent a gank". An often repeated lie to try and get more people to think that CCP must do something instead of doing something for themselves. It's your kind's attempt to get more converts against emergent gameplay, by misleading someone into mental helplessness.

The ability to fire on your own corp members exists for a reason.

The inability to kick people in open space exists for a damned good reason.

You propose throwing those things away because some people can't be asked to put "Must submit full API" in the corp advertisement. Your cure is far, far worse than the disease.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Petrified
Old and Petrified Syndication
#39 - 2014-04-04 04:49:37 UTC
Kaarous Aldurald wrote:

The inability to kick people in open space exists for a damned good reason.

You propose throwing those things away because some people can't be asked to put "Must submit full API" in the corp advertisement. Your cure is far, far worse than the disease.


Hence the requirement that there is a time delay between when the CEO kicks and the kicking takes effect.

Full APIs are not a silver bullet to the issue. They don't guarantee that you are dealing with a clean alt of a known AWOXer.

I hate to do this, but this suggestion actually made sense to me as a reasonable fix to address people helping AWOXERS with impunity.

There is another method to deal with AWOXers that could be added: An in-Corp PvP toggle. The CEO can enable specific people for PvP within the corp or disable them. If they are disabled, they cannot be attacked or attack freely within the corp. If they are enabled they can attack and be attacked freely within the corp. Default would be enabled. Blink If the player is toggled on or off from PvP, they are notified and given 24 hours before the change takes effect.


Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Arthur Aihaken
CODE.d
#40 - 2014-04-04 04:50:51 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Except for the part where all the things you're railing against are fully intended interactions. And have been held up numerous times.

Oh, and the statement that anyone can get in your corp is the same thing as "you can never prevent a gank". An often repeated lie to try and get more people to think that CCP must do something instead of doing something for themselves. It's your kind's attempt to get more converts against emergent gameplay, by misleading someone into mental helplessness.

The ability to fire on your own corp members exists for a reason.

The inability to kick people in open space exists for a damned good reason.

You propose throwing those things away because some people can't be asked to put "Must submit full API" in the corp advertisement. Your cure is far, far worse than the disease.

*Snip* Please refrain from using profanity. ISD Ezwal.
1. Anyone can get into your corps, and you need look no further than some of the high-profile betrayals in various corporations or alliances as evidence of this.
2. There is no way to prevent a gank except to make it cost ineffective for the gankers. However, if cost is no object…
3. While AWOX'ing may be commonplace, I would estimate that the successful ransom of a corporation fails in excess of 99.9% of the time. In which case AWOX'ing only serves to fulfill the "bonus round".
4. Nothing in my proposal prevents you from firing on corps members or even killing them. You can't kick them in space - but if they kill a corps member they get auto-ejected.

*Snip* Please refrain from personal attacks. ISD Ezwal.

I am currently away, traveling through time and will be returning last week.