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[Kronos] Mining Barges and Exhumers

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Author
Shadow RimRunner
Caldari Provisions
Caldari State
#721 - 2014-05-27 21:29:38 UTC
Dave Stark wrote:
Erutpar Ambient wrote:
If you don't agree, please name something else that carries as much or greater risk when undocking in high sec.


running missions in a corp where you aren't the recruiter.

most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk.

as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it.


how is that the same you have been invited by an unknown player or have invited someone you hardly know where as you are out mining in hi sec and some one pops up with a 10 mil frig and blows you to bits then ether deletes the toon or runs few mission to up there standing for next time.

to add to this awoxing isn't as easy now as you have to be in the same corp as the person you are in a party with to be able to attack in hi sec without concord attacking them where as a miners which eve can not do without as they are the back bone to the game are left defenseless to any tit with 10 mil to spend.
Nikk Narrel
Moonlit Bonsai
#722 - 2014-05-28 13:33:49 UTC
It's a game, ganking defines a set of circumstances where one side has an overwhelming advantage.

How is a game interesting if you already know who is going to win?

And no, being able to avoid each other, is quite specifically not playing. The point is to want both sides present and interested in staying, which also requires genuine lack of certainty about who will win.

The guy in the mining barge pays in two ways already.
1. They are about the worst class short of freighters for mobility.
2. They can be predictably located in mining belts.

Being a pinata for another player, who arguably paid a small fraction by comparison, is far too limited a concept to consider a game.

It is both dull and obvious, and we should expect better.

I sincerely hope the skiff makes the game a reality, above what we have now.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#723 - 2014-05-28 18:22:27 UTC
Nikk Narrel wrote:
I sincerely hope the skiff makes the game a reality, above what we have now.


The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield.
DetKhord Saisio
Seniors Clan
#724 - 2014-05-28 18:51:35 UTC
Iain Cariaba wrote:
As a player that does mostly pve and mining I have this to say to all the people wanting to make it harder to gank miners in highsec... HTFU.

Seriously, the one and only time I lost a hulk to gankers in highsec, I moved out of highsec and never looked back. You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you. Fairness will never exist in eve cause you will always have someone with more SP and isk than you. If you want safety, move out of highsec and join a corp or alliance where you will have people there to keep you from getting ganked.
This has nothing to do with fairness and safety. The option to gank has always been only that, an option. CCP reduced the 'entry requirements' by not requiring probing mining ships in gravimetric sites (changed to anoms).

Miners in grav sites had at least a minute or so to notice probes and be aware of the increased potential for attack. Anoms offer no such option for 'warning', though player attentiveness had to be full time. The tank on Hulk/Covetor and Mackinaw/Retriever has not changed, but mining in highsec anoms put that risk at the forefront. Comparatively, nul intel has the potential for preventing any mining vessel loss. Thus, the mining barge/exhumer tank issue is practically eliminated for nul pvp as long as someone is paying attention and fleet-warps everyone to the pos. Organized mining fleet is the key here, not fairness and safety.

So for solo miners, what options are there? Cheap mining frigate Venture, cheap mining barge Procurer, or more tanky/expensive Skiff? For anyone that has mined in a Hulk, you know the micromanaging requires much more attention than for other comparable ships. The goal is maintaining maximum yield while not getting ganked/killed.

Cargohold, tank, and anomaly mining are the limiting factors. Increased security of gravimetric sites/other would help eliminate some of the issues with tank on mining barges/exhumers. An alternate to jetcan mining is secure container(s) to prevent stealing of ore, but anchoring a can gives free intel of your mining location(s). To keep mining modules always on, you can use an alt to haul. Please feel free to add any comments you may have.
Anah Sarlai
Viziam
Amarr Empire
#725 - 2014-05-28 21:11:32 UTC
Seriously, i dont get the scales of barges,

skiff carry 15km3 ore K acceptable
mack goes with 35km3 hmmm reasonable its bigger in size
hulk goes with 8.5k WAIT WHAT?

hulk is 3x of the size of skiff still carrys half the ore... i would recommend to fix cargohold sizes

Also i smell mining capitals comming soon :D with 500m3 orebay, just for the balance it sucks any roid in in 1 cycle, but boom 500m3 :)
Discomanco
We pooped on your lawn
#726 - 2014-05-29 13:23:17 UTC
CCP Fozzie wrote:


RETRIEVER

Mining Barge Bonus per level:
+5% Ore Hold capacity
-2% Strip Miner and Ice Harvester duration

Role Bonuses:
+25% Bonus to Strip Miner yield
-20% Ice Harvester duration and capacitor use

Slot layout: 2H, 1M, 3L;
Fittings: 35 PWG, 235 CPU
Defense (shields / armor / hull) : 2300 / 1700 / 2000
Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
Sensor strength: 9
Signature radius: 250
Ore Bay: 22000m3

That's a +1 to Max Locked Targets, missed?
CCP Fozzie wrote:

HULK

Mining Barge Bonus per level:
+5% Strip Miner and Ice Harvester optimal range
-4% Strip Miner and Ice Harvester duration

Exhumer Bonus per level:
+4% Shield resistances
-3% Strip Miner and Ice Harvester duration

Slot layout: 3H, 4M, 2L;
Fittings: 40(+5) PWG, 310(+10) CPU
Defense (shields / armor / hull) : 2200 / 1800 / 2000
Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
Sensor strength: 12(+4)
Signature radius: 200(+50)
Ore Bay: 8500m3

That's a +1 to Max Locked Targets. Missed too?

Otherwise, I'm very hyped.
Erutpar Ambient
The Scope
Gallente Federation
#727 - 2014-05-29 19:54:18 UTC
Dave Stark wrote:
Erutpar Ambient wrote:
If you don't agree, please name something else that carries as much or greater risk when undocking in high sec.


running missions in a corp where you aren't the recruiter.

most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk.

as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it.

What i'm talking about is taking the relevant steps to avoid it. The only way to completely avoid it is to not undock, so there's always going to be some inherent danger. The point is, regardless of how much you do to mitigate your risk a mining barge/exhumer is still going to be at an extreme risk differential.

How about we put those ships on par with each other in different situations.
In NPC corp:
Does a Hulk have major risk mining in high sec? Yes
Does a mission ship have major risk missioning in high sec? No

Awox In player corp:
Does a Hulk stand a chance to be rescued by corp mates? No
Does a mission ship stand a chance to be rescued by corp mates? Yes

You're still very much ignoring what I'm saying in my post. The mission ship doesn't carry as much or greater risk because, by the nature of missioning it has defenses and survivability. By the nature of mining, a barge/exhumer will more than likely have mining upgrades, but even if you tank them out to the maximum extent (procurer and skiff excluded) they're still going to be much less survivable than a mission ship.

So my point still stands. The risk/isk of a retriever/mackinaw and especially a hulk/covetor is very much out of wack.
We need a mining fleet we can actually defend!!!!

Think back to what has made ships viable in fleets. Think of the drake. Then think about how you can make a Hulk a fleet viable ship.
Erutpar Ambient
The Scope
Gallente Federation
#728 - 2014-05-29 20:09:53 UTC
Anah Sarlai wrote:
Seriously, i dont get the scales of barges,

skiff carry 15km3 ore K acceptable
mack goes with 35km3 hmmm reasonable its bigger in size
hulk goes with 8.5k WAIT WHAT?

hulk is 3x of the size of skiff still carrys half the ore... i would recommend to fix cargohold sizes

Also i smell mining capitals comming soon :D with 500m3 orebay, just for the balance it sucks any roid in in 1 cycle, but boom 500m3 :)

Before retribution the Size of the ships used to accurately reflect the cargo capacity relation. But it also used to accurately reflect the tank of the ship and the number of strip miners slots used to also accurately reflect the yield capability of each ship. So basically all the ships did the same job except the Hulk was the best in all cases (including tank). And even though it was the best tank, people still ganked them fairly often. The alternate deterrent to getting ganked was either being in a cheap ship or mining with a Battleship. Something i think they should bring viability back to.

Actually, why not make Mining Laser upgrades only work for Turret Mining lasers, and people will start fitting their barges/exhumers differently. And give Turret mining lasers a significant boost so that 7-8 lasers with enough MLUs can rival a mining barge. Hell maybe i'll make a new thread with this, where the barges/exhumers' survivability is normalized and BS mining is the tankage.

OOOO dat dynamism
Katarr Ne'asirr
Deep Core Mining Inc.
Caldari State
#729 - 2014-05-29 20:13:22 UTC
Sipphakta en Gravonere wrote:
Nikk Narrel wrote:
I sincerely hope the skiff makes the game a reality, above what we have now.


The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield.


its not greedy.Its just normal. When a miner enters a mine he dosent carry a gun or armor, he carrys a pickaxe.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#730 - 2014-05-29 20:15:50 UTC
Erutpar Ambient wrote:
How about we put those ships on par with each other in different situations.
In NPC corp:
Does a Hulk have major risk mining in high sec? Yes
Does a mission ship have major risk missioning in high sec? No


If they operate in a system where gankers usually operate, the answer in both cases is: Yes. Just look at the Osmon area or any .5/.6 lvl 4 mission hub. Of course, the ganking in almost all cases can be prevented by checking local, checking d-scan and teaming up with friends.

Quote:
Awox In player corp:
Does a Hulk stand a chance to be rescued by corp mates? No
Does a mission ship stand a chance to be rescued by corp mates? Yes


A solo missioner away from corp mates has about the same chance of being rescued as a solo hulk mining: None.

Quote:
By the nature of mining, a barge/exhumer will more than likely have mining upgrades, but even if you tank them out to the maximum extent (procurer and skiff excluded) they're still going to be much less survivable than a mission ship.


Most mission ships fit mission-specific tank, so have either an EM or Explosive resist hole, which is exploited by gankers and awoxers alike, all while being mostly alone as mission rewards don't scale very well with more people in fleet.

A properly fit skiff has ~93k EHP with a 74/80/73/77 resist profile, which is excellently suited for receiving remote reps. Add a shield link from the mining fleet's orca and it will only get better, plus the profit scales very well with each additional person in fleet.

Quote:
So my point still stands. The risk/isk of a retriever/mackinaw and especially a hulk/covetor is very much out of wack.
We need a mining fleet we can actually defend!!!!


See above, already exists.

Quote:
Think back to what has made ships viable in fleets. Think of the drake. Then think about how you can make a Hulk a fleet viable ship.


Much like the commonly used Ishtar build in Gurista 0.0 anomalies, a Hulk fleet's best defense is good intel. There are many many warning signs of an impending attack:

- Combat probes on close range scan
- Non-mining ship in belt
- Unfleeted mining ship in close proximity to own ship
- Known gankers in system
- In-game map shows high ship/podkills
- etcetcetc.

The mining barges are pretty well balanced, higher risk equals a higher reward.
Nikk Narrel
Moonlit Bonsai
#731 - 2014-05-29 20:17:38 UTC
Katarr Ne'asirr wrote:
Sipphakta en Gravonere wrote:
Nikk Narrel wrote:
I sincerely hope the skiff makes the game a reality, above what we have now.


The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield.


its not greedy.Its just normal. When a miner enters a mine he dosent carry a gun or armor, he carrys a pickaxe.

Except that these are special pickaxes, which can't hurt people who sneak into the mine in order to mug the guy working there.

The miner has to trust his rabid attack hamsters to defend himself.
Nikk Narrel
Moonlit Bonsai
#732 - 2014-05-29 20:27:32 UTC
Sipphakta en Gravonere wrote:
Of course, the ganking in almost all cases can be prevented by checking local, checking d-scan and teaming up with friends.

In a perfect world, I would agree.

EVE is not a perfect world.

Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.

While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play.

As to checking D-scan, in high sec that relies on the range being exclusive to your mining area, and not including travel paths or other activity hubs.
In null? It's a joke, as your attacker is most likely cloaked and not going to show up at all.

Checking local in high sec? Useful for spotting those who have war dec'd your corp. Otherwise, you might notice the occasional well known player with a bad rep.
In null? If not blue, run run run. Then hope they leave, because they won't decloak if you appear too dangerous, so your PvE is uncertain at best.

That skiff needs to be able to make a difference, for these changes to bring hope into these circumstances.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#733 - 2014-05-29 20:51:21 UTC
Nikk Narrel wrote:
Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.

While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play.


I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance?

Quote:
As to checking D-scan, in high sec that relies on the range being exclusive to your mining area, and not including travel paths or other activity hubs.


Combat probes are easily spotted in close range are a sign to get out. See 2-3 catalysts with a similar ship name on d-scan? Get the **** out.

Quote:
Checking local in high sec? Useful for spotting those who have war dec'd your corp. Otherwise, you might notice the occasional well known player with a bad rep.


There are channels dedicated to anti-gank intelligence, you can add the corps/alliances of gankers with a negative standing so that they immediately show up in local. This is a MMO, you should use all resources to secure your position.

Quote:
That skiff needs to be able to make a difference, for these changes to bring hope into these circumstances.


The skiff CAN make a difference. Provided of course that the person piloting it is at the keyboard and paying attention to the game.
Shadow RimRunner
Caldari Provisions
Caldari State
#734 - 2014-05-29 21:51:39 UTC  |  Edited by: Shadow RimRunner
Quote:
I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance?


so what you are saying is if you solo you might as well quit

Quote:
Combat probes are easily spotted in close range are a sign to get out. See 2-3 catalysts with a similar ship name on d-scan? Get the **** out.


wow great that helps me with just being scanned down not what we are saying we are talking about everyday mining in hi sec.

Quote:
There are channels dedicated to anti-gank intelligence, you can add the corps/alliances of gankers with a negative standing so that they immediately show up in local. This is a MMO, you should use all resources to secure your position.


and gankers can't use them?

Quote:
The skiff CAN make a difference. Provided of course that the person piloting it is at the keyboard and paying attention to the game.


yes and having 90 Battleships with you while you take a **** or get a drink helps to

you make no point other than pointing out one of 3 things.

A) you are not a full time miner
B)you are one of the lucky ones that can call on a corp when mining if you even do
C)your a ganker and last thing you want is a fair fight

Nikk Narrel wrote:
The miner has to trust his rabid attack hamsters to defend himself.


I tried that but the $2 Ganker canary Ate it
Daichi Yamato
Jabbersnarks and Wonderglass
#735 - 2014-05-29 22:04:32 UTC
that is a lot of straw shadow. bit of a drama queen response.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#736 - 2014-05-29 22:06:24 UTC
I have to admit that I *really* want rabid attack hamster skins for my drones now...would I need attack guinea pig skins for the heavies though?

Nikk Narrel
Moonlit Bonsai
#737 - 2014-05-29 22:07:42 UTC
Corraidhin Farsaidh wrote:
I have to admit that I *really* want rabid attack hamster skins for my drones now...would I need attack guinea pig skins for the heavies though?


I was thinking more like Capybara for those....
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#738 - 2014-05-29 22:13:26 UTC
Sloths with rifles for sentries...
Shadow RimRunner
Caldari Provisions
Caldari State
#739 - 2014-05-29 22:14:25 UTC  |  Edited by: Shadow RimRunner
Daichi Yamato wrote:
that is a lot of straw shadow. bit of a drama queen response.


i know within a hour or 2 there be back pointing out how great they are and how every miner is doing it wrong
TBH I think they should simply allow concord to pod anyone starting a fight with -2.0 or lower hi sec only

I have played on and off for 10 years now and never cared about losing a ship but hi sec ganking is getting sad now as it is too easy was all i meant, made it OTT so he/she can troll some more
Shadow RimRunner
Caldari Provisions
Caldari State
#740 - 2014-05-29 22:17:21 UTC
Corraidhin Farsaidh wrote:
Sloths with rifles for sentries...


In space suits I hope lol