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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Galphii
Caldari Provisions
Caldari State
#261 - 2014-04-07 05:53:04 UTC
CowRocket Void wrote:
Galphii wrote:
I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus.



Bite your tongue sir, It needs the high scan res to lock on pods when the ganker fails. Pirate

I like the way you think Twisted

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#262 - 2014-04-07 08:28:05 UTC
I have an honest question in the unlikely event that any dev response ever gets made here. How is the Hulk's pitiful crystal-carrying capacity linked to it being useful only in large fleets? I honestly don't see much of a connection between the two things.
Potions Master
GearBunny
#263 - 2014-04-07 08:54:08 UTC
In the case of a fleet, another ship (hauler, orca, what-have-you) can be what brings the crystal supply to the hulk. Often times when I mine Hulk+Orca, I have the crystals in the fleet hangar and switch them out based on what I'm mining.

The hulk and covetor are just not really good ships to mine with alone. They need that extra support (in the form of boosts) to really do their job properly.
Potions Master
GearBunny
#264 - 2014-04-07 09:28:19 UTC
Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?

Also noticed the retriever dropped to +25% instead of it's current 50%...

Covetor's and Hulk aren't getting any role bonuses at all...

Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'...
Darkblad
Doomheim
#265 - 2014-04-07 09:47:29 UTC
Potions Master wrote:
Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?

Also noticed the retriever dropped to +25% instead of it's current 50%...

Covetor's and Hulk aren't getting any role bonuses at all...

Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'...
Role bonus will change effective miner/harvester count from 3 for all to three for Cov/Hulk (no role bonus required) and 2.5 for the remaining barges/exhumers. Intended nerf.

NPEISDRIP

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#266 - 2014-04-07 10:27:52 UTC
Darkblad wrote:
Potions Master wrote:
Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?

Also noticed the retriever dropped to +25% instead of it's current 50%...

Covetor's and Hulk aren't getting any role bonuses at all...

Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'...
Role bonus will change effective miner/harvester count from 3 for all to three for Cov/Hulk (no role bonus required) and 2.5 for the remaining barges/exhumers. Intended nerf.



https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633

You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Darkblad
Doomheim
#267 - 2014-04-07 10:47:55 UTC
Steve Ronuken wrote:
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633

You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly)
Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual.
https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE

NPEISDRIP

Patrick Yaa
Royal Amarr Institute
Amarr Empire
#268 - 2014-04-07 11:36:15 UTC
Nalelmir Ahashion wrote:


Skiff,
just replace the useless drones damage bonus with mix of Drones HP and Mining yield.

This drone damage is not useless in 0.0, the rats there do more damage than in hi-sec and therefore need to be killed faster.

Nalelmir Ahashion wrote:

Hulk \ Cov
Why? why anyone will use those extremley overpriced ships which are subpar with other ships and their only advantage is 3 strip miners, Be serious here with max skills 100mil implant and full orca boosts you got too much yield and 1 \ 2 cycles will empty a rock so why I need more yield then I can use?
also 300 mill for hulk which is impossible to abuse for yield fit and you must tank it due to it's price then it got less then fancy yield to justify the price.
I can happily use now 3 MLUII on the new skiff while having stupidly huge tank and I'll get more or less too much yield for any rock so why take a risk of losing and hulk\cov for a bonus I won't need?


I still use the covetor, haul with an alt which can't mine, I get awesome yield. Rocks in 0.0 are bigger than in empire space, you can actually sit around and nom on one rock alone for a decent amount of time. With a mining fleet/other guys in the belt to shoot rats --> moneytrain

Nalelmir Ahashion wrote:


How about make my dream come true and make a drone ship for mining? something like BS sized carrier which can utilize 5 "Fighter" sized mining drones so I can have let's say over 50km range on my mining or sending each drone on different rock to cherry pick the one I like most. This type of ship will also make the AFK experience null and void as you'll need to actively manage your drones in case of rate or empty belts.

Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Nalelmir Ahashion wrote:

Another issue is mining crystals... I'm using T2 strip miners with T2 crystals and the fact is they are too large.. what's the point? let me have maybe a crystal bay on the ship or just make them smaller...

What is it with eveyone and the mining crystals? take interceptor, warp into nom--> bookmark rock (s), look what's around it --> change into barge/exhumer, put in the crystals needed ( 3 ores are enough for one whole afternoon) and mine away.

There are people complaining, that mining in Null requires more crystals, which I can't really believe, because one usually only mines a) Merc, b) specific ores for specific Minerals, and you already know which ones you need or c) you mine for money and then you only need a max of 3 crystal sets.
Okay, a Crystal Bay would make things a little less complicated and you could take more Crystals for you, so you can be more lazy. But my point on this would be, that it would simply make sense lore-wise. The Hulk is (supposed to be) the king of the yield. With the new changes he will burn through the crystals even faster and therefore needs to have more crystals at his convenience. On the other hand : The Hulk is a fleet-ship. It should be flown in a fleet for support and protection. In Hi-Sec that's no problem, with an Orca in the belt and bam--> Crystal support. In Null you can have people drop a can beside your ship, if you don't want an Orca with you in the belt. Though I would also vote for a crystal bay, since I'm a lazy ass.

Now to the actual changes: I fiddled around with the current minin ships and made some fits, as well as yield as for tank. Surprise: Hulk comes out on top no matter what. HY followed by HT have the highest yield. (though there's already a 100 m³/min difference between the two) with a "decent" tank against faction ( in this case sansha) of 27.6k for the HT and 17.5k for HY. Compared to this, even if you yield-fit the Skiff, you'll get a top yield of 1230m³/min, ~200m³ less than the tank fitted Hulk. As for the procurer: You can currently push it to 94.9k EHP(again: specific tank, null and such ;) - fiddling with it really quick gets me 89.7k EHP against uniformal damage) which is a ****ing battleship tank. (Not to mention the 137k EHP on the skiff...) Dropping one med slot now nets you... 79.1k EHP. wow. Buhu. My ship got nerfed. btw: you can use that setup with 2 MLU IIs. which would currently get you 1170m³/min. Yeah, really bad that change.

As for the Mack/Ret: If you don't want to see those used as much/ see more variety, take one lo slot off them. add more CPU/PG though, I really struggle fitting them, even with all Vs in pyfa.

Another issue is the cap. While already underwheling on the Barges (you can't activate all 3 mining lasers at the same time on the covetor and retriever is equally bad), with the new changes to cycle time, you NEED to upgrade it. Please upgrade it at least so you can use all mining lasers at the same time.

And the Hulk needs more love ... and the survey scanner, but I think that has been repeated enough through the entire threat^^

I would really like to see a Dev weigh in on this, what the current thoughts are, if you want to reconsider stuff, what you are currently thinking about.
cheers
Dave Stark
#269 - 2014-04-07 17:24:55 UTC
guessing from the lack of blue post in here this thread is more of a "this is what we're doing, regardless" than a "here's an idea, what do you think?" post.
Arronicus
State War Academy
Caldari State
#270 - 2014-04-07 20:42:28 UTC
New hulk sig radius is an amazingly huge nerf for ability to tank rats in 0.0. Really that determined to make it undesirable in 0.0 too now?
Atum
Eclipse Industrials
Quantum Forge
#271 - 2014-04-07 20:47:49 UTC
Patrick Yaa wrote:
The Hulk is (supposed to be) the king of the yield. With the new changes he will burn through the crystals even faster and therefore needs to have more crystals at his convenience. On the other hand : The Hulk is a fleet-ship. It should be flown in a fleet for support and protection. In Hi-Sec that's no problem, with an Orca in the belt and bam--> Crystal support. In Null you can have people drop a can beside your ship, if you don't want an Orca with you in the belt. Though I would also vote for a crystal bay, since I'm a lazy ass.

Why do you say the hulk is a fleet ship? If I were a Goon carebear, mining my little bee heart out in RG9-7U, why the bloody hell should I have to fly in a fleet? I'm a Goon, and RG9 is about as far away as one can possibly be from anything even remotely non-blue (not counting roaming fleets from wormholes). Sure, having an Orca or Rorqual (or even someone in a linked-up battle cruiser or command ship) booster would be helpful, but if I'm the so-called king of yield then my ship should be entirely capable of just sitting there and turning a belt of rocks into massive amounts of ready-to-melt ore. Now don't get me wrong, I'm all for having a small ore bay, because the job of the hulk is not to *move* those minerals to the refinery, but to *get them ready* for one. However, anything that takes away from being able to mix and match crystals on an ad-hoc basis reduces the ability to function as the "king of yield" and is therefore antithetical to the role designated.
Vhelnik Cojoin
Pandemic Horde High Sec Division
#272 - 2014-04-07 21:50:07 UTC
Dave Stark wrote:
guessing from the lack of blue post in here this thread is more of a "this is what we're doing, regardless" than a "here's an idea, what do you think?" post.

Let us just hope the 2.1% here and ~10% they nibble off our income potential over *there*, are subject to stacking penalties...

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#273 - 2014-04-07 22:07:13 UTC
Patrick Yaa wrote:

Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...


Not a carrier but a Drone boat something like let's say myrmidon or prophecy scale with ability to have new tier of "Fighter size" graded mining drones (which will require more skills of course, as you know some ores are bigger then other hence less is mined per trip).

The idea is to have a ship which is kinda like "Mother Bee" that launches her small worker drones to mine an asteroid.. 1 drone per rock.

It will be different experience from what we have now as even best mining drone boat bonus'ed with most sexy fit for drone yield will mine less then T1 strip miner cycle and that's a shame.
Currently drone mining is kinda secondary only to boost a bit your yield.

Also a bonus of drones is that you need no mining crystals and you don't need to sit in "15-20 km range" to get the rocks you just sit in the middle of the belt send the drones and call it a day.

Thing here is try different types of mining instead classic lock > laser > harvest.
Rowells
Blackwater USA Inc.
Pandemic Horde
#274 - 2014-04-07 23:43:34 UTC
Nalelmir Ahashion wrote:
Patrick Yaa wrote:

Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...


Not a carrier but a Drone boat something like let's say myrmidon or prophecy scale with ability to have new tier of "Fighter size" graded mining drones (which will require more skills of course, as you know some ores are bigger then other hence less is mined per trip).

The idea is to have a ship which is kinda like "Mother Bee" that launches her small worker drones to mine an asteroid.. 1 drone per rock.

It will be different experience from what we have now as even best mining drone boat bonus'ed with most sexy fit for drone yield will mine less then T1 strip miner cycle and that's a shame.
Currently drone mining is kinda secondary only to boost a bit your yield.

Also a bonus of drones is that you need no mining crystals and you don't need to sit in "15-20 km range" to get the rocks you just sit in the middle of the belt send the drones and call it a day.

Thing here is try different types of mining instead classic lock > laser > harvest.

Hell, just use regular mining drones with bonuses to mining amount and drone speed. might even be a decent bonus to give to the hulk.
Potions Master
GearBunny
#275 - 2014-04-08 00:08:38 UTC  |  Edited by: Potions Master
Darkblad wrote:
Steve Ronuken wrote:
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633

You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly)
Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual.
https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE


Does this take into account the boost pilot's skill with the Orca and Rorqual? I don't see a place to specify that... (also missing the mining implants, some folks might want that too)
TheSmokingHertog
Julia's Interstellar Trade Emperium
#276 - 2014-04-08 00:37:02 UTC  |  Edited by: TheSmokingHertog
Maybe you could update the Mastries Tab while you are @ it. The LVL V specs are ridiculous on the different ORE vessels.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Jamie Clark
Zeonic Federation
#277 - 2014-04-08 03:04:25 UTC
how about a little more PWG and cpu for the hulk so it can fit a small tank and or a little bit more shields, becasue it has the same pwg as the Mackinaw but also has to fit 1 more strip miner.
Darkblad
Doomheim
#278 - 2014-04-08 05:31:02 UTC  |  Edited by: Darkblad
Potions Master wrote:
Darkblad wrote:
Steve Ronuken wrote:
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633

You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly)
Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual.
https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE


Does this take into account the boost pilot's skill with the Orca and Rorqual? I don't see a place to specify that... (also missing the mining implants, some folks might want that too)
Now you can:

Update: Highwall MX-100X and Michi's Excavation Augmentor added. Cycle times with Orca/Rorqual still only stated for reference (with maximum achievable cycle time reduction)
Update #2: Fleet Boost ships, skills, modules added (Mining Foreman Mindlink was there already)

The math should be right.

NPEISDRIP

ALI Virgo
Dreddit
Test Alliance Please Ignore
#279 - 2014-04-08 13:23:02 UTC
Since your cutting shield and yield bonus on mack give it more ore cargo
baltec1
Bat Country
Pandemic Horde
#280 - 2014-04-08 13:47:23 UTC  |  Edited by: baltec1
ALI Virgo wrote:
Since your cutting shield and yield bonus on mack give it more ore cargo


Nope.

both the ret and the mac should have their tanks reduced to the same as the covetor and hulk. This would give people a reason to fly the procurer and skiff solo in high sec and reduce the drawbacks of the cov and hulk somewhat.