These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Feedback request on Contract system

First post First post
Author
GeeBee
Backwater Redux
Tactical Narcotics Team
#181 - 2014-04-12 16:08:50 UTC
My biggest complaint on the contract system is how it searches for "things" it automatically does an any search which if you're contracting to a short character name it brings up a load of random things. even if you drag the character name in off info it still does it, putting quotes on the name helps some but depending on the name it can be pretty bad.

Think the best way would be to improve the contract system so if you drag a character / corp in it automatically goes to that one via the metadata behind the link.

Also unable to contract illegal things is entirely annoying.

Also a small slightly off topic - in the contract window you can remotely split stacks but you cant split stacks in the asset window.
Marrano Cardosa
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#182 - 2014-04-12 17:34:06 UTC
Steve Ronuken wrote:
Supply contracts please:

The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time.
They can put materials with are immediately released to the supplier.
They can require a collateral to be posted.
A payment can be posted as well, given after the contract is completed.

Once the contract is accepted, it cannot be cancelled (until Z time is passed)
It can be completed whenever X things are at Y place.



Useful for:
Compression of ore contracts.
People wanting X ships built and fit for them.
Etc.



This would be very helpful. Add the ability to specify a different station for delivery, and to include cash in the upfront materials (while still allowing for an optional collateral) and this would be perfect.
Annette Nolen
Perkone
Caldari State
#183 - 2014-04-13 03:14:36 UTC  |  Edited by: Annette Nolen
It would be nice if the contract search/API could flag courier contracts that had containers in them, since those plastic wraps cannot be item exchanged. Or, even better, let us item exchange plastic wraps with containers in them!

The ability to set an early completion bonus (with at least hourly increments) on courier contracts would be great. Mentioned already so +1 to that.

There is an odd bug/behavior when you right-click a plastic wrap (and possibly other items) in your private hangar to create an item exchange contract. If you accidentally select the "on behalf of my corporation" checkbox, then uncheck that checkbox and blow through the asset selection step without touching/changing anything, you end up creating an empty item exchange contract.

It would be nifty if the contract API returned the ID of the plastic wrap associated with each courier contract.

Major +1 to all the BPC related improvements suggested here (ME/PE, etc.). Also it would be really nice to be able to setup buy contracts for BPC's. Perhaps not researchable ones with varying ME/PE, but at least for the seeded ones like faction ships, ascendancy implants, etc.
Ryomanni
Red Frog Investments
#184 - 2014-04-13 03:34:14 UTC
In addition to all the fine suggestions, I request

  • API endpoint for Outstanding contracts, cached for no longer than 5 minutes


The above would increase the efficiency of Red Frog Freight's operations. At present the data is cached for 15 minutes, and we must process tens of thousands of contracts every 15 minutes.

Thank-you

- Ryo
Ix Method
Doomheim
#185 - 2014-04-13 10:43:19 UTC
Making it easier to block people's contracts would be good. Am never sure if using standard block also blocks their contracts and regardless, having the option to do both at once, or at least having the ability to block a users contracts in their right-click menu would be great.

Travelling at the speed of love.

T'aura
Frontier Industry and Exploration
#186 - 2014-04-13 12:27:40 UTC
A right click option that views all active contracts from a specific character. Might save some of the contract spam in various channels, so that instead of spamming a dozen contracts in local someone can just say click me to see t1 bpc's for sale.

Serves as a basic version of shopfronts - my full idea for them posted here https://forums.eveonline.com/default.aspx?g=posts&t=336735&find=unread
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#187 - 2014-04-14 12:56:54 UTC
LOAN Contracts:
Currently a loan contract has no practical use because it's not enforceable.

SOLUTION:
1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.

2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.

The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Loraine Gess
Confedeferate Union of Tax Legalists
#188 - 2014-04-15 05:04:14 UTC
Mournful Conciousness wrote:
LOAN Contracts:
Currently a loan contract has no practical use because it's not enforceable.

SOLUTION:
1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.

2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.

The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.



Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money...


And if you think EVE doesn't have a real economy, I question what you're been doing in your time. Not looking at the market, that's for sure.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#189 - 2014-04-15 05:11:51 UTC
take isk out of contracts. make it pure barter. :)

Amarr Militia Representative - A jar of nitro

Bis Asagi
Mare Tranquillitatis Industries
#190 - 2014-04-15 19:03:41 UTC
I have two issues with the current system:

* No search for exact string when looking up ambiguous names
- Issue Example: I know the guy that owns both "Rainbow Dash" and "Fluttershy". Can you imagine how maybe people have variants of these? Typically I have to scroll a long way to find the result I already typed in
- Option: Checkbox for exact term only
- Option: Exact matches show as the first option

* "Multiple characters found" when there's only one character in the searchbox
- I don't know why this happens but I suspect that there's a second character of the same or similar name, but biomassed. The dialogue can even say "2 characters found" and list only one. Either way, it's a glitch.
Egravant Alduin
Ascendance Rising
Ascendance..
#191 - 2014-04-15 20:25:22 UTC
I think courier contracts aren't worth doing them even for a new player .

My suggestion is this:

1.If there could be a lower limit price according to jumps low-high sec etc ,cargo capacity and total cost of the collateral.I mean they can't place 1b collateral and pay for 1 million for total.A mechanic that will auto calculate and fix that to be more balanced.

2.Do u know the company u-ship that runs in usa?Imagine something like that in EVE.A player needs to transfer let's say a 20000 m3 cargo that worth 100m.It will have bidders for some hours that want and can transfer this thing and the best price gets it.The bidders will have a status rating according to delivery time ,contact with player etc and the person who made the contract will able to rate the transfer and how pleased he was.
If for some reason they fail or the contractor needs the items in specific time then the bidder will get really terrible rating.

Of course all players would be able to see the rating of each transporter in the contract menu or special menu.

Feel the wrath of the GECKO!

Daichi Yamato
Jabbersnarks and Wonderglass
#192 - 2014-04-15 20:52:09 UTC
when a corp contract involving isk is completed, and that isk transfer appears in the journal section of the corp wallet, can i right click the journal entry and view contract?

can i like wise right click a journal entry for market transactions to be linked to the corresponding transaction entry in the wallet?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ix Method
Doomheim
#193 - 2014-04-16 10:11:25 UTC  |  Edited by: Ix Method
The way we split stacks is a bit weird, say you have 10 items and you want to split 2 off, for whatever reason you're left with the 8 selected rather than the 2.

Know this is probably an overall UI thing but its still annoyingly obtuse.

Same could be said for the list returning to the top after using this option.

Travelling at the speed of love.

The Djego
Hellequin Inc.
#194 - 2014-04-16 10:16:11 UTC  |  Edited by: The Djego
Could you add a option to move a container remotely from a ship that you want to contract and contract it separately in the same contract? The reason I ask is because it is fairly annoying if you you can't contract laser ships remotely when you use a container in the cargo for spare crystals, what I and a lot other people do to prevent a mess in the cargo hold.

Also a picture of the contractors like on the trade windows would be nice to reduce errors when typing in names(since you can simply double check the pictures).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#195 - 2014-04-16 13:22:01 UTC
Loraine Gess wrote:
Mournful Conciousness wrote:
LOAN Contracts:
Currently a loan contract has no practical use because it's not enforceable.

SOLUTION:
1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.

2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.

The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.



Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money...


And if you think EVE doesn't have a real economy, I question what you're been doing in your time. Not looking at the market, that's for sure.


This response indicates a misunderstanding of the term "escrow".

The proposal is that the borrower deposit physical assets (including cash) into a secure, concord-controlled escrow vault. While the contract is in force, neither party has access to the cash or assets since they are in a vault, and not in a player hangar or wallet.

If the borrower defaulted, concord would immediately deliver the cash and assets to the lender.

If the loan contract was completed successfully (by the borrower contracting the borrowed goods back to the lender), the cash and assets would be returned to the borrower.

If the loan contract was extended, the cash and assets would remain in escrow until one of the above conditions were met.

Obviously, this arrangement prevents people without collateral from borrowing expensive things that they can't afford.

It's parallel in the real world is a mortgage - a loan backed by assets.

This is the foundation of a banking economy.

In this way, I see no reason why the process cannot be extended to providing mortgages on expensive ships, POSes, POCOs and stations.

It gives less wealthy alliances a way to build infrastructure without ready cash - they can pledge future earnings in the contract - like you do when you buy a house.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Iq Cadaen
Ministry of War
Amarr Empire
#196 - 2014-04-16 14:42:43 UTC  |  Edited by: Iq Cadaen
A 'Renew' button for contracts that have expired with the option of changing the time/cost but not the items included.
Horizontal scrollbar in the contract view window if some columns are not visible.
A more advanced search function with the possibility of linking search results (link a search link in chat with all contracts owned by my character/corp for example)
Easier way to create corp contracts without owning offices (Market hub contract corporations)

Ix Method wrote:
Making it easier to block people's contracts would be good. Am never sure if using standard block also blocks their contracts and regardless, having the option to do both at once, or at least having the ability to block a users contracts in their right-click menu would be great.

Not a good idea. Some spammers can have quite legitimate contracts up. I'd like there to be two options when right clicking names: "Block" and "Ignore contracts". Right now the only way to ignore someone's contracts seems to be to find one of their contracts and right-click that in the contracts search window.
Ignored contractors list should also be included in the People and Places window, same as Blocked characters. It's a pita to manipulate the list right now, lacks even basic multi-select capabilities.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#197 - 2014-04-17 14:24:10 UTC  |  Edited by: TheSmokingHertog
Can we get a list near the contract "to" field within item exchange and courier contracts. I propose to list the 5-10 most selected entities we have contracted too and be able to select them. I would like this to be done with portraits, which could be corp / alliance logo's too. This would speed up contracting a lot.

For me such a list would have Alts, PushX, etc in them, and I would not have to type, check, etc if its the good entity, I just know.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Sister Bliss
Vanishing Point.
The Initiative.
#198 - 2014-04-17 15:36:39 UTC
CCP SoniClover wrote:
Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.

Thanks in advance for your help.


1. Increase the contract ceiling limits, they are very limiting when being used for managing logistics at alliance level

2. A feature to create bulk contracts from a stack of items would be a really big help.

i.e. select n ships, create bulk contract where each item in stack is setup as an individual contract with parameters from one dialog

Currently anyone setting up contracts for corp/alliance (think fitted ships all of the same type) has to individually set up a contract for each one. Ideally I'd like to select say 100 ships and through one action create 100 identical contracts.

<3
Apelacja
Sad Najwyzszy
#199 - 2014-04-17 16:42:09 UTC
1) more contracts per character
2) allow us to set up multiplay contracts at the same time ( if they are totally the same ).


Nalha Saldana
Aliastra
Gallente Federation
#200 - 2014-04-17 21:17:15 UTC
Give us the ability to write custom names on contracts to reflect what's in them instead of [Multiple items].