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Abandoned POS Tower Reclamation Mechanic & Ship

First post
Author
Daoden
The Scope
Gallente Federation
#21 - 2014-03-31 23:34:37 UTC
kermity wrote:
That is what his stront mechanic was for, if you are gone from eve for a month or more and no one else you know can fuel the POS it serves to real purpose.

Or you could tear to POS down for a month. It shouldn't be hard to fuel a POS. If your "going away" for a month make sure you have a friend's alt with rights to fuel it, put extra fuel in corp hanger array and all hell have to do is click and drag to fuel your POS.
Rhavas
Noble Sentiments
Second Empire.
#22 - 2014-03-31 23:39:44 UTC
Daoden wrote:
So how will this effect people anchoring a POS to avoid another person taking the spot on the moon but leaving it offline?

If it never comes online, it can be hacked/stolen as soon as current anchoring timers allow. If it is fueled but unused, it stays like today.

Daoden wrote:
As for the hacking part, would this be legal to any one or would it require a war dec?
No war dec to hack. By that time it has waited a month!
Daoden wrote:
How long would the hacking take? Would you hack just the tower or would you have to hack each individual module to take it?
Both of these are largely up to the game designers. In my mind this is no different than can hacking - a matter of minutes. You get the tower, you get everything would be my preference. Based on some anecdotal research (see Cherenadine's post link in the OP) I don't think there will often be much to take.
Daoden wrote:
Would you become suspect while doing this in high sec?

My original thought? No. But I could live with a standard 15-minute suspect timer.
Daoden wrote:
What happens if someone puts fuel in and tries to online while you are trying to hack?
Highly improbable (given the short timer I stipulate above) but possible. My gut check says that when the hacking starts it locks the tower so it can't be fueled, then unlocks if the hack fails.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Rhavas
Noble Sentiments
Second Empire.
#23 - 2014-03-31 23:44:49 UTC
Tarsas Phage wrote:
Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...

Regarding your proposal, it just seems too tedious overall. If I find a derelict tower on a moon I want, owned by a obviously dead/inactive corp, I'd rather just issue a dec and get me and some friends to shoot it in Oracles for a few hours and be done with it rather than play a 28 day game of status transitions.

I'd also rather see the tower have to be destroyed, in order to maintain the destruction/production cycle of Eve.

As an alternative, maybe a tower that goes offline could lose 1/2 or 2/3 of its HP? It seems that most people don't want to deal with the time sink of shooting a tower (for example, even I would rather find something else to do than solo a large caldari)

Point by point:

  • "Just shoot it" works most of the time in highsec and theoretically in sov null. It works much less in low, NPC null, and especially wormhole space where you get locked out of your exits before the stupid thing comes out of all its timers and HP. See my post in the OP for more detail.
  • I think we the players could benefit from more theft rather than destruction.
  • I would be totally fine with an HP reduction as well - thus the auto-drain to 25% shield. But I'd be willing to take it further if the designers thought it made sense.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Rhavas
Noble Sentiments
Second Empire.
#24 - 2014-03-31 23:47:24 UTC
Nathalie LaPorte wrote:
Daichi Yamato wrote:
Tarsas Phage wrote:


Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...


if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something.


I think it would be more interesting to let multiple people try to hack it at once; may not be easy to code however?

As mentioned above, I could live with a 15-minute suspect timer like stealing from a can. It could add entertainment value to highsec attempts and would be mostly irrelevant everywhere else.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Rhavas
Noble Sentiments
Second Empire.
#25 - 2014-03-31 23:56:35 UTC  |  Edited by: Rhavas
Arthur Aihaken wrote:
I'm going to offer a simple counter-proposal:

1. When a POS runs out of either fuel blocks or charters, it goes into reinforced mode if there are Strontium Clathrates available.
2. Otherwise, the POS and any modules immediately go offline, are unanchored and become available for salvaging. This incurs a suspect (but not criminal) flag and does not require a WarDec.

I appreciate that the OP wants to include a 28-day respite, but there is already so much abuse that abandoned POS have become a blight in EVE (regardless of the type of space) - and seriously hinder new player and corporation development.

The above mechanic ensures an automatic and expedient removal of these floating junkyards and instead turns them into profitable salvage for the keen observer. It also eliminates the ability to abuse the "placeholder" mechanic, one that affords corporations the ability to run boosting links from within a non-fueled POS as well as provide safe haven for ships. This also introduces a new warfare mechanic in the form of being able to implement a blockade to "starve out" a POS by preventing refueling.


I actually don't want the respite, but even in reader comments on my blog it became rapidly clear that it would not have a majority of support (which CCP will be looking for) without it. So, as long as the timer starts with the fuel ending instead of with the hack, fine, I can deal with it.

I'm actually OK with the placeholder mechanic - so long as it is fueled. Leaving it offline I'm not OK with. That said (see Ali's post above) it may make some sense to further adjust shield levels. I'm not married to the 25% mechanic but it made sense given that's what the Reinforce level is.

Also I LOVE the blockade idea. What an awesome tactic.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Arthur Aihaken
CODE.d
#26 - 2014-04-01 00:11:43 UTC  |  Edited by: Arthur Aihaken
Sugar Kyle wrote:
There is a wide range of reasons that POS go offline. While take it because it is there is appealing is it going to be productive? Or are people going to be frustrated because they got the flu, went to a wedding, or had a week long power outage because of flooding? A POS is a large investment and a large project for many. That is one of the many things we are trying to consider in this crowd sourced proposal.

If as you say it's a large investment for a group, then an unforeseen even that effects one or more of the members shouldn't preclude the others from being able to refuel the POS…

Rhavas wrote:
I actually don't want the respite, but even in reader comments on my blog it became rapidly clear that it would not have a majority of support (which CCP will be looking for) without it. So, as long as the timer starts with the fuel ending instead of with the hack, fine, I can deal with it.

I'm actually OK with the placeholder mechanic - so long as it is fueled. Leaving it offline I'm not OK with. That said (see Ali's post above) it may make some sense to further adjust shield levels. I'm not married to the 25% mechanic but it made sense given that's what the Reinforce level is.

Also I LOVE the blockade idea. What an awesome tactic.

We're in agreement on the placeholder mechanic (provided it's fueled), because this is effectively paying "rent" for in the form of fuel blocks and charters. I'm not ok with these single-player corporations that have become EVE's new slumlords by simply anchoring a cheap POS in the hopes of receiving a bloated ISK payout for the location later. I suspect most of those who would object to any reform probably fall into this category.

Yeah, blockades could be a lot of fun. The defenders have to try and run the gauntlet with the sole purpose of successfully resupplying their POS while the attackers have to try and deduce which ship(s) may be carrying the vital fuel supplies. I can imagine scenarios where decoy transports are used in conjunction with heavily-tanked ships - each of which may be carrying some or none of the precious cargo.

I am currently away, traveling through time and will be returning last week.

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#27 - 2014-04-01 01:17:58 UTC  |  Edited by: Nathalie LaPorte
Daichi Yamato wrote:
and way more interesting than that for ppl to fight over it


Yes, another timer at the end of which there's a fight, that's definitely interesting and new. ~_~

Quote:
edit- plus, when i leave my wrecks unabandoned in a belt or site, if anyone tries to take from them they go suspect whether i care about the wrecks or not.


A month later? Nope. That said, this is a minor point, the main thing is that the proposal happens in some form.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#28 - 2014-04-01 02:56:49 UTC
Hey Rhavas,

Other than what Ali pointed out about the 24 hour Standby to Online mode, I think this idea has a ton of merit and would definitely help to solve the issue of POS litter all over New Eden. I'll take some time to read the blogs and other discussions, but this is a good idea overall.

+1

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Rhavas
Noble Sentiments
Second Empire.
#29 - 2014-04-01 02:57:31 UTC
Ali Aras wrote:
I love most of this, but one nit to pick:
Rhavas wrote:

  • If the POS is refueled while in Standby, the POS returns to Online mode over the course of 24 hours.

  • This is IMO a catastrophic regression from the present day. Right now, if you mess up and forget to fuel your POS, you have to pray that nobody finds it before you get back to it, because an offline POS has exposed incredibly valuable loot piñatas (that is, your CHA/SMA or silos). Come to think of it, this applies to almost any tower but a bare staging stick: you're probably maintaining a POS as space-infrastructure, and that's probably got some valuable stuff on it.

    Unless, of course, you're envisioning Standby mode including the POS shield, which IMO would *also* be a bad idea-- after all, then one could "fuel" a POS with Strontium Clathrates as a cheapskate mode, and one's valuable assets would be more protected than they are now against fuel mishaps.

    I'd rather see fueling a Standby POS act the same as onlining it-- for whatever the online time is, the shield isn't up, then it springs to life at the end.


    I actually agree with you here, now that you've explained it. My personal experience is almost entirely with dead sticks, that's the norm for abandoned in w-space. But I get where you're coming from.

    I've updated Post #2 to ask this question in more detail. Thanks Ali!

    Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

    Hesod Adee
    Perkone
    Caldari State
    #30 - 2014-04-01 03:02:16 UTC
    If a player doesn't care enough to fuel their POS, it should be removed. Making it profitable for other players scoop and sell it is one option. So I support this suggestion.

    Bane Nucleus wrote:
    Admittedly, i haven't read all those articles yet, but I do have one quick concern. What about placeholder POS's? They are offline but on standby in case someone wants to invade and has to make room for their pos. This may apply mainly to wormhole space, but I figured I would raise this.

    Other than that possible issue, I like the idea behind it.

    High sec offline placeholder POS's are the biggest problem caused by an inactive POS. They take up the limited number of moons, even when the POS owner does not have a current subscription*. Forcing anyone who wants a high sec POS to wardec them and then spend hours shooting the POS. Often being AFK except, if they aren't using lasers, to press the button to resume shooting after a reload.

    *I've got a corpmate who removed a POS owned by a corp with 1 member. That member did not have a portrait, meaning he has not logged onto that character since Incarna was released.

    If players want to run a placeholder POS, they should online it.
    Arthur Aihaken
    CODE.d
    #31 - 2014-04-01 03:33:33 UTC
    Hesod Adee wrote:
    *I've got a corpmate who removed a POS owned by a corp with 1 member. That member did not have a portrait, meaning he has not logged onto that character since Incarna was released.

    I suspect the vast majority of POS in high-sec (and probably a good portion in low-sec) fall into the neglected/inactive range. We should really start calling them what they are: slumlords.

    I am currently away, traveling through time and will be returning last week.

    Karen Galeo
    Deep Core Mining Inc.
    Caldari State
    #32 - 2014-04-01 05:40:26 UTC
    Timers are no fun, especially a 28-day timer when they've already let their POS run down to empty.

    I would be fine with the POS kicking over to Reinforced mode, then going into a salvageable state after if it is still at 0 fuel/0 stront - or even dropping its resistances and having lower HP.

    But giving people an extra month for an emergency fuel run seems excessive - unless it's a month without the force field up. In that case, sure. :)

    Author of the Karen 162 blog.

    Tarsas Phage
    Sniggerdly
    #33 - 2014-04-01 06:12:52 UTC  |  Edited by: Tarsas Phage
    Daichi Yamato wrote:
    Tarsas Phage wrote:


    Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...


    if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something.


    There should always be some shooting involved at some stage. If we can just risk-free scoop a player asset (vs an NPC asset) then that would run counter to the destruction/production theme of Eve. Towers just need a good kick down in HP once they go offline. I think that alone would make shooting them to get the moon a more palatable thing to do.

    edit: I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while, lowering the value for producers of such items - because hey, if the market if full of scooped towers rather than freshly-manufactured ones, where's the incentive?
    Proclus Diadochu
    Mar Sarrim
    Red Coat Conspiracy
    #34 - 2014-04-01 06:33:11 UTC
    Karen Galeo wrote:
    Timers are no fun, especially a 28-day timer when they've already let their POS run down to empty.

    I would be fine with the POS kicking over to Reinforced mode, then going into a salvageable state after if it is still at 0 fuel/0 stront - or even dropping its resistances and having lower HP.

    But giving people an extra month for an emergency fuel run seems excessive - unless it's a month without the force field up. In that case, sure. :)


    Think about giving someone the length of a reinforce timer before they lose everything simply because X, Y, or Z happens. I get that if my guys evict someone, that the cards fall that way and they lose their stuff. Imagine that I'm not on anyone's hit list, which would be miraculous, but just imagine. Now the way you are describing is going to allow for a ton more accidents of people forgetting to refuel, people having real life take them away and not preparing, and so on. Now, some may argue "oh well, they should harden up or should have prepared", but I think quite a few players would think a reasonable buffer should be inplace for a standby timer.

    I like the idea of the standby timer being a week. The Stront for the Standby timer lasts a week, then you can have your way with the POS. Hack the thing, shoot it, whatever.

    Now my opinion of highsec and how that should work... Some context: Obstergo did a stint where we found offline POS's in highsec that players would let go offline with all their stuff on them, then when we wardec'd them, nearly every time, they received their notification and turned it back on. Now that is a poor way to manage your POS, and I'd hope that we can ensure that the wardec notification doesn't simply allow players to bypass this idea.

    Minister of High Society | Twitter: @autoritare

    E-mail: diogenes.proc@gmail.com

    My Blog: http://diogenes-club.blogspot.com/

    The Diogenes Club | Join W-Space | Down The Pipe

    Petrified
    Old and Petrified Syndication
    #35 - 2014-04-01 07:15:36 UTC
    That would work. Simpler would be for them to require High Sec towers to maintain star base charters that are used if the tower is online or offline. After all, that is revenue for the Empires that is going to waste when the tower is offline and someone else could occupy the spot. If after 30 days the tower has no charters it unanchors and is free for the taking by anybody.

    Also, POS owners would have to "back-pay" charters if they forget a few weeks worth to avoid an obvious exploit.

    Basically, if the owner has not abandoned it, the POS still costs them ISK, time, and effort to maintain. If it was abandoned... well, after 30 days, there is a new spot and possibly a free tower for the taking.

    Cloaking is the closest thing to a "Pause Game" button one can get while in space.

    Support better localization for the Japanese Community.

    Cheradenine Harper
    The Grey Area
    #36 - 2014-04-01 07:58:34 UTC
    Well. Now I feel slightly guilty.

    It's an interesting discussion and I've been won over to the side advocating protection for players who just miss the refuel timer window. There might be a lot of dead sticks around the summer holidays...

    I'm interested in the comment about the economy

    Quote:
    I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while


    I hadn't thought of that, but then again the market isn't that big, it's the size of the available moons, demand might take care of it. Also hopefully we'll be getting new space soon and there might be a sudden demand for POS (though I'm also thinking they might not be usable in the new space)

    My main concern is selling any solution to CCP that involves touching the POS code. Any solution that remotely touches an existing mechanic is going to stop the idea dead in the water. So we may be in the situation of "interesting mechanic" vs "simplicity". At it's most simple

    1. Fuel/charters runs out. invisible 7 day timer starts. Tower is unanchored normally after this (15 minute timer)
    2. Fuel goes in at any point, Timer vanishes and POS is normal

    Not as fun but gets the job done with less scary implications for the code. One new timer called from the fuel exhaustion point (for which the hook already exists). Timer does one thing.


    Here's some other things to think about:

    Taking towers down is annoying. It leaves you vulnerable for 15 minutes while the tower unanchors. I presume the unachoring timer is visible across the system? Not sure about that but I guess that timer should be preserved somehow lest it be gamed for "stealth" unanchoring.

    There isn't a way to warp to a tower you own in a system. Ok. There may be but I couldn't find it. You can find the system of the tower in Corp assets but you can't warp to it from there. If you lose, or don't have, a bookmark there is the potentially large job of flying to half the moons in the system before you find yours. You are disincentivised from cleaning up those old small towers. Hey, its only 60 million.

    Nice thread. Thanks Rhavas.

    http://diaries-of-a-space-noob.blogspot.co.uk

    Plug in Baby
    Family Tipes
    #37 - 2014-04-01 08:10:11 UTC  |  Edited by: Plug in Baby
    Don't like this at all.

    Firstly we are in a game that requires more assets destroyed rather than fewer, even if POS are a minor fraction it would still be a step in the wrong direction.

    Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy).

    I just really don't see the point, its hardly as if there are no moons around to use.

    Edit: Ooops I just noticed the date and that OP may not live in the same timezone as me Oops April Fools!

    This is not a forum alt, this is a forum main.

    arabella blood
    Keyboard Jihad
    #38 - 2014-04-01 09:03:04 UTC
    Aprils fools?

    Nice idea tho, i support.

    Troll for hire. Cheap prices.

    Hesod Adee
    Perkone
    Caldari State
    #39 - 2014-04-01 09:12:52 UTC  |  Edited by: Hesod Adee
    Tarsas Phage wrote:
    There should always be some shooting involved at some stage. If we can just risk-free scoop a player asset (vs an NPC asset) then that would run counter to the destruction/production theme of Eve. Towers just need a good kick down in HP once they go offline. I think that alone would make shooting them to get the moon a more palatable thing to do.


    At the same time, if an offline, highsec tower is operated by someone who hasn't paid his subscription in years, why should other players have to put up the wardec fee to remove it ?

    Plus I want players to have an incentive to clear up towers even if they don't want the moon. Which means some reward for it.

    Would the hacking having a chance of making the tower explode be an acceptable compromise ?


    Quote:
    edit: I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while, lowering the value for producers of such items - because hey, if the market if full of scooped towers rather than freshly-manufactured ones, where's the incentive?

    I've heard that some T1 ships aren't worth producing at all since CCP adjusted their material cost. That didn't stop CCP then, I don't see why it should stop this change.
    The economy will adapt, produces will switch to other things until the stockpiles are depleted.

    Plug in Baby wrote:
    Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy).


    Unless you are in high sec or low class W-space. In W-Space, the only dreads you'll be getting are those you build inside the wormhole. Dreads that can never leave that system.

    In highsec you don't get dreads at all and you have to warn the owner with a wardec. Allowing them time to fuel it up and stick defences on it.

    Guess where most of the offline POSs I've seen are.
    Prince Kobol
    #40 - 2014-04-01 09:39:29 UTC
    As a few people have said, as soon as you talk about changing the core mechanics of PoS Code CCP will just run away with their fingers in their ears going la la la.

    Any fundamental change to the pos is simply not going to happen otherwise it would of been done years ago.

    I would love to see something as simple as once a pos goes offline you do not need a war dec to shoot, you will simply get GC