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Nerfing the Fun Out of Lootin'

Author
Marsan
#1 - 2014-03-27 18:08:25 UTC
It seems to me that CCP is constantly nerfing looting. 1st there was the removal of basic T1 modules. Then the removal of drone Poo. Now the reduction in returns of melting down the remaining modules. For me it's not even the reduction in profit. My corpmates have always known that I'm loot crazed. I'm the guy who use to nerf his mission fit to include a tractor. I'm the idiot who'd pop back through a hostile wormhole to loot and salvage the T3, and T2 dumps the loot for corpmates, and die going back for the T1 wrecks.

It's just it's getting so bad even I can't justify looting anything other than wspace sites, and the occasional juicy pvp wreck. To make matters worse you've nerfed the fun of looting. It use to be you had to actually loot things. Now in a mission with a Raven I can pop out a tractor, and some salvage drones. That's all it takes to loot. Really these things are nerfs to the fun of looting.

The only bright side is the exploration, but the minigame needs some more excitement, variation, and elements of skill.

I'm not ask for an increase of returns per say from missioning, and the like, but it would be nice if at you guys shifted at little bit of the bounty to random drops with the occasional jack pot. So it wasn't I shoot this rat and get 1M isk, but more like I shoot this rat, get 0.8M, and 10% of the time it drops something worth 20M (in lp, data cores, or the like). It's what I like about sites in low end wormholes you are always wondering will I get 1 nano ribbon or 5?

Former forum cheerleader CCP, now just a grumpy small portion of the community.